Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Legion |
Patrizio Sismondo
Cost Characteristic Value Roll Notes
25 STR 35 16- Lift: 3200.0kg; HTH: 7d6; END: [3]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
10 BODY 15 12-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
-1 COM 8 11-
5 PD 12   Total: 44 PD (32 rPD)
6 ED 10   Total: 40 ED (30 rED)
10 SPD 4   Phases: 3, 6, 9, 12
2 REC 12   Running: 6" / 12"
4 END 48   Swimming: 2" / 4"
5 STUN 48   Hover Disk: 22" / 176"
Delatus | Summary
Real Name: Patrizio Sismondo Hair Color: Black
Concept: Gadgeteer Eye Color: Brown
Affiliation: Legion Height & Weight: 6' 3" (1.90 m) / 194 lbs (88.00 kg)
Played By: NPC Nationality: Italian
Created By: Ben Langdon Place of Birth: Naples, Italy
GM: NPC Date of Birth: March 20, 1960
Cost Powers END
20 Gadgets: Elemental Control, 40-point powers
20 1) Anti-Freeze Pulse: Suppress Ice- And Cold-Based Powers 4d6, all Ice- and Cold-Based Powers simultaneously (+2), Area Of Effect (24" Radius; +1 1/2) (90 Active Points); 2 Charges (-1 1/2), No Range (-1/2), OIF (-1/2) [2]
17 2) Hover Disk: Flight 22", x8 Noncombat (54 Active Points); OAF (-1) 5
10 3) Personal Force Field: Force Field (20 PD/20 ED) (40 Active Points); OIF (-1/2), Concentration, Must Concentrate throughout use of Constant Power (1/2 DCV; -1/2) 4
41 Gauntlet Gun: Multipower, 62-point reserve, (62 Active Points); all slots OIF (-1/2)
4u 1) Electric Blast: Killing Attack - Ranged 4d6 (60 Active Points); OIF (-1/2) 6
4u 2) Flash Charge: Sight Group Flash 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2) 6
4u 3) Stun Charge: Energy Blast 10d6, (STUN Only; +0), Reduced Endurance (1/2 END; +1/4) (62 Active Points); OIF (-1/2) 2
3 Legion Armour Integrated With Cyborg Body: Elemental Control, 10-point powers, (5 Active Points); all slots Cyberware Battlesuit (-1/2)
16 1) Body Armour: Armor (12 PD/10 ED) (33 Active Points); Cyberware Battlesuit (-1/2), Real Armor (-1/4) 0
3 2) Defensive Systems I: Hearing Group Flash Defense (10 points) (10 Active Points); Cyberware Battlesuit (-1/2) 0
3 3) Defensive Systems II: Sight Group Flash Defense (10 points) (10 Active Points); Cyberware Battlesuit (-1/2) 0
3 4) Infrared Vision: Infrared Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/2) 0
9 5) Legion Link: Mind Link , Specific Group of Minds, Any distance, Number of Minds (x8) (30 Active Points); Only With Others Who Have Mind Link (-1), Cyberware Battlesuit (-1/2), Does Not Provide Mental Awareness (-1/4) 0
3 6) Regenerative Systems: Healing 1 point, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (16 Active Points); Extra Time (1 Minute, -1 1/2), Self Only (-1/2), Cyberware Battlesuit (-1/2) 0
7 7) Sealed Systems: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); Costs Endurance (-1/2), Cyberware Battlesuit (-1/2) 2
3 8) Shock Absorbers: Knockback Resistance -5" (10 Active Points); Cyberware Battlesuit (-1/2) 0
8 Power Supply: Endurance Reserve (65 END, 5 REC) (12 Active Points); OIF (-1/2) 0
2 Ultrasonic Sensors: Ultrasonic Perception (Hearing Group) (3 Active Points); Cyberware Battlesuit (-1/2) 0
Cost Skills
10 +2 with Ranged Combat
3 Breakfall 13-
1 Bribery 8-
3 Combat Piloting 13-
0 Everyman Skills
AK: Naples, Italy 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Italian (Idiomatic, native accent)
[Notes: Native Language]
PS: Petty Criminal 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Forgery (Money (Counterfeiting)) 12-
2 Gambling (Card Games) 12-
2 KS: Red Brigades 11-
3 Language: English (completely fluent)
2 Language: French (fluent conversation)
3 Lockpicking 13-
1 SS: Cybernetics 8-
3 Stealth 13-
3 Streetwise 12-
2 WF: Small Arms
200+ Disadvantages
15 Distinctive Features: Obvious Cybernetics
20 Enraged: When In The Presence Of Grak The Nordkapp Man, go 11-, recover 8-
15 Hunted: Dawnstars 8-
15 Physical Limitation: Cybernetic Body Parts Require Specialist Medical Care
15 Psychological Limitation: Bully
20 Psychological Limitation: Must Avenge The Death Of His Sister
15 Psychological Limitation: Narrow Minded (Lacks Imagination)
15 Social Limitation: Criminal Record
10 Social Limitation: Smarmy
10 Unluck: 2d6
0 Experience Points
Delatus | Points Summary
Characteristics Cost: 130 Base Points: 200
Powers Cost: 180 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 40 Total Points: 350

Patrizio Sismondo was the eldest of five children and after his father ran away with his mistress, it was up to Patrizio to maintain his family's lifestyle. He left school and focused his energy on work. Unfortunately, working in a tailor's shop was not exciting enough for the young Sismondo and he soon began working for the local mafia, assisting with collections and later as a stand-over man. By the time his younger sister Diamante became a famous scientist, Patrizio had enmeshed himself within the crime families of Naples. He maintained a close relationship with his family and secured their futures, but in exchange he had spent time in prison and was constantly on the run from rival families.

When Diamante was killed Patrizio was in prison, but through a series of manipulative rumours he heard of her demise and blamed her death of the famous Neanderthal scientist, Professor Grak. While he waited for his release, Sismondo began to plan his revenge. Grak was an impossible target - a cave man in the modern world. At first Sismondo thought he would simply shoot the cave man in the back of the head, but then he began receiving messages from a mysterious woman who offered him more insightful ways to seek revenge.

The mysterious woman was Medusa, a former Dawnstar, who also sought Grak's death. Upon his early release (thanks to political maneuverings from Remus) Sismondo was met by Medusa, who refused to mention her name, and given a high tech laser with which to penetrate Grak's cold energy field and kill him.

Sismondo found Grak in London and struck. In the heated melee which followed, Sismondo's weapon backfired and vaporised his entire arm and Grak easily captured him. Sismondo was sent back to prison. Everything seemed like such a failure, but then Sismondo's prison van was attacked and Medusa led a rescue team to extract the injured Italian.

Sismondo was taken to Africa where he was given over to Dr Assamoua, a leading expert in cybernetics. While Medusa and her team attacked the Dawnstars, Sismondo was left in the care of the mysterious doctor and underwent a series of experimental operations. At the end of his time with Dr Assamoua, Sismondo had lost most of his human body. It had been replaced with invasive cybernetic systems chief among them being a powerful gauntlet gun on his right forearm.

Rather than be horrified, Sismondo saw his transformation as an equaliser. Now he was on the same level as his enemy, Professor Grak the Nordkapp Man.


Sismondo is a small time crook who was manipulated into attacking Grak. Since being easily defeated, Sismondo has been remodelled into a cyborg warrior, although he still remains a small time crook. He is petty and cruel and looks down at most people, examining them for their faults and weaknesses. The one driving goal in his life is revenge on Grak the Nordkapp Man.

Triune gave him the name Delatus which means the Accuser. Rather than take it as a joke, Sismondo has seen the name as his new vocation in life.


"Extinction looks good on you, cave man!"


Delatus has been modified with cybernetics. His physical attributes have been boosted as well as his resistance to injury and extreme temperatures. Through a series of thefts and modification, Delatus has accrued a range of gadgets including a hovercraft disk which he flies on into battle; an anti-freeze ray which he uses chiefly to disable the Nordkapp Man; and a personal force field generator. Delatus' main weapon, however, is his gauntlet gun which is capable of electric charges as well as blinding flares.


Tall and wiry with a dangerous look in his eyes, Patrizio Sismondo always looked like a shifty criminal. After his defeat at the hands of Grak, Sismondo's right arm was severed. With the assistance of Revenant Sismondo's body has been rebuilt and remodelled. His missing arm has been replaced with a cybernetic weapon and much of his torso has gradually been replaced with cybernetics as well. In costume he appears mostly human, but when exposed his body is covered in metal and wiring.

Like all members of Legion, Delatus wears a highly resistant black body armour with dark grey pads on the legs, shoulders, boots and gloves. His mask has a stylised skull motif with green eyes (infrared visor), and this symbol is repeated on the shoulder pads. There is a Legion symbol on the left side of his chest: a lightning-like 'L' in yellow.