Uberworld Home | Campaigns Home | Character Database | FAQs | Organisations | Misfits of Science |
TREAT
TREAT
Hunter Challis
 
Cost

Characteristic

Value Roll Notes
5 STR 15 12- Lift: 200kg; 3d6; [1]

15 DEX 15 12- OCV: 5    DCV: 5
20 CON 20 13-
4 BODY 12 11-
3 INT 13 12- PER Roll 12-
6 EGO 13 12- ECV: 4
3 PRE 13 12- PRE Attack: 2d6
0 COM 10 11-
4 PD 7   Total: 15 PD (8 rPD)
3 ED 7   Total: 15 ED (8 rED)
15 SPD 4   Mental Defense: 0
0 REC 7   Phases: 3, 6, 9, 12
0 END 40   Running: 12" / 24"
5 STUN 35   Swimming: 4" / 8"
 

Cost

Powers

END

51 Pleasure And The Pain: Multipower, 76-point reserve, (76 Active Points); all slots Extra Time (Full Phase, -)
5u 1) Channel The Pain: Transfer 2d6 (END to Endurance Reserve), Can Transfer Maximum Of 20 Points, Reduced Endurance (END; +), Area Of Effect Nonselective (8" Radius; +1) (76 Active Points) 3
3u 2) Inflame Passion: Mind Control 12d6, Telepathic (+) (75 Active Points); Love/Passion Only (-1) 7
5u 3) Inflict Pain: Ego Attack 6d6, Reduced Endurance (END; +) (75 Active Points) 3
5u 4) Pain Field: Ego Attack 2d6+1, Reduced Endurance (END; +), Area Of Effect (5" Radius; +1), Continuous (+1) (75 Active Points) 3
4u 5) Pleasure Prison: Entangle 2d6, 3 DEF, Works Against EGO, Not STR (+), Reduced Endurance (END; +), Takes No Damage From Attacks All Attacks (+), Based On EGO Combat Value (Mental Defense applies; +1) (75 Active Points); Cannot Form Barriers (-) 3
5u 6) Take Away The Pain: Healing BODY 5d6, Ranged (+) (75 Active Points) 7
5u 7) Unending Torment: Ego Attack 3d6, Reduced Endurance (0END; +), Continuous (+1) (75 Active Points) 0
12 Peak Performance I: Running +6" (12" total) 1
2 Peak Performance II: Swimming +2" (4" total) 1
18 Reservoirs Of Pleasure And Pain: Endurance Reserve (150 END, 5 REC) Reserve: (20 Active Points) REC: (5 Active Points); Personal REC (-) 0
33 The Original Invisible Man: Invisibility to Sight Group , No Fringe, Inherent (+), Reduced Endurance (0END; +), Persistent (+) (67 Active Points); Does Not Affect Clothing (-), Always On (-) 0
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-), Real Armor (-) 0
 

Cost

Martial Arts
Maneuver Phase OCV DCV Notes
25 Boxing
Block 1/2 +2 +2 Block, Abort
Counterstrike 1/2 +2 +2 7d6 Strike, Must Follow Block
Roundhouse 1/2 -2 +1 9d6 Strike
Strike 1/2 +0 +2 7d6 Strike
+2 HTH Damage Classes (already added in)

Cost

Skills

6

+2 with Boxing

2

Area Knowledge: Washington DC, USA 11-

3

Breakfall 12-

0

Everyman Skills

Area Knowledge: Pittsburgh, Pennsylvania 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Boxer 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-

Transport Familiarity: Small Motorized Ground Vehicles

3

Knowledge Skill: Boxing 12-

2

Knowledge Skill: Police Procedure 11-

3

Lockpicking 12-

2

Professional Skill: Graffiti Artist 11-

3

Security Systems 12-

3

Stealth 12-

3

Streetwise 12-
150+ Disadvantages

15

Accidental Change: Powers Are Triggered When He Becomes Emotional (Pain Or Pleasure) 14-

10

Distinctive Features: Invisible Man

20

Hunted: FBI 8-

20

Normal Characteristic Maxima

15

Physical Limitation: Weird Biochemistry Requires Specialist Medical Care

15

Psychological Limitation: Adrenaline Junky

15

Psychological Limitation: Kleptomaniac

15

Psychological Limitation: Overprotective Of Trick

15

Psychological Limitation: Reluctant To Kill

10

Unluck: 2d6
0 Experience Points
 
Characteristics Cost 83 Base Points 150
Powers Cost 162 Disadvantages 150
Talents Cost 0 Experience Points 0
Perks Cost 0 Total Points 300
Martial Arts Cost 25
Skills Cost 30
Total Cost 300
 
Concept Martial Artist Hair Colour Invisible (Black)
Nationality American Eye Colour Invisible (Blue)
Place of Birth Pittsburgh, Pennsylvania Height 1.8m
Date of Birth November 30, 1983 Weight 80kg
 
Background

Hunter Challis was already an active uber when the Y2K Bug detonated a series of explosions across the technology park outside of Pittsburgh. He was caught in the backdraft of a chemical fire, along with three of his friends. No one recorded their disappearance because they weren't employees. Hunter and his friends had been on the roof of one of the buildings with spray paint cans and a burning desire to scrawl their tags across the newly painted billboard facing the city.

Before the explosion, Hunter had the ability to disappear. He'd always been overlooked in his life, by parents, teachers and girls; so when it happened during his sixteenth year he didn't realise immediately. But when it did sink in he used it to his advantage, and began a short-lived career as a self-confessed 'counter-revolutionary'. He targeted anything that he considered to be 'cool' or 'progressive' and attacked it with fists and paint.

After the explosions, Hunter was seriously hurt and would have died if he hadn't been so desperate to live. He crawled to safety as an invisible man. The stress had forced him invisible and he couldn't switch back. Even years later he still can't revert to his visible form. Weeks later the Y2K Bug retraced its steps and tracked Hunter down, offering him medical aid and a chance to use his powers for profit.

Hunter accepted, although he didn't realise the Bug was responsible for the explosions until years later. By that time he had become part of the family and he found himself realising that his life was a thousand times better amongst friends and a robot who had tried to kill him, than it had been on the street.

Personality
Treat has control over emotions and has found himself becoming more and more reliant on them in maintaining his relationships. He has forgotten the subtleties of interaction and prefers a quick fix in most cases rather than putting in the effort. He is cocky, as well, which makes his friends wonder what it is they see in him. He speaks loudly and seems to have the idea that the world owes him.
Quote
"You feeling it now? Ooh yeah I can see it on your face."
Powers

Treat was originally able to turn his body invisible, but after the explosion the ability has become permanent. He cannot revert to his visible state, although he has found that wearing clothes gives him some sort of identity. The power only affects his body and not the clothes he wears.

The chemical explosion further mutated his ubergene, granting him the ability to manipulate and modify a person's emotional state: specifically causing them pleasure as well as pain. He uses these powers to control those around him as his pleasure powers have an addictive quality to them. He calls himself 'the' Designer Drug.

Appearance

Treat is invisible. Before his powers became permanent he was a nondescript white male with a crew cut and dark blue eyes. But no one remembers that anymore. Treat relies on his clothes now to give him form and has the tendency to dress in street clothes, particularly basketball gear. His costume consists of a black body armour, red and white track pants and the arms of a red and white bodysuit. He has cut the arms off the suit which gives his arms form but which are also easy to remove when he wants to become invisible. He wears a lime green basketball jersey with the number six as well as a red bandana.