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Chaos Minion
CHAOS MINION
Minion of Chaos, Shadowman, Twisted Man, Ranjin, Darkman
Cost Characteristic Value Roll Notes
13 STR 23 14- Lift: 606.3kg; HTH: 4 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18 13-
32 BODY 26 14-
-5 INT 5 10- PER Roll: 10-
-4 EGO 8 11- ECV: 3; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
-2 COM 6 10-
5 PD 10/20   Total: 10/20 PD (0/10 rPD)
6 ED 10/20   Total: 10/20 ED (0/10 rED)
2 SPD 3   Phases: 4, 8, 12
2 REC 10   Running: 6" / 12"
0 END 36   Swimming: 2" / 4"
0 STUN 47   Flight: 15" / 30"
 
Chaos Minion | Summary
Real Name: Minion of Chaos, Shadowman, Twisted Man, Ranjin, Darkman Hair Color: none
Concept: Weaponmaster/Metamorph agent Eye Color: Pitch Black
Affiliation: Mister Chaos Height & Weight: 5' 11" (1.80 m) / 243 lbs (110.00 kg)
Played By: NPC Date of Birth: Various
Created By: Neil M Place of Birth: Chaos Mountain, Japan
Cost Powers END
35 Monster's Minions: Variable Power Pool, 30 base + 5 control cost, (45 Active Points); Limited Power Only for a Single Power in Theme with the Monster with Whom the Minion Is Working (-1), VPP Can Only Be Changed Between Adventures (-1/2), Character Has No Choice Regarding How Powers Change (-1/2); all slots Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) 0
0 1) BladeVampire Abilities: (Total: 30 Active Cost, 23 Real Cost) +5 STR (5 Active Points); No Figured Characteristics (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 3) plus +1 with HTH Combat (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) plus Clinging (normal STR) (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus Leaping 5" (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) plus Ultraviolet Perception (Sight Group) (5 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 4) Real Cost: 23 2
0 2) Daikumo Web: Entangle 3d6, 3 DEF (30 Active Points); 3 Charges (-1 1/4), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 12 0
0 3) Darth Maul Rage Attack: (Total: 30 Active Cost, 23 Real Cost) +1 SPD (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus +5 OCV with Jab, Disintegration, or Block (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) plus +5 STR (5 Active Points); No Figured Characteristics (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 3) Real Cost: 23 1
0 4) Green Goblin Glider: Flight 15", 1 Continuing Fuel Charge lasting 1 Hour (+0) (30 Active Points); OIF (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 17 0
0 5) Ittan Momen Cloth Body: Entangle 1d6, 1 DEF, Personal Immunity (+1/4), Variable Advantage (+1/2 Advantages; Limited Group of Advantages; Area Effect, Cumulative, Takes No Damage from Physical Attacks; +3/4), Continuous (+1) (30 Active Points); 1 Continuing Fuel Charge lasting 1 Minute (-3/4), No Range (-1/2), Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 12 0
0 6) Kamaitachi Speed: (Total: 30 Active Cost, 24 Real Cost) +1 SPD (10 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 8) plus +4 with DCV (20 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 16) Real Cost: 24 0
0 7) Mystique Form Copy: Shape Shift (Sight Group, limited group of shapes), Imitation, 1 Continuing Charge lasting 6 Hours (+0) (30 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 24 0
0 8) Nazgul Semi-Intangibility: (Total: 30 Active Cost, 24 Real Cost) Energy Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) plus Physical Damage Reduction, Resistant, 25% (15 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) (Real Cost: 12) Real Cost: 24 0
0 9) Oni Invisibility: Invisibility to Sight Group , No Fringe (30 Active Points); 1 Continuing Charge lasting 1 Minute (-1), Only When Not Attacking (-1/2), Limited Power Single Sense (Normal Sight) (-1/4) Real Cost: 11 0
0 10) Randall Bogg's Doorway Entry: Extra-Dimensional Movement (Single Dimension, Any Location) (25 Active Points); Limited Power Power loses about a third of its effectiveness (Only Through Doorways; -1/2), 8 Charges (-1/2) Real Cost: 12 0
0 11) Scorpion Demon Poison: Drain 0 1/2d6, Personal Immunity (+1/4), Reduced Endurance (0 END; +1/2), Damage Shield (Offensive; +3/4), STR, DEX, CON, BODY simultaneously (+1), Continuous (+1), Delayed Return Rate (points return at the rate of 5 per Hour; +1) (27 Active Points); Limited Power Stops Working If Boss Monster Is Knocked Out (-1/4) Real Cost: 22 0
 
7 Twisted Spear: Multipower, 15-point reserve, (15 Active Points); all slots OAF (-1)  
1u 1) Block: Aid OCV and DCV 1d6, Succor (x2 dice) (+0), [two powers] simultaneously (+1/2) (15 Active Points); Limited Power (Only with Block Maneuver) Power loses about half of its effectiveness (-1), OAF (-1), Lockout (-1/2), Costs Endurance (-1/2) 1
1u 2) Jab: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1) 1
1u 3) Swat: Hand-To-Hand Attack +3d6 (15 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 1
1u 4) Thrown Spear: Killing Attack - Ranged 1d6 (15 Active Points); OAF (-1) 1
 
8 Being of Chaos: Elemental Control, 16-point powers 0
6 1) Chaotic Disintegration: Killing Attack - Hand-To-Hand 1d6, Penetrating (+1/2) (22 Active Points); Limited Power (Not Against Living Tissue) Power loses about half of its effectiveness (-1), No STR Bonus (-1/2) 2
2 2) Chaotic Face: Shape Shift (Sight and Touch Groups), Difficult To Dispel (x1 Active Points; +1/4) (16 Active Points); 1 Charge (-2), Limited Power (Form is Determined by Mister Chaos) Power loses about a third of its effectiveness (-1/2), Costs Endurance (Only Costs END to Activate; -1/4) 2
16 3) Chaotic Ooze: Desolidification (40 Active Points); Does Not Protect Against Damage (-1) 4
8 4) Chaotic Return: Extra-Dimensional Movement (Single Dimension (Chaos Realm)), Trigger (+1/4), Reduced Endurance (0 END; +1/2) (35 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Side Effect affects both character and recipient of Power's benefits; -1 1/2), Limited Power (One Way) Power loses about half of its effectiveness (-1) 0
 
12 No Real Eyes: Sight Group Flash Defense (12 points) 0
30 Twisted Armor: Armor (10 PD/10 ED) 0
     
Cost Skills
3 Acrobatics 13-
3 Concealment 10-
0 Everyman Skills
Acting 8-
Area Knowledge: Ran-no-Yama, Hokkaido, Japan 11-
Climbing 8-
Computer Programming 8-
Concealment 8-
Deduction 8-
Language: Japanese (idiomatic)
Paramedics 8-
Persuasion 8-
Professional Skill: Minion 11-
Shadowing 8-
Stealth 8-
Transportation Familiarity: Small Motorized Ground Vehicles
3 Teamwork 13-
   
173+ Disadvantages
15 Distinctive Features: Misshapen Body (Charred Flesh, Twisted Limbs) (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)
15 Psychological Limitation: Destructive (Common, Strong)
20 Psychological Limitation: Obeys Mister Chaos without Question (Common, Total)
10 Vulnerability: 2 x Effect Magical Transforms (Uncommon)
   
Chaos Minion | Points Summary
Characteristics Cost: 96 Base Points: 173
Powers Cost: 128 Disadvantages: 60
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 9 Total Points: 233
Background

Throughout time, there have been many millions of men who have a bent for destruction - destruction of lives, destruction of property, destruction of social structure. A small fraction of these have taken this to be a lifestyle. Chaos is the key to the core of their being. These souls leave their bodies to join similar souls in a special region of hell. From here, they are summoned from time-to-time by capable sorcerors. The sorceror known now as Mister Chaos has perfected the manipulation of these chaotic souls who now serve as his Minions of Chaos. They follow his orders because they know that his goals are the same as their goals.

 

Personality

Being spirits of chaos, the Minions delight in destruction and disorder. When not commanded by a greater Minion or by Mister Chaos himself, they may become distracted and wander off to cause damage to the nearest thing or person.

 

Quote

Chaos! Chaos! Chaos!

 

Powers

Minions of Chaos are the muscle of Mister Chaos. To carry out their duties they primarily use their twisted spears or their chaotic grip. Beware, they can ooze through walls, and at times they can disguise themselves if directed to by Mister Chaos. When they are 'killed' they explode messily as their spirits are sent back to the Realm of Chaos Spirits.

Minions of Chaos are also sometimes changed by Mister Chaos to assume the form (and powers) of a powerful being. In this day and age these greater Minions may even resemble monsters or superhumans from around the world. Minions who are with these Boss Monster minions will take their direction and even gain a single power similar to theirs. For instance, a Minion following a Boss Monster minion in the form of Dracula may have the ability to fly.

 

Appearance

Their bodies are black as pitch as are their eyes. While vaguely humanoid of shape, they are clearly not human of form; their skin is pock-marked and scarred, their musculature and skeletons twisted. Over this they wear a black and blood red uniform/armor that almost looks tie-dyed.