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Priest of Set
Priest of Set
Varies
Cost Characteristic Value Roll Notes
10 STR 20 13- Lift: 400.0kg; HTH: 4d6; END: [2]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18 13-
0 BODY 10 11-
8 INT 18 13- PER Roll: 13-
16 EGO 18 13- ECV: 6; Mental Defense: 9
10 PRE 20 13- PRE Attack: 4d6
0 COM 10 11-
4 PD 8   Total: 18 PD (10 rPD)
4 ED 8   Total: 18 ED (10 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 6" / 12"
0 END 36   Swimming: 2" / 4"
6 STUN 35  
 
Priest of Set | Summary
Real Name: Varies Hair Color: Varies
Concept: Mystic Eye Color: Varies
Affiliation: Sons of Set Height & Weight: Varies / Varies
Played By: NPC Nationality: Varies
Created By: Noah Thorp Place of Birth: Varies
GM: NPC Date of Birth: Varies
Cost Powers END
30 Setian Magic: Multipower, 60-point reserve, (60 Active Points); all slots Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4)
3u 1) Eyes of Set: Mental Illusions 8d6 ( Human class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4)
3u 2) Fiery Wrath of Set: Energy Blast 9d6, Reduced Endurance (1/2 END; +1/4) (56 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4) 2
3u 3) Fist of Set: Ego Attack 4d6 ( Human class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4)
3u 4) Mouth of Set: Mind Control 8d6 ( Human class of minds), Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4)
3u 5) Pyramidgate: Teleportation 15", x16 Noncombat, x8 Increased Mass (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4) 6
3u 6) Set Denies: Dispel Magic 16d6, any Magical power one at a time (+1/4) (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4) 6
3u 7) Shadow of Set: Drain PRE 4d6, Reduced Endurance (0 END; +1/2) (60 Active Points); Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4)
2u 8) Summon Jackals: Summon 4 90-point Jackals, Slavishly Devoted (+1) (56 Active Points); Summoned Being Must Inhabit Locale (-1/2), Arrives Under Own Power (-1/2), Requires A Skill Roll (Magic Skill; -1/2), Gestures (-1/4), Incantations (-1/4) 6
12 Ceremonial Robes: Armor (6 PD/6 ED) (18 Active Points); OIF (-1/2)
3 Crown of Set I: Mental Defense (9 points total) (5 Active Points); OIF (-1/2)
3 Crown of Set II: Power Defense (5 points) (5 Active Points); OIF (-1/2)
5 Darkvision: Nightvision
12 Defense Spells: Armor (4 PD/4 ED)
20 Flail of Set: (Total: 47 Active Cost, 20 Real Cost) Killing Attack - Hand-To-Hand 1d6 (1 1/2d6 w/STR), +2 Increased STUN Multiplier (+1/2) (22 Active Points); OAF (-1) (Real Cost: 11) plus Drain CON 2d6, Delayed Return Rate (points return at the rate of 5 per Minute; +1/4) (25 Active Points); OAF (-1), 8 Charges (-1/2), Linked (Killing Attack - Hand-To-Hand; -1/4) (Real Cost: 9) 2
15 Spellsight: Detect Magic 13- (Sight Group), Discriminatory
Cost Perquisites
5 Priest of Set: Membership (Sons of Set)
Cost Skills
9 +3 with Setian Magic Multipower
3 Analyze: Magic 13-
3 Concealment 13-
3 Conversation 13-
2 Cryptography 13- (3 Active Points); Translation Only (-1/2)
0 Everyman Skills
AK: Varies 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Varies (Usually Arabic, French, or English) (Idiomatic, native accent)
[Notes: Native Language]
PS: Priest of Set 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 13-
3 Language: Ancient Egyptian (completely fluent)
3 Oratory 13-
13 Power: Magic 18-
10 Scholar
KS: Arcane & Occult Lore (3 Active Points) 13-
KS: Egyptian Mythology (3 Active Points) 13-
KS: Known Uberhumans (3 Active Points) 13-
KS: The Magic World (2 Active Points) 11-
3 Stealth 13-
3 Streetwise 13-
3 Tactics 13-
1 WF: Flails
200+ Disadvantages
10 Distinctive Features: Mystic Aura
15 Hunted: Africa Force 8-
15 Hunted: Five Pillars 8-
10 Monitored: Nephthys 8-
15 Psychological Limitation: Always Defer to Nephthys or One of the Divines
20 Psychological Limitation: Powerhungry
15 Social Limitation: Secret Identity
0 Experience Points
Priest of Set | Points Summary
Characteristics Cost: 110 Base Points: 200
Powers Cost: 123 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 5 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 62 Total Points: 300
Background

After Nephthys created the Divines (Maahes, Sebek, etc...) to lead her armies for the awakening of Set, the goddess felt that the Divines would be insufficient to handle the day to day command. After pondering awhile, the goddess decided to empower a select few mortals to become the Priests of Set.

Nephthys traveled across Africa and the Middle East looking for a certain type of man or woman. People showing a strong inkling for magic, but a weak will were the type the goddess choose. The Priests of Set would act as the captain for the soldiers of Set. They wouldn’t be as powerful as the Divines, who would act as the goddesses generals, but they would certainly give trouble to any mortal who dared to defy them and through them, the goddess herself.

Personality

The Priests of Set are a through and through corrupt group. The main reason they became Priest of Set was for the power it would give over their common man. They have been promised places in the new world that Set will create, and the Priests of Set will go to any lengths to achieve this end.

The Priests of Set always know who controls the Sons of Set, and always give way to the Divines, and especially Nephthys. At times their behavior towards the Divines can be very submissive.

Quote

"Give into the Might of Set. None shall Resist!"

Powers

The Priest of Set is a Sons of Set sorcerer-priest, easily as strong as most Uberhumans. With their mystical powers and Soldiers of Set to back them up, Priests of Set become a major threat to the world.

Their Setian magic powers (some the result of training, some counted as rewards from Set), run the gamut of manipulation of the mind, to the every bit as powerful Fiery Wrath of Set, to the ability to summon and command jackals.

Each Priest of Set wields the Flail of Set, a virulent weapon which enfeebles its target with each blow. The Priests of Set also wear crown-like headsets that protects them from mental powers, drains, and power transfers.

Appearance

The Priest of Set come in all types, from male to female. All are prime examples of the human physique (those deemed too weak are slain), and are also quite intelligent (again those deemed too unintelligent are killed as well).

When dressed in their robes, the Priests of Set look like ancient Egyptians come alive. They wear white diaphanous robes, along with elaborate headdresses. In the crock of their arm they typically carry the Flail of Set.

In their civilian guise, the Priests of Set could be almost anyone.