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Bereket Meki


Value Roll Notes
-5 STR 65 22- Lift: 205tons; 13d6; [7]

-15 DEX 25 14- OCV: 8    DCV: 8
-4 CON 28 15-
0 BODY 20 13-
4 INT 14 12- PER Roll 12- / 15-
10 EGO 15 12- ECV: 5
0 PRE 10/25 11-/14- PRE Attack: 2d6 / 5d6
-1 COM 8 11-
2 PD 3   Total: 25/40 PD (22/37 rPD)
1 ED 3   Total: 21/36 ED (18/33 rED)
5 SPD 8   Mental Defense: 0
4 REC 15   Phases: 2, 3, 5, 6, 8, 9, 11, 12
0 END 16   Running: 6" / 12"
8 STUN 50   Flight: 18" / 144"




20 Cyborg Body: Elemental Control, 60-point powers, (30 Active Points); all slots Cyborg Body Parts (-)
20 1) Cybernetic Reaction Speeds: +6 SPD (60 Active Points) 0
15 2) Cybernetic Reflexes: +20 DEX (60 Active Points); No Figured Characteristics (-) 0
15 3) Cyborg Strength: +60 STR (60 Active Points); No Figured Characteristics (-) 6
20 4) Reroute Non Essential Energies To Propulsion Systems: Aid Flight 6d6 (60 Active Points) 0
13 5) Recovery Systems: +10 REC (20 Active Points) plus Healing 2 BODY, Reduced Endurance (0END; +), Persistent (+) (40 Active Points); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1), Self Only (-) 0
15 6) Resilient Cyborg Body: +20 CON (40 Active Points); No Figured Characteristics (-) plus +10 BODY (20 Active Points); No Figured Characteristics (-) 0
12 7) Retractable Energy Cannon: Energy Blast 12d6 (60 Active Points); Extra Time (Full Phase, -), Increased Endurance Cost (x2 END; -) 12
20 8) Titanium Shell: Armor (22 PD/18 ED) (60 Active Points) 0
13 Cybernetic Senses: Elemental Control, 40-point powers, (20 Active Points); all slots Cybernetics (-) 0
15 1) Cybernetic Sight: Infrared Perception (Sight Group) (5 Active Points) plus Nightvision (5 Active Points) plus Ultraviolet Perception (Sight Group) (5 Active Points) plus Microscopic (x100) with Sight Group (10 Active Points) plus +7 versus Range Modifier for Sight Group (11 Active Points) plus +3 PER with Sight Group (6 Active Points) 0
20 2) Cybernetic Hearing: High Range Radio Perception (Radio Group) (12 Active Points) plus Radar (Radio Group) (15 Active Points) plus Ultrasonic Perception (Hearing Group), Increased Arc Of Perception (360 Degrees) (8 Active Points) plus +7 versus Range Modifier for Hearing Group (11 Active Points) plus +3 PER with Hearing Group (6 Active Points) 0
13 Parhelion Bodysuit: Elemental Control, 40-point powers, (20 Active Points); all slots Battlesuit (-)  
25 1) Advanced Propulsion Systems: Flight 18", x8 Noncombat, Usable Underwater (+) (57 Active Points) 6
17 2) Protective Force Field: Force Field (15 PD/15 ED), Reduced Endurance (0END; +) (45 Active Points) 0
13 3) Sealed Systems: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points) 0
17 Impact Resistance: +25 STUN (25 Active Points); Cyborg Body Parts (-) 0
22 Parhelion Power Batteries: Endurance Reserve (180 END, 10 REC) (28 Active Points); IIF (-) 0
12 Unnerving: +15 PRE (15 Active Points); Only For Defence Or Causing Fear And Intimidation (-) 0




Internal Clock: Absolute Time Sense (3 Active Points); Cybernetics (-)




Africa Force

Area Knowledge: Countries of the Africa Force Accord 11-

Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Communicator Signal: Detect Other AF Communicators 11- (Radio Group), 360 Degrees, Tracking (13 Active Points); IIF (-)

Hunted: Africa Force Rogue's Gallery 8-

Knowledge Skill: Africa Force 11-

Knowledge Skill: African Politics 11-

Knowledge Skill: Enemies Of Africa Force (Known Adversaries) 11-

Member of Africa Force

Monitored: Africa Force 11-

Paramedics 12-

Teamwork 14-


Breakfall 14-


Bureaucratics 8-


Everyman Skills

Area Knowledge: Massawa, Eritrea 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Aid Worker 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles


Knowledge Skill: Humanitarian Efforts In Africa 11-



Language: Arabic (completely fluent)

Language: English (completely fluent)

Language: French (completely fluent)

Language: Tigrinya (idiomatic)

Language: Tswana (completely fluent)


Science Skill: Cybernetics 12-


Stealth 14-


Systems Operation 12-
200+ Disadvantages


Distinctive Features: Disfiguring Scars


Distinctive Features: Mechanised Voice


Hunted: Menhit 8-


Monitored: Witch Doctor 8-


Physical Limitation: Several Organs And Body Parts Have Been Replaced With Cyborg Implants


Physical Limitation: Will Die Without Silver Sun Cybernetics (Especially Artificial Heart and Lungs)


Psychological Limitation: Avoids Forming New Relationships


Psychological Limitation: Reluctant To Kill


Social Limitation: Cyborg


Vulnerability: 1 x STUN Electrical Attacks


Vulnerability: 2 x BODY Electrical Attacks


Vulnerability: 2 x BODY Magnetic Attacks


Vulnerability: 2 x STUN Magnetic Attacks
10 Experience Points
Characteristics Cost 9 Base Points 200
Powers Cost 317 Disadvantages 150
Talents Cost 2 Experience Points 10
Perks Cost 0 Total Points 360
Martial Arts Cost 0
Skills Cost 32
Total Cost 360
Concept Powered Armour / Speedster Hair Colour Bald
Nationality Eritrean Eye Colour Cybernetic - Silver
Place of Birth Massawa, Eritrea Height 1.8m / 5' 11"
Date of Birth April 26, 1970 Weight 107kg / 236 lbs

Bereket Meki was amongst a group of volunteers from World Vision who were caught in an attack between Eritrea and the Sons of Set from Egypt. The battle was brutal and one-sided - more like a massacre, and Bereket was critically wounded in an explosion. She thought she would die, and without the aid of the French hero Armstrong, who had travelled to Eritrea with members of the Brotherhood to hunt down a diamond thief. Armstrong saved her life and had her flown to Paris where he created an artificial heart and lungs for her which enabled her to regain consciousness. Armstrong further modified her body using his expertise in cybernetics to basically rebuild her body.

Bereket was not initially thankful. She hated to look at what had happened to her body. The lower part of her face had been replaced with metal, the flesh and jaw had been destroyed in the explosion. Armstrong had built her a new body and it was powerful, but Bereket felt like a stranger within it. She stayed in Paris for a year, battling depression but gradually recovering. She eventually returned to Eritrea but found that her home had changed. The government had changed and the new leaders were in league with the secretive criminal organisation base din Egypt.

Menhit tracked her down after being alerted to her return at the airport.

When they met an horrific battle erupted.

Menhit had planned to make an example of the former aid worker, but Bereket surprised the demi-goddess and even herself. She held her own, utilising the strength and speed she now possessed thanks to the cybernetic enhancements of Armstrong. She fought Menhit to a standstill, mostly by surprising her opponent, and when the time was right Bereket slipped away, moving southward and out of the areas of influence.

She made an enemy that day, but she also found her calling. She was called the Silver Sun by the people along the Red Sea because her skin had been replaced in part by silver metal. She kept moving and eventually crossed paths with the Tsholofelo family who gave her a home and supported her crusade against the Sons of Set.

Silver Sun had forgotten what family meant and found herself enjoying the experience, although she would never allow herself to admit it.

Silver Sun has lost her humanity and considers herself nothing more than a spark of life in a metal shell. She hates herself and what she has become, but at the same time she realises that her new body is a weapon she can wield against the killers and invaders of her homeland. She keeps to herself mostly and finds it difficult in social situations because of her voice, which is always metallic and alien, as well as her disfiguring scars and cyborg body. She hates what she looks like and expects others to feel the same.

She has developed a friendship with Peacemaker and the two women have worked together extensively, building up a strong relationship.
"My body has been remade one piece at a time. Sometimes even I do not recognise the face in the mirror."

Silver Sun's cyborg form is much stronger, faster and more resilient than her human form as well as being capable of enhanced perception predominantly in the sight and hearing fields. Since meeting the Tsholofelos and joining Africa Force 5, Silver Sun has worn a parhelion bodysuit which has further enhanced her strength as well as providing her with a protective force field and the ability to fly. She and Dr Tsholofelo have further worked to integrate her cyborg body with the bodysuit so that she is able to divert unused energy from her body to augment her flight, allowing her to achieve extreme speeds. She has also developed a retractable energy cannon which pops up out of her right forearm.


Silver Sun was severely wounded in Eritrea and Armstrong was only able to keep her alive by substituting many of her internal organs and much of her body with cybernetics and metal. As a result, Silver Sun has a strong titanium frame which is most obviously seen in the lower part of her jaw, her chest and arms and legs. Her eyes were also destroyed and replaced with cybernetic implants.

In costume, Silver Sun wears a parhelion bodysuit which is a skintight blue costume with light grey panels on the sides of the legs and arms, a darker grey for their gloves, boots and mask; and a black belt which displays the team logo. Each member also carries a concealed communicator in their ear. The lower part of her face is covered with dark grey bandages and she wears rose-tinted goggles and an antennae on her helmet which is connected with her brain and enables her to access high frequency radio signals. She wears a bright red shoulder guard which differentiates her from the other team members.