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Two Ton Tina
Two Ton Tina
Tina Wojciehowicz
Cost Characteristic Value Roll Notes
40 STR 70 23- Lift: 409.6tons; HTH: 14d6; END: [7]
24 DEX 18 13- OCV: 6  DCV: 6
30 CON 25 14-
10 BODY 15 12-
-2 INT 8 11- PER Roll: 11-
-4 EGO 8 11- ECV: 3; Mental Defense: 0
13 PRE 23 14- PRE Attack: 4 1/2d6
1 COM 12 11-
16 PD 30   Total: 30 PD (30 rPD)
16 ED 25   Total: 25 ED (25 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 15   Running: 6" / 12"
3 END 55   Swimming: 2" / 4"
7 STUN 60  
Two Ton Tina | Summary
Real Name: Tina Wojciehowicz Hair Color: Brown
Concept: Bricks Eye Color: Brown
Affiliation: Lost Girls Height & Weight: 7' 0" (2.13 m) / 2205 lbs (1000.17 kg)
Played By: NPC Nationality: American
Created By: Noah Thorp Place of Birth: Sheboygan, Wisconsin
GM: NPC Date of Birth: June 10, 1989
Cost Powers END
Heavy Package
8 1) Immovable Object: Knockback Resistance -4"
4 2) Massive Energy Resilience: +4 ED
4 3) Massive Physical Resilience: +4 PD
13 4) Massive Strength: +20 STR (20 Active Points); No Figured Characteristics (-1/2) 2
-15 5) Physical Limitation: Heavy (1000 KG)
28 No Hurt Two Ton Tina!: (Total: 28 Active Cost, 28 Real Cost) Missile Deflection (Any Ranged Attack) (Real Cost: 20) plus +4 with Missile Deflection (Real Cost: 8)
28 I Have Crush On You!: Energy Blast 4 1/2d6, Damage Shield (+1/2), Reduced Endurance (0 END; +1/2), Continuous (+1) (69 Active Points); (Only to Inflict Crushing Damage; -1 1/2)
27 Resistant Flesh: Damage Resistance (30 PD/25 ED)
70 Ton Ton Tina's Tricks: Multipower, 70-point reserve
3u 1) Big Big Hug: Energy Blast 7d6, No Normal Defense (LS: Self-Contained Breathing; +1) (70 Active Points); (Must Follow Grab; -1/2), No Range (-1/2) 7
5u 2) Bye Bye!: For Up to 70 STR, Double Knockback (+3/4) (52 Active Points) 5
1u 3) Here Come Two Ton Tina: Hand-To-Hand Attack +6d6 (30 Active Points); (Only works when Performing a Move Through; -1), Hand-To-Hand Attack (-1/2) 3
3u 4) Two Ton Tina Tremor: Up to 70 STR, Side Effects (Side Effect only affects the environment near the character; May cause considerable damage to the environment; +0), Hole In The Middle (+1/4), Explosion (+1/2) (52 Active Points); Extra Time (Full Phase, -1/2), (Only affects Targets on the Ground; -1/4) 5
5u 5) You Go Night Night: Energy Blast 7d6, No Normal Defense (Lack of Weakness on defenses covering the Head, or any innate rPD protecting the head; +1) (70 Active Points); No Range (-1/2) 7
Cost Skills
10 +2 with HTH Combat
3 Acrobatics 13-
3 Breakfall 14-; (Only to Reduce/Avoid Damage from Falls and Knockback; -1/2)
3 Climbing 13-
0 Everyman Skills
AK: Sheboygan, Wisconsin 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Circus Performer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Cartoons 11-
2 KS: Professional Wrestling 11-
2 KS: Unicorns 11-
200+ Disadvantages
20 Hunted: Local Law Enforcement 8-
20 Hunted: Sanction 8-
15 Physical Limitation: Attention Deficit Disorder
10 Physical Limitation: Crushing Grip
15 Physical Limitation: Weird Biochemistry, Requires Specialist Medical Attention
10 Psychological Limitation: Cheerful Charlie
15 Psychological Limitation: Childlike View of the World
15 Psychological Limitation: Needs Someone To Love
1 Quirk: Collects Memorobilia of her Favorite Professional Wrestlers
1 Quirk: Loves Candy, Cookies, and Unicorns
1 Quirk: Sings the Theme Songs to Her Favorite Cartoon Shows
1 Quirk: Thinks Wrestling is Real
1 Quirk: Wants a Kitty Cat, or a Puppy, or a Unicorn, but Princess (of Darkness) won't let her have one
10 Reputation: Isn't the Brightest Super-Villain in the World, 11-
15 Social Limitation: Public Identity
25 Experience Points
Two Ton Tina | Points Summary
Characteristics Cost: 166 Base Points: 200
Powers Cost: 184 Disadvantages: 150
Talents Cost: 0 Total Experience: 25
Perks Cost: 0 Spent Experience: 25
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 25 Total Points: 375

Tina grew up in a magical world, a circus. Every night the circus would put of a performance to dazzle the eyes of the audience. Tina’s dad was a midget clown who always made the crowds laugh. Her mom was a beautiful woman who swung high above the crowd on traipses. Tina was neither like her father, nor her mother. Tina was big, really big. She never gave her size much thought, or the fact that she was actually stronger than the circuses strongman. Tina seemed to put on weight constantly; her parents were spending most of their pay just on feeding her along. However, when the circus owner suggested billing Tina, or Two Ton Tina, as he called her, her parents balked at the idea. Tina wasn’t a freak in their eyes.

Tina’s only real friend in the circus was in fact, a freak. Nightshade was shy and reserved, and Tina acted as a protector the bat-winged girl. No one messed with Two Ton Tina, not even the circus owner. Tina could quash anyone who irritated her or Nightshade, not that Tina was violent. If fact she was quite friendly often giving hugs and kisses to those who pleased her. Tina was cheerful type.

The night of the fire was the scariest night in Tina’s short life. She had been asleep in the families travel trailer when her father awoke her. He did his best to reassure his daughter, telling her everything was going to be all right. However fire bloomed into the night as the circus tent was being engulfed in flames. Tina wanted to rush in to the tent, but her father held her back. Tears streamed down Tina’s face and she knew that her friend Nightshade had been in the tent performing. It was also the night that Tina no longer felt the hunger like she had before. It was also the night that Tina ran away from the circus.

Tina was really lost in the world outside the circus. People made fun of her even though Tina was always friendly to them. Tina was always traveling never staying in one place for long. Eventually she ended up in Los Angeles. It was in LA that Tina made new friend.

Tina was sitting on a park bench feeding a few crumbs to pigeons when she heard a commotion nearby. A girl on roller skates had just come bursting out of a jewelry store with a bag at her side. The girl made Tina think about the circus, and the night of the fire. However, when the store owner came out packing a double barreled shot gun, Tina got between him and the girl on roller skates. There was a loud boom, and all three were amazed when the pellets went into Tina and then fell out on the ground. Tina wasn’t hurt at all.

“Wow baby!” gushed the skating woman, “That sure is a neat trick. Sure you’re not exactly my type, but wow what power.”

Tina could only blush at such compliments.

“Say…um…what’s you name?” asked the skating woman.

“Tina,” said Tina, “but everybody calls me Two Ton Tina.”

Sirens were starting to blare in the distance.

“Uh oh!” said the woman, “The dicks are on their way. Guess I better go. Do you have anywhere to go? I could you a woman of your abilities. I know I’ve got to introduce you to Princess. She’ll like you. Follow me.”

In a blur the woman was gone, only to come back to a Tina who just stood there watching.

“So sorry sweetie, me bad. Oh yeah. Call me Rollergirl, but my real name is Amanda.”

Tina smiled a smile that seemed to light up her face. She tried to hug Amanda, but she proved too fast for that.

“None of that baby. At least not on the first date.”

Tina found some new friends. Now she too was one of the Lost Girls.


Tina is a people person. The average person really doesn't know this her being a super-villain and all. However, regardless, Tina likes everybody. She always has a sunny disposition, and often fails to understands other anger towards her, especially after she's destroyed something. Completely by accident of course. Hurtful words often harm Tina more than bullets or energy blasts.

Regardless of her age, Tina is something of a simpleton. She looks upon the world with a child-like view. Tina believes professional wrestling is real, and that unicorns are real, and if she could catch one she'd be most happy. Tina isn't known for her intellect.

Tina really wants to be friends with about anyone. She misses her friend, Nightshade, dearly, and has taken on the other members as her new friends. She can't be convinced that the Lost Girls are probably using her. Tina is desperate for love.


"Tina like you."


Tina is an Uber who is super-humanly strong; able to lift a trawler easily over her head. Of course she probably wouldn't know what to do with a trawler if she lifted it over her head. Tina's flesh is extremely dense. Some attacks against her just bounce off pof her with no effects on her whatsoever.

Using her incredible strength, Tina can perform some amazing feats of strength. One of her favorite tactics is to hug a foe to her chest, until they pass out from a lack of oxygen. Tina never understands why when she hugs someone they're always falling asleep. Another attack Tina is known to uses is jumping upon a victim, causing massive internal damage, or jumping and landing on the ground causing miniature earthquakes. Some times Tina will do the later just for fun.


Tina a big gal. No really she's a really really big gal. She has shoulder length auburn hair and light brown eyes. For a costume Tina wears a green t-shirt with a smiley face on the front. Because of her girth Tina's always showing off her mid-drift. The rest of her costume consists of blue jean and sturdy boots. Tina doesn't have much of a fashion sense, nor matter how much shopping Princess (of Darkness) does for her.