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MONKEYWRENCH
MONKEYWRENCH
Chim-Chim
Cost Characteristic Value Roll Notes
3 STR 13 12- Lift: 151.6kg; HTH: 2 1/2d6; END: [1]
15 DEX 15 12- OCV: 5  DCV: 5
0 CON 10 11-
0 BODY 10 11-
13 INT 23 14- PER Roll: 14-
6 EGO 13 12- ECV: 4; Mental Defense: 23
0 PRE 10 11- PRE Attack: 2d6
0 COM 10 11-
0 PD 3   Total: 3 PD (0 rPD)
0 ED 2   Total: 2 ED (0 rED)
0 SPD 2   Phases: 6, 12
0 REC 5   Running: 2" / 4"
0 END 20   Swimming: 0"
0 STUN 22  
 
MONKEYWRENCH | Summary
Real Name: Unrevealed Hair Color: Brown
Concept: Normal Eye Color: Brown
Affiliation: The Comets Height & Weight: 2' 9" (0.85 m) / 99 lbs (45.00 kg)
Played By: NPC Date of Birth: Unrevealed
Created By: Rob Rogers Place of Birth: Unrevealed
Cost Powers END
16 Brain Cap: Mental Defense (23 points total) (20 Active Points); Cybernetics (-1/4) 0
12 Brain Buzzer: Ego Attack 3d6 (30 Active Points); 4 Charges (-1), Cybernetics (-1/4), Trigger (Activation Modifiers, Reset Parameters; -1/4) 0
22 Brain Buzzer: Ego Attack 3d6, Damage Shield (+1/2) (45 Active Points); 4 Charges (-1) 0
6 Agile Feet: Extra Limbs (2), Inherent (+1/4) (6 Active Points) 0
5 Bite: Killing Attack - Hand-To-Hand 1 point (0 1/2d6 w/STR) 1
-2 Poor Swimmer: Swimming -2" (-2 Active Points) 0
-4 Slow: Running -4" (-4 Active Points) 0
     
Cost Perquisites
15 Someone's Been Tinkering With This Monkey: Advanced Tech
   
Cost Skills
3 Acrobatics 12-
3 Breakfall 12-
7 Climbing 14-
   
95+ Disadvantages
10 Physical Limitation: Limited Manipulation (Clumsy Hands)
15 Physical Limitation: Affected by Human, Animal, and Machine Classes of Mind Mental Powers
0 Experience Points
   
MONKEYWRENCH | Points Summary
Characteristics Cost: 37 Base Points: 95
Powers Cost: 55 Disadvantages: 25
Talents Cost: 0 Total Experience: 0
Perks Cost: 15 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 13 Total Points: 120
Background

Monkeywrench's background is not publicly known, although he has been working with The Comets fo several years. Where he comes from and on what terms he is working with the team are yet to be revealed.

 

Personality

Monkeywrench appears to enjoy his work with The Comets and conducts himself in a very professional manner, even under pressure.

 

Quote

"Hee, hee, har, har-HAR!" (Monkey noises)

 

Powers

It is not known how sentient Monkeywrench is. While it appears that he does not communicate in human languages he is very adept at understanding and following instructions. He has been fitted with various implants which make it very difficult for him to be probed telepathically, and will often lead to severe pain being fed back towards the encroaching telepath.

 

Appearance

Monkeywrench appears to be a normal chimpanzee, although he often wears clothing such as well-tailored suits. He walks on all fours and behaves as a chimp. The cybernetics which have been grafted to his head are not normally visible, although some modifications have been made from time to time. For example, during one encounter with Hero City Monkeywrench had obvious cybernetics attached to his skull, while at other times these modifications were not visible.