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Colony
Colony
Dabinderjeet Virdi
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
20 EGO 20 13- ECV: 7; Mental Defense: 16
10 PRE 20 13- PRE Attack: 4d6
2 COM 14 12-
4 PD 7   Total: 15 PD (8 rPD)
4 ED 7   Total: 15 ED (8 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
1 END 32   Swimming: 2" / 4"
6 STUN 32  
 
Colony | Summary
Real Name: Dabinderjeet Virdi Hair Color: Dark Brown
Concept: Mentalist Eye Color: Black
Affiliation: Empire Height & Weight: 5' 10" (1.78 m) / 143 lbs (65.00 kg)
Played By: NPC Nationality: British
Created By: Ben Langdon Place of Birth: London, United Kingdom
GM: NPC Date of Birth: December 6, 1983
Cost Powers END
60 Telepathy: Multipower, 60-point reserve
6u 1) Possession: Mind Control 10d6 (Human and Animal classes of minds) (60 Active Points) 6
6u 2) Read the Fine Print: Telepathy 12d6 (Human class of minds) (60 Active Points) 6
6u 3) Shatter the Conscience: Ego Attack 6d6 (Human class of minds) (60 Active Points) 6
6u 4) Subtle Shift of Heart: Mind Control 4d6 (Human class of minds), Telepathic (+1/4), Armor Piercing (+1/2), Cumulative (192 points; +1 1/4) (60 Active Points) 6
3u 5) Summon Colonists: Summon 32 25-point Mind Controlled Normals, Slavishly Devoted (+1) (60 Active Points); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), (Power Stops Working If Mentalist Is Knocked Out; -1/4) 6
12 Secure Mind: Mental Defense (16 points total) 0
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
3 Light Enhancement Lenses: Nightvision (5 Active Points); OIF (-1/2) 0
4 Protective Lenses: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-1/2) 0
Cost Perquisites
15 Money To Burn: Money: Filthy Rich
10 Telepathic Slave I: Telepathic Slave I: Contact: Unnamed Member of British Parliament 12-
8 Telepathic Slave II: Telepathic Slave II: Contact: Unnamed Senior Police Inspector 11-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
39 Kung Fu
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Escape 1/2 +0 +0 30 STR vs. Grabs
Joint Lock/Throw 1/2 +1 +0 Grab One Limb; 1d6 NND ; Target Falls
Kick 1/2 -2 +1 7d6 Strike
Knife Hand 1/2 -2 +0 HKA 1d6 +1
Legsweep 1/2 +2 -1 4d6 Strike, Target Falls
Punch 1/2 +0 +2 5d6 Strike
Throw 1/2 +0 +1 3d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 2d6 NND
Cost Skills
10 +2 with HTH Combat
3 AK: Mumbai, India 12-
3 Acting 13-
3 Breakfall 13-
3 Bureaucratics 13-
3 Computer Programming 12-
3 Concealment 12-
3 Conversation 13-
0 Everyman Skills
AK: London, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Bureaucrat 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 13-
3 Language: Hindi (completely fluent)
3 PS: Vice President of a Bank 12-
10 Scholar
KS: Accounting 12-
KS: Economics 12-
KS: Kung Fu 11-
KS: Major Banks and Financial Institutions 12-
3 Stealth 13-
200+ Disadvantages
20 Hunted: EURO 8-
15 Monitored: Mystery 8-
10 Monitored: Indian Government 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Deceptive
15 Psychological Limitation: Enjoys Using 'Colonists' As Slaves
15 Psychological Limitation: Reluctant to Kill
10 Social Limitation: Known Mentalist
15 Social Limitation: Secret Identity
0 Experience Points
Colony | Points Summary
Characteristics Cost: 105 Base Points: 200
Powers Cost: 120 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 33 Spent Experience: 0
Martial Arts Cost: 39 Unspent Experience: 0
Skills Cost: 53 Total Points: 350
Background

Dabin first ‘stepped’ into his father’s mind during a verbal sparring match over the tenets of their Sikh religion. He had begun seeing a goreh girl and his father wanted it stopped. Suddenly Dabin was able to see the threads of his father’s objections like fluorescent streams of light. He touched the streams and changed them, twisting arguments aside and pulling at more reasonable thoughts. Within seconds his father was supporting his son’s relationship, much to the shock of Dabin’s mother and sisters.

Dabin felt liberated with his newly discovered telepathy, but after months of freedom, he began to question the effects of his subtle manipulations. He found himself face to face with a portrait of Guru Singh, and even though he was determined to live his life free from religious constraints, he also realised that his family should be given the same freedom of choice. He vowed never to use his mind powers again without just cause.

The temptation grew however, and as he began to climb the ladder of promotion Dabin discovered that there was nothing his employers wouldn't give him. He quickly became vice-president of a medium-sized bank in London. Temptation grew and Dabin began to accumulate wealth on the side through legitimate and illegitimate means.

During his career Dabin has managed to secure a small fortune as well as the continued good services of a member of parliament and a senior police inspector. He sees his role within Empire as a means to an end, hoping to head the vast financial institutions which will dominate the new Empire.

Personality

Dabin is deceptive, even to his friends and team mates. He works for himself and his own goals which is predominantly for the gain of greater wealth and power. He is a seemingly well-educated, well-mannered young man and comes across as a very open and accommodating individual. He has a soft laugh backed by an stimulating sense of humour, and finds pleasure in conversation and the pursuit of knowledge. Underneath this facade, Dabin is cold and heartless.

Quote

“Your mind is a cess pool, sir. Might I suggest you clean it up, or I’ll clear it out.”

Powers

Dabin is a powerful telepath, although his powers are limited in their scope. His trademark ability is to ‘step inside’ other people’s minds and either examine their thoughts, or adjust them by diverting unnecessary thoughts and promoting the ones he wants. However, his most useful talent for Empire is his ability to enslave crowds of normal people to do his bidding.

Appearance

Dabin is an attractive, clean shaven Indian man. He favours conservative attire such as expensive suits, and rarely ever dresses-down. In costume he prefers a more vibrant look, favouring a purple armour with black chest protection and green highlights. He has intricate designs on his belt, wrists and neck.