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Angus McLeod
Angus McLeod
Angus McLeod
Cost Characteristic Value Roll Notes
8 STR 18 13- Lift: 303.1kg; HTH: 3 1/2d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18 13-
4 BODY 12 11-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 0
13 PRE 23 14- PRE Attack: 4 1/2d6
2 COM 14 12-
1 PD 5   Total: 5 PD (0 rPD)
1 ED 5   Total: 5 ED (0 rED)
22 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 6" / 12"
0 END 36   Swimming: 2" / 4"
5 STUN 35  
 
Angus McLeod | Summary
Real Name: Angus McLeod Hair Color: Grey
Concept: Martial Artist Eye Color: Brown
Affiliation: Clan McLeod Height & Weight: 6' 3" (1.91 m) / 181 lbs (82 kg)
Played By: NPC Nationality: Scottish (British)
Created By: Noah Thorp Place of Birth: Aberdeen, Scotland
GM: NPC Date of Birth: May 10th, 1916
Cost Powers END
23 The Nose Knows: Detect Ubers 19- (Unusual Group), Increased Arc Of Perception (360 Degrees), Sense, Tracking
37 Suffer not a Witch: Transfer 1d6 (Strength to Strength), Reduced Endurance (0 END; +1/2), Persistent (+1/2), Damage Shield (+1/2) (37 Active Points)
Cost Talents
2 Cannot Follow Me: Trackless Stride
3 Never Get Lost: Bump Of Direction
3 Sleeps with One Eye Open: Lightsleep
Cost Perquisites
3 Laird of Clan McLeod: Fringe Benefit: Laird
12 Well Known Uber: Reputation (A large group) 14-, +4/+4d6
15 Wise Investments: Money: Filthy Rich
3 Well-Connected
2 1) Contact: Doctor Boom (Contact has access to major institutions, Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) (3 Active Points) 8-
4 2) Contact: Doctor Guy L'Estrie (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources) (5 Active Points) 8-
2 3) Contact: Fabrizio Musculla (Contact has: useful Skills or resources, Good relationship with Contact) (3 Active Points) 8-
1 4) Contact: Flecha de Or (Contact has: useful Skills or resources, Contact limited by identity, Good relationship with Contact) (2 Active Points) 8-
2 5) Contact: Max Uber (Contact has: useful Skills or resources, Good relationship with Contact) (3 Active Points) 8-
5 6) Contact: Saul Numan (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: very useful Skills or resources, Good relationship with Contact) (6 Active Points) 8-
17 7) Contact: Scottish Parliment (Contact has access to major institutions, Contact has significant Contacts of his own, Contact has: useful Skills or resources, Good relationship with Contact), Organization Contact (x3) (18 Active Points) 11-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
34 Dirty Infighting
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 38 STR to Disarm
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 48 STR to Throw
Punch 1/2 +0 +2 7 1/2d6 Strike
Roundhouse 1/2 -2 +1 9 1/2d6 Strike
Tackle 1/2 +0 -1 5 1/2d6 +v/t Strike; You Fall, Target Falls; FMove
+2 HTH Damage Class(es)
Weapon Element: Blades
Cost Skills
30 +3 Overall
15 +3 with HTH Combat
3 Acting 14-
3 Analyze: Combat 13-
2 Artistic Skill: Highland Dancing 11-
3 Bribery 14-
3 Bugging 13-
3 Bureaucratics 14-
3 Combat Driving 13-
3 Combat Piloting 13-
3 Climbing 13-
3 Computer Programming 13-
3 Conversation 14-
3 Deduction 13-
3 Electronics 13-
-1 Everyman Skills
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scottish Laird 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 14-
30 Linguist
Language: Arabic (idiomatic)
Language: English (Idiomatic, native accent)
[Notes: Native Language]
Language: French (idiomatic)
Language: German (idiomatic)
Language: Japanese (idiomatic)
Language: Mandarin (idiomatic)
Language: Nepalese (idiomatic)
Language: Russian (idiomatic)
Language: Spanish (idiomatic)
2 Navigation (Land) 13-
3 Lipreading 13-
3 Lockpicking 13-
3 Mechanics 13-
3 Paramedics 13-
2 PS: Witch Hunter 11-
3 Riding 13-
12 Scholar
KS: Business 11-
KS: History 11-
KS: Known Uberhumans 13-
KS: Literature 11-
KS: Organized Crime 13-
KS: Poisons and Antidotes 11-
KS: Politics 11-
3 Shadowing 13-
3 Sleight Of Hand 13-
3 Stealth 13-
3 Streetwise 14-
14 Survival (Arctic/Subarctic, Marine, Temperate/Subtropical, Tropical, Desert, Mountain, Urban) 13-
3 Systems Operation 13-
3 Tactics 13-
3 Tracking 13-
3 Trading 14-
10 Traveler
AK: Aberdeen, Scotland 11-
AK: Beijing, China 11-
AK: Berlin, Germany 11-
AK: Kathmandu, Nepal 11-
AK: Madrid, Spain 11-
AK: Moscow, Russia 11-
AK: Riyadh, Saudi Arabia 11-
AK: Tokyo, Japan 11-
6 WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Small Arms
8 TF: Riding Animals, Combat Aircraft, Helicopters, Large Planes, Skiing (snow), Small Military Ships, Small Planes, Submarines
200+ Disadvantages
10 Dependent NPC: Zhang Qian -Nepalese Man Servant 11-
20 Hunted: Rogues Gallery of Super-Villains 8-
10 Monitored: Knightwatch 8-
10 Monitored: Majestic 8-
10 Physical Limitation: Angina
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention
5 Psychological Limitation: Feeling His Age
15 Psychological Limitation: Fervant Patriot
10 Psychological Limitation: Dedicated to Clan McLeod
20 Psychological Limitation: Will Not Kill
1 Quirk: Has a drink of Scotch after dinner
1 Quirk: Hates to be fussed over (even though Zhang Qian does it constantly)
1 Quirk: Keeps an intense physical regime for being over ninety years old
1 Quirk: Loves a Good Curry
1 Quirk: Retired Super-Hero
5 Reputation: Distrustful of Non-Scots, 8-
15 Social Limitation: Public Identity
135 Experience Points
Angus McLeod | Points Summary
Characteristics Cost: 112 Base Points: 200
Powers Cost: 60 Disadvantages: 150
Talents Cost: 8 Total Experience: 135
Perks Cost: 66 Spent Experience: 135
Martial Arts Cost: 34 Unspent Experience: 0
Skills Cost: 205 Total Points: 485
Background

Angus McLeod started his career fighting crime at the age of twenty, hunting down witches in the Highlands of Scotland. He was a witch hunter. Angus didnít know that he was an Uber until the World War II, when an German Uber known as Iron Cross was parachuted into Scotland on a mission to kidnap Winston Churchill. Angus was barely able to defeat the German powerhouse, but that encounter shaped Angusís life.

Angus became aware that other people in the world had powers similar to him. Throughout the war Angus used his powers to protect Scotland, and the costumed super-hero called Witch Hunter. While Angus was well known across Scotland he wasnít as well known in rest of the United Kingdom. The Liberty Legion tried to recruit Angus into their ranks, but Angus refused and remained in Scotland.

After the war, both Majestic and Knightwatch tried to recruit him as well, but again Angus refused. For a few years Angus traveled across the globe fighting crime where ever he encountered it. Eventually, however, Angus settled down in Aberdeen, and started raising a family. However, it turned out that his children were destined to be Ubers as well. Angusís son Hamish went on to be a famous super-hero known as Tartan. Tartan was a lot like his father in his distrust for the English.

However, it was Rose McLeod who was the granddaughter of Angus, who was to be a tragedy for Angus and Hamish. She was the super-heroine known as Thistle. Her death at the hands of drug runners caused a lot of pain for the pair. Hamish with the help of a Buddhist monk named Zhang Qian gained revenge against the drug runners, at the cause of giving Hamish a heart attack.

Angus has trained most of the generations of the Clan McLeod Ubers, and even though heís in his nineties, he keeps up with it. James ďJimmyĒ McLeod, whoís the only child of Rose has shown powers similar to Angusís and Angus has been training him hard to be a great crime fighter. Jimmy has taken on Angusís old code name, and is now known as Witch Hunter II.

Personality

Angus considers himself a patriot, but not a patriot in the usual sense. He has strong feelings about how Scotland needs to be independent of England, even after the war and all the years in between he maintains this stance. Angus has been joined in this cause by many of his countrymen, but Scotland is still part of the United Kingdom. Angus is known for his stubborn streak, and barely deals with the English.

Once Angus was a loner, traveling across the Highlands, chasing after outlaws and other supernatural threats. Of course some thought of him as an outlaw, but Angus has never let that stop him. Over the years Angus has become less of a loner, especially now that heís the head of the clan McLeod. Instead Angus is a ardent supporter of the clan and its members. While not as spry as the younger members, Angus McLeod has been known to hold out against a few lower powered super-villains. For Angus, itís his knowledge and skills that account for more than his power.

Angus has gotten old, and has developed a case of angina, which plagues him at times. Zhang Qian is constantly on him to take his medicine. Angus retired from active crime fighting decades ago, but keeps his hand in the business, going so far as to help train his replacement, his grandson to become Witch Hunter II. Otherwise, Angus is feeling as old as a man in his sixties. Too bad Angus is in his nineties.

Quote

"Me thinks I smell a witch."

Powers

Angus is a self-trained hand-to-hand combatant. He has a lot of experience fighting. His great speed allows Angus to strike and then retreat while his foes are still reeling. Of course being in his nineties, Angus is a little slower, plus he has abandoned using a dirk for a weapon. Angus is proficient in a number of weapons, but prefers to just to use his bare hands.

While Angus is an Uber, he doesnít see himself as such. He thinks his powers come from a mystical origin. Angus has two distinct powers. The first is that heís able to sense at a distance anyone who has Uber powers. Closer up, Angus can see the Uber powers as an aura around the Uber. With age this power has grown. Few can escape detection from Angus.

His second power is defensive in nature. Any Uber touching him will find a portion of their power transferred to Angus. The transfer always goes to his strength, at times making Angus super-humanly strong.

Appearance

Angus once was a very muscular man, and was one for most of his life. His life in the Highlands required him to be physically fit, and when he left Scotland and fought crime across the globe, he maintained his physicality. Now into his nineties, and developing angina, Angus has lost a little of his earlier physique. His once bright red hair has turned grey with age, but itís still untamable.

Angus still prefers to wear traditional Highlander clothing, a kilt, long sleeved shirt, and well-worn boots. When fighting crime Angus wore a bullet proof cloak he got from the German super-villain Iron Cross. He has since given the cloak to Witch Hunter II.