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West Wind Dragon
West Wind Dragon
Wong Yao
Cost Characteristic Value Roll Notes
3 STR 13/48 12-/19- Lift: 151.6kg/19.4tons; HTH: 2 1/2d6 / 9 1/2d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
2 CON 11 11-
2 BODY 11 11-
3 INT 13 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
0 PRE 10 11- PRE Attack: 2d6
1 COM 12 11-
0 PD 3   Total: 33 PD (30 rPD)
1 ED 3   Total: 33 ED (30 rED)
6 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 6" / 12"
0 END 22   Swimming: 2" / 4"
1 STUN 25   Flight: 15" / 240"
West Wind Dragon | Summary
Real Name: Wong Yao Hair Color: Brown
Concept: Powered Armor Eye Color: Brown
Affiliation: Four Wind Dragons Height & Weight: 5' 1" (1.55 m) / 110 lbs (50.00 kg)
Played By: NPC Nationality: Chinese
Created By: Neal M. Place of Birth: Shanghai, People's Republic of China
GM: NPC Date of Birth: February 3, 1988
Cost Powers END
17 Electromagnetic Field Generator: Elemental Control, 50-point powers, (25 Active Points); all slots Cyberware Battlesuit (-1/2)
13 1) Battlesuit Strength Enhancement: +35 STR, Reduced Endurance (0 END; +1/2) (52 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2)
21 2) Field Dispersion: Flight 15", x16 Noncombat, Usable Underwater (+1/4) (56 Active Points); Cyberware Battlesuit (-1/2), 1 Continuing Charge lasting 6 Hours (-0) [1 cc]
17 3) Personal Force Field Generator: Force Field (17 PD/17 ED), Reduced Endurance (1/2 END; +1/4), Hardened (+1/4) (51 Active Points); Cyberware Battlesuit (-1/2) 2
3 Communications Array: Elemental Control, 8-point powers, (4 Active Points); all slots Cyberware Battlesuit (-1/2)
5 1) RADAR: Radar (Radio Group) (15 Active Points); Sense Affected As More Than One Sense (Hearing Group; -1/2), Cyberware Battlesuit (-1/2) 0
5 2) Radio: High Range Radio Perception (Radio Group) (12 Active Points); Cyberware Battlesuit (-1/2) 0
3 3) Protected Systems: Radio Group Flash Defense (8 points) (8 Active Points); Cyberware Battlesuit (-1/2) 0
7 Bio-System Interface: +1 SPD (10 Active Points); Cyberware Battlesuit (-1/2)
13 Cesium Solar Energy Collectors and Power Pods: Endurance Reserve (120 END, 8 REC) (20 Active Points); Cyberware Battlesuit (-1/2) 0
6 Containment Suit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum) (9 Active Points); Cyberware Battlesuit (-1/2) 0
6 Helmet: (Total: 10 Active Cost, 6 Real Cost) Hearing Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2) (Real Cost: 3) 0
3 Infrared Lens: Infrared Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/2) 0
2 Internal Heads-Up Display - Clock: Absolute Time Sense (3 Active Points); Cyberware Battlesuit (-1/2)
2 Navigation Computer: Bump Of Direction (3 Active Points); Cyberware Battlesuit (-1/2)
6 Oxygen Supply: Life Support (Self-Contained Breathing) (10 Active Points); Cyberware Battlesuit (-1/2), 1 Continuing Charge lasting 1 Hour (-1/4) [1 cc]
3 Shock Absorption: Knockback Resistance -2" (4 Active Points); Cyberware Battlesuit (-1/2) 0
26 Steel Mesh Battlesuit: Armor (13 PD/13 ED) (39 Active Points); Cyberware Battlesuit (-1/2) 0
17 Targeting Computer: (Total: 26 Active Cost, 17 Real Cost) Absolute Range Sense (3 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 2) plus +4 with Lasers (8 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 5) plus +3 versus Range Modifier for Sight Group and Normal Hearing (15 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 10) 0
Cost Perquisites
4 Secret Ally: Contact: Red Censor/Snake 11-
Cost Skills
8 +1 with All Combat
3 Bureaucratics 11-
0 Everyman Skills
AK: Shanghai, People's Republic of China 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Mandarin Chinese (Idiomatic, native accent)
[Notes: Native Language]
PS: Industrial Espionage Agent 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
45 Expert: Security Systems
KS: Security Systems 16-
Lockpicking 15-
PS: Security Systems Analyst 14-
Science Skill: Systems Engineering 14-
Security Systems 20-
16 Four Winds Dragons Team Package
Computer Programming 12-
Cryptography 12-
Electronics 8-
Forgery (Commercial Goods, Documents) 8-
Fringe Benefit: Local Police Powers
KS: Powered Armors Worldwide 8-
Language: English (fluent conversation)
Mechanics 8-
PS: Engineer 11-
PS: Powered Armor "Superhero" 11-
Power: Powered Armor 12-
Reputation: Steals Plans for Powered Armor 11- (Small Group)
Science Skill: Engineering 11-
Systems Operation 8-
3 KS: Southern Cross Powered Armor 12-
2 Navigation (Air) 12-
3 Tactics 12-
2 Weaponsmith (Energy Weapons) 12-
200+ Disadvantages
15 Hunted: Southern Knights 8-
25 Monitored: Gang of Five 14-
10 Psychological Limitation: Must Be Leader
10 Psychological Limitation: Prefers Not to Kill
10 Psychological Limitation: Wants to Be Seen As China's Premiere Team
10 Rivalry: Professional (The Immortals)
5 Social Limitation: Nerd
15 Social Limitation: Public Identity
0 Experience Points
West Wind Dragon | Points Summary
Characteristics Cost: 39 Base Points: 200
Powers Cost: 175 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 4 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 82 Total Points: 300

Wong Yao was the most ambitious of his small clique of nerdy friends. He had the chance once to see The Immortals in action catching someone in Peking. And, in a world where superheroes had fame, fortune, and glory, he knew what he wanted to be. He wanted to be the brightest stars among all the stars in the People's Republic. Yao knew that he was smart and one day, he'd get a chance at it. It might be his singular chance, and he wasn't going to let it pass by.

The chance came just three months into his job at a Security Systems Analysis firm. Analyzing tape, he found what might be one of the most important secrets in the country. He re-analyzed a sequence from a hidden camera again and again through several filters already in the software, and three filters that he created during the analysis. The startling conclusion was that Snake of the Immortals was also Red Censor of the secret government team known as the Gang of Five. After snooping around he determined that no one in the Immortals knew of the connection and neither did anyone in the Gang of Five. There were only two people that knew the secret now and Yao was one of them.

He contacted Snake, had dinner with her, and revealed his knowledge. After nearly being killed on the spot, he reminded her that if he died her information will get released both to the press in the People's Republic and to the world press.

So, instead of getting killed by the mentalist, Yao informed her of the mission that she was to carry out for him - to steal the plans of the Southern Cross Powersuit from Southern Cross International.

Three months later, he and his friends had completed the Red Dragon power suit and started the Four Winds Dragons team.


If not the 'brains' behind the team, Yao is the impetus. The others look up to him. He's more than just the oldest member of their group, he's a nerd that made it big time. He is driven to make the Four Winds Dragons into the premier team of China, above the Immortals and even above the Gang of Five.


"You of the West, eat your hearts out. This is advanced technology"


The Red Dragon Powered Armor Suit is a copy of the Powered Southern Cross suit. Much like the orginal, it is designed around advanced electromagnetics that provide defenses, mobility, and firepower. However, the Red Dragon Suit is of inferior quality to the original.


The Red Dragon Powered Suit looks a lot like the Southern Cross Power Suit, except it is painted red and has a stylized emblem of a red Chinese dragon on the chest. The helmet, wrist bands and belt are painted yellow. As with the original, the helmet allows his lower face to be exposed, but when needed, a clear screen extends to provide a completely sealed system.