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Mister Minty
Mister Minty
Jorge de Mint
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
10 CON 15 12-
4 BODY 12 11-
8 INT 18 13- PER Roll: 13-
4 EGO 12 11- ECV: 4; Mental Defense: 10
8 PRE 18 13- PRE Attack: 3 1/2d6
2 COM 14 12-
4 PD 7   Total: 15 PD (8 rPD)
4 ED 7   Total: 15 ED (8 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 10" / 20"
0 END 30   Swimming: 2" / 4"
7 STUN 35  
Mister Minty | Summary
Real Name: Jorge de Mint Hair Color: Brown Dyed Green
Concept: Gadgeteer Eye Color: Green
Affiliation: Candy Bag Gang Height & Weight: 5' 8" (1.73 m) / 141 lbs (63.96 kg)
Played By: NPC Nationality: Dutch
Created By: Noah Thorp Place of Birth: Amsterdam, Netherlands
GM: NPC Date of Birth: August 6, 1974
Cost Powers END
108 Candy Bag Power Pool: Variable Power Pool (Gadget Pool), 90 base + 18 control cost, (135 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots OAF (-1)
0 1) Atomic Fireball: Energy Blast 8d6, Area Of Effect (9" Cone; +1) (80 Active Points); 3 Charges (-1 1/4), OAF (-1) Real Cost: 25
0 2) Bon Bombs: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OAF (-1), 8 Charges (-1/2), Range Based On Strength (-1/4) Real Cost: 22
0 3) Bubble Gum Gun: Entangle 5d6, 5 DEF, Sticky (+1/2) (75 Active Points); OAF (-1), Activation Roll 15-, Jammed (-3/4), 12 Charges (-1/4) Real Cost: 25
0 4) Creme Pie: Sight and Hearing Groups Flash 1d6, Attack Versus Limited Defense (Force Fields; +3/4) (17 Active Points); 1 Charge (-2), OAF (-1) Real Cost: 4
0 5) Gum Drops: Energy Blast 10d6, Indirect ( Same origin, always fired away from attacker; +1/4) (62 Active Points); OAF (-1), 8 Charges (-1/2) Real Cost: 25
0 6) Jawbreakers: Telekinesis (20 STR), Area Of Effect (One Hex; +1/2), Uncontrolled (+1/2) (60 Active Points); Only to Throw Target to Ground (-2), Does No Damage (-1), 2 Recoverable Charges (-1), OAF (-1), Activation Roll 14- (-1/2), (No Effect on Flying/Leaping; -1/4), (DEX Roll Cancels Effect; -1/4) Real Cost: 8
0 7) Licorice Whip: (Total: 38 Active Cost, 13 Real Cost) Hand-To-Hand Attack +2 1/2d6, Reduced Endurance (1/2 END; +1/4) (16 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) (Real Cost: 6) plus Stretching 3", Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), Only To Cause Damage (-1/2), Always Direct (-1/4), No Noncombat Stretching (-1/4), No Velocity Damage (-1/4) (Real Cost: 7) Real Cost: 13
     [Notes: Range 3"; can Grab]
0 8) Pixie Stix: Shrinking (0.2159 m tall, 0.1249 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Usable As Attack (+1) (60 Active Points); OAF (-1), 4 Continuing Charges lasting 1 Turn each (-1/2) Real Cost: 24
0 9) Star Mints: Sight , Smell/Taste and Hearing Groups Flash 8d6 (50 Active Points); OAF (-1), 8 Charges (-1/2), Range Based On Strength (-1/4) Real Cost: 18
12 Candy Cane: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2)
3 Mask: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
14 Reinforced Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
8 Devilish Fast: Running +4" (10" total) 1
8 Warped Mind: Mental Defense (10 points total)
Cost Talents
4 Bends Like Taffy: Double Jointed
5 Never Forgets a Recipe or a Face: Eidetic Memory
9 One Hand is as Good as Another: Ambidexterity (no Off Hand penalty)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
16 Candy Cane Fighting
Candy Poke 1/2 +0 +2 5d6 Strike
Slap on the Wrist 1/2 -1 +1 Disarm; 25 STR to Disarm
Lay Down and Take a Nap 1/2 +1 +1 3d6 Strike; Target Falls
Taking Candy Away From a Baby 1/2 +0 +0 Grab Weapon, 25 STR to take weapon away
Cost Skills
16 +2 with All Combat
3 Acrobatics 13-
3 Acting 13-
3 Breakfall 13-
3 Bureaucratics 13-
3 Concealment 13-
3 Contortionist 13-
3 Disguise 13-
10 Defense Maneuver I-IV
0 Everyman Skills
AK: Amsterdam, Netherlands 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Dutch (Idiomatic, native accent)
[Notes: Native Language]
PS: Confectionier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 KS: Candy Making 13-
3 KS: Magic 13-
3 Language: English (completely fluent)
3 Language: French (completely fluent)
3 Lockpicking 13-
3 Security Systems 13-
3 Sleight Of Hand 13-
3 Stealth 13-
200+ Disadvantages
20 Hunted: Dawnstars 8-
20 Hunted: Local Law Enforcement 8-
20 Normal Characteristic Maxima
10 Psychological Limitation: Bitter
10 Psychological Limitation: Cheerful Charlie
25 Psychological Limitation: Mad as a Hatter
10 Reputation: Candy Themed Villain, 11-
15 Social Limitation: Creepy
15 Social Limitation: Secret Identity
5 Unluck: 1d6
0 Experience Points
Mister Minty | Points Summary
Characteristics Cost: 92 Base Points: 200
Powers Cost: 153 Disadvantages: 150
Talents Cost: 18 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 16 Unspent Experience: 0
Skills Cost: 71 Total Points: 350

Jorge de Mint came from a long line of candy makers in the Netherlands. He was the sixteenth de Mint to run de Mints Chocolates, a well-known manufacturer of chocolates in Europe. However, his familiesí success in the candy business proved to be his undoing. An international corporation called Euro-Conglomerate sought to take over the company that ran in Jorgeís family for generations. Little did Jorge know that Sterling House controlled Euro-Conglomerate. Jorge stood little chance to save his company from the takeover. Eventually Jorge was ousted, and a new group of board of directors installed in his place, all of the loyal to Sterling.

Bitterly Jorge retired to his familiesí mansion. However forced retirement drove Jorge to distraction. Trying to find anything to distract him from his predicament, Jorge discovered that his grandfather had a secret library. Inside the library Jorge found some really odd recipe books. Over the next few weeks Jorge spent night and day in the library pouring over the books. Jorge became convinced that these secret recipes would allow him to regain control of his company. However, it would take a lot of money for him to realize this vision.

Coming out of the library, Jorge had an idea. Everything had been taken from him, so now it was time for him to strike back. Yet, Jorge didnít want to go to jail for what he wanted to do. That night, Jorge came up with the idea for Mister Minty. He designed himself a costume, dyed his hair green, and using the secret recipes cooked up some exotic candy weapons. The world that had thrown away Jorge de Mint would find it hard to ignore Mister Minty. Since then Mister Minty has been on a crime spree across Europe. During his crime spree, he even found others like him, and together they formed the Candy Bag Gang.


Jorge is a seriously bent personality. This loss of his families business has driven off the deep end. Only occasionally can Jorge reign in the lunacy. The magic that he discovered in his family library may have further eroded his personality. Jorge feels a lot of bitterness over his ousting from the presidency of de Mints, but the face he projects to the world is of a man without a care in the world, always smiling as he commits his crimes. There's no telling how he'd react if he ever learned who was behind the take over. Jorge has to really restrain himself around others to not burst out with hysterical laughter.


"This is going to be as easy as stealing candy from a baby. Haaa Haaa Haaa!"


Jorge is really a normal man, and would be truly unremarkable if it wasn't for his twisted way of doing magic. Using his families hidden magical recipes he has been able to create a wide variety of candy like weapons, from a licorice whip that acts just like a real whip, and causes real wounds, to the pixie stix which contains a powder that causes anyone who breathes it in to shrink to the size of a real pixie. Jorge changes his candy arsenal from time to time. However, his favorite weapon is his candy cane, which he can deliver powerful blows with.

Because of his psychosis mentalists have difficulty affecting his mind. His insanity also seems to have put a hitch in his steps, making Jorge an agile foe to face. For a man who has been making candies for most of his life, Mister Minty has proved to be a fair hand to hand combatant.


Mister Minty is a man of average height, and little on the skinny side. He's slightly balding, but his dyed his remaining hair green, including his eyebrows. For a costume Mister Minty wears a green jacket over a white shirt, gloves, pants, and equally green shoes. In his hands he wields a wicked candy cane. Naturally Mister Minty wears a domino mask that makes his eyes look white. Mister Minty pulls out his candy weapons from the insides of his jacket, or from the sleeves, or even his pants pockets. A smile is always plastered on Mister Minty's face, no matter what crime he's commiting.