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Dr. Boris Klausmann
Cost Characteristic Value Roll Notes
50 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [6]
39 DEX 23 14- OCV: 8  DCV: 8
30 CON 25 14-
10 BODY 15 12-
8 INT 18 13- PER Roll: 16-
16 EGO 18 13- ECV: 6; Mental Defense: 0
15 PRE 25/35 14- / 16- PRE Attack: 5d6 / 7d6
-1 COM 8 11-
8 PD 20   Total: 35 PD (15 rPD)
5 ED 10   Total: 18 ED (8 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
6 REC 20   Running: 16" / 64"
10 END 70   Swimming: 10" / 20"
12 STUN 70  
Real Name: Dr. Boris Klausmann Hair Color: Black
Concept: Brick Eye Color: Brown
Affiliation: Solo Height & Weight: 7' 0" (2.14 m) / 1014 lbs (460.00 kg)
Played By: NPC Date of Birth: April 12, 1956
Created By: Ben Langdon Place of Birth: Helsinki, Finland
Cost Powers END
15 Bear Man: Elemental Control, 30-point powers
22 1) Claws and Teeth: Killing Attack - Hand-To-Hand 2d6 (4d6 w/STR), Reduced Endurance (1/2 END; +1/4) (37 Active Points) 1
9 2) Fast Healer: Healing 2 BODY, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0
15 3) Heavy: Knockback Resistance -15" (30 Active Points) 0
16 4) Predator: Running +10" (16" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (31 Active Points) 1
20 5) Thick Hide: Armor (15 PD/8 ED) (35 Active Points) 0
9 Beast Senses: +3 PER with all Sense Groups 0
5 Control Over Form: Power Defense (5 points) 0
10 Discriminatory Scent: Discriminatory with Normal Smell and Ultrasonic Perception 0
5 Heat Sense: Infrared Perception (Sight Group) 0
16 Limited Human Form: Shape Shift (Sight , Hearing and Touch Groups) 2
5 Nightvision: Nightvision 0
2 Protective Fur: Life Support (Safe in Intense Cold) 0
4 Roar: +10 PRE (10 Active Points); Presence Attacks Only (-1/2), Extra Time (Full Phase, -1/2), Incantations (-1/4) 0
8 Strong Swimmer: Swimming +8" (10" total) 1
5 Tracking Scent: Tracking with Normal Smell 0
3 Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) 0
Cost Talents
3 Beast Nature: Bump Of Direction
Cost Perquisites
20 Honey Bear: (1) Follower (100+50 Points)
17 The Cubs: (8) Follower (10+50 Points)
1 Education: Doctorate in Medicine, Master's in Behavioural Psychology
Cost Skills
10 +2 with HTH Combat
3 Breakfall 14-
3 Bureaucratics 14- (16-)
3 Climbing 14-
3 Criminology 13-
3 Cryptography 13-
3 Deduction 13-
0 Everyman Skills
AK: Helsinki, Finland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Behavioural Psychologist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
3 Forensic Medicine 13-
3 KS: European Financial Institutions 13-
2 KS: Known Uberhumans 11-
12 Linguist
Language: English (completely fluent) (3 Active Points)
Language: Finnish (idiomatic)
Language: German (idiomatic) (4 Active Points)
Language: Latin (completely fluent) (3 Active Points)
Language: Russian (completely fluent) (3 Active Points)
2 Navigation (Land) 13-
3 Paramedics 13-
11 Scientist
SS: Biology 13- (3 Active Points)
SS: Medicine 13- (3 Active Points)
SS: Physiology 13- (3 Active Points)
SS: Psychology 13- (3 Active Points)
3 Shadowing 13-
3 Stealth 14-
6 Survival (Arctic/Subarctic, Temperate/Subtropical, Mountain) 13-
350+ Disadvantages
20 Distinctive Features: Bear Man (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
20 Enraged: Berserk Combat (Common), Go 8-, Recover 14-, Berserk
20 Hunted: Europol 8- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Limited Fine Manipulation In Hands (Frequently, Greatly Impairing)
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care (Frequently, Greatly Impairing)
15 Psychological Limitation: Greedy (Common, Strong)
15 Psychological Limitation: Mood Swings (Common, Strong)
15 Psychological Limitation: Scientific Curiosity (Common, Strong)
15 Social Limitation: Seen As Psychologically Unstable (Frequently, Major)
11 Experience Points
DOCTOR CLAW | Points Summary
Characteristics Cost: 225 Base Points: 350
Powers Cost: 169 Disadvantages: 150
Talents Cost: 3 Total Experience: 11
Perks Cost: 38 Spent Experience: 11
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 76 Total Points: 511

Boris Klausmann endured a traumatic, impoverished childhood which claimed the lives of five siblings and his mother before he turned twelve. He was forced on to the streets of Helsinki where he endured further hardship: none of which he cares to elaborate on beyond vague moments of memory. It is clear that he entered into a life of crime at a very young age, even before his mother's death and subsequent homelessness. He was a violent and uneducated young man by all accounts, although Boris Klausmann does actually hold degrees in medicine and behavioural psychology which he received from the University of Helsinki and the University of Sterling (UK) respectively.

His work in psychology led to work with primates, although his heart was never in it, and he abandoned a team of specialists as they neared Gorilla City within the borders of Tanzania. While his former peers interacted with the 'intelligent apes', Klausmann stumbled upon a mystic artefact down an abandoned mineshaft. He would never admit to getting lost on his way back to the city, but after stumbling around for hours he had fallen down the shaft and would have most likely died had it not been for the artefact, which was an elongated and fierce looking quasi-human skull. The skull infused Klausmann with a berserker rage and a hunger for blood. He clawed his way out of the shaft and savaged a nearby herd of cattle before turning his bloody attention on the villagers.

He returned to his base camp, exhausted, and mostly unaware of what had transpired. He hid his bloody clothes and when the team returned he convinced the pilot to take him back to Dar Es Salaam, and within the week he was home in Helsinki.

The berserker rages took hold of him again, even though he was surrounded by culture and western civilisation. His rage sent him through a dinner party, killing several guests, and although he was not apprehended by the police, Klausmann went into hiding. He tried to analyse himself, to dig deeper into his psyche and take a hold of the rage which had taken up residence. The media was calling him the Barbarian and the loosely-based group of heroes, The Brotherhood, were supposedly on his case. Klausmann panicked.

He used his contacts, both legal and (more usefully) illegal, and made a meeting with a Berlin 'Aerie' - a covert base linked with the criminal organisation known as CLAW. Klausmann had assisted the organisation in the past, mostly with trials and psychological testing, so when he came to them they didn't immediately turn him out. The Berlin Aerie was, at the time, also hoping to capture the super heroine, Schmetterling (Butterfly) and decided to test Klausmann's berserker rage in an attempt to get the young uber into their custody.

Klausmann was given medical treatment which augmented his fury rather than soothe it and when he and Schmetterling met at the Berlin Zoo he was completely insane with rage. The treatments triggered a further transformation in Klausmann and he began to take a more monstrous form, ultimately becoming a seven foot bear-man.

Uber Force managed to rescue their team mate from Klausmann and the CLAW operatives, and Klausmann took the opportunity to lie low once more, never trusting CLAW's generosity again. He decided to only trust himself and his own understanding of his condition. He returned to Helsinki and took up residence in one of his apartments. With his new monstrous visage he decided that there was no chance of returning to his previous life and so he decided to become a seriously rich man. Money, he reasoned, would be the one thing to keep him satisfied and to keep the gawkers and hateful normal people away.

Within a few months he had established himself as Doctor Claw and became known as a relentless opponent as well as a devious criminal.



The Doctor loves money and everything that it can buy, but most especially prestige and the ability to enjoy the good things in life: luxury, fine foods and good music. His impoverished childhood has made him covet the riches of those he had long idolised, but now he has found that money is only as far away as you allow your morals to get in the way of things. He will rob banks and the homes of Europe's 'old money' without any concern for law or morals, although he would not rob a struggling family.

In the same vein, Doctor Claw has taken it upon himself to become a modern day Fagan and establish a network of poor street kids which he has dubbed The Cubs. These children are from homes just like his own, although he believes his intervention will ultimately help them bypass much of the misery he felt. He fails to see that by sending them to work as thieves, he is robbing them of their innocence and youth.



"A most excellent development, my ursine compatriots. Today Doctor Claw will reap the riches of Europe's old money!"



Doctor Claw has become a very large and strong bear-man. While he can revert to a husky and hairy human form for short periods of time he default form is that of the seven feet bear. While in his bear form he has uberhuman strength enabling him to lift 100 tons, as well as being quite able to withstand injuries with his thick fur and his regenerative systems.

He is very fast on his feet and can run down opponents and then use his considerable bulk to pin them. Many opponents underestimate his weight and he is rarely knocked down. He has enhanced senses and natural claws and fangs which are his primary weapon.



Doctor Claw is seven feet tall and weighs over 1000 pounds. While he affects a cultured, intellectual air about him he is undoubtedly a monstrous looking man with a heavy bear head complete with razor sharp teeth and dark black eyes. He never wears clothing and has a thick dark brown pelt which is usually carefully combed by Honey Bear.

When he is in his temporary human form he is about six feet tall and weights over 200 pounds. His face is always covered in facial hair and never well groomed. His hair is usually dishevelled and a reddish brown, and his clothes often appear to be anything thrown on at the last minute, as if the doctor no longer thinks about the importance of such things.