Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Rada Team |
AGWE THE SUB MARINER
AGWE THE SUB MARINER
Dr. Moustapha Munez
 
Cost

Characteristic

Value Roll Notes
4 STR 14 12- Lift: 175kg; 2d6; [1]

12 DEX 14 12- OCV: 5    DCV: 5
8 CON 14 12-
0 BODY 10 11-
10 INT 20 13- PER Roll 13-
10 EGO 15 12- ECV: 5
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
3 PD 6   Total: 14/34 PD (8/28 rPD)
3 ED 6   Total: 14/34 ED (8/28 rED)
16 SPD 4   Mental Defense: 0
0 REC 6   Phases: 3, 6, 9, 12
3 END 34   Running: 6" / 12"
10 STUN 34   Flight: 13" / 52"
 

Cost

Powers

END

30 Utility Belt: Multipower, 45-point reserve, (45 Active Points); all slots OIF (-)
2u 1) Flare Gun: Sight Group Flash 6d6, Explosion (+) (45 Active Points); 4 Charges (-1)
1u 2) Hand Clamps: Clinging (25 STR) (14 Active Points)
3u 3) Hand Laser: Killing Attack - Ranged 2d6, 16 Charges (+0), Armor Piercing (+) (45 Active Points); Beam (-)
1u 4) Infrared Binoculars: Infrared Perception (Sight Group), Telescopic (+4 versus Range Modifier) (9 Active Points)
1u 5) Ink Bomb / Smoke Grenade: Darkness to Sight Group 2" radius, 6 Continuing Charges lasting 1 Minute each (+0) (20 Active Points)
2u 6) Sub Mariner's Famous Bolas: Entangle 3d6, 4 DEF, Autofire (3 shots; +) (44 Active Points); 12 Charges (-)
13 Sub Mariner Suit: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-)
27 1) Containment Field: Force Field (20 PD/20 ED), Reduced Endurance (0END; +) (60 Active Points)
13 2) Sealed Systems: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing), 4 Continuing Charges lasting 6 Hours each (+0) (39 Active Points)
27 3) Solid Air Blast: Energy Blast 10d6, Reduced Endurance (0END; +) (75 Active Points); Extra Time (Full Phase, -)
23 4) Turbo Jets: Flight 13", x4 Noncombat, Usable Underwater (+), Reduced Endurance (0END; +) (54 Active Points)
10 5) Underwater Sonar: Active Sonar (Hearing Group), +2 to PER Roll, Concealed (-2 with Active Sonar PER Rolls), Discriminatory, Increased Arc Of Perception (360 Degrees), Tracking (34 Active Points); Only Underwater (-)
14 Armoured Suit: Armor (8 PD/8 ED) (24 Active Points); OIF (-), Real Armor (-)
5 Goggles I: Hearing Group Flash Defense (8 points) (8 Active Points); OIF (-)
5 Goggles II: Sight Group Flash Defense (8 points) (8 Active Points); OIF (-)
 

Cost

Talents

2

Underwater Freedom: Environmental Movement: (No Penalties Under Water) (3 Active Points); OIF (-)

Cost

Perks

1

Marine Biologist: Education: PhD in Marine Biology

Cost

Skills

3

Area Knowledge: Atlantic Ocean 13-

2

Area Knowledge: West Coast Of Africa 11-

3

Combat Piloting 12-

3

Computer Programming 13-

3

Deduction 13-

1

Demolitions 8-

3

Electronics 13-

0

Everyman Skills

Area Knowledge: Phoenix, Arizona 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

10

Jack of All Trades

Professional Skill: Comic Book Artist 11-

Professional Skill: Comic Book Writer 11-

Professional Skill: Inventor 13-

Professional Skill: University Lecturer 11-

Professional Skill: Marine Biologist 14-

18

Linguist

Language: Atlantean (completely fluent)

Language: English (idiomatic)

Language: Fon (completely fluent)

Language: French (completely fluent)

Language: German (completely fluent)

Language: Lemurian (fluent conversation)

Language: Spanish (idiomatic)

Language: Swahili (fluent conversation)

Language: Yoruba (completely fluent)

3

Mechanics 13-

2

Navigation (Marine) 13-

-6

Rada Team Package

Area Knowledge: Porto-Novo, Benin 11-

Monitored: Rada Pantheon 8-

Paramedics 13-

Rada Communicator Earpiece: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)

Social Limitation: Famous

Transport Familiarity: Rada Jet

Teamwork 12-

24

Scholar

Knowledge Skill: Alternative Energy Sources 13-

Knowledge Skill: Anthropology 13-

Knowledge Skill: Archaeology 13-

Knowledge Skill: Atlantean Society 14-

Knowledge Skill: Cartography 11-

Knowledge Skill: Leaders In Scientific Research 13-

Knowledge Skill: Lemurian Society 13-

Knowledge Skill: Marine Environments 15-

Knowledge Skill: Politics 11-

Knowledge Skill: Rada Pantheon Of Spirits 11-

Knowledge Skill: Rada Team 11-

Knowledge Skill: Sons Of Set 11-

13

Scientist

Science Skill: Marine Biology 15-

Science Skill: Mathematics 13-

Science Skill: Meteorology 13-

Science Skill: Oceanography 13-

3

Security Systems 13-

2

Survival (Marine) 13-

3

Transport Familiarity: Large Motorized Boats, SCUBA, Small Motorized Boats, Submarines
200+ Disadvantages

15

Hunted: Lemurian Empire 8-

20

Hunted: Sons Of Set 8-

15

Monitored: Government Of Benin 8-

20

Normal Characteristic Maxima

5

Physical Limitation: Needs Reading Glasses

20

Psychological Limitation: Code Against Killing

10

Psychological Limitation: Overprotective Of The Marine World

15

Psychological Limitation: Scientific Curiosity

1

Quirk: Always Late To Meetings

1

Quirk: Great Consumer of Bagels And Black Coffee

1

Quirk: Maintains A Strong American Accent And Sensibilities

1

Quirk: Never Seems To Build Long Lasting Friendships

1

Quirk: Creator of The Sub Mariner Comic, Published Under A Pseudonym

10

Social Limitation: Publish Or Perish (Marine Biologist)

15

Social Limitation: Secret Identity
0 Experience Points
 
Characteristics Cost 79 Base Points 200
Powers Cost 177 Disadvantages 150
Talents Cost 2 Experience Points 0
Perks Cost 1 Total Points 350
Martial Arts Cost 0
Skills Cost 91
Total Cost 350
 
Concept Gadgeteer / Powered Armour Hair Colour Black
Nationality American Eye Colour Brown
Place of Birth Phoenix, Nevada, United States Height 1.70m / 5' 7"
Date of Birth March 29, 1971 Weight 77kg / 170 lbs
 
Background

Born in America to a Beninese chemist and an Argentinean mechanic, Moustapha was something of a nerd growing up and excelled in his chosen field of marine biology even though he managed to isolate himself in doing so. Rather than rely on peers for support, Moustapha opened his heart to the world he discovered under the water. At first he studied dolphins and marine mammals, but when he was approached by an Atlantean explorer, Moustapha found himself invited to the legendary city of Atlantis. While his human peers rejected him, the Atlanteans treated him as a learned man and shared with him knowledge of their own culture.

Using this knowledge, Moustapha developed a prototype explorer suit when he returned to the United States, which he dubbed the Sub Mariner suit. At first it was a basic self-contained exploring suit but Moustapha continued to add features until he discovered that he had created a power suit which enabled him to actively oppose those who would threaten the oceans.

As the Sub Mariner, Moustapha worked alongside the Atlanteans to repel attacks by the Lemurian Empire as well as to stop human pillagers including Deep Six. During one campaign against an unscrupulous oil company in Western Africa, Moustapha was approached by the rada spirit known as Yemanja, who was also known by the Atlanteans. Yemanja called upon Moustapha to join Benin's newly formed superhero group, the Rada, and Moustapha agreed and for the first time he visited the country of his mother.

He has found himself comfortable in Benin, but still vehemently identifies himself as American and returns to the States at least every month.

Personality
Moustapha Munez is a man with two distinct lives. His heroic identity as Agwe the Sub Mariner is larger than life, a professional hero who garners respect from human and Atlantean communities. He is an outspoken defender of the oceans and a keen promoter of alternative energy sources in order to protect the future of the marine world. His public identity as Dr Munez receives some degree of respect from the scientific community, but Moustapha still finds it difficult to maintain friendships with his peers. He finds creative outlets in designing new features to his suit as well as in the creation of Sub Mariner comics which are moderately successful in the States, although not widely popular.
Quote
"We must learn to embrace the unknown, not fear it."
Powers

The Sub Mariner suit is powered by Atlantean technology which is pollution free and seems to continue working indefinitely. Moustapha has tinkered with the suit and enhanced its alien technology. It produces a powerful force field which enables the wearer to survive in the deepest realms of the ocean as well as providing protection from most conventional weaponry and undersea predators. Moustapha has added a hard air projector which enables him to produce devastating blasts of air. The suit is able to move fast using turbines and is effective under water as well as in the air.

Moustapha has also created a range of devices ranging from infrared binoculars, to hand clamps and flare guns. His most valued accessories are his bolas which he can use to incapacitate enemies (although he has yet to work out how to use them effectively underwater).

Appearance

Moustapha Munez is a nervous looking man with thin-framed glasses and hollow cheeks. He wears a wetsuit when in the field, but when he shows up for his job as a lecturer, he wears black turtle-neck sweaters and slacks and uses too much hair gel to keep his curly hair straight and manageable, although it always ends up as hard as rock and unmoving.

As the Sub Mariner he wears a streamlined black suit which covers the body entirely. He wears white lined goggles and has white piping along the suit's edges and a heavy utility belt with a red 'A' emblazoned in the centre.  His chest is covered in a bright red vest which sends a warning to his enemies both above and below the water. His wrists are equipped with turbine gauntlets which allow him to generate solid-air blasts as well as help him to navigate his feet turbines to fly or swim underwater.