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George Maccabe
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
39 DEX 23 14- OCV: 8  DCV: 8
32 CON 26 14-
10 BODY 15 12-
5 INT 15 12- PER Roll: 12-
4 EGO 12 11- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
4 COM 18 13-
6 PD 25   Total: 25 PD (15 rPD)
5 ED 25   Total: 25 ED (15 rED)
27 SPD 6   Phases: 2, 4, 6, 8, 10, 12
0 REC 9   Running: 6" / 12"
9 END 70   Swimming: 2" / 4"
7 STUN 45   Flight: 15" / 30"
Stellar | Summary
Real Name: George Maccabe Hair Color: Blonde
Concept: Energy Blaster Eye Color: Golden
Affiliation: Solo Height & Weight: 6' 2" (1.88 m) / 163 lbs (73.94 kg)
Played By: NPC Nationality: Australian
Created By: Noah Thorp Place of Birth: Perth, Australia
GM: NPC Date of Birth: September 9th, 1965
Cost Powers END
23 Body of Energy: Elemental Control, 46-point powers
37 1) Body of Energy I: (Total: 60 Active Cost, 60 Real Cost) Energy Damage Reduction, Resistant, 50% (Real Cost: 30) plus Physical Damage Reduction, Resistant, 50% (Real Cost: 30)
23 2) Body of Energy II: Armor (15 PD/15 ED) (45 Active Points)
23 3) Stellar Flight: Flight 15", Reduced Endurance (0 END; +1/2) (45 Active Points)
23 4) Total Life Support: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (45 Active Points)
15 Stellar Eyes: Sight Group Flash Defense (15 points)
10 Stellar Vision: N-Ray Perception (Sight Group)
90 Steller Power: Multipower, 90-point reserve
7u 1) Nova: Energy Blast 8d6, Area Of Effect Nonselective Target (4" Radius; +3/4) (70 Active Points) 7
9u 2) Stellar Burst: Energy Blast 18d6 (90 Active Points) 9
6u 3) Stellar Beam: Energy Blast 10d6, Armor Piercing (+1/2) (75 Active Points); Beam (-1/4) 7
6u 4) Stellar Light: Sight Group Flash 12d6 (60 Active Points) 6
7u 5) Stellar Wind: Telekinesis (40 STR), Fine Manipulation (70 Active Points) 7
Cost Talents
4 George Loves the Ladies: Attractive
Cost Skills
3 Breakfall 14-
3 Combat Piloting 14-
3 Conversation 13-
0 Everyman Skills
AK: Perth, Australia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Fisherman 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
24 Military Package
Climbing 14-
Demolitions 12-
KS: Royal Australian Air Force Customs and History 11-
KS: The Military World 11-
Navigation (Land) 12-
PS: Fighter Pilot 11-
Paramedics 8-
Stealth 14-
Tactics 12-
WF: Small Arms, Blades
6 +3 vs. specific OCV modifier with Stellar Burst, Stellar Light, and Stellar Beam
3 Persuasion 13-
3 Seduction 13-
2 Survival (Desert) 12-
2 TF: Combat Aircraft, Large Motorized Boats, Small Motorized Boats
200+ Disadvantages
15 Dependent NPC: Sheila of the Week 11-
5 Distinctive Features: Glowing Eyes
20 Hunted: Gauntlet 8-
15 Hunted: Paradise 8-
15 Physical Limitation: Weird Biochemistry, Requires Special Medical Attention
20 Psychological Limitation: Code Against Killing
20 Psychological Limitation: Fervant Patriot
10 Psychological Limitation: Outrageous Flirt
1 Quirk: Considers Australian Beers the Only Drinkable Beer
1 Quirk: Likes to Get Manicures and Pedicures
1 Quirk: Quotes Lines from Austin Powers Movies
1 Quirk: Uses Old Pick Up Lines
1 Quirk: Wears only Old Spice
15 Social Limitation: Public Identity
10 Social Limitation: Seen as a Horndog
150 Experience Points
Stellar | Points Summary
Characteristics Cost: 168 Base Points: 200
Powers Cost: 279 Disadvantages: 150
Talents Cost: 4 Total Experience: 150
Perks Cost: 0 Spent Experience: 150
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 49 Total Points: 500

George Maccabe, Flight Lieutenant of the Royal Australian Air Force, trudged through the desolation known as the Australian Outback. His wound from the crash bothered him greatly, but not as much as the thirst did. His survival supplies had run out on him yesterday and his hope of finding water in this hellhole were pretty slim. Sweat coated his head and mixed with the blood from his wounds. George knew that he probably was going to die out here. Waves of heat formed mirages in the distance as a merciless sun glared down on him. In a way George felt like he was the last man on Earth. Regardless of where he looked, all he saw was the Outback.

Hallucinations came to him regularly now and as tempting as they were, George struggled on. Thoughts of water plagued him constantly. To keep himself thinking straight George thought back to the crash. Had it only been three days ago?

The roar of his F-111 vibrated though his flight suit as the plane banked through the clouds as he pursued the fleeing Skellaran fighter. The alien pilot was good, but was obvious to George that the Skellaran wasn't used to atmospheric combat. Momentarily George lost the alien in the clouds and then had to make an emergency flip of his jet when green lasers came bursting out of the clouds. The beams clipped his tail and George had to struggle to regain control of his bucking fighter. Cursing loudly, George unleashed a missile at the wily alien. Unfortunately, he didn't have a lock and the missile flew harmlessly by the Skellaran.

Options were running thin for George, as he became the hunted and the Skellaran the hunter. Desperately George took his F-111 down towards the Outback. ‘Let's see if this guy can keep up,' thought George. Like a mad man with Death hunting in his tracks George flew the F-111 in an area of deeps canyons and towering domes. Nothing seemed to work. The alien fighter was still on his tail. Bright laser flashed from the alien ship, but George was a good pilot, one of the best, and his skills kept him alive, if no more than a few minutes longer.

It was the beeping alarm that doomed George. The fuel indicator was beeping; he was running out of fuel fast. Now was the time to be really insane. Pulling a hand from the yoke George grasped the ejection seat control. He heard a loud implosion as the canopy of the F-111 flew off which was quickly followed by the explosion of the ejection seat rocketing out of the doomed fighter. However, George did have the last laugh as the Skellaran fighter was too close and it blasted right into the end of Georges plane. The resulting collision destroyed Georges plane and severely damage the Skellaran fighter which spiraled out of control.

George returned to Terra Firma the hard way. The ejection seat slammed into the hard packed earth, and George was thrown from it. He came away from the crash with a definite broken arm, a gash to his scalp, and possibly a few bruised ribs.

Stumbling over an outcropping brought George painfully back to the present. He was sure that he must be hallucinating because what he thought was an outcropping looked like the tail fin of the Skellaran fighter. In a daze George practically tripped over the alien pilot. Much to his surprise, the alien pilot was dead. George ransacked the Skellaran fighter looking for anything that might be water. He found some green looking fluid that he was able to keep down. In exhaustion George laid down next to the alien craft, totally spent.

That night he slept next to the Skellaran fighter while the stars shined down upon him. If George wasn't so worn down from his struggles to survive he might have noticed the strange glow coming from the downed fighter. As it was he wasn't discovered for another five days by an Army helicopter. At first the soldiers who found him thought he was dead as the alien pilot, until he opened his eyes. The soldier drew back when they saw that his eyes were glowing like stars.

George was evacuated to a secret research facility, where it was determined that the radiation from the downed Skellaran fighter had altered George in some unknown way. It was found that Georges body now stored stellar energy in vast quantities without destroying the organic structure. Furthermore, George could project this stored energy in a number of ways. He was able to fly, project a shield around his body, emit concussive bursts of energy, etc...

Not able to continue his career with the air force, George retired and took to running a charter boat out of Burnie fishing Bass Strait. To not scare off the tourists, he always wore sunglasses. It was two years ago that George received an emergency request by the Navy to assist in the search for the bodies of the Melbourne super-heroes who had for unknown reasons been sucked up into space to die. George found two of them. It was a heart wrenching time for all of Australia.

It was that event that made George decide to become a super-hero; in memory of the fallen super-heroes of Melbourne. He designed a costume, took the code-name Stellar and has been fighting crime ever since. The rest is just history.


Even though George has left active military service, he's still very much a patriot. For George Australia is the greatest place on Earth, bar none. George won't stand for anyone badmouthing Australia. Those who ignore this usually get a warning, and those who persist get a fist in their gob.

After the death of the Melbourne super-heroes, George has dedicated his live to preserving the lives of others. Stellar will go out of his way to prevent deaths if he can help it, even in requires him to take a blow. No worries.

George has an eye for the Sheila's. He's constantly flirting with almost any woman he meets. This at times causes problems with the woman he's currently with. Usually he doesn't mean anything by his flirting, but usually he just can't resist. Maybe that is the reason he has never been married.


"Easy peasy, lime-squeasy. What, is this your first day on the task. Look, this is how it goes; You try to assault me, one at a time, and I knock you both out with a single burst of stellar energy. Ready? Go!"


Stellar's body now acts like a battery which stores up stellar energy, which the Earth is bombarded with every second of the day. It would take extraordinary circumstances to cut Stellar off from this source of energy. Like most energy projectors Stellar is able to project the energy in a variety of ways. He can fly, emit bursts of stellar energy, etc...


Stellar is a tall muscular man who wears a blue skin tight costume that covers his entire body, except for his forearms, the lower half of his face, and his scalp. Yellow stars radiate from the hips of his costume. The one thing most people notice about Stellar is his eyes which glow golden like two miniature suns. When not wearing his costume George likes to wear light weight clothing, but usually has a pair of sunglasses firmed mounted on his face.