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Doctor Henry 'Hank' Lowe
Cost Characteristic Value Roll Notes
8 STR 18/48 13- / 19- Lift: 303.1kg/19.4tons; HTH: 3 1/2d6/9 1/2d6; END: [2/5]
24 DEX 18 13- OCV: 6  DCV: 6
20 CON 20 13-
0 BODY 10 11-
13 INT 23 14- PER Roll: 14-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
7 PD 11/30   Total: 11/30 PD (0/13 rPD)
7 ED 11/30   Total: 11/30 ED (0/13 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
0 STUN 29   Flight: 8" / 16"
Catacomb | Summary
Real Name: Doctor Henry 'Hank' Lowe Hair Color: Brown
Concept: Brick/Energy Blaster Eye Color: Brown
Affiliation: Motown Mayhem Height & Weight: 5' 8" (1.73 m) / 132 lbs (60.00 kg)
Played By: Neil Ma Date of Birth: April 19, 1976
Created By: Neil Ma Place of Birth: Detroit, MI, USA
Cost Powers END
32 Tricks with Dirt: Multipower, 40-point reserve, (40 Active Points); all slots Only In Heroic Identity (-1/4)
2u 1) Consolidation: Healing Simplified 2 1/2d6, Can Heal Limbs, Reduced Endurance (1/2 END; +1/4) (37 Active Points); Conditional Power Only if Touching Dirt, Rock, or Concrete (-1/4), Only In Heroic Identity (-1/4) 1
3u 2) Dirt Wall / Partial Burial: Entangle 4d6, 4 DEF (40 Active Points); Only In Heroic Identity (-1/4) 4
2u 3) Earthen Elevator: Flight 8", Area Of Effect (One Hex; +1/2), Usable As Attack (+1) (40 Active Points); Levitation (-1/2), Physical Manifestation (-1/4), Only In Heroic Identity (-1/4) 4
1u 4) Earthen Sculpture: Major Transform 1d6 (Dirt or Rock into Dirt or Rock Scupture, Breaking Sculpture), Reduced Endurance (0 END; +1/2) (22 Active Points); Requires A PS: Sculptor Skill Roll (-1/4), Only In Heroic Identity (-1/4)
3u 5) Gravel Blast: Energy Blast 8d6 (40 Active Points); Reduced Penetration (-1/4), Only In Heroic Identity (-1/4) 4
3u 6) Gravel Barrage: Energy Blast 5d6+1, Explosion (Cone; -1 DC/2"; +1/2) (40 Active Points); Reduced Penetration (-1/4), Only In Heroic Identity (-1/4) 4
2u 7) The Ground and Walls Attack: Telekinesis (25 STR) (38 Active Points); Limited Power Only if Both Catacomb and Target are Touching Dirt, Rock, and Concrete (-1/2), Only In Heroic Identity (-1/4) 4
3u 8) Stone's Throw: Energy Blast 4 1/2d6, Indirect ( Any origin, any direction; +3/4) (40 Active Points); Only In Heroic Identity (-1/4) 4
15 Catacomb: Elemental Control, 38-point powers, (19 Active Points); all slots Only In Heroic Identity (-1/4)
16 1) Dirt Sustains Me: Life Support (Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (39 Active Points); Only In Heroic Identity (-1/4)
13 2) Made of Dirt and Rock: Armor (13 PD/13 ED) (39 Active Points); Stops Only Half Of Any Body Damage (-1/4), Only In Heroic Identity (-1/4)
34 3) Move Through Rock and Dirt: Tunneling 5" through 10 DEF material, Fill In, Reduced Endurance (1/2 END; +1/4) (62 Active Points); Only In Heroic Identity (-1/4) 2
15 4) Rock and Dirt Form: Density Increase (3,800 kg mass, +30 STR, +6 PD/ED, -6" KB), Costs END Only To Activate (+1/4) (37 Active Points); Only In Heroic Identity (-1/4) 3
16 Earthen Vibrations: (Total: 20 Active Cost, 16 Real Cost) Range with Normal Touch (5 Active Points); Limited Power Only to Sense Through Dirt, Rock, and Concrete (-1/4) (Real Cost: 4) plus Targeting with Normal Touch (10 Active Points); Limited Power Only to Sense Through Dirt, Rock, and Concrete (-1/4) (Real Cost: 8) plus Increased Arc Of Perception (360 Degrees) with Normal Touch (5 Active Points); Limited Power Only to Sense Through Dirt, Rock, and Concrete (-1/4) (Real Cost: 4)
7 Catacomb Transformation, Instant Change (one set of clothing): Cosmetic Transform 2d6 (Clothing into costume and vice-versa) (10 Active Points); Limited Target Limited (-1/2) 1
8 Sees through Rock: X-Ray Perception (Sight Group) (10 Active Points); Only In Heroic Identity (-1/4)
Cost Talents
3 Bump Of Direction
Cost Perquisites
3 Computer Link (City of Detroit)
7 Contact: Dark Avenger (and his alter ego) (Contact has access to major institutions, Contact has: extremely useful Skills or resources, Good relationship with Contact) 11-
3 Fringe Benefit: Membership (City of Detroit; as City Chief Medical Examiner)
Cost Skills
10 +1 Overall
8 +1 with All Combat
3 Concealment 14-
3 Criminology 14-
0 Doctor Package (modified)
Deduction 14-
Fringe Benefit: Doctorate in Medicine
Fringe Benefit: Medical License
PS: Physician 14-
Paramedics 14-
Social Limitation: Expected to Follow the Hippocratic Oath
Social Limitation: Occupation (Medical Doctor)
0 Everyman Skills
AK: Detroit, MI, USA 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (idiomatic) (4 Active Points)
PS: Superhero Vigilante 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
9 Forensic Medicine 17-
3 KS: Deaths in the Detroit Metro Area 14-
2 Navigation (Land) 14-
3 PS: Sculptor 13-
11 Scientist
SS: Medicine 14- (3 Active Points)
[Notes: Doctor Package]
SS: Pathology 17- (6 Active Points)
SS: Pharmacology 14- (3 Active Points)
[Notes: Doctor Package]
SS: Physiology 14- (3 Active Points)
[Notes: Doctor Package]
SS: Toxicology 17- (6 Active Points)
SS: Uberhuman Physiology 11- (2 Active Points)
3 Systems Operation 14-
3 Tracking 14-
175+ Disadvantages
5 Distinctive Features: Man of Rock and Dirt (Easily Concealed by changing forms; Noticed and Recognizable; Detectable By Commonly-Used Senses)
5 Dependent NPC: Random Member of the City Medical Examiner's Office 8- (Normal; Useful Noncombat Position or Skills)
15 Hunted: Jack Strong 8- (As Pow, NCI, Harshly Punish)
15 Hunted: Police 8- (Mo Pow, NCI, Mildly Punish)
20 Hunted: Leoni Crime Syndicate 8- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Unusual Physiology, Requires Special Medical Care (Frequently, Greatly Impairing)
10 Psychological Limitation: Calm and Philosophical (Common, Moderate)
15 Psychological Limitation: Cannot Stand By and Let Evil Occur (Common, Strong)
10 Psychological Limitation: Morbid (Common, Moderate)
10 Psychological Limitation: Quiet And Withdrawn (Common, Moderate)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
5 Social Limitation: On Call (Occasionally, Minor)
10 Social Limitation: Profession (Medical Examiner) (Frequently, Minor)
5 Social Limitation: Recognized Area of Expertise (One of the Best Medical Examiners in the Country) (Occasionally, Minor)
20 Social Limitation: Secret Identity (Frequently, Severe)
Catacomb | Points Summary
Characteristics Cost: 101 Base Points: 175
Powers Cost: 175 Disadvantages: 175
Talents Cost: 3 Total Experience: 0
Perks Cost: 13 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 58 Total Points: 350

The City Morgue... that's the last place that a person ends up. Or at least that's the last place that some people end up. By and large, most people die of natural causes and don't even come into the queue that leads there. That's even true of Detroit. But in Detroit, there's still five times as many as most other cities of its size.

Every city needs a staff of pathologists to examine the dead. Every city needs a Medical Examiner to head the department who is interested in why people die of unnatural causes. Detroit has Dr. Hank Lowe. He gives out autopsy assignments to his staff, saving the most difficult or most politically sensitive for himself. And if autopsy evidence needs to be presented in court, he is the one that is called upon. For the most part, though, the ire of the plaintiffs or defendents rest upon the opposing parties and opposing witnesses. While there were a handful of times that courtroom anger was directed at Dr. Lowe, one particular case changed his life completely.

The Leoni family has risen to power in the city. Corruption of the government at all levels is the norm now. Crime of all sorts has increased and that certainly did not escape the Chief Medical Examiner's notice. At last, a Leoni - and not just any Leoni, but one of the top family members - was a defendent in a case that involved blackmail and murder. Then over a period of two months three things occurred that made the chance of putting a Leoni in jail diminish greatly. First, the judge assigned to the case took a sudden leave of absence citing a family emergency in New York City; the new judge assigned had previously presided on three trials involving Leoni associates, all of whom were acquitted. Then, the prosecuter was found dead in a car that had sped off a road and into a ditch. Finally, a key eyewitness suddenly had cold feet and decided not to speak.

That was when Hank was visited by city councilman Jack Strong, who owned Great Lakes Herbal. While, the company legally made herbal and vitamin supplements, increasing evidence had it that they also provided the black market with high tech narcotics for rich kids and performance-enhancing drugs for athletes. Ostensibly, the councilman was just 'making the rounds' to see that the city government was operating efficiently. But, it was clear to Hank that he also wanted the Medical Examiner to question the results of their autopsy findings for the Leoni case or at least make it appear as if the science was vague and inexact.

When Hank made it clear that he had full confidence in his findings, Jack Strong left in a huff. But that night, as he was finishing his notes, three men broke into the lab. They all had the appearance of body builders and the glazed eyes of addicts of some sort. One of them shouted at Hank, "Ya shoulda listened to the Councilman, doc. Now we gotta do what we do!"

Another wheeled the body of the victim in the Leoni case into the X-ray space while a third man turned all of the power switches to maximum. "There's gonna be an accident here. The papers are gonna say that you left the machines on and accidentally destroyed the evidence."

"But that won't matter a whole lot," said the first man. He hoisted Hank up and shoved him into the nearest cadaver box and then locked the door. "You ain't going to be around, either."

Hank pounded at the door to get it open, but it was too hard to open from the inside. Then something strange and awesome happened. The next time that he pounded at the door, his fist went through it and a hole opened up. There was little time for amazement. Hank had to get out there and save the evidence. He pounded at the remaining parts of the door and finally was able to squeeze through.

He ran to the x-ray machine and shut it off. The machine itself was severely damaged, the victim's cadaver was, too. As Hank stood there, thinking about what to do next, he scratched his head... and a small spray of dirt fell down. Looking at his reflection in the glass operating window, he could see why. His whole body from head to toe was made of dirt and rock.

With a little thought, Hank realized that being bathed by extreme levels of X-irradiation - levels that far exceeded a lethal dose - had changed him. If there were other factors involved, he couldn't say for certain which would have added to the effect. One thing that he did know for certain was that if he could control this dirt monster thing, Hank could make a difference for the people of his home town on two fronts of the war on crime.


If it weren't for the ventilation system, this place would have smelled like, well, death. Instead, there was little scent at all except, perhaps for a tinge of hypochlorite bleach. Dr. Hank Lowe slapped the long edge of the folder against the counter twice so that all of the papers within aligned themselves to that edge nicely and did not stick out of the other side.

Hank glanced at the folder that read Case 42H-0953897. The trial was over. He had presented the evidence telling the tale of the dead victim for her. But, it wasn't enough. The judge was likely corrupt, the prosecutor was clearly intimidated, the jury was possibly tainted.

Tucking the folder under his left arm, he walked to his assistant's desk and left the clipped stack of copied documents there with a note that read 'Scan and Archive 10.15.2005'. Then he walked across the room and opened the twelfth middle file drawer.

Over the past few years cases involving organized crime had become steadily more difficult to prosecute. The city stank like a fish rotting at the head. Politicians, judges, and lawyers were corrupt - many were at least. And if a case got the wrong combination of them, then by bad luck or by manipulation of the system, there was virtually no chance of a good outcome. And, with all of the crooked cops in the city, it seemed likely that many cases got cut off before they even entered the system.

He felt the vibrations through his feet. This sort of sensation was still relatively new to him, but he had felt it before enough to know what it meant now. They were heavy, but soft, and from six feet - three people, large, trying to be stealthy. Hank quickly shoved the folder in the filing cabinet. He pulled out the file drawer above and below it.

"Yo, doc," called out a squeaky, deep, masculine voice. "I don't know how ya heard us this time. We got a guy in security to open up for us so we wouldn't hafta make noise. But no file cabinets are gonna stop us."

The three bodybuilding thugs bolted across the room and slammed the three drawers, but found no one there.

With a rumbling noise from the ground, the last thug was embraced by two arms of rock and dirt. "This place is guarded by Catacomb. You are trespassing."

But before the muscle man or his cohorts could do anything, he was pulled into the ground. The rumbling stopped, and the two remaining looked at each other with fear. Quickly, they began arguing as to whether they should be looking for the doctor that they were sent to 'deal with' or whether they should leave.

But the rumbling came back. And a man-shaped thing made of dirt and rock tossed aside the unconscious form of the first thug and came towards the other two. "Tell your bosses that Catacomb is going to clean up Detroit... from the bottom up."

The two muscle men backed away from Catacomb and then turned to flee to the door, but ran right into a wall of dirt. Their dual impacts were enough to knock the wall down, but not before another was in the clutches of the earthen monster and pulled underground. The last thug fled.

Several minutes later, Hank called Officer Alyshia Jones, the only cop that he knew he could trust. "Alyshia, this is Hank. I've got two perps here. And, I've got evidence from our security camera of them making an illegal entry. I don't know what you want to do with them. But they're here and I'm keeping them in two morgue cadaver boxes. I guess that we can discuss what to do next when you get here. Thanks."


As a medical examiner, Dr. Hank Lowe has always worked hard to put criminals behind bars and to stop the innocent from paying for the crimes committed by others. As Chief Medical Examiner of Detroit, he has stuck his neck out to present the evidence, to help imprison the guilty and to help pardon the innocent. Now, as Catacomb, he can also use his powers to prevent crime or to halt it in its processes.

He has seen enough death to be relatively unaffected by it except in his desire to punish those who have caused unnecessary deaths of any sort. And, in some ways, others see him as having a morbid fascination with death. He doesn't really talk to others about death or people who have died, and he really doesn't engage in any sort of protracted conversation with people.


"I'm going to clean this city from the bottom up."

Motto: "I speak for the dead."


In his human form, Dr. Hank Lowe has only a single power - the ability to sense vibrations transmitted through earthen substrate like dirt, rocks, or concrete - otherwise he is a normal man with a high degree of skill as a forensic pathologist. When the Catacomb Transformation is activated, his body becomes one of dirt and rock. In this form, he is able to manipulate dirt and rock in a number of ways as well as walk through earthen material as most people walk through air.


Doctor Lowe is an average sized man who is usually found in a blue lab coverall. Out of the lab, he usually wears black jeans and a long sleeved shirt although he dresses up or down as the situation befits. As Catacomb, even his clothing is covered with rock and dirt, which vanishes when he reverses the Catacomb Transformation.