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Toy Man (Le Homme Jouet)
Toy Man (Le Homme Jouet)
Jean-Alain Trezeguet
Cost Characteristic Value Roll Notes
-2 STR 8 11- Lift: 75.8kg; HTH: 1 1/2d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
6 CON 13 12-
0 BODY 10 11-
6 INT 16 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
3 PD 5   Total: 14 PD (9 rPD)
2 ED 5   Total: 14 ED (9 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 5   Running: 11" / 22"
2 END 30   Swimming: 2" / 4"
7 STUN 28   Flight: 15" / 60"
 
Toy Man (Le Homme Jouet) | Summary
Real Name: Jean-Alain Trezeguet Hair Color: Black and Grey
Concept: Gadgeteer Eye Color: Brown
Affiliation: Solo Height & Weight: 5' 1" (1.56 m) / 119 lbs (54.00 kg)
Played By: NPC Nationality: Belgian
Created By: Ben Langdon Place of Birth: Brussels, Belgium
GM: NPC Date of Birth: October 4, 1953
Cost Powers END
112 Boys And Their Toys: Variable Power Pool (Gadget Pool), 90 base + 45 control cost, (135 Active Points); all slots OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2)
0 1) Glue Bomb: Entangle 4d6, 4 DEF, Sticky (+1/2), Area Of Effect Nonselective (6" Radius; +3/4) (90 Active Points); 4 Charges (-1), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 30 [4]
0 2) Ink Splash: Sight Group Flash 6d6 (30 Active Points); 6 Charges (-3/4), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 11 [6]
0 3) Jack In The Box Bomb: Energy Blast 8d6, Time Delay (+1/4), Explosion (+1/2) (70 Active Points); No Range (-1/2), 8 Charges (-1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 23 [8]
0 4) Jet Boots: Flight 15", x4 Noncombat (35 Active Points); OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2), 2 Continuing Charges lasting 20 Minutes each (-1/4) Real Cost: 15 [2 cc]
0 5) Knock Out Perfume Dispenser: Killing Attack - Ranged 1d6, No Normal Defense ([LS: Self-Contained Breathing or Resistance To Poisons]; +1) (30 Active Points); 8 Charges (-1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2), Limited Range 3" (-1/4) Real Cost: 11 [8]
0 6) Laser In A Top Hat: Energy Blast 12d6 (60 Active Points); 8 Charges (-1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 24 [8]
0 7) Remote Control - Animals: Mind Control 8d6 (Animal class of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Extra Time (1 Minute to Install Controller, -1 1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 20 0
0 8) Remote Control - Humans: Mind Control 8d6 (Human class of minds), Telepathic (+1/4), Reduced Endurance (0 END; +1/2) (70 Active Points); Extra Time (1 Minute to Install Controller, -1 1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 20 0
0 9) Spring-Loaded Boxing Glove: Stretching 4", Reduced Endurance (0 END; +1/2) (30 Active Points); Only To Cause Damage (-1/2), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) Real Cost: 10 0
0 10) Surprise Boxing Glove: Energy Blast 10d6 (50 Active Points); 1 Recoverable Charge (-1 1/4), OIF (-1/2), VPP Powers Can Be Changed Only In Laboratory (-1/2) Real Cost: 15 [1 rc]
7 Shrinking Powers: Elemental Control, 30-point powers, (15 Active Points); all slots Extra Time (Full Phase, Character May Take No Other Actions; -3/4), No Growth Momentum (-1/4)
12 1) Shrink Others: Shrinking (0.39 m tall, 0.8438 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+1/4), Usable As Attack (+1) (45 Active Points); Extra Time (Full Phase, Character May Take No Other Actions; -3/4), Other Only (-1/2), No Growth Momentum (-1/4) 4
7 2) The Toy Man: Shrinking (0.39 m tall, 0.8438 kg mass, -4 PER Rolls to perceive character, +4 DCV, takes +6" KB), Costs END Only To Activate (+1/4) (25 Active Points); Extra Time (Full Phase, Character May Take No Other Actions; -3/4), No Growth Momentum (-1/4) 2
10 Armoured Cape and Top Hat: Energy Damage Reduction, Resistant, 25% (15 Active Points); OIF (-1/2) 0
15 Armoured Costume: Armor (9 PD/9 ED) (27 Active Points); OIF (-1/2), Real Armor (-1/4) 0
12 Cane Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (2d6 w/STR) (25 Active Points); OAF (-1) 2
11 Deadly Pack Of Cards - A Royal Flush (13 Cards): Killing Attack - Ranged 1d6 (19 Active Points); Reduced Penetration (-1/4), Range Based On Strength (-1/4), No Knockback (-1/4), 12 Recoverable Charges (+1/4) [12 rc]
7 Roller Blades: Running +5" (11" total) (10 Active Points); OIF (-1/2) 1
Cost Perquisites
5 Careful With His (And Other People's) Money: Well Off
Cost Skills
10 +2 with Ranged Combat
2 AK: France 11-
2 AK: London, United Kingdom 11-
2 AK: Spain 11-
3 Computer Programming 12-
5 Deduction 13-
3 Demolitions 12-
3 Electronics 12-
0 Everyman Skills
AK: Brussels, Belgium 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Scientist 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Gambling (Card Games) 12-
5 Inventor 13-
4 KS: Toys 13-
2 KS: Union Ideals 11-
13 Linguist
Language: Dutch (completely fluent)
Language: English (completely fluent)
Language: Flemish (completely fluent)
Language: French (Idiomatic, native accent)
[Notes: Native Language]
Language: German (completely fluent)
Language: Spanish (completely fluent)
3 Mechanics 12-
3 Mimicry 12-
3 PS: Toy Maker 12-
8 Scientist
SS: Electrical Engineering 11-
SS: Mathematics 12-
SS: Mechanical Engineering 12-
3 Security Systems 12-
3 Stealth 12-
3 Systems Operation 12-
3 Ventriloquism 12-
175+ Disadvantages
10 Accidental Change: Shrinks When Frustrated Or Betrayed 11-
20 Enraged: When Frustrated Or Betrayed, go 14-, recover 11-
20 Hunted: EURO 8-
20 Normal Characteristic Maxima
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
10 Psychological Limitation: Little Man Syndrome
15 Psychological Limitation: Meticulous Planner
10 Psychological Limitation: Must Be Leader
10 Psychological Limitation: Prone To Violence
1 Quirk: Always Tinkers With Machines
1 Quirk: Congratulates Himself Regularly On His Cleverness
1 Quirk: Hates Children... A Lot!
1 Quirk: Sees An Online Therapist Every Week
1 Quirk: Superstitious
10 Reputation: Toy-Themed Villain, 11-
15 Social Limitation: Wanted Criminal
10 Unluck: 2d6
0 Experience Points
Toy Man (Le Homme Jouet) | Points Summary
Characteristics Cost: 67 Base Points: 175
Powers Cost: 193 Disadvantages: 170
Talents Cost: 0 Total Experience: 0
Perks Cost: 5 Spent Experience: 5
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 85 Total Points: 345
Background

The son of a strong unionist, Jean-Alain Trezeguet entered his working life with his eyes open. He knew that employers would sometimes exploit the workers, but he also knew that there would be men, like his father, who would stand up for individual worker's rights. It came as some shock to discover that his father was actually corrupt and working for the employers he was supposed to be investigating. Jean-Alain informed on his father, the results of which sent the elder Trezeguet to prison. Jean-Alain was shunned by his co-workers and his family. His great start in life had already gone off the rails. Without many alternatives he left Belgium, travelling to Britain where he hoped to start afresh. It took him years to establish himself.

He was hired by Archer Electronics, a subsidiary of Sterling, and began working in the toy department, much to his embarrassment. One day he was asked to participate in a new development within the company and he agreed - anything to get out of the toy department. He joined six other workers and began working on a shrinking ray. At first he assumed it was still connected to the toy industry and inwardly groaned, but he soon realised that the other men involved in the programme were from different areas, predominantly from military and space engineering backgrounds. Jean-Alain wasn't sure whether to be impressed or fearful but he vowed to keep his own background secret and passed himself off as a talented mechanical engineer. No one pursued the story.

When the shrinking ray was near completion, Jean-Alain and the others were met by Sterling himself who turned out to be rather more friendly than his profile suggested and even took time to ask about Jean-Alain's family back in Brussels (not that he had any idea what his family had been up to in the past five years).

Jean-Alain didn't realise it at the time, but Sterling was merely saying goodbye to the scientists, all of whom had now become dispensable and dangerous. They had developed a shrinking ray which Sterling would use as secret leader of T.I.T.A.N. and all evidence needed to be erased.

As the device was being packed up into a truck, something happened which saved Jean-Alain's life. One of Sterling's men made a mistake and opened fire at the scientists before the set time which caused a panic. The truck driver accelerated but ran over a coolant hose and careened into a wall where it exploded along with half of the warehouse they were in. In the extreme heat, the shrinking ray activated and shot random beams across the room. Jean-Alain was struck by one of the beams and as he scrambled about in the firestorm he managed to avoid being shot or overcome by smoke.

As with most of these experiences, Jean-Alain walked away from the inferno a changed man. He felt that everything had gone wrong because of him, that he was the weakest link and just a toy maker trying to make it big rubbing shoulders with military experts. He didn't seem to notice that he was the sole survivor or that he was now forty centimeters tall.

When the shrinking ray wore off Jean-Alain returned to London but vowed never to return to the toy factory. He hid from visitors (although he never received any) and paid all of his bills via the internet. Gradually he regained a little confidence and decided to try the whole working life thing again. It failed miserably, and as soon as he became frustrated by the long lines at the employment agencies he would snap and shrink to the size of a toy. People laughed at him and he would lose his temper and stamp his feet. They would laugh even louder.

One night he had had enough. A rude woman in an apartment below his refused to turn down her stereo and Jean-Alain found himself shrinking in a fury. He stormed down to her door and attacked her boyfriend, stabbing him with a fork. The woman threw money and valuables at him so he would go away and Jean-Alain found that he could harness his anger to make easy money. He returned the following night and took more money from the woman.

With a little money in the bank his mind turned to his former colleagues and their military background. Perhaps, he thought, he could harness his toy making genius with their military applications. He raided one of Sterling's outer London installations and stole plans for weaponry and then returned to Brussels where he knuckled down and designed toy weapons. He had already stylised himself as one of the new wave of superhuman criminals. It would enable him to strike back at those who laughed at him as well as prove to the world just how big he was.

Personality

The Toy Man is something of a showman and enjoys the persona he has created for himself, although his hold on reality shifts every day. He has a growing hatred for children and all things cute and cuddly, although he has regularly developed such 'soft toys' into nasty weapons to spread chaos and fear. He is growing more obsessed every day with his genius and his passion for creating violence out of childish things.

However, underneath the flourishes and big speeches lies a trembling little man. He is still uncertain whether to embrace his toy making skills or hide them, wondering whether he is getting the respect he so desperately wants. To this end he regularly meets with a therapist online under the online name: Big Al.

Quote

"You'll see things from a different perspective once you get to know me. I have a way of making everything look oh so much bigger than you'd expect!"

Powers

The Toy Man has been affected by Sterling's shrinking ray so that his body can now shrink on its own, although he can only shrink to 40cm - no more and no less. He is also able to shrink other people and objects after a series of painful experiments he conducted on himself, although he doesn't usually exercise this ability as its results are still very uncertain.

In addition to his ability to shrink to the size of an action figure, Toy Man also has access to innumerable gadgets all of which are modelled on toys - usually providing lethal effects in the guise of innocent toys.

Appearance

Jean-Alain Trezeguet is a man in his fifties who has not enjoyed most of his life. His eyes are weary and his nose is blotched and red. His hair is black, streaked with grey and kept short and when he is in his Toy Man identity he wears a black coat, pants and cape over a starched white shirt. On his head he wears an immaculate top hat. Toy Man has access to advanced technologies and has weaved a strong protective fiber into his clothes which protect him from most injuries.