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Stefanie Ariza


Value Roll Notes
10 STR 20 13- Lift: 400kg; 4d6; [2]

30 DEX 20 13- OCV: 7    DCV: 7
20 CON 20 13-
10 BODY 15 12-
8 INT 18/28 13- / 15- PER Roll 13-/15-
16 EGO 18 13- ECV: 6
5 PRE 15 12- PRE Attack: 3d6
-1 COM 8 11-
4 PD 8   Total: 14 PD (6 rPD)
4 ED 8   Total: 14 ED (6 rED)
10 SPD 4   Mental Defense: 10
4 REC 10   Phases: 3, 6, 9, 12
2 END 44   Running: 6" / 12"
0 STUN 35   Swimming: 2" / 4"




27 Metal Scythe: Multipower, 55-point reserve, (55 Active Points); all slots OAF (-1)
1u 1) Improvised Pole Vault (Assisted Launch) aka The Broomstick: Leaping +12" (16" forward, 8" upward), Reduced Endurance (0END; +) (18 Active Points) 0
2u 2) Killing Stroke: Killing Attack - Hand-To-Hand 2d6 (3d6+1 w/STR), Reduced Endurance (0END; +) (45 Active Points) 0
1u 3) Long Reach: Stretching 2" (10 Active Points); No Noncombat Stretching (-), Staff Only (-), Always Direct (-) 1
2u 4) Staff Slam: Hand-To-Hand Attack +6d6, Reduced Endurance (0END; +) (45 Active Points); Hand-To-Hand Attack (-) 0
6 Induced Genius: +10 INT (10 Active Points); Activation Roll 15-, Jammed (-) 0
10 Pain Resistance I: Energy Damage Reduction, 25% 0
10 Pain Resistance II: Physical Damage Reduction, 25% 0
6 Result Of Regular Brain Experiments: Mental Defense (10 points total) 0
10 Concealed Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-), Real Armor (-) 0
7 Concealed Switch Blades: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) (15 Active Points); OAF (-1) 1
11 Pistol: Killing Attack - Ranged 2d6 (30 Active Points); OAF (-1), 8 Charges (-), Real Weapon (-) 0




Automatons: Follower (16 100 Point Henchmen - 50 Base + 50 Disadvantages)


Offshore Bank Accounts: Money: Well Off


Martial Arts
Maneuver Phase OCV DCV Notes
15 Staff Fighting (Staff Weapon Element Only)
Block +2 +2 Block, Abort
Fast Strike +2 +0 12d6 (4d6HKA) Strike
Legsweep +2 -1 11d6 (4d6HKA) Strike, Target Falls
Nerve Strike -1 +1 5d6 NND




+3 with HTH Combat


Computer Programming 13- (15-)


Contortionist 13-


Criminology 13- (15-)


Cryptography 13- (15-)


Deduction 13- (15-)


Electronics 13- (15-)


Everyman Skills

Area Knowledge: San Jose, Costa Rica 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Spanish (idiomatic)

Professional Skill: Chemist 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Forensic Medicine 13- (15-)


Knowledge Skill: Scientific and Medical Community 13- (15-)


Knowledge Skill: The Human Brain 13- (15-)


Language: English (idiomatic)


Professional Skill: Neurologist 13- (15-)


Paramedics 13- (15-)



Science Skill: Chemistry 14- (16-)

Science Skill: Mathematics 13- (15-)

Science Skill: Medicine 13- (15-)

Science Skill: Neurology 13- (15-)

Science Skill: Pharmacology 13- (15-)

Science Skill: Radiation 13- (15-)

Science Skill: Surgery 13- (15-)


Security Systems 13- (15-)


Stealth 13-


Systems Operation 13- (15-)


Tactics 13- (15-)


Weapon Familiarity: Handguns, Polearms and Spears, Staffs
200+ Disadvantages


Distinctive Features: Tall, Gaunt Goth


Hunted: CIA 8-


Hunted: Reef and Brain Coral 8-


Normal Characteristic Maxima


Physical Limitation: Migraines


Psychological Limitation: Scientific Curiosity


Psychological Limitation: The Rules Do Not Apply To Her


Psychological Limitation: Treats Everyone As Potential Test Subjects For Her Experiments


Social Limitation: Ostracised From The Scientific Community


Social Limitation: Wanted Criminal
0 Experience Points
Characteristics Cost 122 Base Points 200
Powers Cost 93 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 35 Total Points 350
Martial Arts Cost 15
Skills Cost 85
Total Cost 350
Concept Weapon Master Hair Colour Black
Nationality Costa Rican Eye Colour Brown
Place of Birth San Jose, Costa Rica Height 1.9m / 6' 3"
Date of Birth September 28, 1979 Weight 72kg / 159 lbs

As a laboratory assistant to Dr Santos Verdacia, Stefanie Ariza was involved in a top secret joint scientific programme between the United States and Argentina called 'Soul Harvest'. The dubious nature of the investigation led the scientific team to locate their base of research in San Jose where America had influence and the research team were able to operate without fear of being interrupted or questioned. Ariza was brought in by one of the Argentinean scientists renowned for his surgical work on uberhumans. Verdacia had been barred from practice because of his cavalier attitude which resulted in several uber deaths and he was under investigation by Southern Cross International for breaches of the ethic code when dealing with uberhumans.

Ariza had no knowledge of the unsavory nature of her mentor, nor the research team's goal of developing a weapon to drain the humanity from a person leaving behind nothing but a husk, an automaton which could be used as literal cannon fodder by the US Armed Forces.

So it was ironic that Ariza was the one who stumbled across a way to modulate brainwaves in such a way as to erase all higher order thinking. Using a combination of chemical and radiation treatment the team was able to transform a test subject into one of their soulless automatons. While feeling initially uneasy about her discovery and the resulting transformation, [name] was furious when Verdacia took the credit in front of the Board of Directors. She protested loudly but was quickly escorted away and held in one of the science labs.

Verdacia smoothed over the situation with his superiors and then confronted Ariza. He threatened her with violence but her own anger surpassed his and as he lifted his hand against her, she grabbed him and slammed him down on to a bench knocking him unconscious. Ariza was still furious and dragged the unconscious Verdacia towards one of the containment tubes. It was a gigantic task but she managed to slump him into the tube and begin the 'Soul Harvest' process.

When a security team discovered Verdacia's body in the morning he was a mindless automaton staring blindly ahead. There was no sign of Ariza. She had fled with scientific equipment and an appetite for retribution. She set up her own laboratory on the outskirts of San Jose and decided to destroy her former employers.

This mission continues today. The original front company, Tomorrow Industries, has gone legitimate and no longer has ties to Argentina although it does continue to have some dealings with the US military. Now known as Malkin, Stefanie Ariza has developed her original theories and is determined to find ways to rob people of their intellect, adding it to her own.

Originally the woman who would become Malkin was a reserved and studious grad student, but since finding herself robbed of professional recognition and threatened, she has become more assertive (in her mind) and aggressive (in the mind's of others). She has pursued her theories with abandon, often using herself as a test subject in experiments designed to transfer knowledge and higher order thinking. Her frequent experiments have damaged her brain, making her neurotic and totally unpredictable.
"Crazy is as crazy does. Don't we kill the ones we loves?
Come closer, don't be afraid. Memories quickly tire and fade."

Malkin was quite bright before she began tampering with her brain, but since regularly experimenting with ways to increase her own brain capacity she has become a genius, although her intelligence is as erratic as her personality.

She has access to laboratories and her experiments often relate to the modification of higher order thinking. She has mastered the ability to rob people of their humanity reducing them to automatons, but more recently she has begun focusing on herself rather than others.

While she is fond of using automatons to help protect her, when forced into combat Malkin has shown considerable skill, often fighting with staffs or scythes. One of her personal favorites is a metal scythe she had designed which includes a limited propulsion system allowing her to vault long distances, often escaping the law.


Malkin is a tall, but skinny goth. She wears black mascara around her eyes and has dyed black hair which is often unruly. She wears a lab coat most times, underneath which she wears shapeless black clothing. When expecting trouble she can be found holding a specially-designed staff with a scythe blade.