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Arcana
Arcana
Amanda Norman
Cost Characteristic Value Roll Notes
0 STR 10 11- Lift: 100.0kg; HTH: 2d6; END: [1]
24 DEX 18 13- OCV: 6  DCV: 6
6 CON 13 12-
4 BODY 12 11-
10 INT 20 13- PER Roll: 14-
20 EGO 20 13- ECV: 7; Mental Defense: 10
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
1 PD 3/23   Total: 3/23 PD (0/20 rPD)
0 ED 3/23   Total: 3/23 ED (0/20 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 6" / 12"
9 END 44   Swimming: 2" / 4"
0 STUN 24   Flight: 10" / 20"
 
Arcana | Summary
Real Name: Amanda Norman Hair Color: Brown
Concept: Mystic Eye Color: Black
Affiliation: The Crimebusters Height & Weight: 5' 6" (1.68 m) / 128 lbs (58.00 kg)
Played By: Leah Watts Date of Birth: 29 April 1918
Created By: Leah Watts Place of Birth: Boston, Massachusetts, USA
Cost Powers END
40 Wardings Of The Neldarene: Multipower, 40-point reserve
4u 1) First Warding: Force Field (20 PD/20 ED) (40 Active Points) 4
4u 2) Second Warding: Force Wall (8 PD/8 ED) (40 Active Points) 4
33 Gifts of the Seraphim: Multipower, 50-point reserve, (50 Active Points); all slots Restrainable (-1/2)
3u 1) Radiance of the Seraphim: Sight Group Flash 10d6 (50 Active Points); Restrainable (-1/2) 5
3u 2) Spear of the Seraphim: Energy Blast 10d6 (50 Active Points); Restrainable (-1/2) 5
3u 3) Glory of the Seraphim: Ego Attack 5d6 ( Human class of minds) (50 Active Points); Restrainable (-1/2) 5
27 Spectral Hands: Multipower, 40-point reserve, (40 Active Points); all slots Restrainable (-1/2)
3u 1) Spectral Servitor: Telekinesis (20 STR), Fine Manipulation (40 Active Points); Restrainable (-1/2) 4
3u 2) Grasping Hands: Entangle 4d6, 4 DEF (40 Active Points); Restrainable (-1/2) 4
3 Alert: +1 PER with all Sense Groups
20 Cloak of the Sky: Flight 10", Reduced Endurance (0 END; +1/2) (30 Active Points); OIF (-1/2)
8 Clothing Alteration: Cosmetic Transform 2d6 (Clothing into costume and vice-versa), Improved Target Group (+1/4) (12 Active Points); Limited Target Limited (-1/2) 1
5 Magesight
6 Warded Mind: Mental Defense (10 points total)
8 Warded Soul: Power Defense (8 points)
Cost Skills
3 Analyze: Magic 13-
5 Bureaucratics 13-
3 Conversation 12-
3 Cryptography 13-
1 Crimebusters Package
Contact: Jake Lobo (Useful Skills, Major Institutions, Significant Contacts, Good Relationship) 11-
Minor Talent: Is Contacted Whenever the Team is Needed (Specifics Vary By Character)
Monitored by the East Coast Media 11-
PS: Crimebuster 8-
Reputation: True Blue Heroes, +2/+2d6 14-
Teamwork 13-
3 Deduction 13-
0 Everyman Skills
AK: Boston, Massachusetts, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (idiomatic) (4 Active Points)
PS: Librarian (Custom Adder) 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Current World Affairs 11-
2 KS: Mystery Men 11-
3 KS: Western Magic 13-
2 Language: Latin (completely fluent) (3 Active Points)
2 PS: Researcher 11-
3 Spell Research 13-
3 Stealth 13-
3 Teamwork 13-
175+ Disadvantages
10 Dependent NPC: Arthur Eaton 8- (Normal; Useful Noncombat Position or Skills; Unaware of character's adventuring career/Secret ID)
Notes: cousin, works as a reporter on the crime beat]
5 Distinctive Features: Mystic Aura (Not Concealable; Noticed and Recognizable; Detectable Only By Unusual Senses)
10 Hunted: Count Death 8- (As Pow, Harshly Punish)
15 Hunted: Mystery 8- (As Pow, NCI, Harshly Punish)
15 Hunted: Mystery 8- (Mo Pow, Harshly Punish)
15 Psychological Limitation: Protective of Innocents (Common, Strong)
20 Psychological Limitation: Will Not Kill (Common, Total)
1 Quirk: Avoids Alcoholic Beverages
1 Quirk: Collects Cookbooks (But Is a Lousy Cook)
1 Quirk: Curious
1 Quirk: Doesn't Like It When Her Family (or Anyone Else) Tries to Matchmake for Her
1 Quirk: Very Formal with People She Doesn't Know Well
15 Social Limitation: Female in 1930s-1940s America (Very Frequently, Minor)
15 Social Limitation: Secret Identity (Amanda Norman) (Frequently, Major)
Arcana | Points Summary
Characteristics Cost: 93 Base Points: 175
Powers Cost: 173 Disadvantages: 125
Talents Cost: 0 Total Experience: 10
Perks Cost: 0 Spent Experience: 4
Martial Arts Cost: 0 Unspent Experience: 6
Skills Cost: 38 Total Points: 310
Background

Amanda Norman was the youngest of five children born to Bertha and John Norman. John had left school in 8th grade to go to work as a bricklayer, but always regretted the fact that he hadn't been able to graduate. He encouraged all of his children to do well in school.

Amanda's teachers all agreed that she was the brightest of the Norman children. Unfortunately, a bricklayer's wages didn't cover sending a child to college, and there were no scholarships available for a girl who didn't want to become a nurse. So, after she graduated in 1936, she took a job at the Boston Public Library. Maybe she couldn't continue her education formally, but she could help other people learn, and study on her own as well. Within a few months, she had saved enough to get her own apartment.

In May of 1938, the wealthy eccentric Marcus VanDuyker died. His closest relative, a nephew named Reginald Watkins, inherited the estate. One of his first actions was to call the Boston Public Library and offer to donate VanDuyker's personal library. Amanda was one of the librarians sent to the VanDuyker mansion to sort the books.

As she worked, Amanda noticed two books that seemed older than the other books in that section. She opened them, and found they were apparently handwritten, not printed, and in Latin. She promptly went to Watkins.

"Mr. Watkins, I'm not an expert, but these books look quite old. They may be rare, are you certain you want to donate them?"

He flipped through the pages himself. "They look like someone's notebooks, someone with bad handwriting. Not very good condition, either. I don't think they're anything I'd want to keep. I was going to let each of you choose a couple books to pay for your time, though; why don't you take these?"

"Mr. Watkins, that's very generous, but I don't want to cheat you. We're all being paid for this work, you don't need ...".

"No, I insist. You're doing me a favor, it's only right that I express my gratitude."

Despite Amanda's protests, and a few from the other librarians, they all left that evening with a couple of VanDuyker's books in their arms. Two moving vans took the rest of the books to the library. That evening, Amanda got out her high school Latin textbook and took a closer look at the books she'd been given. She had to agree with Watkins about the handwriting, but it wasn't really that bad. Slowly at first, but getting faster as she grew accustomed to the script, she began to read. These books claimed to be the notebooks of a "magus" -- a magician, but not the sort who performed at the local theaters. The notebooks spoke of feats of sorcery that reminded Amanda of the legends of Merlin.

Despite a conservative religious upbringing, Amanda wasn't offended by what she read. This was the twentieth century, after all. Certainly, there were still those who claimed to speak with the dead or find the best site for a well with a forked stick, but how could any educated person take those claims seriously? She was trying to decide if the author had been deluded or taking notes from some lost legend cycle when she came to a spot where the ink had faded a little more than usual. Squinting, she tried to make out the next sentence. Without realizing it, she read the text aloud as she did so.

The desk lamp slid closer, angling its shade to cast more light on the page.

Amanda jerked back, startled. There was no one in her apartment who could have moved the lamp. The cord wasn't caught on the leg of her chair. Then, she looked at her sofa ... and repeated the sentence she'd just spoken.

The sofa slid across the polished hardwood floor, stopping within a couple steps of where she sat.

Amanda didn't get any sleep that night, but by morning she'd come to a few conclusions. First, no matter what she'd thought, apparently magic really did exist. Somehow, the phrases in these books allowed her to do things that didn't have any other explanation -- and there were more phrases and instructions that would do even more powerful things, things she wasn't sure she wanted to try right now. Second, she couldn't tell Watkins what those books he'd given her with hardly a thought really were, unless she wanted to visit the local asylum as a patient. In fact, she couldn't think of anyone she would dare tell about the books, and about what she could now do. However, Amanda also knew that she could never forget the magic. Like it or not, it was a part of her now.

She seemed a bit distracted at work over the next week, as she noticed glowing auras around some of the library patrons or some of the places she walked past on her way to and from the library. Amanda finally turned back to her books and found a way to control these visions, so they would only appear to her if she willed. That was the night she finally accepted that she needed to learn more about magic, if she were to have any chance of keeping it from controlling her life. By the end of summer, she'd managed to get enough study and practice to put her power under her full control. She still wasn't strong enough for some of the feats described in her grimoires, but had mastered a range of spells.

It was a few months later that alien vessels straight from Jules Verne landed in New Jersey. Amanda, and most of the country, followed the news with interest. For Amanda, though, it was the mystery men who were the most interesting. She'd wondered for some time what to do with her magic -- it didn't seem right to make money off it, not when she'd gotten the grimoires for free. It also didn't seem right to do nothing, to only use her spells in a practice setting. These mystery men, though, they worked to aid people with no thought of reward. Maybe among them, she could put her spells to good use.

Personality

Amanda is a generally friendly person, though if she doesn't know a person well she will be formally courteous until/unless the other person asks her to be less formal (or she gets to know that person). She has a bit of an independent streak, which is part of the reason she moved into her own apartment.

She is still close to her family, though she wishes her mother and aunts would stop trying to "find a nice young man" for her. She always expected to marry someday, but didn't want to marry for the sake of getting married like some of the girls in her high school class; she wants to be able to love and trust the man she marries. Since accepting her role as Arcana, she's also accepted that she could never marry someone she couldn't trust with the knowledge of her magic -- and so far, she hasn't found anyone like that.

While she does her best to keep her family from learning of her double life, she's had several encounters with one of her cousins while acting as Arcana. Arthur Eaton has worked several years as a freelance reporter on the crime beat, and has been trying to "branch out" into covering mystery men activities. Arcana has no intention of telling him who is behind the mask, but if their paths cross when Arcana is investigating something she feels obligated to keep him out of trouble.

Amanda will not kill, and is reluctant to research spells that can kill. She can accept that police sometimes have to kill the criminals they go after, and her father and two of her uncles are veterans of the Great War, but for herself she has chosen not to kill. She's not a pacifist, though, and will do anything short of killing to protect others.

Quote

"I am not such a frail barrier to your aims as you think."

Powers

While Arcana is new to magic, she already wields a variety of spells. Her Wardings allow her to conjure misty walls of energy. They look like bluish fog, but are strong enough to block gunfire. By invoking the seraphim, she can temporarily blind a person, stun him with their reflected power, or strike him with a spear of silvery light. Finally, she can call up ghostly hands that can seize a person or manipulate objects at a distance.

She has done some experimenting with enchanting items. When she found a spell that would allow her to change normal clothing into ritual robes, she adjusted it into an outfit suitable for a "mystery woman", then cast it on her entire wardrobe. She has also created her Cloak of Stars, an enchanted cloak that allow her to fly without expending her personal energies.

Her study has had some extra effects. Amanda found after a month or so of practice that she had more stamina than before she received her grimoires -- she suspects it's from the "exercise", so to speak. She can see mystic auras, though she's certain she's not getting all the information she could out of them. She also has enhanced defenses against some types of mystical attack.

Appearance

Arcana is tall for a woman, standing 5'6", and weighs 128 pounds. She has wavy brown hair that she keeps in a shoulder-length bob, black eyes, and fair skin. In her secret identity, Amanda wears practical skirts and blouses, occasionally pants on the weekend. As Arcana, she wears a knee-length sleeveless white dress with a blue sash, slippers, gloves, and domino mask (held in place by a minor spell). Over her dress, she wears her Cloak of Stars -- an ankle-length navy blue cloak with silver stars embroidered along the hem.