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Cody Parker


Value Roll Notes
0 STR 10 11- Lift: 100kg; 2d6; [1]

24 DEX 18 13- OCV: 6    DCV: 6
8 CON 14 12-
0 BODY 10 11-
0 INT 10 11- PER Roll 11-
2 EGO 11 11- ECV: 4
4 PRE 14 12- PRE Attack: 2d6
2 COM 14 12-
3 PD 5   Total: 12 PD (7 rPD)
2 ED 5   Total: 17 ED (12 rED)
12 SPD 4   Mental Defense: 0
0 REC 5   Phases: 3, 6, 9, 12
1 END 30   Running: 12" / 24"
8 STUN 30   Swimming: 2" / 4"




10 Little Pouches: Multipower, 15-point reserve, (15 Active Points); all slots OIF (-)
1u 1) Explosives: Killing Attack - Ranged 1d6, 16 Charges (+0) (15 Active Points) 0
1u 2) Flare Bombs: Sight Group Flash 2d6, Area Of Effect (One Hex; +) (15 Active Points); 8 Charges (-) 0
1u 3) Smoke Bombs: Darkness to Sight Group 1" radius, 8 Continuing Charges lasting 1 Turn each (+0) (10 Active Points) 0
5 Mouse Powers: Elemental Control, 10-point powers
7 1) Fast: Running +6" (12" total) (12 Active Points) 1
5 2) Leaper: Leaping +5" (7" forward, 3" upward) (Accurate) (10 Active Points) 1
8 3) Mouse Evasiveness I: Energy Damage Reduction, Resistant, 25% (15 Active Points); Must Be Aware Of Attack (-) 0
8 4) Mouse Evasiveness II: Physical Damage Reduction, Resistant, 25% (15 Active Points); Must Be Aware Of Attack (-) 0
5 5) Mouse-Like Agility: Clinging (normal STR) (10 Active Points) 0
6 Mouse Tail: Extra Limb (1), Inherent (+) (6 Active Points) 0
12 Body Armour: Armor (7 PD/7 ED) (21 Active Points); OIF (-1/2), Real Armor (-) 0
10 Communicator: High Range Radio Perception (Radio Group), Concealed (-1 with High Range Radio Perception PER Rolls) (13 Active Points); IIF (-) 0
12 Insulated Armour: Armor (0 PD/5 ED) plus Life Support (Safe in Intense Cold; Safe in Intense Heat) 0
3 Mask Lens I: Infrared Perception (Sight Group) (5 Active Points); OIF (-) 0
3 Mask Lens II: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-) 0
12 Staff: (Total: 30 Active Cost, 12 Real Cost) Hand-To-Hand Attack +5d6 (25 Active Points); OAF (-1), Hand-To-Hand Attack (-) plus Stretching 1" (5 Active Points); OAF (-1), Always Direct (-), Staff Only (-), No Velocity Damage (-), No Noncombat Stretching (-) 3




Mouse: Environmental Movement (Perfect Balance)


Martial Arts
Maneuver Phase OCV DCV Notes
33 Staff Fighting
Block 1/2 +2 +2 Block, Abort
Counterstrike 1/2 +2 +2 5d6 Strike, Must Follow Block
Disarm 1/2 -1 +1 Disarm; 25 STR to Disarm
Dodge 1/2 -- +5 Dodge, Affects All Attacks, Abort
Legsweep (Staff Trip) 1/2 +2 -1 4d6 Strike, Target Falls
Offensive Strike 1/2 -2 +1 7d6 Strike
Strike 1/2 +0 +2 5d6 Strike
Weapon Element: Hands and Feet, Staffs
+1 HTH Damage Class (already added in)




+2 with Staff Combat Martial Arts


Acrobatics 16-


Acting 12-


Breakfall 13-


Contortionist 13-


Everyman Skills

Area Knowledge: Argus City, New Jersey 11-

Acting 8-

Climbing 8-

Concealment 8-

Conversation 8-

Deduction 8-

Language: English (idiomatic)

Professional Skill: Gymnast 11-

Paramedics 8-

Persuasion 8-

Shadowing 8-

Stealth 8-


Knowledge Skill: Gymnastics 11-


Knowledge Skill: Karate 11-


Lockpicking 13-


Sleight Of Hand 13-


Stealth 13-


Weapon Familiarity: Common Martial Arts Melee Weapons
150+ Disadvantages


Distinctive Features: Mouse Tail


Hunted: Law Enforcement Agencies 8- (Mild)


Hunted: Parents 8- (Mild)


Normal Characteristic Maxima


Physical Limitation: Weird Biochemistry Requires Specialist Medical Care


Psychological Limitation: Young


Social Limitation: Minor


Social Limitation: Secret Identity
0 Experience Points
Characteristics Cost 66 Base Points 150
Powers Cost 109 Disadvantages 100
Talents Cost 3 Experience Points 0
Perks Cost 0 Total Points 250
Martial Arts Cost 33
Skills Cost 39
Total Cost 250
Concept Martial Artist / Weapon Master Hair Colour Red
Nationality American Eye Colour Blue
Place of Birth Argus City, New Jersey Height 1.68m
Date of Birth July 30, 1992 Weight 45kg

Cody is a precocious child with amazing gymnastic abilities and a promising career as a future Olympic gymnast. His parents are overprotective and controlling, effectively living their own dreary lives through the brilliance of their only child. He entered competition when he was four and has been highly placed ever since. When he started to grow a tail at the age of twelve, his parents initially freaked out, but Cody convinced them that it could be hidden. They were eventually satisfied and he returned to competition, even more gifted than before.

The tail also heralded in other unusual traits and Cody realised he was an uber. He began to sneak out of home more and more often and started using his powers to sneak around the city and check out the action going on in other people's houses. He spent several months peeping through windows until he was found by the Mad Hatter who showed him more useful outlets for his curiosity. He was dubbed Dormouse and started training in the use of weapons and martial arts, learning quickly through his training in gymnastics and his new found balance.

Dormouse is a kid who has been sheltered his whole life, and is now learning about the bigger world outside the gymnasts' ring. He isn't exactly naive, but he is spoilt and expects things to always fall in his favour. He shows off in combat and laughs at his opponent's misfortune. Sometimes he can go too far and beat opponents senseless, but he generally isn't malicious... just playful.

He defers to Mad Hatter but doesn't really respect him (or any other adult).

Cody Parker attends Argus Point High School and is (naturally) on the gymnastics team.
"Heads up, loser. *THWACK!* Don't say I didn't warn you. *THWACK!* Hey, dude, are you okay? *THWACK!**THWACK!* That hurt, huh? *THWACK!* Heh, you're no fun."

Dormouse is an accomplished acrobat who has developed mouse-like characteristics such as speed, evasiveness and incredible leaping abilities. He has a prehensile tail which serves as a third hand, and complements these abilities with various home-made devices such as explosives, flares and smoke bombs. He always carries his bo staff which he uses to leap around the battlefield and slam into the heads of opponents. He wears an insulated costume to provide him with resistance to any attacks that do manage to land on him.


Cody Parker is a short, smart-mouthed fourteen year old teenager. He has spiked red hair and a gap between his two front teeth. His parents are planning to send him to an orthodontist but Cody likes it the way it is and avoids the appointments. His body is lean and muscled from extensive training and exercise. As Dormouse he wears a suit of brown armour over a dark brown bodysuit and gloves. His tail is able to move freely thanks to the tailor and measures a little over three feet long. Normally he conceals his tail in his pants, wrapping it around his body.