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Stamatia Carides


Value Roll Notes
25 STR 35 16- Lift: 3200kg; 7d6; [3]

30 DEX 20 13- OCV: 7   DCV: 7
28 CON 24 14-
4 BODY 12 11-
0 INT 10 11- PER Roll 11-
0 EGO 10 11- ECV: 3
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
3 PD 10   Total: 10/30 PD (0/20 rPD)
0 ED 5   Total: 5/25 ED (0/20 rED)
10 SPD 4   Mental Defense: 0
0 REC 12   Phases: 3, 6, 9, 12
1 END 50   Running: 6" / 12"
0 STUN 42   Flight: 12" / 24"




60 Force Field Generation: Multipower, 60-point reserve
4u 1) Extended Field: Force Wall (10 PD/10 ED; 5" long and 2" tall) (60 Active Points); No Range (-) 6
5u 2) Field Strength: Telekinesis (35 STR) (53 Active Points); Limited Range 5" (-) plus Force Field (4 PD/3 ED) 6
6u 3) Flight: Force Field (10 PD/10 ED/4 Power Defense) plus Flight 12", Position Shift, Usable Underwater (+) (36 Active Points) 6
5u 4) Offensive Field: Hand-To-Hand Attack +6d6 (30 Active Points); Hand-To-Hand Attack (-) plus Force Field (12 PD/12 ED/4 Power Defense) 6
6u 5) Personal Field: Force Field (20 PD/20 ED/8 Power Defense), Reduced Endurance (END; +) (60 Active Points) 2
6u 6) Protective Field: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) plus Force Field (10 PD/10 ED/1 Power Defense) 2
5u 7) Regenerative Field: Healing BODY 2d6 (20 Active Points); Self Only (-) plus Force Field (14 PD/14 ED/4 Power Defense), Reduced Endurance (END; +) (40 Active Points) 3
6u 8) Reinforced Field: Force Field (20 PD/20 ED/8 Power Defense), Hardened (+) (60 Active Points) 6
3 Leaper: Leaping +3" (10" forward, 5" upward) 1


Martial Arts
Maneuver Phase OCV DCV Notes
15 Streetfighting
Basic Strike 1/2 +1 +0 9d6/15d6 Strike
Block 1/2 +2 +2 Block, Abort
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1d6 +1 , Disable
Takedown 1/2 +1 +1 7d6/13d6 Strike; Target Falls




+2 with Streetfighting


Area Knowledge: Cyprus 11-


Breakfall 13-


Everyman Skills

Area Knowledge: Athens, Greece 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Greek (idiomatic)

Professional Skill: Gang Leader 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Interrogation 12-


Knowledge Skill: Greek Cypriot Gangs 11-


Language: English (basic conversation)


Language: Turkish (fluent conversation)


Power: Force Fields 8-


Streetwise 12-


Transport Familiarity: Motorbikes


Weapon Familiarity: Handguns
150+ Disadvantages


Hunted: Local Law Enforcement Agencies (Mild) 8-


Hunted: Pro-Turkish Gangs 8-


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Prefers Violence To Diplomacy


Psychological Limitation: Will Walk Over People To Get What She Wants


Quirk: Always Waits For A Crowd To Gather Before She Finishes A Fight


Quirk: Hates Education And Therefore Anyone Who Represents It


Quirk: Loves To Fight


Quirk: Racist (Hates The Turks)


Quirk: Sees Herself Becoming A Serious Uberhuman Mercenary


Unluck: 1d6


Vulnerability: 2 x BODY Vibration-Based Powers


Vulnerability: 2 x STUN Vibration-Based Powers
0 Experience Points
Characteristics Cost 106 Base Points 150
Powers Cost 106 Disadvantages 100
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 250
Martial Arts Cost 15
Skills Cost 23
Total Cost 250
Concept Brick Hair Colour Reddish-Brown
Nationality Greek / Cypriot Eye Colour Brown
Place of Birth Athens, Greece Height 1.85m / 6' 1"
Date of Birth October 8, 1985 Weight 90kg / 198 lbs

While she was born in Athens, Stamatia Carides has spent her life in Cyprus since her parents separated when she was very young. She returned to her mother's home of Lemesos, but never forgave her father for his affairs or his inability to show affection. No one spoke about it and the silence further infuriated Tia. She grew up with hatred seething just below her skin, a terrible force which was so powerful that she literally exploded during a school detention after being caught cheating. Her uber powers flared and she destroyed most of her school in a rampage. She refused to return home and made her way to the streets where she continued to lash out at anything which annoyed her or which seemed to mock her. And that meant anything from the fish stalls to the town library.

She continued raging through the day and night. Weeks passed. Her mother never went looking for her, probably happy to be rid of the violent teenager. The police arrested her several times, but she always escaped and they seemed to accept her as just one more problem to deal with on a weekly basis. No one really took her seriously.

Eventually, Tia focused her anger and made short work of the local street gangs, slamming them into line and demanding their allegiance. She saw the Turkish Cypriots as an almost acceptable target for her fury and unleashed her anger against them, bringing the gangs along with her. The police weren't too upset and turned their attention away from Tia's activities again.

Some news reports called her Agon (probably meaning her campaign against the Turks rather than Tia herself, but Tia never gave much thought to details) and the name caught on. Tia was impressed with the support she was receiving from the community, although no one would openly applaud her assault against the Turks. Agon meant 'contest' and she revelled in the idea that she was engaged in some kind of competition and that she had garnered support.

Agon is angry and enjoys using her powers to exert her power over the gangs of her city. As she consolidates power over the human gangs she has begun to look beyond Cyprus' borders and hopes to become a serious uberhuman mercenary. While doing rudimentary research (she hates study and anything to do with education and book learning) she came across Midas and has decided to join him in TITAN, just as soon as she can contact them.

In the meantime Agon will continue to beat up on anyone she pleases and accet small jobs on the side as she builds up her 'mercenary resume'.
"You're eating my boot."

Agon is able to generate a powerful force field which protects her from all conventional injury. She has been able to modulate its frequency through practice so that it also grants her a variety of other abilities, most notably flight and a powerful force-field punch. The field operates in more subtle ways, too, and can actually heal injuries and provide Agon with oxygen in inhospitable environments (although she has only used this ability while travelling underwater). As she develops her powers, Agon becomes more and more of a threat mostly because she is so brazen and believes fighting gives her respect.

In addition to her force field powers, Agon also possesses uberhuman strength enabling her to lift in excess of 3000kg. She uses this strength with her streetfighting experience and this makes her a serious hand-to-hand combatant.


Agon is a large, muscle-bound Greek woman with flowing reddish-brown hair and thick eyebrows under which lie dark and dangerous eyes. She seems to constantly sneer and never laughs, unless it is laced with malice. Agon is a bully and always exudes violence and threat whether it be with her words or her body language. She wears tank tops and thick-soled boots, although her clothing is made from conventional material and she hasn't yet decided on a costume.

Her force field manifests itself as a golden glow, sometimes tipped with a fiery red fringe.