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Ernesto Dunsimi Kehinde
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
8 CON 14 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
3 PD 6   Total: 11 PD (5 rPD)
3 ED 6   Total: 11 ED (5 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
1 END 30   Swimming: 2" / 4"
0 STUN 25  
CAZADOR | Summary
Real Name: Ernesto Dunsimi Kehinde Hair Color: Black
Concept: Gadgeteer / Weapon Master Eye Color: Brown
Affiliation: Justiciar Height & Weight: 5' 11" (1.80 m) / 172 lbs (78.00 kg)
Played By: NPC Date of Birth: November 8, 1989
Created By: Ben Langdon Place of Birth: Malabo, Equatorial Guinea
Cost Powers END
22 Hunting Accessories: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)
2u 1) Electro Darts: Drain STR 3d6, 8 Recoverable Charges (+0), Range Based On STR (+1/4), Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (45 Active Points); OAF (-1) 0
1u 2) Electro Net: (Total: 42 Active Cost, 12 Real Cost) Entangle 2d6, 4 DEF (30 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Limited Range 10" (-1/4), Cannot Form Barriers (-1/4) (Real Cost: 8) plus Energy Blast 1d6, Damage Shield (+1/2), Continuous (+1) (12 Active Points); OAF (-1), 1 Recoverable Continuing Charge lasting 1 Turn (-3/4) (Real Cost: 4) 0
2u 3) Electro Sticks: (Total: 45 Active Cost, 17 Real Cost) Hand-To-Hand Attack +2d6 (10 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 4) plus Energy Blast 7d6, 16 Charges (+0) (35 Active Points); OAF (-1), No Range (-1/2), Linked (Hand-To-Hand Attack; -1/4) (Real Cost: 13) 1
1u 4) Taser Gun: Energy Blast 4d6+1, No Normal Defense: Resistant ED (+1) (44 Active Points); OAF (-1), 3 Recoverable Charges (Must All Be Fired At Same Target) (-3/4), Extra Time (Full Phase, -1/2), Limited Range 10" (-1/4), Beam (-1/4) 0
2u 5) The Last Resort - Automatic Pistol: Killing Attack - Ranged 2d6+1, Autofire (3 shots; +1/4) (44 Active Points); OAF (-1), Real Weapon (-1/4), 12 Charges (-1/4) 0
8 Light Armour: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Real Armor (-1/4) 0
Cost Skills
2 AK: Western Africa 11-
3 Animal Handler (Canines, Felines) 12-
3 Breakfall 12-
3 Climbing 12-
0 Everyman Skills
AK: Malabo, Equatorial Guinea 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Fang (idiomatic)
PS: Park Ranger 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
2 KS: Acupuncture 11-
3 KS: Big Game Hunters 12-
2 KS: Slave Trade 11-
2 Language: French (fluent conversation)
3 Language: Spanish (completely fluent)
2 Navigation (Land) 12-
1 Oratory 8-
3 Paramedics 12-
2 SS: Zoology 11-
3 Shadowing 12-
3 Stealth 12-
8 Survival (Temperate/Subtropical, Desert, Mountain, Urban) 12-
3 Tracking 12-
4 WF: Common Melee Weapons, Small Arms
100+ Disadvantages
15 Hunted: The Hunter 8- (Mo Pow, Harshly Punish)
20 Normal Characteristic Maxima
15 Psychological Limitation: Reluctant To Kill (Common, Strong)
0 Experience Points
CAZADOR | Points Summary
Characteristics Cost: 60 Base Points: 100
Powers Cost: 38 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 52 Total Points: 150

Cazador, the Hunter, took his name after declaring a vendetta against Reginold Stoughton-Bryce, the South African Big Game Hunter who was responsible for the death of Cazador's parents. Faustino Kehinde and his wife Abegail were members of the corrupt government of Francisco Marcias Nguema, Equatorial Guinea's first leader after the Spanish granted independence to its former colony. While Kehinde was just as corrupt as the man he worked for, his twelve year old son only knew his father as a loving and caring man. The Hunter killed several former members of the Marcias regime in 2001 after accepting an open-ended contract from an unrevealed Spanish businessman in Madrid.

Ernesto, who would later become Cazador, was brought up by his aunt in Malabo who owned a bookshop. It was through the exposure to American superhero comics during this time that Ernesto decided on his vendetta, but in 2003 Malabo and the rest of Equatorial Guinea had been shaken by a coup led by the Witch Doctor. Ernesto's aunt was forced to only sell acceptable literature, which did not include comic books or anything imported from the United States.

Undeterred by the regime change, Ernesto took on the identity of Cazador but found himself exiled by the new Equatorial Guinea government. Living in exile in Cameroon, he initially ignored what was happening in his home country and focussed on hunting down the Hunter.

By 2006 Cazador had initiated several unsuccessful attacks on the Hunter and had at least gained the villain's attention. Cazador was, however, clearly outclassed and only barely escaped with his life after several encounters. Gradually his anger began to fade and he noticed the new climate in his home land. Malabo had become a hub for slavery and it was connected with the Witch Doctor who exerted considerable control over the small country. Cazador put his vendetta on hold and returned to Equatorial Guinea, wondering how he could help usurp the powers who ruled there. He found several British and Spanish intelligence officers were keen to smuggle him back over the border. It appeared that Europe, and many countries in Africa, were concerned with the new regime.

After being smuggled back into the country, Cazador was put in contact with Justiciar, an organisation determined to bring down President Nicolas Kobina Ebo and the Witch Doctor.



Cazador is barely eighteen and is generally an enthusiastic and outgoing young man. While he feels hatred towards The Hunter, his vendetta has transformed into more of a rivalry. He has heard many rumours about his parents and their corrupt dealings with the Marcias government, and these insights into his parents' lives has served to quell some of the rage which consumed him during his early adolescence.

Since joining Justiciar, Cazador has become determined to take on the mantle of hero for his people. While he and the rest of Justiciar are outclassed, his dealings with The Hunter have proven to him that even though the adversaries may be more powerful, they can still be opposed by determined insurgents like Cazador and his new friends.



"It's true that our government might not have been the best example of democracy in the world, but at least it was our government. What we've got now is nothing more than a bunch of puppets at the end of a string reaching all the way back to Azambia."



Cazador makes use of a variety of weapons, most of which are non-lethal, and all of which were given to him by Spanish intelligence prior to returning to Malabo. The weapons rely on electric charges which inflict stunning damage. His 'last resort' is an automatic pistol and, although he has yet to use it, Cazador is not afraid to kill if the reason is there.



At barely eighteen, Cazador is clean-cut and appears wide-eyed and innocent, despite the past two years where he has spent most of his time running around Western Africa in pursuit of The Hunter. As part of Justiciar, he wears a battered combat vest and carries his weapons on his person, most of which are attached to a bandolier strapped across his chest.