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ARCANE II
ARCANE II
Archibald Kane
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

15 DEX 15 12- OCV: 5    DCV: 5
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll 12-
16 EGO 18 13- ECV: 6
8 PRE 18 13- PRE Attack: 3d6
0 COM 10 11-
3 PD 6   Total: 14 PD (8 rPD)
3 ED 6   Total: 14 ED (8 rED)
15 SPD 4   Mental Defense: 0
0 REC 6   Phases: 3, 6, 9, 12
0 END 30   Running: 6" / 12"
4 STUN 30   Teleportation: 15" / 30"
 

Cost

Powers

END

30 Fire Ruby Gem Eye: Multipower, 45-point reserve, (45 Active Points); all slots Restrainable (-)
3u 1) Drain Souls: Drain EGO 3d6, Delayed Return Rate (points return at the rate of 5 per Minute; +), Limited Range 6" (+) (45 Active Points) 4
2u 2) Fire Gem Sight I: Spatial Awareness (Sight Group), +2 to PER Roll, Discriminatory, Analyze (34 Active Points) 0
1u 3) Fire Gem Sight II: N-Ray Perception (Sight Group) (10 Active Points) 0
3u 4) Mystic Fire Blast: Killing Attack - Ranged 3d6 (45 Active Points) 4
23 Minor Sorcery: Multipower, 40-point reserve, (40 Active Points); all slots Extra Time (Full Phase, -), Concentration (DCV; -)
2u 1) Binding Magic: Entangle 4d6, 4 DEF (40 Active Points) 4
1u 2) Examine The Past: Retrocognitive Clairsentience (Sight Group) (40 Active Points); Retrocognition Only (-1) 4
2u 3) Ghost Walk: Desolidification (affected by Magic Attacks) (40 Active Points) 4
2u 4) Stepping Disks: Teleportation 15", No Relative Velocity (40 Active Points) 4
30 Zodiac Energy Rifle: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
3u 1) Explosive Blast: Energy Blast 8d6, Explosion (+) (60 Active Points) 6
3u 2) Modulating Frequency Blast: Energy Blast 6d6, Affects Desolidified (+), Armor Piercing (+) (60 Active Points); No Knockback (-) 6
3u 3) Standard Blast: Energy Blast 9d6, Autofire (3 shots; +) (56 Active Points); OAF (-1) 6
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-), Real Armor (-) 0
8 Zodiac Energy Pack: Endurance Reserve (60 END, 6 REC) (12 Active Points); OIF (-) 0
 

Cost

Talents

5

Grandson Of The Original Arcane: Magesight

Cost

Skills

1

Analyze: Magic 8-

3

Breakfall 12-

0

Everyman Skills

Area Knowledge: Toronto, Canada 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Paranormal Investigator 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Interrogation 13-

2

Knowledge Skill: The World Of Magic 11-

2

Language: French (fluent conversation)

3

Lockpicking 12-

3

Oratory 13-

3

Professional Skill: Commander Of Zodiac Agents 13-

3

Stealth 12-

2

Survival (Urban) 12-

3

Tactics 12-

12

Zodiac Agent

Bribery 13-

Computer Programming 8-

Cramming

Electronics 12-

Knowledge Skill: International Law Enforcement Agencies 11-

Knowledge Skill: Uberhumans 11-

Knowledge Skill: Zodiac Agency 13-

Professional Skill: Mercenary 11-

Security Systems 12-

Transport Familiarity: Zodiac Vehicles

Teamwork 12-

Weapon Familiarity: Small Arms

Monitored: Zodiac Agency 11-
150+ Disadvantages

5

Distinctive Features: Arcane Symbol On Bald Head

5

Distinctive Features: Chalk White Skin

10

Distinctive Features: Fire Ruby Gem Replaces His Left Eye (Concealed With Eye Patch)

5

Distinctive Features: Mystic Aura (Cursed)

20

Hunted: International Law Enforcement Agencies 8-

10

Monitored: C.L.A.W. 8-

20

Normal Characteristic Maxima

10

Psychological Limitation: Callous

15

Psychological Limitation: Cruel Streak
7 Experience Points
 
Characteristics Cost 82 Base Points 150
Powers Cost 130 Disadvantages 100
Talents Cost 5 Experience Points 7
Perks Cost 0 Total Points 257
Martial Arts Cost 0
Skills Cost 40
Total Cost 257
 
Concept Energy Blaster / Mystic Hair Colour Bald (Originally Black)
Nationality Canadian Eye Colour Green and Red
Place of Birth Toronto, Ontario, Canada Height 1.78m / 5' 10"
Date of Birth February 22, 1962 Weight 80kg / 176 lbs
 
Background

The grandson of the first Arcane, Archie Kane had a modest crime fighting career in the 1980s before disappearing suddenly after a battle with the Astrologer - one of his grandfather's nemeses. He was most well known for his fights against mystic threats but never managed to break into the mainstream superhero crowd, often ridiculed as the 'Ghost Buster'. He was always a B-list hero at best.

He returned several years later as a loyal retainer of the Astrologer, seemingly bound to his former nemesis through powerful and corrupting magic. Arcane has since become the commander in charge of the various Zodiac teams across the world. He never talks about the missing years or why he is now working for the man who was credited with his demise, and it is clear that the Arcane who reappeared in the 1990s is a much darker, more disturbed man than the one who was known as the 'Ghost Buster'.

As Commander of the Zodiac Agents, Kane is ruthless and a little intimidating. He always defers to Astrologer and gives little thought to his own safety. He favours his red gem-eye when working for Zodiac within its installations and reluctantly covers it up in public. His eye was lost during his time in dimensional exile and is reported to be in the Astrologer's possession, possibly as a way to maintain his dominance over Arcane.

Personality
The current Arcane is cold and ruthless, seemingly devoid of humanity. He commands with utmost authority and thinks nothing of life, death and all states of interrogation and torture in between. There is no hint of his previous personality which was reportedly more fun-loving and a little hapless. The modern Arcane is hard and uncompromising.
Quote
"Contracts define our approach. If the client has paid for a service, we provide the service. No questions asked and no bonuses added."
Powers

Arcane has inherited some of his grandfather's mystical abilities, although no where near as advanced or as diverse. During his hero days, Arcane was able to create magical handcuffs, step through space using magical stepping disks as well as a magical sense which allowed him to identify things of a magic nature.

The modern Arcane possesses a cursed gem in his left eye socket which enables him to perceive the world beyond human senses, as well as to drain a person's soul and project magical energy.

As a member of Zodiac, Arcane is able to use their advanced technology and weaponry, and usually carries an energy rifle and wears the standard Zodiac body armour.

Appearance

Arcane has chalk white skin, an eye patch and a vaguely Satanic-looking tattoo on his bald head. He is not a very approachable kind of person and radiates danger. Behind his eye patch is a mystic gem called the Fire Gem Of Horus and looks like a ruby wedged into his eye socket. As the commander of the Zodiac Agents, Arcane wears a standard Zodiac uniform which is composed of a hardy body armour. The uniform is black and dark red with gold trimming and a constellation on his chest, depending on the agent's group. Arcane's constellation is simply a single star, reflecting his primary status among the agents.