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The Swiss Army Men
The Swiss Army Men
Aiguille, Horn, and Monte
Cost Characteristic Value Roll Notes
3 STR 25 14- Lift: 800.0kg; HTH: 5d6; END: [2]
12 DEX 20 13- OCV: 7  DCV: 7
2 CON 16 12-
2 BODY 11 11-
5 INT 20 13- PER Roll: 13-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
1 COM 12 11-
3 PD 12   Total: 22 PD (10 rPD)
4 ED 10   Total: 20 ED (10 rED)
6 SPD 4   Phases: 3, 6, 9, 12
2 REC 8   Running: 7" / 14"
0 END 22   Swimming: 9" / 4"
0 STUN 30   Flight: 12" / 192"
 
The Swiss Army Men | Summary
Real Name: Aiguille, Horn, and Monte Hair Color: Brown
Concept: Powered Armor Eye Color: Brown
Affiliation: Solo Height & Weight: 6' 7" (2.00 m) / 220 lbs (100 kg)
Played By: NPC Date of Birth: various (all born 1976-1980)
Created By: Neil Ma Place of Birth: various, Switzerland
Cost Powers END
25 Swiss Army Modules: Variable Power Pool (Gadget Pool), 20 base + 5 control cost, (30 Active Points); all slots Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2)
0 1) Nightfighting Module: Nightvision (5 Active Points); Cyberware Battlesuit (-1/2), Sense Affected As More Than One Sense Infrared and Ultraviolet Vision (-1/4) Real Cost: 2
0 2) Radar Module: Radar (Radio Group), Increased Arc Of Perception (360 Degrees) (20 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) Real Cost: 10
0 3) Space Module: (Total: 17 Active Cost, 8 Real Cost) Life Support (Eating: Character only has to eat once per week; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (17 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 7) Real Cost: 8
0 4) Underwater Module: (Total: 20 Active Cost, 10 Real Cost) Life Support (Expanded Breathing; Safe in High Pressure; Safe in Intense Cold) (8 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 3) plus Swimming +7" (9" total) (x4 Noncombat) (12 Active Points); Cyberware Battlesuit (-1/2), VPP Powers Can Be Changed Only In Armory (-1/2) (Real Cost: 6) Real Cost: 10 1
27 Swiss Army Tools: Multipower, 40-point reserve, (40 Active Points); all slots Cyberware Battlesuit (-1/2)
3u 1) Swiss Army Blaster: Energy Blast 8d6 (40 Active Points); Cyberware Battlesuit (-1/2) 4
2u 2) Swiss Army Grenade Launcher: Energy Blast 5d6, Explosion (+1/2) (37 Active Points); 2 clips of 4 Charges (-3/4), Cyberware Battlesuit (-1/2)
3u 3) Swiss Army Knife: Killing Attack - Hand-To-Hand 3d6-1 (4d6+1 w/STR) (40 Active Points); Cyberware Battlesuit (-1/2) 4
1u 4) Swiss Army Missile: Killing Attack - Ranged 1d6+1, Explosion (+1/2) (30 Active Points); 4 clips of 1 Charge (-1 1/4), Extra Time (Extra Segment, -1/2), Cyberware Battlesuit (-1/2), Concentration (1/2 DCV; -1/4)
1u 5) Swiss Army Multitool: Succor 4d6, any DEX- or INT-based Skill one at a time (+1/4) (25 Active Points); Self Only (-1/2), Lockout (-1/2), Cyberware Battlesuit (-1/2) 2
12 Swiss Army Battlesuit Systems: Elemental Control, 30-point powers, (15 Active Points); all slots Only In Heroic Identity (-1/4)
12 1) Alloy Armor: Armor (10 PD/10 ED) (30 Active Points); Only In Heroic Identity (-1/4)
19 2) Jet Thruster: Flight 12", x16 Noncombat, 1 Continuing Fuel Charge lasting 1 Hour (+0) (39 Active Points); Only In Heroic Identity (-1/4)
11 Swiss Army Cockpit Padding: (Total: 18 Active Cost, 11 Real Cost) +4 PD (4 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus +4 ED (4 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus +5 CON (10 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 5)
11 Swiss Army Battlesuit Generator: Endurance Reserve (80 END, 8 REC) (16 Active Points); Cyberware Battlesuit (-1/2)
8 Swiss Army Servos: +12 STR (12 Active Points); Cyberware Battlesuit (-1/2) 1
16 Swiss Army Fly-By-Wire Systems: (Total: 28 Active Cost, 16 Real Cost) +6 DEX (18 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2) (Real Cost: 9) plus +1 SPD (10 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 7)
21 Swiss Army Computer: (Total: 26 Active Cost, 21 Real Cost) +1 with All Combat (8 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 5) plus +5 INT (5 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 3) plus Eidetic Memory (Real Cost: 5) plus AK: Switzerland 18- (Real Cost: 8)
Cost Perquisites
5 Fringe Benefit: Lieutenant, Local Police Powers
Cost Skills
3 Bureaucratics 12-
0 Everyman Skills
AK: various, Switzerland 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: French, German, or Italian (idiomatic) (Idiomatic, native accent)
[Notes: Native Language]
PS: Pilot 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
4 Forgery (Documents, Money (Counterfeiting)) 13-
3 High Society 12-
3 KS: Cameras 13-
3 KS: Holographs 13-
3 KS: Photographers 13-
1 Language: English (fluent conversation)
2 Language: French or German (completely fluent)
2 Language: German or Italian (completely fluent)
16 Military Package
Climbing 13-
Demolitions 13-
KS: Swiss Army's Customs and History 11-
KS: The Military World 11-
Navigation (Land) 13-
PS: Member of the Swiss Army 11-
Paramedics 8-
Running +1"
Social Limitation: Civilians Just Don't Get It
Stealth 13-
Tactics 13-
3 WF: Small Arms, Blades
5 PS: Photographer 15-
5 Swiss Army Men Package
Computer Programming 13-
Electronics 8-
KS: Superhumans 11-
Mechanics 8-
Power: Swiss Army Men Battlesuit 13-
Social Limitation: Subject to Orders
Systems Operation 13-
WF: Grenade Launchers, Shoulder-Fired Weapons
3 Trading 12-
175+ Disadvantages
10 Monitored: European Media 8-
20 Monitored: Swiss Government 14-
10 Psychological Limitation: Prefers Not to Kill
15 Psychological Limitation: Protective of Switzerland
10 Social Limitation: Held to a Higher Standard
15 Social Limitation: Public Identity
10 Vulnerability: 1 1/2 x BODY Electrical or Magnetic Attacks
10 Vulnerability: 1 1/2 x Effect Electrical or Magnetic Attacks
0 Experience Points
The Swiss Army Men | Points Summary
Characteristics Cost: 45 Base Points: 175
Powers Cost: 172 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 5 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 53 Total Points: 275
Background

After Seiche rampaged through Lausanne causing widespread damage and loss of life, the Swiss Army hired L'estrie Industries to develop a Battle Suits that can be used against superhuman enemies. A series of three have been made and are named Aiguille, Horn, and Monte.

Aiguille is based in Geneva, Horn is based in Zurich, and Monte is based in Locarno. They operate individually, as a team, and in conjunction with other components of the Swiss Army. Each pilot flies the Swiss Army Battle Suit for three years, so that there is never more than one rookie on the team.

The Swiss populace now feel safe whenever they see the red armored men with the white Swiss crosses.

Personality

All the pilots are men dedicated to defending the Swiss Republic from internal and external threats. They are individuals, however, and as such have differing basic personalities

Quote

"Time for the can opener."

Powers

The pilots are selected from Swiss Army helicopter pilot trainees for their agility and piloting ability then undergo intensive on-the-job training. The Battle Suits have titanium alloy armor and directionally adjustable jets and are outfitted with servos, a fly-by-wire system, and a miniature computer. It is fairly flexible in terms of the type of missions that can be performed. This is due both to the multiple tool system and the mission modules.

Appearance

The Swiss Army Battle Suit appears slightly boxy and is painted predominantly red with a large white Swiss cross emblazoned on the chest. The individual appearances of the three pilots vary.