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Synapse
Synapse
Watu Mbeki
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
9 DEX 13 12- OCV: 4  DCV: 4
10 CON 15 12-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
26 EGO 23 14- ECV: 8; Mental Defense: 15
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
2 PD 5   Total: 10 PD (5 rPD)
2 ED 5   Total: 10 ED (5 rED)
17 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
3 END 35   Swimming: 2" / 4"
0 STUN 25  
 
Synapse | Summary
Real Name: Watu Mbeki Hair Color: Brown
Concept: Mentalist (Telepath) Eye Color: Brown
Affiliation: Africa Force 3 Height & Weight: 5' 3" (1.60 m) / 97 lbs (44.00 kg)
Played By: NPC Nationality: South African
Created By: Noah Thorp Place of Birth: Johannesburg, South Africa
GM: NPC Date of Birth: August 6, 1992
Cost Powers END
10 Africa Force Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2)
45 Mental Powers: Multipower, 45-point reserve
4u 1) Brain Blast: Ego Attack 4d6 (40 Active Points) 4
3u 2) Inspiration: Aid INT 4d6 (40 Active Points); Self Only (-1/2)
4u 3) Mental Blinding: Sight and Mental Groups Flash 8d6 (45 Active Points) 4
2u 4) Mental Paralysis: Entangle 1 1/2d6, 1 DEF, Takes No Damage From Physical Attacks Limited Group (+1/4), Works Against EGO, Not STR (+1/4), Based On EGO Combat Value (Mental Defense applies; +1) (37 Active Points); Mental Defense Adds To EGO (-1/2), Cannot Form Barriers (-1/4) 4
4u 5) Mind Reading: Telepathy 9d6 ( Human class of minds) (45 Active Points) 4
13 Fast Thinker: +2 SPD (20 Active Points); Only with Mental Powers (-1/2)
13 Mental Blurring: +4 with DCV (20 Active Points); Costs Endurance (-1/2) 2
10 Mind Shield: Mental Defense (15 points total)
Cost Talents
3 This is Simple Math: Lightning Calculator
5 Ultimate Memory: Eidetic Memory
Cost Skills
6 +2 with Mental Powers
6 Africa Force
AK: Countries of the Africa Force Accord 11-
Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)
Communicator Signal: Detect Other AF Communicators 11- (Radio Group), 360 Degrees, Tracking (13 Active Points); IIF (-1/4)
Hunted: Africa Force Rogue's Gallery 8-
KS: Africa Force 11-
KS: African Politics 11-
KS: Enemies Of Africa Force (Known Adversaries) 11-
Member of Africa Force
Monitored: Africa Force 11-
Paramedics 13-
Teamwork 12-
3 Computer Programming 13-
5 Cramming
3 Deduction 13-
3 Electronics 13-
0 Everyman Skills
AK: Johannesburg, South Africa 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Afrikaans (Idiomatic, native accent)
[Notes: Native Language]
PS: Student 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
3 KS: Chess 13-
3 KS: Role Playing Games 13-
3 Language: English (completely fluent)
13 Scientist
SS: Biophysics 13-
SS: Electrical Engineering 13-
SS: Mathematics 13-
SS: Mechanical Engineering 13-
SS: Physics 13-
3 Security Systems 13-
3 Systems Operation 13-
150+ Disadvantages
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention
20 Psychological Limitation: Code Versus Killing
10 Psychological Limitation: Idolizes Parhelion
20 Psychological Limitation: Know It All
10 Social Limitation: Geek
10 Social Limitation: Minor
15 Social Limitation: Secret Identity
0 Experience Points
Synapse | Points Summary
Characteristics Cost: 80 Base Points: 150
Powers Cost: 108 Disadvantages: 100
Talents Cost: 8 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 54 Total Points: 250
Background

Parhelion discovered Watu Mbeki at a lecture that he was giving at the Johannesburg University. He was surprised that no matter what he said the kid in the back row always seemed to contradict him. At first this was amusing, but later got irritating, especially when Watu contradicted or anticipated everything Parhelion said. Parhelion wasnít used to be spoken to in such a manner. The super-hero demanded that the boy speak to him after the lecture.

After the lecture the boy was still there, and Parhelion was going to give the lad a piece of his mind when the boy asked him for his autograph. This flabbergasted Parhelion that he didnít know what to say. It further confounded Parhelion when the boy kept talking, faster and faster, but his lips werenít moving. That was when it dawned on Parhelion that the boy was a telepath.

Watu proceeded to beg Parhelion to allow him to join Africa Force, because Watu knew, just knew, that he was destined to become a super-hero. Watu even had a costume, which he built himself. Watu then proceeded to open his shirt to show Parhelion the Africa Force costume he had made himself. Parhelion didnít know what to say to such enthusiasm. It wasnít long after their first meeting that Watu found himself in Africa Force Three. At first he was a little miffed because he wanted to work alongside Parhelion, but later figured the other members of Africa Force Three needed him more. Somebody had to do the thinking for Africa Force Three, so it might as well be Synapse, the fastest thinker in Africa.

Personality

Watu has recently developed his powers, but he has always been an extremely bright boy. He always seemed to know the answers before the teachers had even asked a question. Watu was always the first one in class to raise his hand to answer a question, which he invariably got right. This of course has gotten him labeled as a geek, not that Watu notices. Watu knows that heís right and has a tendency to share his opinions on everything with anyone who doesnít have mental defenses.

For Watu his personal hero is Doctor Katlego Tsolofelo, whoís also know as Parhelion. Watu would seriously like to be Parhelionís side kick, or maybe partner. Partner would be better, because Watu isnít some kid, at least in his own thoughts. There isnít anything that Watu wouldnít do for Pahelion, even lead Africa Force Three for him. Now if only the other members of Africa Force Three would take him seriously like Parhelion.

Quote

"Think Fast! Too Slow!"

Powers

Watu is a telepath, able to communicate with others without speaking. Watu can influence another persons mind to a limited degree. He can read others thoughts, so long as they donít have strong mental barriers. Watu can even shut down another persons nerve endings in their eyes preventing them from seeing for awhile. He was further extend this to temporarily shut down a foes muscular control, however, Watuís control of this power is rather limited. Besides assaulting a foes senses, Watu can project a burst of mental energy that disrupts a foes synapses, which is quite painful. Watu can also energize his own synapses and briefly get bursts of inspiration.

Watu has also trained himself to be resistant to others mental powers, and when using his mental powers can use them faster than what he normally would be able to. He also has a tendency to blur his foes perceptions of him making it more difficult for a foe to hit him. Like his hero Parhelion, Watu wears an Africa Force uniform, which he built himself. However, unlike Parhelionís suit Watuís has no other ability other than as protection from attacks.

Appearance

Watu is a short for his age with a rangy build. He keeps his Afro short, mostly so he doesn't have to worry about it. Watu wears a costume similar to one worn by Parhelion, a skintight blue costume with light grey panels on the sides of the legs and arms, a darker grey for their gloves, boots and mask; and a black belt which displays the team logo. The only deviation from the Africa Force costume, is that Watu has a band of white around the chest that meets in the middle of his chest shaped like a synapse. Out of costume Watu dresses like a typical geeky teenager, including glasses which he doesn't need.