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CLOWN KING
CLOWN KING
Howard Blech
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

39 DEX 23 14- OCV: 8    DCV: 8
16 CON 18 13-
6 BODY 13 12-
13 INT 23 14- PER Roll 14-
20 EGO 20 13- ECV: 7
15 PRE 25 14- PRE Attack: 5d6
0 COM 10 11-
5 PD 8   Total: 16 PD (8 rPD)
4 ED 8   Total: 16 ED (8 rED)
17 SPD 5   Mental Defense: 10
2 REC 8   Phases: 3, 5, 8, 10, 12
2 END 40   Running: 6" / 12"
10 STUN 40   Swimming: 2" / 4"
 

Cost

Powers

END

30 The Clown King's Umbrella: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1)
3u 1) Happy Gas: Entangle 2d6, 2 DEF, Takes No Damage From Physical Attacks Limited Group (+), Works Against EGO not STR (+), Reduced Endurance (0END; +), Based On EGO Combat Value (Mental Defense applies; +1) (60 Active Points) 0
3u 2) Rat-a-tat-tat Machine Gun: Killing Attack - Ranged 3d6-1, Reduced Endurance (0END; +) (60 Active Points) 0
1u 3) The Pointed End: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR) (30 Active Points) 3
2u 4) Umbrella Elevator: Flight 20", Reduced Endurance (0END; +) (60 Active Points); Levitation (-) 0
3u 5) Umbrella Shield: Force Wall (6 PD/6 ED) (Opaque: Sight Group), Reduced Endurance (0END; +) (60 Active Points); Limited Range 1" (-) 0
6 Twisted Mind: Mental Defense (10 points total) 0
14 Armored Clown Tuxedo: Armor (8 PD/8 ED) (24 Active Points); OIF (-), Real Armor (-) 0
4 Clown Nose Filter: Life Support (Self-Contained Breathing) (10 Active Points); OAF (-1), 2 Continuing Charges lasting 20 Minutes each (-) 0
14 Jester Communicator I: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x8), Sense Affected As Radio Hearing (+0) (35 Active Points); Only With Others Who Have Mind Link (-1), IIF (-), Does Not Provide Mental Awareness (-) 0
6 Jester Communicator II: Hearing Group Flash Defense (8 points) (8 Active Points); IIF (-) 0
 

Cost

Talents

4

Infectious Personality: Impressive

Cost

Perks

2

Education: Doctorates in Medicine and Psychology

2

Fringe Benefit: License to practice Medicine, License to practice Psychiatry

10

Money: Wealthy

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
18 Umbrella Fighting
Thrust 1/2 +1 +3 3d6 Strike
Slash 1/2 +0 +2 5d6 Strike
Lunge 1/2 -2 +1 7d6 Strike
Froissement 1/2 -1 +1 Disarm; 25 STR to Disarm
Weapon Element: Umbrella Weapons Group

Cost

Skills

32

+4 with All Combat

1

Area Knowledge: Toronto, Canada 8-

3

Acting 14-

3

Bureaucratics 14-

3

Concealment 14-

5

Conversation 15-

3

Criminology 14-

3

Deduction 14-

0

Everyman Skills (Cost: 0 Points)

Area Knowledge: New York City, New York 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Medical Doctor 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Forensic Medicine 14-

3

High Society 14-

3

Interrogation 14-

3

Knowledge Skill: FBI 14-

3

Knowledge Skill: Children and Young Adults 14-

3

Knowledge Skill: Hostage Negotiation 14-

2

Language: French (completely fluent)

2

Language: German (completely fluent)

1

Language: Latin (fluent conversation)

3

Lipreading 14-

3

Oratory 14-

3

Professional Skill: Child Psychiatrist 14-

3

Paramedics 14-

3

Persuasion 14-

17

Scientist

Science Skill: Behavioural Psychology 15-

Science Skill: Biology 14-

Science Skill: Medicine 14-

Science Skill: Pharmacology 14-

Science Skill: Physiology 14-

Science Skill: Psychiatry 15-

3

Stealth 14-

3

Tactics 14-

3

Teamwork 14-

4

Weapon Familiarity: Common Melee Weapons, Small Arms, Umbrella Weapons Group
200+ Disadvantages

5

Distinctive Features: Dresses As A Clown

10

Distinctive Features: Overwhelming Aura of Self-Confidence

15

Enraged: When Plans Are Foiled, Go 11-, Recover 11-

20

Hunted: FBI 8-

15

Psychological Limitation: Cold and Calculating

20

Psychological Limitation: Cruel Streak

15

Psychological Limitation: Toys With His Victims

1

Quirk: Enjoys Pitting His Mind Against So-Called Experts

1

Quirk: Favorite Film is Mary Poppins

1

Quirk: Sees Himself As A Role Model For Young People

1

Quirk: Tall Poppy Syndrome (Enjoys Discrediting Successful People)

1

Quirk: Very Strict About Maintaining the Clown Personas of Court Jesters

10

Reputation: Homicidal Clown, 11-

15

Social Limitation: Secret Identity

20

Social Limitation: Wanted Criminal
47 Experience Points
 
Characteristics Cost 154 Base Points 200
Powers Cost 86 Disadvantages 150
Talents Cost 4 Experience Points 47
Perks Cost 14 Total Points 397
Martial Arts Cost 18
Skills Cost 121
Total Cost 397
 
Concept Gadgeteer Hair Colour Brown, wears a bright orange wig
Nationality American Eye Colour Green
Place of Birth New York City, New York, USA Height 1.75m / 5' 9"
Date of Birth March 19, 1960 Weight 82kg / 181 lbs
 
Background

Howard Blech had worked as a children's psychiatrist for eight years before he was called to assist with a hostage negotiation on the Upper East Side of Manhattan. When he arrived, he realised that the apartment belonged to an associate of his, and his family were being held hostage by five armed men. Blech was given a kevlar vest and sent up the elevator to the fifth floor of the building where he met with FBI specialists. In the ensuing six hours Blech witnessed major flaws in the FBI's procedures and grew increasingly frustrated with the efforts to help his associate and his family. He eventually argued with the FBI team leader and was about to be sent back down to the street when the armed men inside the apartment detonated explosives, killing themselves, the family and several FBI agents. Blech was spared, but found himself at a loss to explain the situation. After some thought he packed up his belongings, sold his Manhattan apartment, and moved to Canada to start a new life and a new medical practice.

At night he relived the hostage situation and soon began to associate himself with the armed men, identifying their mistakes and formulating plans to foil the FBI. He began to research past kidnapping cases and even delivered lectures on the subject in Canada and the USA, ironically even being involved in an FBI symposium on the subject.

When he was called in to assist with the after-effects of a high school shooting in Montreal, Blech was introduced to Francois Degelis, a high school teacher who had been traumatised by the events. After months of therapy, where Blech began to influence the way Degelis viewed the tragedy, he began to dream about the formation of a group of expert kidnappers: ones who would re-write the books and succeed where most failed.

Degelis was unemployed, partly blamed for the shooting tragedy at his school; so when Blech suggested they plan the ultimate kidnapping scam, the French-Canadien agreed. They spent several months planning the crime and pulled it off without fault, netting $5 million and some front-page headlines across Eastern Canada. The duo continued to plan and execute kidnappings, gaining a sinister reputation for always appearing in clown costumes. Blech was transfixed with the idea of appearing as clowns so their pursuers would underestimate the seriousness and ability of the kidnappers. He knew from experience that negotiators often felt superior to the kidnappers, and appearing as clowns would further enforce this opinion and lead them to make mistakes.

Blech recruited more traumatised former hostages as part of his Court Jesters. Clown King has never been caught, although the Zodiac Agency came close one time on behalf of a very influential Hollywood producer.

*Originally created as Mister Giggles for the Global Guardians Universe.

Personality
Howard Blech is a brilliant man, although he has been jaded in life and now spends most of his time formulating ways to outwit and outmanoeuvre law enforcement agencies. He spent most of his adult life as a child psychiatrist before becoming a professional kidnappper, and has accrued impressive observation and personal skills, making him appear very understanding and compliant while he is really very calculating and manipulative. He enjoys being underestimated and fawns over newspaper reports of the Clown King's capers, particularly impressed when he succeeds in simultaneously making a lot of money and embarrassing city and federal officials.

Blech makes his living out of extorting money from rich families, and his usual prey is young children from prestigious backgrounds. He views these young people as trapped in gilded cages. He hates what he terms 'tall poppies': those people who hold themselves above society because of power and prestige, and sees himself as the one to cut them down to size. He takes time to talk to his 'young charges' while they are in his care and hopes to influence the way they think and see the world. In his own mind, Blech is the greatest of role models for these poor little rich kids.
Quote
"Remember to smile, boys. We may be killing people and breaking up happy little families, but let's do it with a little sparkle in our eyes."
Powers

Clown King relies on gadgets and his keen intelllect to defeat his adversaries. He wields a specially-designed umbrella which is capable of releasing 'happy gas' which induces fits of laughter in targets. The umbrella can also click into 'machine gun-mode', has a retractable blade, can levitate up or down, and if opened can provide a level of defence against conventional weaponry.

He wears a Jester communicator which enables his team to stay in contact with each other.

Appearance

Blech is a man in his forties, slightly overweight but with an almost unreal sense of balance and agility. His hair is thinning and he is beginning to feel his age, but that all changes when he takes on the Mister Giggles persona. He wears a bright orange wig under a black bowler hat and wears meticulous make-up and a red clown nose, which also functions as a nose filter to assist with breathing in adverse conditions (such as the occasional storm of tear gas). He wears a black and white clown tuxedo and large shoes. He always carries his umbrella which appears innocuous but is a deadly weapon.

Out of costume, Blech is a conservative dresser preferring plaid and hues of brown.