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Mohammad ad-Din
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 11-
2 PD 5   Total: 13/28 PD (8/23 rPD)
1 ED 5   Total: 13/38(58) ED (8/33 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 7   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
3 STUN 30  
Real Name: Mohammad ad-Din Hair Color: Black
Concept: Energy Blaster Eye Color: Brown
Affiliation: Solo Uber Height & Weight: 5' 11" (1.80 m) / 181 lbs (82.00 kg)
Played By: NPC Date of Birth: March 23, 1963
Created By: Ben Langdon Place of Birth: Tehran, Iran
Cost Powers END
93 Lightning Powers: Multipower, 112-point reserve, all slots Reduced Endurance (1/2 END; +1/4) (140 Active Points); all slots Extra Time (Full Phase, -1/2)
6u 1) Ball Lightning: Energy Blast 9d6, Area Of Effect (5" Radius; +1) (90 Active Points) 4
3u 2) Direct Current Paralysis Field: Entangle 3d6, 3 DEF, Personal Immunity (+1/4), Takes No Damage From Attacks All Attacks (+1/2), Continuous (+1), Area Of Effect (8" Radius; +1) (112 Active Points); Vulnerable: Electrical Attacks (Very Common; -1), No Range (-1/2), Cannot Form Barriers (-1/4) 5
7u 3) Lightning Blast: Energy Blast 12d6, Double Knockback (+3/4) (105 Active Points) 5
5u 4) Living Lightning Bolt: Teleportation 40" (80 Active Points) 4
7u 5) Power Drain: Drain BODY 5d6, any Electrical power one at a time (+1/4), Ranged (+1/2), Delayed Return Rate (points return at the rate of 5 per 5 Minutes; +1/2) (112 Active Points) 5
5u 6) Rapid Lightning Blasts: Energy Blast 10d6, Autofire (5 shots; +1/2) (75 Active Points) 3
7u 7) Taser Blast: Energy Blast 10d6, Does Knockback (+1/4), No Normal Defense (ED Force Field or Fully Insulated; +1) (112 Active Points) 5
25 Living Battery: Elemental Control, 50-point powers
25 1) Absorption: Absorption 10d6 (Energy, Stun) (50 Active Points)
25 2) Electrical Field: Force Field (15 PD/25 ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points) 2
36 3) Ohm Effect: Energy Damage Reduction, Resistant, 75% (60 Active Points); Only Versus Electrical Attacks (-1/2) plus +20 ED (20 Active Points); Only Versus Electrical Attacks (-1/2) 0
22 4) Power Device: Aid 9d6 (90 Active Points); Technological/Electricity Based END Only (-1), Others Only (-1/2), Only Restores to Starting Values (-1/2) 0
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
Cost Perquisites
3 National Guardian I: Fringe Benefit: National Police Powers
1 National Guardian II: Reputation: Protector of Iran (A medium-sized group) 11-, +1/+1d6
Cost Skills
12 +4 with Lightning Powers
3 Breakfall 13-
3 Bureaucratics 12-
3 Electronics 12-
0 Everyman Skills
AK: Tehran, Iran 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
8 Linguist
Language: Arabic (completely fluent) (3 Active Points)
Language: English (fluent conversation) (2 Active Points)
Language: Persian (idiomatic)
Language: Russian (completely fluent) (3 Active Points)
3 Paramedics 12-
3 SS: Electricity 12-
11 Scholar
KS: Defence Studies (3 Active Points) 12-
KS: Iranian History and Culture (2 Active Points) 11-
KS: Iranian Military (3 Active Points) 12-
KS: Middle East Politics (3 Active Points) 12-
KS: The Military World (2 Active Points) 11-
3 Tactics 12-
250+ Disadvantages
25 Monitored: Iranian Government 14-
10 Monitored: United States Government 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
20 Psychological Limitation: Believes In Iranian Leadership Right Or Wrong
15 Psychological Limitation: Hates Israel And Blames Them For The Troubles Of The Middle East
10 Psychological Limitation: Will Not Murder
15 Social Limitation: Seen As A Tool Of The Government (Not In Iran)
10 Susceptibility: Being Fully Immersed In Water, 1d6 damage per Turn
10 Vulnerability: 2 x STUN Water-Based Attacks
25 Experience Points
FLASHPOINT | Points Summary
Characteristics Cost: 92 Base Points: 250
Powers Cost: 280 Disadvantages: 150
Talents Cost: 0 Total Experience: 25
Perks Cost: 4 Spent Experience: 25
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 49 Total Points: 425

Flashpoint was involved with the Iraq-Iran war during the 1980s and has managed to remain close to the changing governments over the years, shifting his allegiances but always having Iran's interests at heart. He is currently an advisor to the Defence Minister and regularly trains with the military, although he has refused to fully enter the political world. He is an advocate of anti-Israeli sentiment in the Middle East and, although he rarely speaks in public on the issue, he has been known to work closely with other Arab nations in the areas of training and anti-uber security.

On a personal level, Mohammad is now in his forties and has shown very little interest in his own private life.  There have been no stories of love interests or even family connections.  As he grows older this has begun to weigh on him, and although he considers it too late to reconnect with his family (he only has one brother still alive) he has thought of the possibility of marriage.  The super heroine, Veil, has aroused his interest and he has shown her considerable courtesy during their meetings.



Long considered an extension of the Iranian government, Flashpoint is a genuinely concerned man who believes that Iran is at the forefront of Arab solidarity against what he considers the aberrant greed of the West. He dislikes America and actively hates Israel, but he does so in the context that he believes their influences may endanger the life he lives in Iran, and the lives of those he has sworn to protect.

He is a staunch Muslim but has no time for extremists such as Fatwa who he has fought with at times. He generally works alone, but has teamed up with Five Pillars when the threat is severe enough. Interestingly, there has been little attention on other Iranian ubers; and this is something which troubles Flashpoint at times. Even though he has been close to governments over the past twenty years, he still has no idea whether the government has been hiding other cases of the ubergene. Mostly he convinces himself that the government would never hide such valuable assets, but there is a part of him which suspects foul play.



"Iran is a free country, the slave of no Western bully, and I am here to ensure that freedom."



Flashpoint is a powerful uberhuman who wields the energies of lightning and has been able to hone his skills through over ten years of government service. He is able to generate electricity in a variety of forms including ball lightning, forked lightning, and a stunning field of electrical current which is capable of rendering multiple opponents inert. He is also able to produce a taser-like energy which does no permanent damage but is able to knock out strong opponents, most notably Saladin of Fatwa.

Flashpoint is able to transform himself into living electricity for short periods which enables him to seemingly teleport over short distances of up to 100m. In addition to these flashy powers, he is also able to absorb large quantities of raw energy as well as generate a fierce electrical field which can protect him from harm.



Flashpoint is a modest man who wears a simple black uniform to take attention away from the actual man and focus it on the larger than life actions. He works for the greater good of Iran and follows the directions of the government. His uniform is vaguely militaristic in appearance with thick-soled boots, black bodysuit with a half mask, hood and half-length cape. His hair is dark and cut very short, with silver streaks along the temples  He wears a beard and moustache which is also beginning to show signs of silver. He is rarely seen in public out of uniform, although he has a public identity. There are no images of Flashpoint in Iran, although some fans beyond the borders have photographs and posters with his likeness and these have become valuable items.