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Nikolai "Kolya" Pavlovich Khanurov
Cost Characteristic Value Roll Notes
15 STR 25 14- Lift: 800.0kg; HTH: 5d6; END: [2]
39 DEX 23 14- OCV: 8  DCV: 8
30 CON 25 14-
6 BODY 13 12-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 11
8 PRE 18 13- PRE Attack: 3 1/2d6
0 COM 10 11-
6 PD 11/21   Total: 11/21 PD (0/10 rPD)
5 ED 10/20   Total: 10/20 ED (0/10 rED)
7 SPD 4   Phases: 3, 6, 9, 12
0 REC 10   Running: 10" / 20"
0 END 50   Swimming: 5" / 4"
0 STUN 39  
Spartak | Summary
Real Name: Nikolai "Kolya" Pavlovich Khanurov Hair Color: Brown
Concept: Martial Artist Eye Color: Brown
Affiliation: Russian Dawn Height & Weight: 5' 8" (1.73 m) / 146 lbs (66.00 kg)
Played By: Neil M Date of Birth: February 19, 1964
Created By: Neil M Place of Birth: Kosh-Agach, Siberia, Russia
Cost Powers END
32 Spartak Techniques: Multipower, 40-point reserve, (40 Active Points); all slots Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
2u 1) A Role to Play: Shape Shift (Sight and Hearing Groups, limited group of shapes), Costs END Only To Change Shape (+1/4) (29 Active Points); Requires A Disguise Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), IIF (Disguise Kit; -1/4), Concentration (1/2 DCV; -1/4) 2
1u 2) Evasion: Teleportation 9", Position Shift (23 Active Points); Must Pass Through Intervening Space (-1/4), Requires A Stealth Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 2
1u 3) Evasive Techniques: +2 with DCV (10 Active Points); Requires An Acrobatics Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
1u 4) Feint: +3 with HTH Combat (15 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
1u 5) Open Says Me: Minor Transform 2d6 (Locked Item to Unlocked Item, Locking), Improved Target Group (+1/4) (25 Active Points); Requires A Lockpicking Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4), IIF (Lockpicking Tools; -1/4), Concentration (1/2 DCV; -1/4) 2
3u 6) Roll with the Punches: (Total: 40 Active Cost, 32 Real Cost) Energy Damage Reduction, 50%; Requires An Acrobatics Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 16) plus Physical Damage Reduction, 50%; Requires An Acrobatics Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 16)
1u 7) Somersaults, Cartwheels, and Jumps: Leaping +5" (5"/10" forward, 2 1/2"/5" upward) (5 Active Points); Requires An Acrobatics Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 1
1u 8) Quick Strike: (Total: 13 Active Cost, 8 Real Cost) Stretching 1" (5 Active Points); Instant (-1/2), no Noncombat Stretching (-1/4), Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 2) plus Lightning Reflexes: +5 DEX to act first with All Actions (8 Active Points); Requires A DEX Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 6) 1
1u 9) Underwater Action: (Total: 6 Active Cost, 4 Real Cost) Swimming +3" (5" total) (3 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 2) plus Environmental Movement (no penalties in Water) (3 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) (Real Cost: 2) 1
4 Superior Training: Elemental Control, 8-point powers
4 1) Field Vision: (Total: 8 Active Cost, 8 Real Cost) +3 PER with Normal Sight (Real Cost: 3) plus Increased Arc Of Perception (360 Degrees) with Normal Sight (Real Cost: 5)
4 2) Mental Strength: Mental Defense (11 points total) (8 Active Points)
4 3) Personal Stabilization: (Total: 8 Active Cost, 8 Real Cost) Power Defense (4 points) (Real Cost: 4) plus Lack Of Weakness (-2) for Normal Defense (Real Cost: 2) plus Lack Of Weakness (-2) for Resistant Defenses (Real Cost: 2)
4 4) Running: Running +4" (10" total) (8 Active Points) 1
8 Action Suit: Armor (4 PD/4 ED) (12 Active Points); OIF (-1/2)
1 Hold My Breath: Life Support (Extended Breathing)
3 Quick Eye Cover: Sight Group Flash Defense (3 points)
1 Slow Aging: Life Support (Longevity: 200 Years)
Cost Talents
12 Combat Luck (6 PD/6 ED)
Cost Perquisites
5 Contact: Dinamo/Dr. Vladimir Grigoriyevitch Kapitsa (Contact has: very useful Skills or resources, Good relationship with Contact) 11-
Cost Martial Arts
Maneuver Phase OCV DCV Notes
54 Spartak Superagent Training
Counter-Weapon 1/2 -1 -1 Disarm, 60 STR to Disarm; FMove
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Knee Kick 1/2 +2 -1 11d6 Strike, Target Falls
Moving Attack 1/2 +1 +0 10d6 +v/5; FMove
Punch/Snap Kick 1/2 +0 +2 12d6 Strike
Reversal var -1 -2 65 STR to Escape; Grab Two Limbs
Snatch 1/2 -2 -1 Grab Two Limbs, 60 STR for holding on; FMove
Subdual Joint Throw 1/2 +1 +0 Grab One Limb; 6d6 NND ; Target Falls
+5 HTH Damage Class(es)
Cost Skills
10 +1 Overall
10 +2 with HTH Combat
3 Acrobatics 14-
3 Acting 13-
3 Breakfall 14-
3 Concealment 13-
1 CuK: Mongols 8-
5 Cramming
3 Disguise 13-
0 Everyman Skills
AK: Kosh-Agach, Siberia, Russia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Russian (idiomatic) (4 Active Points)
PS: Super Agent 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Forgery (Documents) 13-
2 Language: English (fluent conversation)
3 Language: Mongol (completely fluent)
3 Lockpicking 14-
3 PS: Football Player (Soccer) 13-
-5 Russian Dawn Team Package
Fringe Benefit: Federal Police Powers
Fringe Benefit: Military Rank (Lieutenant)
Social Limitation: Subject to Orders (Very Frequently, Major)
Team Communicator: High Range Radio Perception (Radio Group) (12 Active Points); IIF (-1/4)
5 Scholar
KS: Football (Soccer) (2 Active Points) 11-
KS: Known Superhuman Criminals (2 Active Points) 11-
[Notes: Russian Dawn Package]
KS: Russian FSB (2 Active Points) 11-
[Notes: Russian Dawn Package]
KS: Superhumans of the Former Soviet Bloc Nations (2 Active Points) 11-
3 Security Systems 13-
3 Stealth 14-
3 Tactics 13-
7 TF: Equines, Helicopters, Parachuting, Advanced, Parachuting, Basic, Rafts, SCUBA, Skiing (snow)
200+ Disadvantages
10 Hunted: The Football World 8- (Mo Pow, NCI, Watching)
15 Hunted: Governments of the Former Soviet Union and Its Client States 11- (Mo Pow, NCI, Watching)
15 Hunted: Oktober 8- (Mo Pow, Harshly Punish)
10 Hunted: 10 Physical Limitation: Altered Physiology Requires Special Medical Care (Frequently, Slightly Impairing)
5 Physical Limitation: Migraines (Infrequently, Slightly Impairing)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
15 Psychological Limitation: Seeking Redemption Through Heroic Acts (Common, Strong)
15 Psychological Limitation: Sees Himself as Protector of the People of Russia (Common, Strong)
1 Quirk: Drinks Airag (Fermented Mare's Milk)
1 Quirk: Likes to Describe Life on the Steppe to Others
1 Quirk: Likes to Wear Football (Soccer) Jerseys When Not in Costume
1 Quirk: Prefers to Live Simply
1 Quirk: Proud of His Mongolian Heritage
5 Reputation: Revolutionary (or Counter-Revolutionary from a Communist's Viewpoint), 8-
5 Social Limitation: Minor Celebrity (Russian Football Star of the late 1980s) (Occasionally, Minor)
10 Social Limitation: Owes a Marker to Cossack (Occasionally, Major)
15 Susceptibility: Steroids and Growth Hormones, 3d6 damage Instant (Uncommon)
Spartak | Points Summary
Characteristics Cost: 132 Base Points: 200
Powers Cost: 77 Disadvantages: 150
Talents Cost: 12 Total Experience: 0
Perks Cost: 5 Spent Experience: 0
Martial Arts Cost: 54 Unspent Experience: 0
Skills Cost: 70 Total Points: 350


"I am the enemy of the people of Russia..." It was said in a whisper, but sounded to him like the roar of a jet engine. As Kolya hung upside-down from the underside of the bridge over Bolshaya Nevka, he had thought about the words of the man whom he had flung in the water. And a realization came over him. It was a hard realization that tore apart the very core of his reason for being.

The snow had started up again, luckily just a light drift and with little wind. Looking below, he could see the hole that he had made when he dropped Dr. Kapitsa into the thin early December ice. The agent of the KGB, Nikolai Pavlovich Khanurov, known as the Sweeper, twisted his feet, unhooking them from the rails. Then he kicked off as hard as he could into the frigid water. He would need a good deal of momentum as the bag that contained the physicist had in it several large rocks and was likely sitting on the muddy bottom by now.

The cold stung like a million pinpricks, but he continued to kick through the murky water, holding his breath. The words of his KGB operator barked through his mind like a virulent chihuahua, "Your target is Dr. Vladimir Grigoriyevitch Kapitsa. He is a counter-revolutionary trying to discredit the nuclear energy program set in place by the Politburo to bring more energy and greater glory to the Soviet Union. He must be eliminated before his lies cause international disfavor and incite bourgeouis counter-revolutionary problems within the nation. How you eliminate him is your choice, but it must either be a disappearance or appear to be an accident."

Then, the soft-spoken voice of the physicist played in Kolya's thoughts. The scientist rendered the reality of the disaster at Chernobyl in plain Russian with little jargon. His explanation was clear and with great logic. The man didn't fight, didn't resist his captor, but only wanted to inform him. And he was right... Only it had taken time for Kolya to comprehend it all, and by then, he had already carried out the mission.

He was right in his prediction as to where the bag would fall, only his estimate of the depth of the river was too small. The polyester bag tore easily - easily enough for a superagent, at least - and he swam to the surface towing with him Dr. Kapitsa. Resuscitating the man would be the hard part, but at least there was a chance. Getting him out of Leningrad in the dead of night... that would be the easy part.


Kolya strode across the clearing, snow that would have crunched under anyone else's boots gently slid noiselessly as, even subconsciously, he walked like a snow leopard. This was the Altai, and the village was not far at all from his home of Kosh-Agach. The people here were proud and there would be little in the way of trouble to the Security Advisor. So, he aided the efforts mostly by translating for the older folk who spoke little Russian. He wouldn't be able to bill the Red Cross much, but then again, he never did. That's not why he worked for such organizations.

The earthquake was not tremendous on the scale of disasters, but the village was not well constructed. After helping an octogenarian to the Red Cross's triage tent, he looked up in the sky at the fast moving object. A helicopter, certainly, but not a regular one. It was too sleek and high tech for his liking. But it did have the red-white-and-blue emblem of the Russian Federation and another emblem that he recognized. A feeling arose in his gut. Not trouble, at least for the Red Cross and the villagers, but he should be sure anyway.

"Does the helicopter have the proper clearance signature?" Kolya called over the short range radio.

The communications officer replied, "Yes. It is bearing a general of the FSB... General -"

"I know the man," Kolya replied, cutting the man off mid-sentence, and signed off. He muttered to himself as he walked to where the helicopter was touching down, "and he's not here to help the people..."

A tall man with blonde hair stepped down from the craft, spouting before him puffs of air that quickly condensed in the chill. A smile spread across the man's face, but Kolya did not immediately respond likewise. If circumstances were different, perhaps...

"Nikolai Pavlovich," the man said with familiarity and respect. A firm hand clasp was followed by a bear hug. "It has been a while since you extricated me and my men in Afghanistan when we were drawn into the salient of a hedgehog at Pol-e-Khomri.... a long time since I have had to order soldiers to fire upon you and Dinamo in the Kremlin... shorter still since you and I stood together with the army in 1991 to support Yeltsin in Moscow,... but yet a long time."

"Indeed, Aleksandr Sergeivich, it has been a long time," Kolya returned the bear hug. He pointed at the general's star on the other's collar, saying, "And you have done well for yourself."

"Ahh, Kolya, but you still look as young as when I first met you. Perhaps I can exchange a star for forty years."

The two men laughed heartily and then there was silence. At last, Nikolai broke the silence, "Aleksi, I know who you are now - what you are. And I know that you do not want to talk to Kolya, but to Spartak. Before you say anything that I need to refuse, let me remind you that the last time that I worked for a government - any government - was twenty years ago...

"General Ivanov," Kolya said, putting strong emphasis on the man's ranks, "it was the government that told me what to drink and made me into what I am now and took me away from the game. It was the government that told me what to think and had me kill their enemies..."

But the director of Russia's superhero team interrupted. "Kolya, that government is long gone now. Something different is in its place..

"It is Russia that needs your skills and knowledge. There are threats to the Rodina - the Kinder, Organizatsiya, Oktyabr... It is the people of Russia that need Spartak to make things better."


Working with the KGB and GRU as The Sweeper, he specialized in providing diversions, kidnapping, and assassination. After leaving the control of the Soviet Union, he took the code name 'Spartak' - after the football team for which he had played, which itself was named for Spartacus, the Roman gladiator who led a slave revolt. From 1987 he worked with Dr. Kapitsa as the superhero duo of Spartak y Dinamo which fought often against Oktyabr and other malign organizations. Since Dinamo retired after the end of the Soviet Union, Spartak has worked as a security advisor for international social welfare organizations working in dangerous regions. He sees his superheroic activity as a way to repay the debt that can never be completely repayed - the value of the lives of all the good people that he has killed. As a member of Russian Dawn, his primary motivation is to protect the people of Russia.


"There is a place for people so hungry for power or money that they disregard everyone else. It's called 'prison'."


After the defeat of the professional Soviet hockey team to the amateur American team in the 1980 Olympics, the Politburo ordered the Sports Bureau to do something. Nearly all the Eastern Bloc athletes soon became guinea pigs for physical enhancement. The majority were boosted with steroids. Nikolai Khanurov, an up-and-coming rookie playing for Spartak Moskva was given something else concoted by Dr. Otto von Harz. Using notes from Nazi scientists who were coopted by the Soviet Union at the end of World War II, Dr. Harz modified the 'uber-soldier serum' with steroids and other substances into Formula 8Beta4. Of the ten athletes given 8Beta4, two showed no response, two others died of cardia arrhythmias, four suffered from unexplained severe atrophy. Of the two that showed great physical enhancement, one died within a year during training, and there was Kolya. At that time, he was deemed to be too valuable to continue as a mere football player. He was given training as a superagent.

While Spartak is not as powerful or speedy as some high level uberhumans, he is quite a bit stronger and faster than normal humans. Because of this, he went through rigorous and extensive training in hand-to-hand combat and infiltration techniques which puts him on par with many uberhumans.


On those occasions when he wears a costume, Spartak wears a deep red tight shirt along with gray city camouflage pants and jacket, a black leather belt, a navy blue mask, and a pair of black boots. On other occasions he could be wearing practically anything, especially when in disguise.