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Omolara 'Lara' Codjo
Cost Characteristic Value Roll Notes
5 STR 15 12- Lift: 200.0kg; HTH: 3d6; END: [1]
39 DEX 23 14- OCV: 8  DCV: 8
16 CON 18 13-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
8 PRE 18 13- PRE Attack: 3 1/2d6
2 COM 14 12-
7 PD 10   Total: 18 PD (8 rPD)
6 ED 10   Total: 18 ED (8 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
2 REC 8   Running: 8" / 16"
2 END 40   Swimming: 3" / 6"
8 STUN 35  
Dambala | Summary
Real Name: Omolara 'Lara' Codjo Hair Color: Brown With Red Highlights
Concept: Energy Blaster Eye Color: Brown
Affiliation: Rada Team Height & Weight: 5' 8" (1.72 m) / 150 lbs (68.00 kg)
Played By: NPC Nationality: Dual British-Beninese Passport
Created By: Ben Langdon Place of Birth: London, United Kingdom
GM: NPC Date of Birth: April 24, 1979
Cost Powers END
43 Venom Blast: Multipower, 75-point reserve, (75 Active Points); all slots Restrainable (Venom Duct In Wrists; -1/2), Reduced By Range (-1/4)
3u 1) Blinding Venom Shot: Sight Group Flash 12d6, Reduced Endurance (1/2 END; +1/4) (75 Active Points); Activation Roll 11- (-1), Restrainable (Venom Duct In Wrists; -1/2), Reduced By Range (-1/4) 3
4u 2) Rapid Venom Blast: Energy Blast 3d6+1, Reduced Endurance (1/2 END; +1/2), No Normal Defense (Immunity to Neurotoxins; +1), Autofire (5 shots; +1 1/2) (68 Active Points); Restrainable (Venom Duct In Wrists; -1/2), Reduced By Range (-1/4) 3
4u 3) Venom Blast: Energy Blast 6d6+1, Reduced Endurance (1/2 END; +1/4), No Normal Defense (Immunity to Neurotoxins; +1) (72 Active Points); Restrainable (Venom Duct In Wrists; -1/2), Reduced By Range (-1/4) 3
4 Athletic I: Running +2" (8" total) 1
5 Athletic II: Leaping +5" (8" forward, 4" upward) 1
1 Athletic III: Swimming +1" (3" total) 1
3 Immune To Neurotoxins: Life Support (Immunity: Neurotoxins) 0
3 Anti-Glare Contact Lenses: Sight Group Flash Defense (4 points) (4 Active Points); IIF (-1/4) 0
14 Rada Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4) 0
Cost Talents
4 Exudes A Sex-Kitten Quality: Attractive
Cost Perquisites
21 Former MI6 Agent Now Freelance: Contact: MI6 (Very Good relationship with Contact), Organization Contact (x3) (21 Active Points) 8-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
30 Hand to Hand Combat Training
Block 1/2 +2 +2 Block, Abort
Fast Strike 1/2 +2 +0 7d6 Strike
Legsweep 1/2 +2 -1 6d6 Strike, Target Falls
Nerve Strike 1/2 -1 +1 3d6 NND
Strike 1/2 +0 +2 7d6 Strike
Throw 1/2 +0 +1 5d6 +v/5, Target Falls
+2 HTH Damage Class(es)
Cost Skills
6 +2 with Hand to Hand Combat Training
9 +3 with Venom Blasts
3 Acrobatics 14-
3 Acting 13-
6 Animal Handler (Reptiles & Amphibians) 15-
3 Breakfall 14-
3 Bribery 13-
3 Bureaucratics 13-
3 Contortionist 14-
3 Disguise 12-
0 Everyman Skills
AK: London, United Kingdom 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Exotic Dancer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Fon (completely fluent)
3 Language: French (completely fluent)
3 Language: Yoruba (completely fluent)
3 Lockpicking 14-
3 Persuasion 13-
2 PS: MI6 Agent 11-
-3 Rada Team Package
AK: Porto-Novo, Benin 11-
Language: Fon (completely fluent)
Monitored: Rada Pantheon 8-
Paramedics 12-
Rada Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)
Social Limitation: Famous
Transport Familiarity: Rada Jet
Teamwork 14-
3 Science Skill: Toxicology 12-
12 Scholar
KS: MI6 11-
KS: Majestic 11-
KS: Rada Pantheon Of Spirits 11-
KS: Rada Team 11-
KS: Snakes 14-
KS: The Espionage World 11-
3 Security Systems 12-
3 Seduction 13-
3 Shadowing 12-
3 Sleight Of Hand 14-
3 Stealth 14-
3 Streetwise 13-
1 Survival (Urban) 8-
200+ Disadvantages
15 Hunted: Empire 8-
15 Hunted: Sons of Set 8-
15 Monitored: Government Of Benin 8-
15 Monitored: MI6 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
15 Psychological Limitation: Adrenaline Junkie
10 Psychological Limitation: Self Assured
20 Psychological Limitation: Will Not Kill
1 Quirk: Follows The Exploits Of Majestic With A Little Envy
1 Quirk: Keeps A Lot Of Pet Snakes
1 Quirk: Lesbian, Although No One Seems Willing To Accept It
1 Quirk: Never Talks To The Press Even Though She Is Famous
1 Quirk: Venom Ducts On Inside Of Each Wrist
15 Social Limitation: Secret Identity
10 Social Limitation: Seen As Sexually Aggressive
0 Experience Points
Dambala | Points Summary
Characteristics Cost: 121 Base Points: 200
Powers Cost: 84 Disadvantages: 150
Talents Cost: 4 Total Experience: 0
Perks Cost: 21 Spent Experience: 0
Martial Arts Cost: 30 Unspent Experience: 0
Skills Cost: 90 Total Points: 350

Recruited to join MI6 midway through her university degree in toxicology, Lara never did manage to complete her studies but never looked back or had regrets. Initially, MI6 wanted to use Lara to infiltrate Beninese dissidents in England following a movement to return the country to its Marxist-Leninist past, but Lara became something of a maverick, creating her own assignments but more importantly producing results. She fashioned herself on the action stars of television and figured everything would work out for her in the end - even when she was captured or tortured, she never gave in to despair.

One mission went very close to breaking her, though, and involved the villain team Empire who had discovered her identity and kidnapped her hoping to use her as collateral against MI6. Empire kept her isolated in northern Africa far from her allies and closer to her enemies than she would ever guess. The Empire base was over run with agents of Set, their support crews horribly killed and Lara was taken by the fanatics to Cairo where she was the subject of hideous experiments with science and magic. Over time her confidence wavered so when MI6 and Majestic did manage to rescue her she was a broken woman. She resigned from MI6 and tried to get back into university which was a dismal failure.

It soon became apparent that the Sons of Set had altered her body and that she was now generating a neurotoxin in her bloodstream which was released from two ducts in her wrists. But rather than shun her new abilities, Lara saw it as an opportunity to regain her lost confidence. She hastily established a heroic identity, calling herself Asp, and began to train in amateur crime fighting utilising her limited secret service experience. Her immediate goal was to take revenge on the Sons of Set, but perhaps her ultimate goal was to join the heroes of Majestic.

It turned out that Empire took her kidnapping personally and thought that she had tricked them by posing as an intelligence agent while actually being an agent of Set. In several conflicts between Empire and Asp she tried to explain the error of their ways but the team was not in a forgiving mood and beat her into the pavement and into hospital. Every time she would be rescued by Majestic. Her dreams of becoming one of them were being diminished with every defeat and things looked dismal.

Lara received her opportunity to face off against the Sons of Set after being recruited by the rada spirit, Yemanja. Although the daughter of Beninese immigrants, Lara had never been to her parents' homeland, and the welcome she received there emboldened her and made her feel at home. When the Sons of Set attacked Porto-Novo as predicted by Yemanja, Lara and the other heroes were able to fight them off and become something of legends in the process. Lara had never experienced such success before and realised the value of team work.

She decided to stay with Rada and become a better hero, although she is still hung up on one day becoming a member of Majestic and moving back to the 'civilised' world of London.


Lara Codjo is a woman who jumps right in and gives every to a task, although her attention can sometimes waiver. She is confident and given the opportunity she will become one of the world's greatest heroes. She has had a few setbacks, however, and feels a little intimidated by the successes of more professional super heroes, most notably her idols Majestic.

She enjoys dancing and snakes, the combination of which seemed to be her favourite disguise as an MI6 Agent. She still works as an exotic dancer when gathering intelligence for Rada and the team jokes that she is like one of those American super spies on television. It's an image she has carefully cultivated. Her sensuality is undeniable and she exudes an air of the sex-kitten which has not gone done very well in Beninese society. The fact that she is also a lesbian has been harder to accept by her team mates and her new country, but their refusal to admit her sexuality doesn't really bother Lara. It's not like she's actually attracted to any of them anyway.


"Do you have to stare at my breasts like that?"


Dambala has been genetically modified by the Sons of Set so that her body produces a potent neurotoxins in her bloodstream. This toxin is able to be projected through tight ducts under her wrists, and when squirted at a target these venom blasts can cause paralysis or blindness. Her body is also resistant to neurotoxins and more resistant to injury due to the modifications.

Lara is also a trained intelligence officer, focusing more on the physical aspects of such a job, including martial arts training and field skills. She maintains contact with MI6 and although no longer an active member has done freelance work for them in Africa.


Dambala is a provocative woman who strives for immediate impact, although shuns the attention of the media or any source which could capture her image and lead to the revelation of her true identity. Such a revelation would end any chance she has of continuing to work for MI6. Her costume includes a black skintight mask which covers the top part of her head, but allows her dark hair to sit freely in a pony tail. Her body armour is also black with green and white highlights, including a snake motif along her right leg, and reveals ample cleavage and midriff which enables her to distract opponents as well as infuriate the conservative members of Beninese society.

Dambala has two venom ducts on the inside of each wrist which look like small scars but which are able to project neurotoxin through a mental command.