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Bloody Mary
Bloody Mary
Mary Elizabeth Coulter
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
48 DEX 26 14- OCV: 9  DCV: 9
20 CON 20 13-
0 BODY 10 11-
4 INT 14 12- PER Roll: 12-
8 EGO 14 12- ECV: 5; Mental Defense: 12
10 PRE 20 13- PRE Attack: 4d6
3 COM 16 12-
4 PD 8   Total: 18 PD (10 rPD)
4 ED 8   Total: 18 ED (10 rED)
14 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 8   Running: 12" / 24"
0 END 40   Swimming: 2" / 4"
10 STUN 40   Leap: 4" Forward, 2" Upward
Bloody Mary | Summary
Real Name: Mary Elizabeth Coulter Hair Color: Black
Concept: Martial Artist Eye Color: Violet
Affiliation: Bloody Mary Height & Weight: 5' 10" (1.78 m) / 137 lbs (62 kg)
Played By: NPC Date of Birth: May 4, 1977
Created By: Ben Langdon Place of Birth: Philadelphia, Pennsylvania
Cost Powers END
45 Shroud Of Darkness: Darkness to Sight Group 2" radius, Personal Immunity (+1/4), Mobile (+1) (45 Active Points) 4
9 A Little Nuts: Mental Defense (12 points total)
12 Peak Performance: Running +6" (12" total) 1
3 Resistant To Alcohol: Life Support (Immunity: Alcohol)
11 Blade: Killing Attack - Hand-To-Hand 1 1/2d6 (3d6 w/STR) (25 Active Points); OAF (-1), Real Weapon (-1/4) 2
21 Body Armour: Armor (10 PD/10 ED), Hardened (+1/4) (37 Active Points); OIF (-1/2), Real Armor (-1/4)
40 Pistol: Killing Attack - Ranged 2 1/2d6, 2 clips of 12 Charges (+0), +2 Increased STUN Multiplier (+1/2), Armor Piercing (+1/2) (80 Active Points); OAF (-1)
4 Shades: Sight Group Flash Defense (8 points) (8 Active Points); OAF (-1)
Cost Perquisites
10 Acquired Wealth: Money: Wealthy
Cost Martial Arts
Maneuver Phase OCV DCV Notes
52 Kung Fu
Block 1/2 +2 +2 Block, Abort
Disarm 1/2 -1 +1 Disarm; 50 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Escape 1/2 +0 +0 55 STR vs. Grabs
Flying Kick 1/2 -2 +1 12d6 Strike
Legsweep 1/2 +2 -1 9d6 Strike, Target Falls
Punch 1/2 +0 +2 10d6 Strike
Throw 1/2 +0 +1 8d6 +v/5, Target Falls
Tien-hsueh Strike 1/2 -1 +1 4d6 NND
+4 HTH Damage Class(es)
Weapon Element: Blades
Cost Skills
10 +1 Overall
32 +4 with All Combat
2 AK: East Coast Of The United States 11-
1 AK: Los Angeles, California 8-
3 Acting 13-
3 Deduction 12-
0 Everyman Skills
AK: Philadelphia, Pennsylvania 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Assassin 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 13-
3 KS: Known Uberhumans of North America 12-
3 KS: Torture Techniques 12-
4 KS: US Law Enforcement Agencies 13-
12 Military Package
Climbing 14-
Demolitions 12-
KS: The Military World 11-
KS: US Military Customs and History 11-
Navigation (Land) 12-
PS: US Army 11-
Social Limitation: Civilians Just Don't Get It
Stealth 14-
Tactics 12-
WF: Small Arms
28 Ninja Package
Acrobatics 14-
Breakfall 14-
Bugging 12-
Concealment 12-
Contortionist 14-
Disguise 12-
Fast Draw 14-
KS: Taijutsu 8-
Language: Ninja Clan Codes and Symbols (completely fluent)
Lockpicking 14-
Monitored by the Character's Own Ninja Clan 11 or less
Security Systems 12-
Sleight Of Hand 14-
WF: Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Blowguns, Fukimi-Bari, Garrote
3 Persuasion 13-
3 Seduction 13-
200+ Disadvantages
25 Hunted: CIA 11-
20 Hunted: Fuchi-No-Kuroi (Dark Pool Ninja Clan) 8-
15 Hunted: Sanction 8-
15 Physical Limitation: Weird Biochemistry Requires Specialist Medical Care
20 Psychological Limitation: Mass Murderer
20 Psychological Limitation: Sociopathic
15 Reputation: America's Most Wanted, 11- (Extreme)
20 Social Limitation: Wanted Criminal
52 Experience Points
Bloody Mary | Points Summary
Characteristics Cost: 135 Base Points: 250
Powers Cost: 145 Disadvantages: 150
Talents Cost: 0 Total Experience: 52
Perks Cost: 10 Spent Experience: 52
Martial Arts Cost: 52 Unspent Experience: 0
Skills Cost: 110 Total Points: 452

After moving through the US Military and then the enigmatic and manipulative Fuchi-No-Kuroi clan of Ninjas, Mary Elizabeth Coulter became a veritable killing machine. The problem was that somewhere she became damaged. On a mission to North Korea, something inside her mind went off-kilter, and she never returned to her covert government position with the CIA. Her superiors blamed the ninjas, believing that they had engineered some sort of mental command, but after six weeks of bloodshed in the East Asian region, Mary had convinced the ninjas that they were just as much to blame as her CIA handlers. She returned to America and exacted revenge on three squads of CIA operatives before feeling herself cleansed.

She disappeared into Los Angeles and tried to find a way to enjoy her freedom, but she always returned to killing.

While not specifically targeting law enforcement agents, Bloody Mary has managed to murder more police than any other person in American history. She is considered America's Most Wanted killer, although she has evaded capture for the past seven years. Several attempts at capturing her have come close, but she has been reinforced on these occasions by the equally murderous Mad Dog Morgan, a British murderer and Mary's casual lover.


Bloody Mary is a sociopath. She has enough money to lead a comfortable life, but her training in the military, ninja clans and the CIA have made her a killing machine, so although she may disappear for months at a time, she inevitably returns to wrought chaos and death. She lives for the moment and glories in death. The methods she uses vary and she can sometimes wander through cities and counties indiscriminately killing, while other times she has planned her kills choosing her quarry and showing great foresight. She changes her approaches on each occasion which has confused the authorities.


"A little death... goes such a long way."


Bloody Mary is first and foremost a highly trained killer. She employs blades and firearms, but is also extremely deadly with her bare hands. In addition to her training, Mary is also an uber, with the ability to create a thick, swirling black fog which only she can see through. Depending on her mood, Mary will utilise this ability to help her hunts, or else refuse to use it when she feels like killing on a level playing field.


Bloody Mary wears leather pants, corset and jacket, with a variety of buckles and studs. Depending on her mood she will also include a holster with pistol on her belt, a sheath with blade. She always wears a choker around her neck and shades, the blackness set off only by deep blood-red highlights and her blue lipstick.

As a trained espionage agent, Bloody Mary is able to alter her appearance, so it is possible that she could appear in any variety of clothing.