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Reef
Reef
Jose Paz
Cost Characteristic Value Roll Notes
3 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [3]
24 DEX 18 13- OCV: 6  DCV: 6
6 CON 13 12-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
8 EGO 14 12- ECV: 5; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
0 PD 3/33   Total: 3/33 PD (0/21 rPD)
0 ED 3/30   Total: 3/30 ED (0/18 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
0 END 26   Swimming: 28" / 448"
0 STUN 24  
 
Reef | Summary
Real Name: Jose Paz Hair Color: Black
Concept: Powered Armor Eye Color: Brown
Affiliation: Caribbean Crew Height & Weight: 5' 9" (1.75 m) / 150 lbs (68.00 kg)
Played By: Neil M Date of Birth: August 23, 1974
Created By: Neil M Place of Birth: Belize City, Belize
Cost Powers END
35 Life on the Reef: Multipower, 70-point reserve, (70 Active Points); all slots Extra Time (Full Phase, -1/2), Battlesuit (-1/2)
1u 1) Bioluminescense: Sight Group Images Increased Size (2" radius; +1/4) (10 Active Points); Only To Create Light (-1), No Range (-1/2), Extra Time (Full Phase, -1/2), Battlesuit (-1/2) 1
3u 2) Cone Harpoon Sting: Drain DEX 7d6 (70 Active Points); Extra Time (Full Phase, -1/2), Immunity to Zootoxins Prevents Effect (-1/4) 7
3u 3) Crown of Thorns Spikes: Energy Blast 11d6, Autofire (3 shots; +1/4) (69 Active Points); Extra Time (Full Phase, -1/2), Battlesuit (-1/2), Reduced Penetration (-1/4), 12 Charges (-1/4)
3u 4) Hard Coral: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR), Damage Shield (Offensive; +3/4), Continuous (+1) (69 Active Points); Extra Time (Full Phase, -1/2), Battlesuit (-1/2) 7
3u 5) Hydra Sting: Energy Blast 7d6, No Normal Defense (LS: Immune to Hydratoxins; +1) (70 Active Points); Extra Time (Full Phase, -1/2), Battlesuit (-1/2) 7
2u 6) Octopus Ink: Change Environment 8" radius, -6 to Sight Group PER Rolls, Long-Lasting: 20 Minutes, Reduced Endurance (1/2 END; +1/4) (50 Active Points); No Range (-1/2), Extra Time (Full Phase, -1/2), Only In Water (-1/4) 2
1u 7) Octopus Suckers: Clinging (normal STR), Damage Shield (+1/2) (15 Active Points); Costs Endurance (-1/2), Extra Time (Full Phase, -1/2), Battlesuit (-1/2) 1
13 Octopus Camouflage: Multipower, 20-point reserve, all slots Draws END from Endurance Reserve (+0) (20 Active Points); all slots Battlesuit (-1/2)
1u 1) Active Pattern Shifting: +4 with DCV (20 Active Points); Costs Endurance (-1/2), Battlesuit (-1/2) 2
1u 2) Passive Background Blending: Invisibility to Sight Group (20 Active Points); Battlesuit (-1/2) 2
24 Living Reef: Elemental Control, 60-point powers, all slots Draws END from Endurance Reserve (+0) (30 Active Points); all slots Only In Heroic Identity (-1/4)
17 1) Exoskeletal Muscular Enhancement: +47 STR, Reduced Endurance (1/2 END; +1/4) (59 Active Points); No Figured Characteristics (-1/2), Only In Heroic Identity (-1/4) 2
25 2) High Efficiency Propulsion: Swimming +26" (28" total) (x16 Noncombat), Reduced Endurance (1/2 END; +1/4), rapid Noncombat movement (+1/4) (61 Active Points); Only In Heroic Identity (-1/4) 2
17 3) Shell and Coral: Armor (21 PD/18 ED) (59 Active Points); Only In Heroic Identity (-1/4), Visible (Sight, Smell, Touch) (-1/4), Costs Endurance (Only Costs END to Activate; -1/4) 6
Basic Reef Armor Creature Biology, all slots Only In Heroic Identity (-1/4)
24 1) Electrical Field Sense: Detect Bio-Electric Impulses 13- (Unusual Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Range, Sense, Targeting (30 Active Points); Only In Heroic Identity (-1/4)
4 2) Gill-Lungs: Life Support (Expanded Breathing) (5 Active Points); Only In Heroic Identity (-1/4)
17 3) Living Battlesuit Metabolism: Endurance Reserve (120 END, 20 REC) Reserve: (32 Active Points); Recovery Is Halved If Not Swimming Through A Cloud of Plankton or Chum-Rich Water (-1/4), Only In Heroic Identity (-1/4) REC: (20 Active Points); Limited Power Recovery Is Halved If Not Swimming Through A Cloud of Plankton or Chum-Rich Water (-1), Only In Heroic Identity (-1/4)
2 4) Sealed Like a Clam: Life Support (Safe in High Pressure; Safe in Intense Cold) (3 Active Points); Limited Power Only to Terrestrial Limits (-1/4), Only In Heroic Identity (-1/4)
8 5) Sensitive Nose: (Total: 10 Active Cost, 8 Real Cost) Discriminatory with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4) plus Tracking with Normal Smell (5 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 4)
14 6) Sponge Buffering: (Total: 18 Active Cost, 14 Real Cost) +9 PD (9 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7) plus +9 ED (9 Active Points); Only In Heroic Identity (-1/4) (Real Cost: 7)
3 Toxin Resistance: Life Support (Immunity: Zootoxins)
Cost Talents
3 Practiced Swimmer: Environmental Movement (No Movement Penalties Underwater)
Cost Perquisites
1 Fringe Benefit: Passport
1 Fringe Benefit: Membership (Professor, Belize University)
1 Reputation: Protective of Sea Creatures (A large group) 8-, +1/+1d6
Cost Skills
10 +1 Overall
10 +2 with HTH Combat
3 AK: The Caribbean Sea 13-
3 AK: The World's Major Reefs 13-
2 Animal Handler (Aquatic Animals) 12-
3 Computer Programming 13-
3 Concealment 13-
0 Everyman Skills
AK: Belize City, Belize 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
PS: Fisherman 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
7 Linguist
Language: Atlantean (basic conversation)
Language: English (completely fluent) (3 Active Points)
Language: Lemurian (basic conversation)
Language: Spanish (idiomatic) (4 Active Points)
1 PS: Physician 8-
2 PS: Veterinarian 11-
3 Riding (Aquatic Animals) 13-
7 Scholar
KS: Atlantis and Lemuria (2 Active Points) 11-
KS: Flora and Fauna of the Oceans (3 Active Points) 13-
KS: Legendary Sea Creatures (2 Active Points) 11-
KS: Research Methods (3 Active Points) 13-
[Notes: Scientist Package]
4 Scientist Package (Cost: 4)
Fringe Benefit: Doctorate in a Science of the Player's Choice
PS: Academic Researcher 11-
PS: Marine Biologist 13-
Social Limitation: Occupation
Social Limitation: Publish or Perish
3 Scientist
SS: Archeology 11- (2 Active Points)
SS: Marine Biology 15- (5 Active Points)
SS: Mathematics 13- (3 Active Points)
SS: Medicine 11- (2 Active Points)
SS: Physiology 13- (3 Active Points)
SS: Toxicology 13- (3 Active Points)
SS: Veterinary Medicine 13- (3 Active Points)
SS: Zoology 13- (3 Active Points)
3 Shadowing 13-
3 Stealth 13-
3 Systems Operation 13-
5 TF: Rafts, SCUBA, Small Motorized Boats, Small Wind-Powered Boats, Submarines
200+ Disadvantages
5 Dependence: Battlesuit Must Be Immersed In Water Battlesuit Powers Gain 14- Activation Roll (Very Common, 1 Hour)
10 Dependent NPC: Random Graduate Students 8- (Normal)
15 Hunted: Deep Six 8- (Mo Pow, Harshly Punish)
10 Hunted: The Elementals 8- (Mo Pow, Mildly Punish)
15 Hunted: 5 Psychological Limitation: Fascinated with Atlantis and Lemuria; Has Yet to Visit Either Place (Uncommon, Moderate)
15 Psychological Limitation: Protects Sea Creatures (Common, Strong)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
15 Psychological Limitation: Scientific Curiosity (Common, Strong)
10 Social Limitation: Responsible to the University of Belize (Frequently, Minor)
15 Social Limitation: Secret Identity (Frequently, Major)
5 Vulnerability: 1 1/2 x STUN Non-Biological Chemical Attacks (Uncommon)
5 Vulnerability: 1 1/2 x BODY Non-Biological Chemical Attacks (Uncommon)
10 Vulnerability: 1 1/2 x STUN Fire, Heat, or Dehydrating Attacks (Common)
Reef | Points Summary
Characteristics Cost: 64 Base Points: 216
Powers Cost: 221 Disadvantages: 150
Talents Cost: 3 Total Experience: 0
Perks Cost: 3 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 75 Total Points: 366
Background

"What the heck is that?" proclaimed Luze, the graduate student.

Jose jumped from the data center onto the deck of the research vessel, Caribbean Queen. With two more anxious bounds, he stepped onto the net and peered at the thing that lay within. The creature - and it was living because it moved even if it was ever so slightly - looked fairly flat and, generally in the shape of a broad 't' with a split tail. Much of its features were crustacean, but it was covered with short protrusions and pits out of which Jose sometimes saw a smaller creature open up for a brief moment. In many ways it resembled a living reef, although without any mobile animals.

After a long look at the creature, he looked up to see Luze and the rest of the crew of the Queen staring at it just as intently. Then, they all looked up at him, waiting for the professor to say something. So he did, "Eduardo, you and I will lift the thing up. Luze, Sandy, detach the net from the winch. Antonio, keep filming, try to get as many angles as you can... Wait. First, someone get me a scraper, I want to do a DNA analysis."

He quickly took the instrument that Sandy pulled out of the kit and, keeping an eye on the creature, quickly scraped a bit off of it. He tried to get a bit of fleshy material, but couldn't find the right place. Then he rattled the scraper into a test tube that the graduate student held, getting the material to suspend in the small amount of sterile sea water. Once done, he signaled to the others.

It took a good half hour to get the creature into the large tank. At least it seemed to do alright once they submerged it, but it didn't move off of the net. So, they left the net in the tank with it. It was clear that this creature was not anything that had ever been seen by anyone.

Examining the tape and the scraping sample gave little other information. The DNA, once one subtracted out the sequences for the algae and plankton that seemed prevalent to these waters, placed the creature in the crustacean group. While it didn't even come close to any DNA of known crustaceans, the crustacean general consensus sequences matched with it better than any other group.

By the next morning he was bleary-eyed and stepped onto the deck. The captain of the vessel had already placed the Queen on a course for the University dock. Likely they'd be there by the end of the day. Luze, the senior graduate research assistant had already radioed ahead and a crew was preparing the tank next to Jose's office for the creature.

So, the professor made his way to the ship's largest tank. It was good to see that the students had took it upon themselves to set up an observation schedule. Eduardo was the one taking pictures and notes now. When he heard Jose's footsteps descending the steps, he looked up and said, "Doc Paz, "It usually just lies there. We fed it plankton or ground up seaweed, and chum. When we did, it hunched up, then after a while, it settles back to it's flattened morphology. Nothing else."

"Well, at least it seems to tolerate the tank conditions." Jose had, indeed seen the film footage of the feeding and the hunched shape at one point reminded him of something. His mind kept going back to it, and as an after thought, he said to the student, "well, the main thing is to keep it alive so that we can study it better at the university."

It had been a very long day, putting the ship to dock and then transferring the cargo. The rest that night was good, but the next few days were just as busy. Categorizing things recovered, cleaning some of them - the ones that Jose thought were sturdy enough to take a cleaning, and recording initial observations.

Of course, he was a marine biologist as were all his graduate students. So, the priority was the microbiology in the water samples, the two potentially new species of fish, the potentially new species of worm, and the creature. The other items were stored to be sent to an archaeologist.

Of course, Jose took a few of the items for his own study as an amateur archaeologist. He wouldn't ever tell anyone of his hobby. Most would laugh if he ever told them that he studied artifacts from Atlantis.

But, when he was placing the newly found items into his back room - his personal collection - he realized why the hunched form of the creature looked familiar. In the back, in an acrylic box, he retrieved it. It was clearly a suit of armor of some sort. It must have been centuries old as it was chipped all over and the edges flaked with age, and probably also dessication. Clearly the base of it was made of chitin, but the exterior was encrusted with hard coral-, barnacle-, and limpet-like things. This one would fit a young teenager.

Jose ran back to the tank adjacent to his office and touched his security key to the detector. Now, after a week of feeding it plankton, ground seaweed, and chum, it had grown more robust. The surface seemed teeming with life. The resemblance was too close to be a coincidence. The creature had to be related to the armor, but this one could easily fit him.

Curiosity over came him. Either the creature produced the armor - possibly while molting, or it was the armor itself. Clearly, it was not of Atlantean origin, but Lemurian. From everything that he could see, Atlantis had nothing that could have made this. Sure, they made fine underwater spears, knives, nets, harpoons, and even firearms. The Lemurians were the always the ones who had the strange artifacts - something to do with that magical stone of theirs.

Jose tossed off his clothes and gently lowered himself into the tank. He handled the reef armor creature gently, leaning it against a wall. Taking a deep breath, he lay into the creature. Despite half-expecting it, he was still surprised as it slowly closed. The sponge-like texture of the suit's connective tissue gently pressed on every bit of his body like soft bedding. As the openings of the armor creature sealed a gel-like membranous growth invaded into his eyelids, allowing him to sense changes in natural electrical fields in a manner that torpedofish and hammerhead sharks did.

Jose walked, gently at first, finding that the living armor suit responded as his own body did. A membrane invaded his mouth and he could feel water so pure and oxygen-rich that he felt comfortable breathing it. Well, that was enough for the first trial. Not really knowing how, he wanted to get out, and the suit creature just opened up.

Over the next month, Jose would spend his nights testing out the suit creature and becoming familiar with the things that it could do. He also monitored himself, for he realized that whenever he lay in the creature, some of its soft tissue seemed to invade parts of his body. After two weeks, he realized that a toxin was slowly building up in his body.

He sent purified toxin to a friend and colleague, Dr. Alicia Zuniga, in the Florida Keys who studied venoms and created anti-toxins. He was surprised when, two days later, she paid a visit. She was very inquisitive regarding the venom, so Jose told her his secret. And, she told him her secret - and her problem. She helped him to create an anti-toxin and then convinced him to help her. Together, Barracuda and Reef, rescued Alicia's sister and fought off Kinder der Zukunft.

Personality

Jose Paz is a man that is fascinated with life under the sea - both animal and sentient. He fulfills his fascination of sea creatures with his work. In his spare time, when he is not fighting criminals in the Caribbean, he collects artifacts of Atlantis and Lemuria. While he uses his Reef Armor Suit to combat crime, superhero activity is generally secondary to his studies.

Quote

"What'll it be? Cuts, bruises, or stings?"

Powers

The Reef Armor Suit (Armadura del Filón) was created several centuries ago by the Philosopher's Stone of Lemuria for the eldest son of Emperor Beroon III. In an attack on Atlantis, the boy became separated from the rest of the army and eventually died of starvation due to his lack of knowledge of field craft. The suit eventually consumed him and lay in the reef bed off of Brazil until Jose and his students found it.

The Reef Armor Suit is incredibly durable and provides the wearer with highly efficient swimming ability. The surface of the creature has numerous chromatic units that allow superior camouflage, even while moving. There are a number of symbiotic organisms that live in crevasses on the Suit Creature. These provide additional capabilities.

Appearance

Pedro is a fairly average man in his early 30s. For the most part, he wears island style collared shirts and loose docker style pants. The Reef Armor Suit, when in use, appears to be a large humanoid with a multi-colored coral surface. Often Reef is difficult to see due to the suit's camouflage abilities.