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YEMANJA
YEMANJA
"Enomwoyi Ogoubiyi"
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

48 DEX 26 14- OCV: 9    DCV: 9
40 CON 30 15-
0 BODY 10 11-
8 INT 18 13- PER Roll 13-
32 EGO 26 14- ECV: 9
10 PRE 20 13- PRE Attack: 4d6
3 COM 16 12-
1 PD 4   Total: 22 PD (18 rPD)
0 ED 6   Total: 24 ED (18 rED)
4 SPD 4   Mental Defense: 8
2 REC 10   Phases: 3, 6, 9, 12
5 END 70   Running: 6" / 12"
7 STUN 40   Flight: 20" / 40"
 

Cost

Powers

END

34 Spirit Magic: Multipower, 60-point reserve, (60 Active Points); all slots Extra Time (Full Phase, -), Concentration (DCV; -)
3u 1) Incorporeal: Desolidification (affected by Magic), Reduced Endurance (0END; +) (60 Active Points) 0
3u 2) Invisible Form: Invisibility to Sight , Hearing , Mental and Smell/Taste Groups , No Fringe, Reduced Endurance (END; +) (56 Active Points) 2
3u 3) Invisible Spirit Hands: Telekinesis (40 STR) (60 Active Points) 6
3u 4) Magic Blast: Energy Blast 12d6 (60 Active Points) 6
3u 5) Magic Chains: Entangle 6d6, 6 DEF (60 Active Points) 6
3u 6) Magic Shields: Force Wall (10 PD/10 ED/4 Mental Defense) (60 Active Points) 6
3u 7) Mind Blast: Ego Attack 6d6 (60 Active Points) 6
2u 8) Return To The Rada Dimension: Extra-Dimensional Movement (Single Dimension, Any Location), Reduced Endurance (0END; +) (37 Active Points) 0
3u 9) Spirit Flight: Flight 20", Reduced Endurance (0END; +) (60 Active Points) 0
25 Magic Creature: Elemental Control, 50-point powers
29 1) Semi-Corporeal Form: Armor (18 PD/18 ED) (54 Active Points) 0
25 2) Sense Magic: Detect Magic 20- (Unusual Group), Discriminatory, Analyze, Increased Arc Of Perception (360 Degrees), Range, Sense, Telescopic (+1 versus Range Modifier), Tracking (40 Active Points) 0
25 3) Spirit: Life Support (Eating: Character does not eat; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) (50 Active Points) 0
3 Spirit Defences: Mental Defense (8 points total) 0
 

Cost

Perks

4

Timeless Spirit Of Water: Reputation: One Of The Vodun Spirits (A medium-sized group) 11-, +4/+4d6

Cost

Skills

3

Conversation 13-

0

Everyman Skills

Area Knowledge: Rada Spirit Dimension 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Professional Skill: Superhero Team Co-ordinator 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

11

Linguist

Language: English (completely fluent)

Language: Fon (completely fluent)

Language: French (completely fluent)

Language: Rada Spirit Language (idiomatic)

Language: Yoruba (completely fluent)

2

Navigation (Dimensional) 13-

3

Oratory 13-

3

Professional Skill: Drummer 14-

3

Professional Skill: Spirit Guide 14-

3

Persuasion 13-

5

Power: Magic 15-

-6

Rada Team Package

Area Knowledge: Porto-Novo, Benin 11-

Monitored: Rada Pantheon 8-

Paramedics 13-

Rada Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Social Limitation: Famous

Transport Familiarity: Rada Jet

Teamwork 14-

16

Scholar

Knowledge Skill: Mythology (3 Active Points) 13-

Knowledge Skill: Rada Pantheon Of Spirits 16-

Knowledge Skill: Rada Team 13-

Knowledge Skill: Vodun 15-
200+ Disadvantages

5

Accidental Change: Becomes Intangible When Not Concentrating 8-

15

Distinctive Features: Blue-Skinned Spirit

15

Hunted: Sons Of Set 8-

15

Hunted: Unrevealed Rogue Vodun Priest 8-

15

Hunted: Witch Doctor 8-

15

Monitored: Benin Government 8-

20

Psychological Limitation: Code Against Killing

15

Psychological Limitation: Overprotective Of Humans

15

Psychological Limitation: Sucker For A Sob Story

10

Social Limitation: Spirit Creature

10

Vulnerability: 2 x Effect Vodun Magic
29 Experience Points
 
Characteristics Cost 165 Base Points 200
Powers Cost 167 Disadvantages 150
Talents Cost 0 Experience Points 29
Perks Cost 4 Total Points 379
Martial Arts Cost 0
Skills Cost 43
Total Cost 379
 
Concept Mystic Hair Colour Peach
Nationality Rada Spirit Eye Colour Blue, no pupils
Place of Birth Rada Dimension Height 1.7m / 5' 7"
Date of Birth Unrevealed Weight 75kg / 165 lbs
 
Background

The Rada are a race of spiritual beings from the Rada Dimension and have been historically linked to the vodun religion of Benin, and the modern voodoo traditions of the Caribbean. One of their number, Yemanja, realised that their spiritual homeland on Earth was in danger. The Sons of Set had planned to take control of Benin and the well of mystical energy which was based below the city of Ouidah. The priestess Nepythys believed she could harness the energy to bring her Master back to the Earth Dimension. The other Rada refused to intervene which left Yemanja with little choice but to turn her back on her family and travel to Earth by herself.

Once there she enlisted the help of the local hero Mouritala Adjamossi. Yemanja wasn't prepared to care so much for the humans, but found herself falling in love with Mouritala: an experience she had never felt before. As they worked to create a superhero team which could withstand the full force of the Sons of Set, the two co-founders of Rada Team began an illicit affair, for Mouritala was already married. Yemanja wasn't too concerned about the complication as she wasn't fully aware of human emotions and saw nothing wrong with a bit of fun.

When the team was ready, Yemanja led them to Ouidah and brought the powers of her family to bear on the heroes. Each one was blessed by a different spirit: and with the energy they all took on a new name representing the connection they had with the rada.

After successfully defending the city the team remained together and became an established force for crime fighting in the region. They are constantly harassed by the Sons of Set but have broadened their interests beyond the battle currently going on within northern Africa.

Personality
Yemanja is a spirit who is living amongst humans. She is sometimes ignorant of their customs and lives in the moment, enjoying all experiences as they come. She is immortal and doesn't think about mortality or mistakes, realising that anything that happens can be altered down the track. She is in love with Ogun, although she treats the relationship as entertainment for the present.

Among her own race she is known as immature and flighty, and the rada are currently looking at bringing Yemanja back to her home dimension and cutting short her little experiment.
Quote
"We have always served humanity, so I don't see why we should stop now. All these uber people just make things more colourful and interesting."
Powers

Yemanja is a powerful spirit although her powers are much reduced in the Earth Dimension. In times past she has been called upon by vodun priests to perform a variety of tasks, and through such a connection she has the powers of water: both creative and destructive. In her earthly form she is able to access only some of her powers, most notably the ability to project magic energy as a weapon, a constraint and a shield. She is always semi-corporeal on this plane of existence and able to completely vanish from sight at will.

Appearance

A spirit who has decided to turn her back on her home and come and play on Earth, Yemanja has taken on a humanoid form which has light blue skin, sky-blue eyes and a coral-peach coloured hair which seems to shimmer and vanish all the time as if floating through a mystical current.