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La Cucaracha
La Cucaracha
Inez Escobar
Cost Characteristic Value Roll Notes
35 STR 45 18- Lift: 12.8tons; HTH: 9d6; END: [4]
30 DEX 20 13- OCV: 7  DCV: 7
26 CON 23 14-
4 BODY 12 11-
3 INT 13 12- PER Roll: 12-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
-5 COM 0 9-
8 PD 17   Total: 32 PD (15 rPD)
8 ED 13   Total: 27 ED (14 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 14   Running: 9" / 18"
2 END 50   Swimming: 2" / 4"
-1 STUN 46   Leaping: 11" forward, 5 1/2" upward
La Cucaracha | Summary
Real Name: Inez Escobar Hair Color: None
Concept: Brick Eye Color: Black
Affiliation: New Men Height & Weight: 7' 2" (2.18 m) / 300 lbs (136.00 kg)
Played By: Rob Rogers Nationality: Mexican
Created By: Rob Rogers Place of Birth: Acapulco, Mexico
GM: Ben Langdon Date of Birth: June 3, 1980
Cost Powers END
15 Cockroach Body: Elemental Control, 30-point powers
39 1) Cockroach Shell I: Armor (15 PD/14 ED), Hardened (+1/4) (54 Active Points) 0
15 2) Cockroach Shell II: Energy Damage Reduction, Resistant, 50% (30 Active Points) 0
15 3) Cockroach Shell III: Physical Damage Reduction, Resistant, 50% (30 Active Points) 0
21 4) Digging: Tunneling 5" through 9 DEF material, Fill In (47 Active Points); Increased Endurance Cost (x2 END; -1/2) 10
8 5) Gets in Any Crack or Crevice: Desolidification (40 Active Points); Does Not Protect Against Damage (-1), (Only to Simulate Skill At Escaping from Bonds and Slipping into Tight Spaces; -3/4), Requires A Skill Roll (Contortionist; -1/2) 4
24 6) Versatile Fighter: Naked Modifier: Variable Advantage (+1/2 Advantages; +1) for up to 45 Active Points (45 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Cockroach Tricks; -1/4)
     [Notes: Frequent manuevers include Sharpened Spines (Armor Piercing), Four-Legged Sweep (Area of Effect: One Hex), and Effortless Strike (Reduced END: 0) ]
8 Cockroach Fighting: Multipower, 15-point reserve, (15 Active Points); all slots Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Cockroach Tricks; -1/4)
1u 1) Clubbing Strike: Hand-To-Hand Attack +3d6 (15 Active Points); Hand-To-Hand Attack (-1/2), Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Cockroach Tricks; -1/4) 2
1u 2) Piercing Strike: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); Increased Endurance Cost (x2 END; -1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points; Cockroach Tricks; -1/4) 2
2 Cockroach Leaper: Leaping +2" (11" forward, 5 1/2" upward) 1
9 Cockroach Resilience: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) 0
10 Insect Walking: Clinging (normal STR) 0
6 Quick Runner: Running +3" (9" total) 1
5 Six-Legged Cockroach: Extra Limbs (6) 0
Cost Skills
5 +1 with HTH Combat
3 Climbing 13-
3 Concealment 12-
3 Contortionist 13-
0 Everyman Skills
AK: Acapulco, Mexico 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Spanish (Idiomatic, native accent)
[Notes: Native Language]
PS: Maid 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Language: English (fluent conversation)
4 New Men Package
Fringe Benefit: Passport
KS: The Superhuman World 11-
Money: Wealthy
Reputation: International Goodwill Ambassadors 14-, +3/3d6
Teamwork 13-
Team Base Donation
Hunted by the Maximum Force 8-
Monitored by the World Press 8-
Social Limitation (Celebrity)
7 Power: Cockroach Tricks 15-
4 PS: Cook 13-
4 PS: Tutor 13-
3 Stealth 13-
3 Streetwise 12-
2 Survival (Urban) 12-
3 Tracking 12-
200+ Disadvantages
15 Dependent NPC: Escobar Family Members 11-
25 Distinctive Features: Obvious Superhuman: A Giant Cockroach
20 Hunted: CLAW 8-
15 Hunted: Insecto Anaranjado 8-
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Care
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Protective of Children
1 Quirk: Deep Down, Doesn't Mind Being a Cockroach
1 Quirk: Grooms Herself Meticulously
1 Quirk: Leaves Mints on the Numens' Pillows at Night
1 Quirk: Often Sings "La Cucaracha" Song While Entering Battle
1 Quirk: Tends to Baby the Numens
20 Social Limitation: Permanent Identity: Inez Escobar, La Cucaracha
0 Experience Points
La Cucaracha | Points Summary
Characteristics Cost: 125 Base Points: 200
Powers Cost: 179 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 46 Total Points: 350

Born among Acapulco’s poorest families, Inez Escobar was luckier than most. Her parents ran a small street business, her mother knitting colorful blankets for the touristas and her father selling them. Her mother was particularly skillful, so the Escobars were able to scrape by, but with the pesos spread across eight children, a bad day meant that someone went hungry. As she and her siblings grew older and became able to help out more, other problems arose: Their father developed lung cancer and their mother developed arthritis. Inez, the oldest child, was fortunate enough to find a job as a maid in a run-down, roach-filled hotel. The money helped her family a great deal and, after their parents’ health worsened, Inez became the primary breadwinner.

She was working on the fourth story of the hotel when the earthquake hit Acapulco. Many buildings withstood the damage, but the poorly constructed hotel collapsed. Inez fell nearly twenty feet as the floor beneath her crumbled, then found herself pinned against a reinforced support beam while rubble and debris fell around her. With several ribs crushed and a lung punctured, she stared around at the ruin. She saw a bed on its side; a fat man with a bathroom mirror protruding from his pale, white back; and a large suitcase burst open, colorful vacation clothing pluming out like a bouquet. She noticed the wall beside her trembling and dozens of cockroaches scuttling out through the wallpaper. Inez had never read about irony, but she understood it, and, certain that she was going to die, she found a certain wry amusement in the fact that the cockroaches she so often squashed as part of her cleaning were going to escape the building while she did not.

Thinking about those cockroaches, she felt a strange rush in her skin. It began to grow thicker, and harder, and the rubble began to be pushed off of her. Trembling with fright, she started to squirm, barely noticing that the pain had stopped. Shortly afterward, Inez heard a woman’s scream. It was followed quickly by her own. Looking down, she saw what had become of her. She looked almost exactly like the cockroaches she had seen crawling out of the wall, only much larger. She had undergone a metamorphosis.

After a few terrible days of being chased in the streets by terrified people already reeling from the earthquake disaster, Inez was approached by Saul and Chloe Numen of the New Men, in town to assist with disaster relief. They calmed her and helped her find her way back to her family, all thankfully still alive, and she found herself accepted by the resilient Escobars with little reservation. With her hotel destroyed, she was out of a job, but the Numens noted the tenderness with which the giant cockroach treated their youngest child. And certainly here was someone who could protect the child and remain relatively safe herself. They offered her a job as their nanny. She gratefully accepted. Studying English and learning to use her new abilities, she became La Cucaracha of the New Men.

After the New Men broke up, La Cucaracha wandered the world for a time, trying to find a place for herself and trying to find some hint of what might have become of the missing Dr. Saul Numen. She enjoyed her adventures on her own and experienced some success, even earning the enmity of CLAW, but she was hugely relieved when Dr. Numen was found and when he asked her to join him in his project in Argus City.

Created by Rob Rogers


A sweet-natured nurturer, Inez has found, much to most people’s surprise, that she likes being a walking cockroach. Although many people find themselves uncomfortable around her because of her appearance, she is proud of the fact that she can use her abilities for good and that she can help to support her family with her salary from the New Men (she continues to be paid through a trust despite the team having broken up). Fully aware that she is not the brightest superhero, she tends to follow others’ lead, somewhat timid to offer her own suggestions, however good. As she grows in confidence and experience, especially as she is forced to act on her own, she will likely become more forthright. Inez is honest to a fault and very protective of those around her, especially her young charges. Probably as a result of her new form and people’s general impression of cockroaches as filthy creatures, she is meticulous—some would say obsessive—about keeping her body, her quarters, and any superhero base she finds herself in clean. Because of her powerful defenses, she considers herself nearly invulnerable to harm, and occasionally takes extra risks because of that.


“La cucaracha, la cucaracha, ya no quiere caminar...”


Doctor Saul Numen was of two minds about Inez’s transformation. At times, he thought that her change, triggered by the activation of her metagene under stress, was permanent. But part of him suspected that she is a true metamorph, and could shift back to human form if she only knew how. He swore to find a “cure” for her. For her part, she humored him in his attempts, but in truth she is unconcerned and has no particular desire to change back.

Like many insects, Inez can lift much more than her own weight. She’s not as strong as some superheroes, but her strength is impressive, and she’s learned a number of different attack techniques that take advantage of her toughened cockroach form, from slicing through armor to bashing opponents and even cutting them with her chitin spines. Like a cockroach, she can easily walk on walls and ceilings, and she is extraordinarily resilient.


An unattractive Hispanic woman with pinched, sallow features in her previous life, Inez has transformed into a shiny brown cockroach that walks upright. She possesses few human features. Although she can walk on her hind legs and has some ability to manipulate objects with her hands, she is not a true human/roach hybrid; she appears much more like a giant roach. She keeps herself very clean and polishes her shiny shell. She is just over 7 feet tall.

Art by Zen Fairborn