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TRIUNE
TRIUNE
Hilary Rousseau
 
Cost

Characteristic

Value Roll Notes
30 STR 40 17- Lift: 6400kg; 8d6; [4]

24 DEX 26 14- OCV: 9   DCV: 9
28 CON 24 14-
6 BODY 13 12-
0 INT 20 13- PER Roll 17-
-4 EGO 8 11- ECV: 3
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
0 PD 8   Total: 28 PD (20 rPD)
0 ED 5   Total: 25 ED (20 rED)
22 SPD 5   Mental Defense: 0
0 REC 13   Phases: 3, 5, 8, 10, 12
0 END 48   Running: 6" / 12"
0 STUN 45   Swimming: 2" / 4"
 

Cost

Powers

END

30 Machine Pistol: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
3u 1) Aimed Shot: Killing Attack - Ranged 2d6, Armor Piercing (+), Reduced Endurance (0END; +) (60 Active Points) 0
3u 2) Rapid Burst: Killing Attack - Ranged 2d6, Autofire (5 shots; +), 4 clips of 32 Charges (+) (60 Active Points) 0
2u 3) Spray Shot: Killing Attack - Ranged 2d6, Area Of Effect (7" Cone; +1) (60 Active Points); 2 clips of 6 Charges (-) 0
4 Triune Cybernetic Brain Enhancement: Elemental Control, 10-point powers, (5 Active Points); all slots Cybernetics (-)
4 1) Enhanced Mental Processing Capacity: +10 INT (10 Active Points) 0
6 2) Enhanced Senses: +4 PER with all Sense Groups (12 Active Points)
6 3) Radar: Radar (Radio Group) (15 Active Points); Costs Endurance (-) 1
10 Cyborg: Elemental Control, 24-point powers, (12 Active Points); all slots Cybernetics (-)  
7 1) Cybernetic Wired Reflexes: +8 DEX (24 Active Points); No Figured Characteristics (-) 0
14 2) Flexible Steel Mesh Layer: Armor (10 PD/10 ED) (30 Active Points) 0
4 3) Regenerative Systems: Healing 2 BODY, Can Heal Limbs (25 Active Points); Extra Time (Regeneration-Only) 1 Minute (-1), Self Only (-) 2
10 4) Sealed Systems: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (29 Active Points); Costs Endurance (-) 3
3 Legion Armour Integrated With Cyborg Body: Elemental Control, 10-point powers, (5 Active Points); all slots OIF (-)
14 1) Body Armour: Armor (10 PD/10 ED) (30 Active Points); Real Armor (-) 0
3 2) Defensive Systems I: Hearing Group Flash Defense (10 points) (10 Active Points) 0
3 3) Defensive Systems II: Sight Group Flash Defense (10 points) (10 Active Points) 0
3 4) Infrared Vision: Infrared Perception (Sight Group) (5 Active Points) 0
9 5) Legion Link: Mind Link , Specific Group of Minds, Any distance, Number of Minds (x8) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-) 0
4 Nightvision: Nightvision (5 Active Points); Cybernetics (-) 0
16 Personal Thermoelectric Power Generator: Endurance Reserve (100 END, 10 REC) (20 Active Points); IIF (-) 0
22 Razor Knives: Killing Attack - Hand-To-Hand 1d6 (3d6+1 w/STR) (Two Weapons +5 Points), Penetrating (+) (45 Active Points); OAF (-1) 4
2 Ultrasonic Sensors: Ultrasonic Perception (Hearing Group) (3 Active Points); Cybernetics (-) 0
 

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
19 Commando Training
Block +2 +2 Block, Abort
Choke Hold -2 +0 Grab One Limb; 2d6 NND
Fast Strike +2 +0 10d6 Strike
Grab -1 -1 Grab Two Limbs, 50 STR for holding on
Legsweep +2 -1 9d6 Strike, Target Falls
Weapon Element: Blades

Cost

Skills

5

+1 with HTH Combat

3

Breakfall 14-

3

Computer Programming 13-

3

Cryptography 13-

3

Deduction 13-

3

Demolitions 13-

0

Everyman Skills

Area Knowledge: Noumea, New Caledonia 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Assassin 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Fast Draw 14-

3

Language: English (completely fluent)

0

Language: French (idiomatic)

3

Science Skill: Cybernetics 13-

3

Security Systems 13-

3

Stealth 14-

3

Weapon Familiarity: Small Arms, Blades
200+ Disadvantages

10

Accidental Change: Reverts To Human Side After Severe Shocks Or Stress (Is Horrified About What She Has Become - Cannot Function Properly) 11-

15

Distinctive Features: Cyborg

15

Hunted: Dawnstars 8-

15

Physical Limitation: Cybernetic Body Parts Require Specialist Medical Care

10

Physical Limitation: Is Affected By Ego-Based Attacks Against Human and Machine Minds

15

Psychological Limitation: Bloodthirsty

20

Psychological Limitation: Has No Regard For Human Life

15

Psychological Limitation: Wants To Rebuild Her Sisters

15

Social Limitation: Wanted Criminal

10

Susceptibility: Cold-Based Attacks Combined With Electricity-Based Attacks, 2d6 damage Instant

10

Vulnerability: 2 x STUN Ego Attacks (Human and Machine Mind)
0 Experience Points
 
Characteristics Cost 111 Base Points 200
Powers Cost 182 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 350
Martial Arts Cost 19
Skills Cost 38
Total Cost 350
 
Concept Martial Artist Hair Colour Blonde
Nationality French Eye Colour Brown
Place of Birth Noumea, New Caledonia Height 1.8m / 5' 11"
Date of Birth March 20, 1986 Weight 82kg / 181 lbs
 
Background

Hilary and her two sisters, Jeanne and Rachel, grew up in luxury on the island of New Caledonia. Her parents were industrialists, rumoured to be involved in illegal arms deals in West Africa, but they were never brought to account. When the girls were ten, masked men invaded their home and took them away. For several weeks the girls were bound and gagged, and kept hidden in darkness, with only themselves for comfort. It was during this time that their mind link fully activated, allowing them to soothe each other in the darkness.

They had been taken by agents of Remus, who had identified the girls as suitable test subjects for his DIYUbergene Project which sought to isolate and control the ubergene for commercial purposes. The girls were sent to Spain and began a series of arduous and invasive tests. The tests activated the girls' teleportation power which ended in near-death when the girls misplaced a 'port. Their bodies were enmeshed in the walls of their prison and only through the work of cyberneticists were the girls saved. Remus brought in his close friend, Dr Assamoua to conduct the cybernetic operations.

For six years the girls were modified to become cold and lethal assassins. In 2004 they were dispatched to eliminate Aeolus of the Dawnstars and succeeded, although Jeanne was incarcerated by British police. Later Triune were involved in another battle with the Dawnstars where Rachel was destroyed, leaving Hilary alone as Remus' Empire was dismantled seemingly overnight.

Hilary later learned that Jeanne had been destroyed by MI5 and returned to Africa with Medusa where she came into the company of Dr Assamoua, who know called himself Revenant. Hilary allowed herself to be 'upgraded' and willingly joined his Legion knowing that a close partnership with the genius was a way to prolong her life. She also hoped that one day she would convince Assamoua to rebuild her sisters.

Personality
Hilary has survived a torturous adolescence, the subject of monstrous experimentations and invasive cybernetic surgery. She no longer considers herself to be human, but doesn't feel cheated. She is cold and professional, doing what she was paid to do, but no more. Since losing both her sisters Hilary no longer feels any connection with humans at all, something which she has become accustomed to, although her team mates are still surprised at some of her behaviour.
Quote
Quote: "Human bodies are like toys: to be discarded when they no longer serve a use."

Quote About Her: "Beautiful Killer Robot Woman." - Casper Jay, aka Paladin of the Dawnstars
Powers

Triune was a teleporter, but due to an accident early in her life she was converted into a cyborg. Her physical strength has been augmented, as has her neurological pathways and regenerative capabilities. She has enhanced senses and an armoured body.

When her sisters were alive she could maintain a mindlink with them which made them quite excellent assassins.

Appearance

Triune is a beautiful woman who was converted into a cyborg. Her cybernetic parts are covered by synthetic skin grafts, but these are shredded easily in battle. She has short cropped bleached hair, olive skin and dark brown eyes which have a metallic sheen. Her left forearm includes an in-built holster for her machine pistol and she carries her knives in scabbards on her belt.

Like all members of Legion, Triune wears a highly resistant black body armour with dark grey pads on the legs, shoulders, boots and gloves. Her mask has a stylised skull motif with green eyes (infrared visor), and this symbol is repeated on the shoulder pads. There is a Legion symbol on the left side of her chest: a lightning-like 'L' in yellow.