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Shaft II
Shaft II
Amity Tassembedo
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
30 DEX 20 13- OCV: 7  DCV: 7
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
3 COM 15 12-
3 PD 6   Total: 12 PD (6 rPD)
3 ED 6   Total: 12 ED (6 rED)
10 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 8" / 16"
0 END 30   Swimming: 2" / 4"
4 STUN 30   Leaping:11" forward, 5 1/2" upward
Shaft II | Summary
Real Name: Amity Tassembedo Hair Color: Black
Concept: Weaponmaster Eye Color: Brown
Affiliation: Africa Force Four Height & Weight: 5' 5" (1.64 m) / 121 lbs (55.00 kg)
Played By: NPC Nationality: Burkinabe
Created By: Ben Langdon Place of Birth: Ouagadougou, Burkina Faso
GM: NPC Date of Birth: March 30, 1990
Cost Powers END
22 Spear: Multipower, 45-point reserve, (45 Active Points); all slots OAF (-1)
1u 1) Blunt Attack: Hand-To-Hand Attack +4d6, Reduced Endurance (0 END; +1/2) (30 Active Points); OAF (-1), Hand-To-Hand Attack (-1/2) 0
2u 2) Lethal Thrust: Killing Attack - Hand-To-Hand 2d6 (2 1/2d6 w/STR), Penetrating (+1/2) (45 Active Points); OAF (-1) 4
1u 3) Thrown Attack: Killing Attack - Ranged 2d6, Penetrating (+1/2) (45 Active Points); OAF (-1), Lockout (-1/2), Range Based On Strength (-1/4), No Knockback (-1/4) 4
1u 4) Vaulting: Leaping +8" (11" forward, 5 1/2" upward), Reduced Endurance (0 END; +1/2) (12 Active Points); OAF (-1)
4 Fast: Running +2" (8" total) 1
10 Body Armour: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2), Real Armor (-1/4) 0
Cost Martial Arts
Maneuver Phase OCV DCV Notes
13 Combat Training
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Strike 1/2 +0 +2 5d6 Strike
Weapon Element: Polearms and Spears
Cost Skills
6 +2 with Spear Attacks
2 Africa Force (Trainee)
KS: Countries of the Africa Force Accord 8-
Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)
Communicator Signal: Detect Other AF Communicators 11- (Radio Group), 360 Degrees, Tracking (13 Active Points); IIF (-1/4)
Hunted: Africa Force Rogue's Gallery 8-
KS: Africa Force 11-
KS: African Politics 8-
KS: Enemies Of Africa Force (Known Adversaries) 11-
Language: French (completely fluent)
Member of Africa Force
Monitored: Africa Force 11-
Teamwork 8-
3 Breakfall 13-
0 Everyman Skills
AK: Ouagadougou, Burkina Faso 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Mossi (Idiomatic, native accent)
[Notes: Native Language]
PS: Trainee Hero 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
1 Teamwork 8-
2 Weaponsmith (Muscle-Powered HTH) 12-
100+ Disadvantages
10 Psychological Limitation: Always Has An Answer
15 Psychological Limitation: Reluctant To Kill
10 Psychological Limitation: Takes The World On Her Shoulders
15 Social Limitation: Public Identity
0 Experience Points
Shaft II | Points Summary
Characteristics Cost: 82 Base Points: 100
Powers Cost: 41 Disadvantages: 50
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 13 Unspent Experience: 0
Skills Cost: 14 Total Points: 150

The daughter of Shaft, Amity was only sixteen when her parents were killed along with the rest of Africa Force 4. When the people of Burkina Faso had the chance to recover they all seemed to look to Amity for answers. She was the daughter of their former superhero icon. Shouldn't she be doing something?

Amity had been orphaned but the country wanted more from her.

Reluctantly she acquiesced and rallied what remained of the Africa Force 4 support team together. Chief among these survivors were Monique Diallo and Dr. Blaise Salembere, and the three of them managed to reform the Force. While they are unable to provide much in the way of uberhuman security they have been successful in aiding refugees and as a first point of contact for many other problems.


Amity hates being called Shaft II or Shaft Junior. While she idolised her father and learned everything from him, she is not ready to take on the mantle and the responsibilities even though she feels that the world around her is forcing her to do that. She is a role model for thousands of young Burkinabe people and is seen as the last link to Burkina Faso's only superhero team.

When she is not in public, Amity allows herself to become a teenager again. She enjoys being inconspicuous which is getting more and more difficult.


"Don't call me that!"


Amity is the daughter of Shaft (and is constantly reminded of that) and has trained with him since she was very young. She is a fair hand to hand combatant but really excels with her spears. She is an athlete and keeps herself in fighting form, never knowing when she will be called upon to defend the world and her friends. She is the last hero in Burkina Faso. She won't let anyone down. Not even herself.


Amity is a seventeen year old with the pressures of an entire country on her back. She keeps herself physical fit, almost to the point of obsession, and has developed a uniform based on her father's (which is unusual since she spends so much time saying she is not Shaft II). The costume consists of a red tunic lined with cream-white, knee-length pants and hardy boots (which was not a part of Shaft's outfit). She has shoulder-length black hair and wears her mother's earrings.