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Cost Characteristic Value Roll Notes
45 STR 70 23- Lift: 409.6tons; HTH: 14d6; END: [6]
24 DEX 18 13- OCV: 6  DCV: 6
30 CON 25 14-
4 BODY 15 12-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
5 PRE 20 13- PRE Attack: 4d6
-2 COM 6 10-
2 PD 16   Total: 30 PD (14 rPD)
10 ED 18   Total: 30 ED (12 rED)
12 SPD 4   Phases: 3, 6, 9, 12
2 REC 20   Running: 12" / 24"
0 END 50   Swimming: 2" / 4"
1 STUN 65   Flight: 10" / 20"
Eenhoorn | Summary
Real Name: Triceris Hair Color: Bald
Concept: Brick Eye Color: Brown
Affiliation: Africa Force 3 Height & Weight: 13' 1" (3.99 m) / 9998 lbs (4535.02 kg)
Played By: NPC Nationality: Saruopolisian
Created By: Noah Thorp Place of Birth: Saruopolis
GM: NPC Date of Birth: Year of the Hundredth Clutch (Approximately 1973)
Cost Powers END
Triorn Package
15 1) Greater Strength: +15 STR 1
6 2) Greater Mass: +3 BODY
10 3) Head Plate: Armor (5 PD/5 ED) (15 Active Points); Only Against Move Through Damage (-1/2)
6 4) Heavy: Knockback Resistance -3"
12 5) Long Legs: Running +6" (12" total) 1
5 6) More Impressive: +5 PRE
5 7) Reach: Stretching 1" 1
6 8) Tail: Extra Limb (1), Inherent (+1/4) (6 Active Points)
15 9) Thick Skin: Armor (6 PD/4 ED)
15 10) Three Horns: Killing Attack - Hand-To-Hand 1d6 (2d6 w/STR) 1
3 11) Tougher: +3 ED
-10 12) Physical Limitation: Dietary Restriction (Herbavore)
-15 13) Physical Limitation: Heavy (4543 kg)
-5 14) Physical Limitation: Large (4m tall, -2 DCV, and other receive +2 on their PER Rolls to perceive him)
-20 15) Distinctive Appearance: Humanoid Dinosaur
13 Chameleon Field: Invisibility to Sight Group , Reduced Endurance (0 END; +1/2) (30 Active Points); Cyberware Battlesuit (-1/2), Chameleon (-1/2), Activation Roll 14-, Burnout (-1/4)
4 Combat Lens I: Sight Group Flash Defense (5 points) (5 Active Points); IIF (-1/4)
4 Combat Lens II: Nightvision (5 Active Points); IIF (-1/4)
10 Innoculation: Life Support (Immunity: All terrestrial diseases and biowarfare agents)
14 Saurian Battlesuit: Armor (8 PD/8 ED) (24 Active Points); Cyberware Battlesuit (-1/2), Real Armor (-1/4)
27 Saurian Blaster: Energy Blast 12d6, 16 Charges (+0) (60 Active Points); OAF (-1), Real Weapon (-1/4)
11 Saurian Jetpack: Flight 10" (20 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 1 Hour (Fuel is Difficult to obtain; -1/4)
Cost Talents
6 Tail is Good as a Hand: Ambidexterity (no Off Hand penalty) (9 Active Points); Only with Tail (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
23 Saurian Combat Training
Block 1/2 +2 +2 Block, Abort
Hoist 'n' Heave 1/2 -2 -2 Grab Two Limbs, 90 STR to Throw
Punch 1/2 +0 +2 16d6 Strike
Rushing Strike 1/2 +2 -2 18d6 Strike; Half Move Required
Tackle 1/2 +0 -1 14d6 +v/t Strike; You Fall, Target Falls; FMove
Tailsweep 1/2 +2 -1 15d6 Strike, Target Falls
Cost Skills
4 +2 with Move Through
10 +2 with HTH Combat
3 Analyze: Combat 12-
6 Africa Force
AK: Countries of the Africa Force Accord 11-
Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)
Communicator Signal: Detect Other AF Communicators 11- (Radio Group), 360 Degrees, Tracking (13 Active Points); IIF (-1/4)
Hunted: Africa Force Rogue's Gallery 8-
KS: Africa Force 11-
KS: African Politics 11-
KS: Enemies Of Africa Force (Known Adversaries) 11-
Member of Africa Force
Monitored: Africa Force 11-
Paramedics 12-
Teamwork 13-
3 Breakfall 13-
3 Electronics 12-
0 Everyman Skills
AK: Sauropolis 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Saurian (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Dutch (completely fluent)
1 Language: English (basic conversation)
3 Mechanics 12-
2 Navigation (Land) 12-
2 Survival (Tropical) 12-
3 Tactics 12-
3 Tracking 12-
2 WF: Beam Weapons
200+ Disadvantages
10 Hunted: General Jurassic 8-
10 Hunted: Professor Fossil 8-
20 Hunted: The Hunt 8-
10 Physical Limitation: Doesn't Know Own Strength
10 Physical Limitation: Knows Litte of Human Culture
15 Psychological Limitation: Always Fights Fair
20 Psychological Limitation: Code Versus Killing
15 Psychological Limitation: Headstrong
10 Reputation: Destructive and Dangerous, 11-
15 Social Limitation: Permanent Identity
15 Social Limitation: Persona Non-Grata
0 Experience Points
Eenhoorn | Points Summary
Characteristics Cost: 142 Base Points: 200
Powers Cost: 131 Disadvantages: 150
Talents Cost: 6 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 23 Unspent Experience: 0
Skills Cost: 48 Total Points: 350

Triceris always considered a loyal soldier of the city of Sauropolis. As a member of the vaunted Three Horn Legion, he was praised highly among the Triorns, Shareeths, and Loneks. His strength was known throughout Sauropolis. Triceris was an up and coming member of the Saurian society.

Triceris, at first like most members of the Three Horn Legion were ignorant of the ambitions of their leader, General Jurassic. He blithely followed orders, unaware of a corruption that was fermenting among his fellow soldiers. One day in the great plaza, Triceris along with two other Triorns ran into Professor Fossil.

The professor was the only human to ever be allowed into Sauropolis. The sight of the human distressed the other Saurians; most feared they might accidently crush the fragile human. It was when the human actually attacked a Saurian that Triceris and his comrades attacked. The legionaries were shocked when the human actually put up a fight and was holding his own until he was clubbed down by Triceris.

Professor Fossil was brought in front of the Council of Elders, where Triceris insisted that the human should be exiled from Sauropolis and his memory of the city wiped from his mind. Triceris didn’t see the smirk on Professor Fossil’s face, and even if he did he wouldn’t have understood the expression. Triceris was greatly surprised when General Jurassic actually stood up and spoke in the defense of Professor Fossil. Not one to turn down a challenge Triceris demanded a Circle of Judgement. The Circle of Judgement is a time-honored tradition for Saurian to settle their disputes through one on one combat.

The Circle of Judgement took place the next morning at the head of the Great Waterfall in front of the Council of Elders. Both Triorns wore their best battlesuits and their horns shown in the light of dawn. With a mighty clash the two Triorns slammed together, and the plaza shook from their collision. The fight went back and forth, neither giving an inch. The battle ended when General Jurassic threw Tricaris over the edge of the waterfall. Tricaris would have certainly dropped to his death if General Jurassic hadn’t caught him by his horn.

“You were a brave soldier Tricaris,” said General Jurassic, “However, you are also naive to the point of foolishness.”

“I don’t understand,” said Tricaris.

“Of course you don’t,” said General Jurassic as he snapped off Tricarises horn.

Tricaris fell down into the mists like a falling comet. He was thought to have died that morning. Little did Tricaris know that Professor Fossil was one of General Jurassic’s followers. While the fall did greatly injure Tricaris it didn’t kill him.

A wounded and delirious Tricaris wandered out of the mountains of Tanzania only to encounter the members of Africa Force Five. Tricaris was thought to be some kind of monster. After a short battle, Tricaris was defeated. Parhelion was fascinated by the creature, but was unable to communicate with Tricaris. Doctor Salembere of Africa Force Four was brought in, and the psychiatrist and the Saurin were quickly communicating. While Tricaris wouldn’t reveal the location of Sauropolis to the humans, he was willing to help them.

When an Africa Force Three was being formed, Tricaris was offered a place with them. Feeling exiled from Sauropolis, Tricaris accepted gratefully. Little did he know what he was getting into.


Triceris always has considered himself an honorable warrior of Sauropolis. He fights in a way that is honorable for a Triorn warrior. Triceris never takes advantage of a fallen foe, and is always willing to accept surrender from a foe. His sense of fair play is what caused him to loose against General Jurassic, and also cost him one of his horns.

Like most Triorns, Triceris has proven himself to be headstrong. Once Triceris decides on a course of action there is little that can change his mind. Nothing upsets Triceris as someone arguing with him once he has made up with his mind. Triceris is still learning how to deal with fragile humans.


"By the Egg!"


Triceris is strong for a Triorn, possibly one of the strongest next to General Jurassic. Because of his immense size Triceris can deal out a lot of damage. He has been trained to be a solider for Saruopolis, and is familiar with the Saurian blaster, and the Saurian battlesuit. A more unusual ability of his battlesuit, is the chameleon field, which allows Triceris to hide in plain sight, so long as he doesn’t move. However, when Triceris left Sauropolis the chameleon field was still experimental, and as such doesn’t always work. Triceris is further armed with combat lens which allows him to see in the dark, and protects him against flash attacks. His training has also included traditional Saurian hand to hand combat, which is often brutal.

Even without his combat training, Triceris has his genetic abilities to fall back on. Besides being super-humanly strong and resilient to damage, Triceris has horns growing from his head that he can use as weapons. Also growing from his back is a thick tail, which Triceris can use as a weapon.


Triceris is a typical male Triorn soldier from Sauropolis. He stands head and shoulders above most humans, and weighs several tons. Like other Trions, Tricerises skin is covered with light brown scales. Triceris is missing a horn from his head, hence his code-name: Eenhoorn or One Horn. General Jurassic broke off one of his horns when the two battled. Triorns are genetically altered triceratops, and while they’re obviously humanoid their heads remain as their ancestors and they’ve also retained their tails. Their hands are roughly like a humans, except that they only have three thick fingers instead of five. Triceris still wears his Saurian battlesuit which looks like a set of high tech armor. Slung across his back is a Saurian jetpack. He also pack a Saurian blaster. Triceris wears combat lens which makes his eyes look yellow.