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Value Roll Notes
25 STR 35 16- Lift: 3200.0kg; Dice: HTH Damage 7d6 END [3]


39 DEX 23 14- OCV 8 DCV 8
26 CON 23 14-
6 BODY 13 12-
-2 INT 8 11- PER Roll 14-
2 EGO 11 11- ECV: 4
8 PRE 18 13- PRE Attack: 3 1/2d6
-1 COM 8 11-
3 PD 10/22   10/22 PD (0/12 rPD)
5 ED 10/22   10/22 ED (0/12 rED)
17 SPD 5   Mental Defense: 20
0 REC 12   Phases: 3, 5, 8, 10, 12
7 END 60   Running: 6" (12" NC)
0 STUN 43   Swimming: 2" (4" NC)




45 Jaws and Paws: Multipower, 67-point reserve, (67 Active Points); all slots Restrainable (-1/2)
2u 1) Claw: Killing Attack - Hand-To-Hand 3d6 (4d6+1 w/STR), Penetrating (+1/2) (67 Active Points); Limited Power Only vs Magic SFX Defenses (-1 1/2), Restrainable (-1/2) 7
4u 2) Fang: Killing Attack - Hand-To-Hand 1d6 (1d6+1 w/STR), No Normal Defense (+1/2), Does BODY (+1), Affects Physical World (+2) (67 Active Points); Restrainable (-1/2) 7
3u 3) Pounce: Hand-To-Hand Attack +10d6, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Hand-To-Hand Attack (-1/2), Restrainable (-1/2) 2
4u 4) Tooth: Killing Attack - Hand-To-Hand 4d6 (6d6+1 w/STR) (60 Active Points); Restrainable (-1/2) 6
15 Hunter of Mages: Elemental Control, 30-point powers
9 1) Invisible to Magic: (Total: 30 Active Cost, 18 Real Cost) Invisibility to Sight Group (20 Active Points); Limited Power (Only Against Target with Magic SFX Powers) Power loses about two-thirds of its effectiveness (-1 1/2) (Real Cost: 8) plus Invisibility to Hearing Group (Real Cost: 10) 3
6 2) Proof Against Magic Controls: (Total: 30 Active Cost, 12 Real Cost) +20 Mental Defense (22 points total) (20 Active Points); Limited Power (Only Against Magic Mental Powers) Power loses about two-thirds of its effectiveness (-1 1/2) (Real Cost: 8) plus Power Defense (10 points) (10 Active Points); Limited Power (Only Against Magic Adjustment Powers) Power loses about two-thirds of its effectiveness (-1 1/2) (Real Cost: 4)
18 3) Rending Magic Defenses: Drain PD 6d6 (60 Active Points); Limited Power Only vs Magic SFX Defenses (-1 1/2) 6
12 4) Untouchable by Magic: Desolidification (40 Active Points); Only Against Magic SFX Attacks, Magic SFX Barriers, and Attacks by Magical Creatures and Mages (-1) 4
18 Untersee Wolf: Elemental Control, 36-point powers
18 1) Magical Beast Hide: Armor (12 PD/12 ED) (36 Active Points)
34 2) Swimming Through Sea and Sky: Flight 15", Usable Underwater (+1/4), Reduced Endurance (1/2 END; +1/4), No Turn Mode (+1/4) (52 Active Points) 2
8 3) Regeneration: Healing 1d6, Can Heal Limbs, Resurrection, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (70 Active Points); Extra Time (1 Month, -5), Self Only (-1/2)
[Notes: No Healing Max (see FREd p. 120).]
5 Immortal Magical Beast: Life Support (Longevity: Immortal)
15 Keen Nose: Tracking with Smell/Taste Group and Magesight
9 Keen Sense: +3 PER with all Sense Groups




Environmental Movement (no penalties in Water)






Follower: Hubert Schneider




+2 with HTH Combat


Breakfall 14-


Climbing 14-


Concealment 13-

Everyman Skills

AK: South Atlantic Ocean 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: Greek (idiomatic) (4 Active Points)

PS: Assassin 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]


Language: German (basic conversation)


Shadowing 11-


Stealth 14-


Survival (Marine) 11-
150+ Disadvantages


Distinctive Features: Pitch Black Man-Beast (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)


Hunted: various Mages of the world 11- (Mo Pow, NCI, Watching)


Physical Limitation: Arcane Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)


Psychological Limitation: Antisocial and Bad Tempered (Common, Moderate)


Psychological Limitation: Bestial (Very Common, Strong)


Psychological Limitation: Casual Killer (Common, Strong)


Psychological Limitation: Likes Sausages (Common, Strong)


Reputation: Mage Slayer, 14- (Known Only To A Small Group)


Social Limitation: Impressively Obvious and Dangerous Powers (Very Frequently, Major)
110 Experience Points
Characteristics Cost 135 Base Points 150
Powers Cost 225 Disadvantages 140
Talents Cost 8 Experience Points 110
Perks Cost 0 Total Points 400
Martial Arts Cost 0
Skills Cost 32
Total Cost 400
Concept Brick Hair Colour none
Nationality none Eye Colour Yellow
Place of Birth Delphi, Greece Height 2.00 m/6' 7"
Date of Birth unknown Weight 100.00 kg/220 lbs

Proteus was one of the most dangerous weapons designed during the Age of Might, when contention for the throne was at its most fevered pitch. Who actually created the shapeshifter is unknown, but what was known is that it was responsible for a number of deaths. It's last master was the sorceress Siren who used the creature to slay a rival and attain a seat on the Inner Circle of the Pentagram. Siren was defeated by the Outer Circle sorceress, Ekundu, working with a pair of mercenaries, Go-Tachi-no-Tatsu and Lotus Blossum, who had been given enchanted armor and weapons by Ekundu's ally, Jendai. Jendai, a member of the Inner Circle placed Proteus in a sealed brass urn, and Ekundu, now a member of the Inner Circle, placed it in the belly of a sea monster.

A thousand years later, the urn was found by a Lemurian raiding party, but its contents were unknown. It was at this point, however, that the seal was weakened and the creature within the urn began to slowly destroy the rest of the seal.

A battle raged over the site, and eventually the Atlantians drove off the Lemurians. But, hidden not far off was a German Untersee-boot, and they had seen everything. The U-boat's captain was astounded; he had never before encountered Atlantians. Well, no one did, except in legends like the Little Mermaid. After the Atlanteans left, the U-boat cruised in examining the wreckage. The only thing of interest was a brass urn, which was taken aboard.

In the Captain's Cabin the Captain opened the urn thinking something valuable must be inside. This was to be his last mistake. Proteus, being confined for so long had developed severe claustrophobia and burst forth from the urn killing the captain, and went on a killing spree through the U-boat.

Hubert Schneider, the lowly cook, was the only one left alive, and Proteus had him cornered in the galley. Hubert defended himself the best he could - by throwing can goods at the monster. Then Hubert had an idea, and opened a can of Vienna sausages. The smell of the sausages seemed to calm the creature, who settled down to munch on a can or two.

Hubert saw this as a great chance to tame the beast. This only took a few days because Hubert had raised hounds back on his fathers farm. Eventually Hubert was able to figure out the controls of the U-boat; he was the cook after all, and was able to surface. Freeing up a lifeboat, Hubert, and his new friend, Proteus, headed for shore. Surely thought Hubert who had dreams of presenting Untersee-Wolf to Grand Admiral Donitz, he would definitely get a promotion out of this.

Proteus was built to kill mages. Thus, he is nearly always seeking out the few remaining mages of the world. Anyone who gets in its way is likely to be hurled aside or bowled over. The only thing that can stop this monster is sausages.
"I smell the filth of magic."

Proteus is a weapon in the form of a living creature. It was created by a mage to kill other mages. Thus, it can make itself largely proof against magic and can bring down magical defenses. A mage's worst nightmare, Proteus is also quite fearsome to all others.


Proteus a bestial-looking humanoid with jet-black skin and yellow eyes. It always looks like it is about to strike whomever is nearby.