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MAMBA MUTU
MAMBA MUTU
Marie-Louise Sechan
 
Cost

Characteristic

Value Roll Notes
15 STR 25 14- Lift: 800kg; 5d6; [2]

42 DEX 24 14- OCV: 8    DCV: 8
20 CON 20 13-
4 BODY 12 11-
4 INT 14 12- PER Roll 12-
16 EGO 18 13- ECV: 6
10 PRE 20/30 13-/15- PRE Attack: 4d6/6d6
1 COM 12 11-
5 PD 10   Total: 20 PD (10 rPD)
6 ED 10   Total: 20 ED (10 rED)
16 SPD 5   Mental Defense: 0
2 REC 10   Phases: 3, 5, 8, 10, 12
0 END 40   Running: 10" / 20"
5 STUN 40   Leap: 10" Across / 5" Upward
 

Cost

Powers

END

37 Crocodile Chain: Multipower, 50-point reserve, all slots Reduced Endurance (0END; +) (75 Active Points); all slots OAF (-1)
1u 1) Blade Strike: Killing Attack - Hand-To-Hand 1d6+1 (2d6 w/STR) (20 Active Points) 0
1u 2) Chain Strike: Hand-To-Hand Attack +4d6 (20 Active Points); Hand-To-Hand Attack (-) 0
1u 3) Grapple: Entangle 5d6, 5 DEF (50 Active Points); Lockout (-), Limited Range 6" (-), Can Be Missile Deflected (-), Cannot Form Barriers (-) 0
1u 4) Grappling Chain: Stretching 6" (30 Active Points); No Noncombat Stretching (-), Always Direct (-) 0
2u 5) Strike: Energy Blast 10d6 (50 Active Points); Limited Range 6" (-), Beam (-) 0
2u 6) Strike In A Blur: Energy Blast 4d6+1, Area Of Effect (2" Radius; +1), Selective (+) (49 Active Points); No Range (-) 0
22 Utility Belt: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-), Increased Endurance Cost (x2END; -)
1u 1) Corrosive Solution - Only Versus Metal: Tunneling 1" through 12 DEF material (38 Active Points); Extra Time (Full Phase, -), Instant (-), Only Versus Metal (-), No Noncombat Movement (-) 8
2u 2) Crocodile Claws I: Killing Attack - Ranged 2d6-1, Autofire (3 shots; +), Armor Piercing (+) (44 Active Points) 8
2u 3) Crocodile Claws II: Killing Attack - Ranged 1d6, Explosion (+), Autofire (3 shots; +1) (41 Active Points) 8
2u 4) Electronic Scrambler: Minor Transform 4d6 (Active Security System To Disabled System) (40 Active Points) 8
2u 5) Flare Bomb: Sight and Hearing Groups Flash 4d6, Area Of Effect Nonselective (3" Radius; +) (44 Active Points); Range Based On Strength (-) 8
2u 6) Swamp Fog: Darkness to Sight and Smell/Taste Groups 2" Radius, Uncontrolled (+) (37 Active Points); Range Based On Strength (-) 8
6 Utility Belt Battery Dock: Endurance Reserve (40 END, 4 REC) Reserve: (8 Active Points); OIF (-) REC: (4 Active Points); IIF (-) 0
17 Body Armour: Armor (10 PD/10 ED) (30 Active Points); OIF (-), Real Armor (-) 0
5 Mask - Crocodile Maw: +10 PRE (10 Active Points); Only For Fear And Intimidation (To Cause and Resist) (-), OIF (-) 0
3 Mask - Night Sight: Nightvision (5 Active Points); OIF (-) 0
4 Mask - Polarised Lens: Sight Group Flash Defense (6 points) (6 Active Points); OIF (-) 0
4 Mask - Protected Hearing: Hearing Group Flash Defense (6 points) (6 Active Points); OIF (-) 0
6 Miniature Climbing Claws (Hands and Feet): Clinging (normal STR) (10 Active Points); Requires A Climbing Skill Roll (-), IIF (-) 0
6 Whirling Shield: Missile Deflection (Bullets & Shrapnel) (15 Active Points); OAF (Focus: Chain; -1), Limited Coverage 180 Degrees (-) 0
8 Peak Performance I: Running +4" (10" total) 1
5 Peak Performance II: Leaping +5" (10" forward, 5" upward) 1
 

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
16 Karate
Block +2 +2 Block, Abort
Disarm -1 +1 Disarm; 35 STR to Disarm
Fast Strike +2 +0 7d6 Strike (11d6 with Chain)
Legsweep +2 -1 6d6 Strike, Target Falls (10d6 with Chain)
Weapon Element: Chain & Rope Weapons

Cost

Skills

10

+2 with HTH Combat

2

Area Knowledge: Kinshasa, Democratic Republic of the Congo 11-

3

Breakfall 14-

3

Climbing 14-

0

Everyman Skills

Area Knowledge: Lyon, France 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Bank Clerk 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

10

Linguist

Language: English (completely fluent)

Language: French (idiomatic)

Language: Kinyarwanda (completely fluent)

Language: Kiswahili (idiomatic)

1

Knowledge Skill: Criminal Underworld of Kinshasa 8-

3

Lockpicking 14-

3

Security Systems 12-

3

Sleight Of Hand 14-

3

Stealth 14-

3

Streetwise 13-

2

Weapon Familiarity: Common Martial Arts Melee Weapons
200+ Disadvantages

10

Distinctive Features: Major Scar Around Left Shoulder From Crocodile Attack

15

Enraged: In Combat (Common), Go 11-, Recover 14-

20

Hunted: Kinshasa Law Enforcement Agencies 8-

15

Hunted: Rwandan Vigilantes 8-

15

Hunted: Sebek 8-

15

Psychological Limitation: Aggressive In Combat

20

Psychological Limitation: Shows No Mercy

15

Psychological Limitation: Street Loyal

1

Quirk: Curious About The Sons Of Set

1

Quirk: Despises Politicians

1

Quirk: Has A Low Opinion Of Super Heroes

1

Quirk: Loves The Congolese Landscape And Spends Time Out Of The Cities To Relax

1

Quirk: Often Fights Dirty So She Doesn't Have To Hear Annoying Combat Banter

10

Reputation: Merciless, 11-

10

Social Limitation: Seen As Dangerous
0 Experience Points
 
Characteristics Cost 146 Base Points 200
Powers Cost 142 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 350
Martial Arts Cost 16
Skills Cost 46
Total Cost 350
 
Concept Gadgeteer / Weapon Master Hair Colour Dark Brown
Nationality French Eye Colour Brown
Place of Birth Lyon, France Height 1.76m / 5' 9"
Date of Birth October 28, 1972 Weight 64kg / 141 lbs
 
Background

The mamba mutu are mythic creatures, half-women and half-crocodile, who ensnare and drown unwary fishermen in the lakes and rivers of the Congo. While not mythic in origin, the woman who calls herself Mamba Mutu has drawn upon the fear and suspicion of the local myth. Since operating in and around Kinshasa for nearly three years she has brought an atmosphere of fear and paranoia into the criminal underworld of that city.

It's unknown exactly what drove Frenchwoman Marie-Louise Sechan to take on the persona of Mamba Mutu. She was born in Lyon, France and her father had dealings in Kinshasa, particularly in the banking industry, although he died when she was thirteen. Her activities in Kinshasa are not well documented and have probably been destroyed by Sechan herself. What is known is that she worked in one of her father's former banks for several months but then promptly disappeared.

Although Mamba Mutu has not been connected with Sechan, it has been reported that Mamba Mutu has a terrible scar across her shoulder and arm, the result of a vicious crocodile attack. It can be assumed that the attack occurred after her disappearance from Kinshasa and may have been the catalyst for her transformation into Mamba Mutu.

Her activities have generally involved the intimidation and murder of criminals and militia groups from Rwanda, although she has also shown an interest in stealing from banks or rich households when the need arises. She is hunted by the police but is currently seen more as a vigilante than a villain. Africa Force believes Mamba Mutu will be an ally when the Sons of Set arrive in Kinshasa, although Mamba Mutu herself has openly shown an interest in the Egyptian sect.

The future remains a mystery where she is concerned, although she will maintain her merciless attack on criminals.

Personality
Mamba Mutu is ruthless when it comes to hunting down and punishing criminals. She has never actually articulated the reasons for her assault, but has hinted that it is only because she doesn't want the full heat of the law on her tail. If she attacked the general public, more people would be determined to bring her in. While she attacks criminals they seem to be only half-interested in her arrest.

Whether this is true or not remains to be seen. Whatever her reasons Mamba Mutu has shown a vicious dislike for criminals and has killed many in her three years of activity. She doesn't seem to differentiate the levels of crime either and has attacked shoplifters as well as murderers.
Quote
"The chain always finds its mark, and the blood you spill marks you as mine."
Powers

Mamba Mutu relies primarily on her crocodile chain which is a heavy martial art weapon with a blade at one end. She can use this chain in close and ranged combat, as well as using it to spin into a shield which can deflect incoming attacks. She has also collected a series of gadgets including throwing blades, counter security devices and flares. These devices run on electricity and are recharged when placed back in her utility belt through a battery charging unit. Her gloves contain microscopic climbing claws which enable her to scale walls, and her mask (while appearing quite intimidating) also provides her with heightened and protected senses.

In addition to her chain and utility belt, Mamba Mutu possesses high levels of physical fitness, strength and agility. She is a well trained martial artist and quite ferocious in combat seemingly unwilling to let any opponent escape.

Appearance

Sechan is In her thirties, has brown hair to her shoulders and curious brown eyes. She has a large crocodile bite on her shoulder and upper arm from an unexplained encounter. It appears as a semi-circle and is quite noticeable. She has cast off her civilian identity so when out of costume she rarely gives much thought to how she looks. She doesn't work and often sleeps during the daylight hours, in an apartment she rents in Kinshasa.

As Mamba Mutu she takes on a truly frightening visage. She wears a mask with a wide fanged mouth and lime-green lenses. Her bodysuit is dark olive green and she wears darker green boots and gloves, tipped with lighter green finger gloves. She wears a dark brown-green hooded cloak lined inside with tan, and carries her heavy chain weapon, often slung over her shoulder.