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Servant Soldier
SERVANT SOLDIER
various
 
Cost

Characteristic

Value Roll Notes
3 STR 13 12- Lift: 151.6kg; Dice: HTH Damage 2 1/2d6 END [1]

3 DEX 11 11- OCV: 4  DCV: 4
0 CON 10 11-
0 BODY 10 11-
-2 INT 8 11- PER Roll 11-
-4 EGO 8 11- ECV: 3
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
2 PD 5/10   Total: 5/10 PD (0/5 rPD)
3 ED 5/10   Total: 5/10 ED (0/5 rED)
0 SPD 2   Mental Defense: 0
0 REC 5   Phases: 6, 12
0 END 20   Running: 4" (8" NC)
0 STUN 22   Swimming: 6" (12" NC)
 

Cost

Powers

END

10 Harpoon: Multipower, 50-point reserve, (50 Active Points); all slots Independent (-2), OAF (-1), 3 Recoverable Charges (-3/4), Real Weapon (-1/4)
1u 1) Harpoon Jab: Killing Attack - Hand-To-Hand 2d6+1 (3d6 w/STR) (35 Active Points); Independent (-2), OAF (-1), Real Weapon (-1/4)
1u 2) Harpoon Throw: Killing Attack - Ranged 3d6 (45 Active Points); Independent (-2), OAF (-1), Range Based On Strength (-1/4), Real Weapon (-1/4)
4 Net: Entangle 2d6, 3 DEF (25 Active Points); Independent (-2), OAF (-1), 2 Recoverable Charges (-1), Range Based On Strength (-1/4), Real Weapon (-1/4)
15 Sharkhide Tunic: Armor (5 PD/5 ED)
11 Water is My Element: (Total: 11 Active Cost, 11 Real Cost) Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (Real Cost: 8) plus Environmental Movement (no penalties in Water) (Real Cost: 3)
 

Cost

Perks

1

Fringe Benefit: Weapon Permit (where appropriate)

Cost

Skills

6

+2 with any Harpoon Jab, Harpoon Throw, Block

0

Everyman Skills

Acting 8-

Area Knowledge: (hometown), Lemuria 11-

Climbing 8-

Concealment 8-

Deduction 8-

Language: Atlantean (idiomatic)

Paramedics 8-

Persuasion 8-

Professional Skill: Laborer 11-

Shadowing 8-

Stealth 8-

1

PS: Soldier 8-

1

Teamwork 8-

1

TF: Swimming Beasts

3

WF: Javelins and Thrown Spears, Nets, Polearms and Spears
200+ Disadvantages

10

Distinctive Features: Atlantean (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses; Not Distinctive In Some Cultures)

10

Physical Limitation: Uncomfortable in Open Air (Infrequently, Greatly Impairing)

20

Psychological Limitation: Believes in the Priesthood of Lemuria, Right or Wrong (Common, Total)

15

Social Limitation: Subject to Orders (Frequently, Major)
0 Experience Points
 
Characteristics Cost 5 Base Points 5
Powers Cost 42 Disadvantages 55
Talents Cost 0 Experience Points 0
Perks Cost 1 Total Points 60
Martial Arts Cost 0
Skills Cost 12
Total Cost 60
 
Concept Agent Hair Colour Brown
Nationality Nationality Eye Colour Brown
Place of Birth various, Lemuria Height various
Date of Birth various Weight various
 
Background

Even while most wishes can be fulfilled in Lemuria, the manufacturing machine known as "The Stone of the Ancients" has physical limitations. Thus, it is only the priveleged Priest and Knight classes that have direct and major benefit of the wish fulfillment. The Peasant class only benefits indirectly through magical (i.e., bioengineered) seeds and mystic (i.e., bioengineered) animals.

Life is still very easy for these socially medieval peasants because the crops and livestock are very tame, easy to take care of, and fruitful. Thus the Servant Soldier subclass of Peasants fulfills two roles. First, Knights are too rare to comprise a significant army. Second, less labor is needed, so the army grants employment to most male Lemurians. As incentive towards troop morale, the top Servant Soldiers can be promoted into the Knight class, practically the only social mobility allowed to Peasants.

Personality
Servant Soldiers are men of the peasant class of Lemuria. From adolescence, they are indoctrinated by the Priests of the Ancients and trained by the Knights of the Stone. Although servants, they form the vast bulk of the Lemurian army.
Quote
"For Lemuria and the Ancients!"
Powers

The Servant Soldiers use a harpoon and net to decent effect. One-on-one they are no match for Atlantean Citizen-Soldierrs, but because nearly every Lemurian male is a Servant Soldier, they come in large numbers. Typically they are organized into Squads of eight (2x2x2), eight Squads are organized as a Block, eight Blocks are organized as a Cohort, and eight Cohorts as a Host.

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