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Ban Jin


Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

30 DEX 20 13- OCV: 7    DCV: 7
10 CON 15 12-
0 BODY 10 11-
4 INT 14 12- PER Roll 14-
10 EGO 15 12- ECV: 5
8 PRE 18 13- PRE Attack: 3d6
4 COM 18 13-
4 PD 7   Total: 17 PD (10 rPD)
4 ED 7   Total: 17 ED (10 rED)
10 SPD 4   Mental Defense: 5
2 REC 7   Phases: 3, 6, 9, 12
2 END 34   Running: 10" / 20"
8 STUN 34   Flight: 28" / 112"




47 Aerokinesis: Multipower, 70-point reserve, (70 Active Points); all slots Extra Time (Full Phase, -)
4u 1) Call The Winds I: Change Environment 4" radius, -2 to Normal Hearing PER Rolls, -1 Temperature Level Adjustment, -6" of Flight, Long-Lasting: 20 Minutes, Multiple Combat Effects, Costs END Only To Activate (+) (60 Active Points) 5
5u 2) Call The Winds II: Energy Blast 11d6, Reduced Endurance (END; +) (69 Active Points) 2
5u 3) Call The Winds III: Energy Blast 14d6 (70 Active Points) 7
5u 4) Dark Wind: Darkness to Sight Group 4" radius, Reduced Endurance (END; +), Uncontrolled (+) (70 Active Points) 3
5u 5) Hear The Whispers: Clairsentience (Hearing And Smell/Taste Groups), x2 Range (310"), +10 to PER Roll: +10, Analyze, Discriminatory, Reduced Endurance (END; +) (69 Active Points) 2
4u 6) Wind Rider: Flight 22", x4 Noncombat, Reduced Endurance (END; +) (61 Active Points) 2
6 Attuned To Her Surroundings: +2 PER with all Sense Groups 0
5 Black Eyes I: Ultraviolet Perception (Sight Group) 0
10 Black Eyes II: Sight Group Flash Defense (10 points) 0
12 Floating: Flight 6" 1
2 Ninja Training I: Mental Defense (5 points total) 0
12 Ninja Training II: Leaping +7" (10" forward, 5" upward) (Accurate) 1
8 Ninja Training III: Running +4" (10" total) 1
4 Ninja Training IV: Swimming +4" (6" total) 1
20 Slip Through The Cracks: Desolidification (affected by Light-Based Powers (Cannot Turn Desolid In Brightly Lit Areas)) (40 Active Points); Does Not Protect Against Damage (-1) 4
17 Body Armour: Armour (10PD/10ED) (30 Active Points); OIF (-), Real Armour (-) 0




Supreme Reaction Time: Lightning Reflexes: +2 DEX (22) to act first with All Actions


Eidetic Memory


Martial Arts
Maneuver Phase OCV DCV Notes
51 Ninjitsu
Block 1/2 +2 +2 Block, Abort
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; Full Move
Flying Tackle 1/2 +0 -1 6d6 +v/5 Strike; You Fall, Target Falls; Full Move
Joint Break 1/2 -1 -2 Grab One Limb; HKA 1 1/2d6 , Disable
Legsweep 1/2 +2 -1 7d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3 1/2d6 NND
Side Kick 1/2 -2 +1 10d6 Strike
Snap Kick 1/2 +2 +0 8d6 Strike
Takeaway 1/2 +0 +0 Grab Weapon, 40 STR to take weapon away
Weapon Element: Blades
+3 HTH Damage Classes (already added in)




+1 with Ranged Combat


+2 with DCV (10 Active Points); Only When Flying (-)


Breakfall 13-


Cryptography 12-


Demolitions 12-


Disguise 8-


Everyman Skills

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Art Thief 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Forgery (Paintings) 12-


High Society 13-


Interrogation 13-



Language: English (completely fluent)

Language: French (completely fluent)

Language: Japanese (idiomatic)

Language: Korean (idiomatic)

Language: Mandarin Chinese (idiomatic)

Language: Portuguese (completely fluent)

Language: Spanish (completely fluent)


Lipreading 12-


Lockpicking 13-


Professional Skill: Assassin 13-


Professional Skill: Painter 12-


Persuasion 13-



Knowledge Skill: Art 12-

Knowledge Skill: Art Dealers 11-

Knowledge Skill: Assassins 14-

Knowledge Skill: Fuchi-no-Kuroi 12-

Knowledge Skill: International Law Enforcement Agencies 13-

Knowledge Skill: Meditation 12-

Knowledge Skill: New Empire 11-

Knowledge Skill: The Emerald Crane 13-


Security Systems 12-


Seduction 13-


Shadowing 12-


Sleight Of Hand 13-


Stealth 13-


Streetwise 13-


Tactics 12-


Teamwork 13-



Area Knowledge: London, United Kingdom 11-

Area Knowledge: Madrid, Spain 11-

Area Knowledge: Paris, France 11-

Area Knowledge: Rio de Janeiro, Brazil 11-

Area Knowledge: Seoul, South Korea 11-

Area Knowledge: Tokyo, Japan 11-


Weapon Familiarity: Common Martial Arts Melee Weapons, Small Arms
300+ Disadvantages


Distinctive Features: Eyes Have No Irises


Hunted: CIA 8-


Hunted: Sanction 8-


Monitored: Fuchi-no-Kuroi 8-


Normal Characteristic Maxima


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Callous


Psychological Limitation: Casual Killer


Psychological Limitation: Code Of The Emerald Crane (Maintain the Status Quo, Oppose Temporal 'Invaders' and Those Who Seek to Take Control of the World)


Social Limitation: Secret Identity
0 Experience Points
Characteristics Cost 101 Base Points 300
Powers Cost 171 Disadvantages 150
Talents Cost 8 Experience Points 0
Perks Cost 0 Total Points 450
Martial Arts Cost 51
Skills Cost 119
Total Cost 450
Concept Energy Blaster / Martial Artist Hair Colour Black
Nationality Korean Eye Colour Black
Place of Birth Seoul, South Korea Height 1.75m / 5' 9"
Date of Birth August 17, 1982 Weight 64kg / 141 lbs

Jin has had a domino-like career, beginning in Korea as an art thief who then became involved with the Fuchi-no-Kuroi as a forger before being inducted as an assassin by the Clan when her uberhuman powers manifested. From her own accounts she grew up in a relatively privileged family and went to art school in Seoul. However, her ninja training and personality modifications have turned her from an outgoing, vivacious young woman into a dark, brooding femme fatale. The Dark Pool Clan named her Dark Wind because of her aerokinesis powers.

Her life continued to transform when she abandoned her team of assassins in Miami and fled through the southern states of the USA. She had decided that the Fuchi-no-Kuroi were using her and preferred the freedom of a single operator. The Clan pursued her, but she evaded them, knowing the techniques and possessing vast powers over wind and air.

She eventually heard about Emerald Crane and travelled to visit him in Rio de Janeiro. He had been expecting her and agreed to train her in exchange for her allegiance. Jin listened to the man's lectures on the evils of the world and discovered that her reasons for leaving Dark Pool were similar. She hated the ways the Clan had manipulated events around the world.

Even though she joined less than half a year before his death, Jin became one of the master's most trusted and zealous students.

Jin has undergone rigorous training with the Fuchi-no-Kuroi and has become more calculated and intimidating. She keeps to herself mostly and engages in meditation when she can. She truly believes in the cause of the Emerald Crane and sees herself somewhat out of the everyday world of those around her. It's as if her knowledge and mission have elevated her to a higher place. She can't help but look down on others.
"As quiet and deadly as a plague. We will come to you and take your life."

When Jin was twenty-one years old she began to get moody. Her family believed that she was involved with drugs, and although she was actually involved with the Fuchi-no-Kuroi ninja Clan as a forger, her symptoms were not due to drug abuse but the late maturation of her ubergene. Her mind seemed to suddenly be able to manipulate the very air around her and because of her surly mood, the winds began to act violently. The ninja clan recognised her uber abilities and trained her as a specialist assassin.

Jin's powers have grown in the past several years so that she can now manipulate the air in ways which allow her to create battering winds, alter the air into a dark cloud-like substance and listen on the air currents so that she can eavesdrop accurately over 1km. Her favourite ability is to fly and she has become expert in maneuvering through the air.

An unrelated power manifested itself after her training was complete. Jin was able to temporarily become shadow and move through walls, although such a power is rendered useless in bright conditions.


Ban Jin is a slender Korean woman with long straight black hair and non-reflective black eyes. She usually covers her eyes with sunglasses so that people won't stare at her. She wears black all the time, and favours leather and vinyl.