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Honoratas Ruiz


Value Roll Notes
0 STR 10 11- Lift: 100kg; 2d6; [1]

30 DEX 20 13- OCV: 7    DCV: 7
20 CON 20 13-
8 BODY 14 12-
3 INT 13 12- PER Roll 12-
10 EGO 15 12- ECV: 5
5 PRE 15 12- PRE Attack: 3d6
1 COM 12 11-
6 PD 8   Total: 8/23 PD (0/15 rPD)
4 ED 8   Total: 8/33 ED (0/25 rED)
10 SPD 4   Mental Defense: 0
8 REC 10   Phases: 3, 6, 9, 12
5 END 50   Running: 6" / 12"
9 STUN 38   Flight: 18" / 72"




65 Lightning: Multipower, 81-point reserve, (81 Active Points); all slots Concentration (DCV; -)
3u 1) Create Intense Static Energy Field: Change Environment 256" Radius, Long-Lasting: 20 Minutes, Reduced Endurance (END; +) (62 Active Points); No Range (-) 2
6u 2) Electric Eye Beams: Energy Blast 13d6, Reduced Endurance (END; +) (81 Active Points) 3
6u 3) Lightning Fingertips: Energy Blast 6d6, Autofire (5 shots; +), Reduced Endurance (0 END; +1) (75 Active Points) 0
6u 4) Lightning Strike: Killing Attack - Ranged 3d6, Indirect (Any origin, Any direction; +) (79 Active Points) 8
5u 5) Power Drain: Drain BODY 4d6, Delayed Return Rate (points return at the rate of 5 per Minute; +), Area Of Effect Nonselective (5" Radius; +) (80 Active Points); Only Versus Machines Or Beings Which Require Electricity To Function (-) 8
6u 6) Strobe Attack: Sight Group Flash 8d6, Area Of Effect (9" Cone; +1) (80 Active Points) 8
5u 7) Thunderstrike: Hearing Group Flash 10d6, Area Of Effect (7" Cone; +1) (60 Active Points) 6
20 Elemental Physiology: Elemental Control, 40-point powers
13 1) Absorb Electricity: Absorption 8d6 (Energy, Endurance) (40 Active Points); Electricity Only (-) 0
17 2) Electric Flight: Flight 18", x4 Noncombat (41 Active Points); Visible: Electric Trail (-) 4
30 3) Electric Field: Force Field (15 PD/25 ED), Reduced Endurance (END; +) (50 Active Points) 2
16 4) Sense Power Source: Detect Electricity 12- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Targeting, Tracking (40 Active Points); Costs Endurance (Only Costs END to Activate; -) 4
5 Anti-Flare: Sight Group Flash Defense (5 points) 0




Computer Programming 12-


Cryptography 12-


Electronics 12-


Everyman Skills

Area Knowledge: La Serena, Chile 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Spanish (idiomatic)

Professional Skill: Electrician 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Junta Team Package

+1 with any Lightning Attacks

Breakfall 13-

Distinctive Features: Junta Military Uniform

Hunted: Local Law Enforcement Agencies (South America) 8-

Junta Communicator - Time Piece: Absolute Time Sense (3 Active Points); IIF (-1/4)

Junta Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Monitored: C.L.A.W. 8-

Professional Skill: Fitness Training 11-

Professional Skill: Soldier 11-

Power Skill: Lightning 11-

Reputation: Uber Supremacist 11-

Science Skill: Ubergenetics 8-

Stealth 13-

Survival (Mountain) 12-

Teamwork 13-


Language: Araucanian (completely fluent)


Language: English (fluent conversation)


Science Skill: Physics 11-



Knowledge Skill: Araucanian Culture 12-

Knowledge Skill: Catholicism 11-

Knowledge Skill: History of the Junta Organisation 11-

Knowledge Skill: International Law Enforcement Agencies 11-

Knowledge Skill: Known Uberhumans 11-

Knowledge Skill: Military Lifestyle 11-

Knowledge Skill: Pillan - God Of Thunder And Death 12-

Knowledge Skill: Weather 12-


Security Systems 8-


Systems Operation 12-
175+ Disadvantages


Accidental Change: Releases Lightning When Experiencing Intense Emotions (Positive Or Negative) 11-


Hunted: Southern Knights 8-


Normal Characteristic Maxima


Physical Limitation: Skin Gives Off Static Electricity Shocks


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Action Over Diplomacy ("Ask Questions After They're Unconscious")


Psychological Limitation: Overconfident


Psychological Limitation: Self-Indulgent


Psychological Limitation: Uber Supremacist


Social Limitation: Secret Identity


Social Limitation: Seen As A Hot Head


Susceptibility: When Absorption Is Overcharged, 2d6 damage Instant
0 Experience Points
Characteristics Cost 119 Base Points 175
Powers Cost 203 Disadvantages 175
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 350
Martial Arts Cost 0
Skills Cost 28
Total Cost 350
Concept Energy Blaster Hair Colour Black
Nationality Chilean Eye Colour Brown
Place of Birth La Serena, Chile Height 1.70m / 5' 7"
Date of Birth March 13, 1979 Weight 57kg / 126 lbs

Honoratas was raised in a Catholic school and never discovered that she was descended from the Araucanian Indians until she was seventeen. Her mother's family wanted her to forget about the past as they had done, but Honoratas pursued her lost culture, abandoning any interest in university. She disappeared from La Serena and spent a long time finding herself, forging links with the Araucanians, although she had to fight hard for them to accept her. During this time she began experimenting with hallucinogens and other drugs, aligning herself with a particularly militant band of independence rights activists. The drugs and the fevered company managed to unlock Honoratas' ubergene resulting in the mother of all storms which raged for days along the coast of Chile.

She saw the lightning as a sign from the gods, particularly Pillan the God of Thunder and Death. The group gathered around her and she had her first sense of power. As she looked at the other activists she saw at once that they worshipped her and that they were not worthy of her presence. She played the Goddess for a while but grew bored with their pandering.

She set off for Santiago where she challenged Tupungato who was also causing a stir amongst Chilean ubers. After a cataclysmic battle Honoratas accepted Tupungato's leadership and they joined forces. She was the first recruit for his Junta and has remained loyal to him ever since, although she has her own goals, of which Tupungato is well aware and accepting.

Tormenta is proud of her Araucanian heritage and her uberhuman powers which set her apart from the world she once lived in. She feels as if everything around her is within her grasp. If she wants something she takes it, never thinking about consequences because she is supremely confident in her ability to protect herself and blast away any resistance. This godlike confidence includes dominion over all objects, from art and money through to people. She believes that she deserves worship and sometimes encourages it by appearing in communities and demonstrating her godlike powers.
"The power of the gods courses through my veins."

Tormenta has become an elemental being: her body has absorbed so much electricity that it is now a natural part of her body. She is able to release this electricity in a variety of offensive forms such as blasts from her fingertips, eyes and even from the air around her. She has the ability to charge up areas with static electricity or take such energy away, rendering electronic equipment useless. By harnessing the electricity she is able to generate a field which surrounds and protects her, as well as enabling her to fly. Her eyes have also changed allowing her to sense electricity in the immediate area as well as protecting her from flares.


Tormenta is a confident woman of an otherwise unremarkable form. She keeps her hair tied back when in her civilian role as an electrician, but when she allows herself to take on her godlike form, she allows it to fall free to her shoulders. When her powers manifest her eyes glow white and blue with charges of electricity skittering across their surface.

The Junta Uniform is a dark green with gold piping.