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Geoff Haberley
Cost Characteristic Value Roll Notes
15 STR 60 21- Lift: 102.4tons; HTH: 12d6; END: [2]
15 DEX 15 12- OCV: 5  DCV: 5
30 CON 20 13-
10 BODY 15 12-
5 INT 15 12- PER Roll: 12-
6 EGO 13 12- ECV: 4; Mental Defense: 0
10 PRE 20 13- PRE Attack: 4d6
0 COM 10 11-
10 PD 10   Total: 34 PD (24 rPD)
10 ED 10   Total: 34 ED (24 rED)
15 SPD 4   Phases: 3, 6, 9, 12
0 REC 8   Running: 6" / 12"
0 END 40   Swimming: 2" / 4"
5 STUN 40   Flight: 18" / 288"
Battleaxe | Summary
Real Name: Geoff Haberley Hair Color: Orange
Concept: Brick / Weapon Master Eye Color: Brown
Affiliation: Riders On The Storm Height & Weight: 6' 11" (2.1 m) / 230 lbs (104 kg)
Played By: NPC Nationality: American
Created By: Ben Langdon Place of Birth: Toledo, Ohio, USA
GM: NPC Date of Birth: September 8, 1946
Cost Powers END
15 Enchanted Battle Axe: Elemental Control, 60-point powers, (30 Active Points); all slots OAF (-1)
20 1) Axe Attack: Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Armor Piercing (+1/2) (70 Active Points); OAF (-1) 3
23 2) Axe Flight: Flight 18", x16 Noncombat, Reduced Endurance (0 END; +1/2) (76 Active Points); OAF (-1)
20 3) Enchanted Edge: Killing Attack - Hand-To-Hand 2 1/2d6 (5d6+1 w/STR), Reduced Endurance (1/2 END; +1/4), Affects Desolidified Any form of Desolidification (+1/2) (70 Active Points); OAF (-1) 3
13 4) Protection Of The Gods: Armor (16 PD/16 ED), Hardened (+1/4) (60 Active Points); OAF (-1), Not Versus Magic (-1/4)
12 5) Strength Of The Gods: +40 STR, Reduced Endurance (0 END; +1/2) (60 Active Points); OAF (-1), No Figured Characteristics (-1/2)
10 Communicate With Steed: Mind Link , Animal class of minds, One Specific Mind, Psychic Bond
14 Body Armour: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2), Real Armor (-1/4)
Cost Perquisites
40 Nightmare: Follower (Winged Stallion)
Cost Skills
10 +2 with HTH Combat
3 Breakfall 12-
3 Bribery 13-
3 Combat Piloting 12-
3 Concealment 12-
0 Everyman Skills
AK: Toledo, Ohio 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Soldier 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 Forgery 12-
6 Gambling (Card Games) 14-
3 Interrogation 13-
3 KS: American Organised Crime 12-
2 KS: American Politics 11-
2 Language: Italian (fluent conversation)
3 Lockpicking 12-
3 Riders On The Storm
Animal Handler (Equines) 13-
Hunted: Sanction 8-
KS: History Of Modern War 11-
KS: Norse Mythology 11-
KS: Vietnam War 14-
Language: Vietnamese (basic conversation)
Navigation (Air) 12-
Psychic Bond: Mind Link With Riders On The Storm, Any Dimension, Psychic Bond (30 Active Points); Only With Riders (-1), No Mental Awareness (-1/4)
Psychological Limitation: Aggressive In Combat
Psychological Limitation: Believes The System Does Not Work
Riding 12-
Social Limitation: Civilians Just Don't Get It
Survival (Temperate/Subtropical, Tropical) 12-
Tactics 12-
Teamwork 14- (7 Active Points); Only With Other Riders (-1/4)
Tracking 12-
WF: Common Melee Weapons, Common Missile Weapons, Small Arms
3 Security Systems 12-
3 Stealth 12-
0 TF: Flying Beasts
200+ Disadvantages
5 Age: 40+
5 Distinctive Features: Magical Aura
20 Enraged: Combat, go 11-, recover 11-
15 Hunted: Mystery 8-
20 Normal Characteristic Maxima
15 Psychological Limitation: Cannot Turn Down A Challenge
5 Psychological Limitation: Feeling His Age
20 Psychological Limitation: Oblivious To Authority
15 Social Limitation: Wanted Criminal
10 Vulnerability: 2 x STUN Magic-Based Attacks
10 Vulnerability: 2 x BODY Magic-Based Attacks
10 Vulnerability: 2 x Effect Magic-Based Attacks
0 Experience Points
Battleaxe | Points Summary
Characteristics Cost: 131 Base Points: 200
Powers Cost: 127 Disadvantages: 150
Talents Cost: 0 Total Experience: 0
Perks Cost: 40 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 52 Total Points: 350

They were supposed to be dead. Heavy gunfire, scathing explosions and screams everywhere. It was 1975 and America had become entrenched in the Vietnam War. Four servicemen, Edison, Haberley, Cohen and Caldecott were among a small platoon decimated along a jungle pass, but instead of being killed, they found themselves lifted into the air by beautiful warrior maidens astride winged horses. It was like something out of a movie, or a fantastic acid trip.

The Valkyrior, or Valkyries, had been ordered to take the four men to Valhalla. Someone had made a mistake. The Asgardians thought that the four men were somehow descendants of Balder the Brave. Loki was implicated in the deception, but whatever the cause, Edison and his men realised they were in danger when they awoke in another world and heard the stories that they were legendary warriors.

Edison knew that when the truth came out they would be killed or sent back to the death which awaited them in the Vietnam jungles. He assessed the situation, judged that their hosts saw they as worthy and honourable, and completely harmless. He used that assumption and ordered his men to steal weapons and mounts and to escape while they were still able. The four military men succeeded in taking possession of mystical weapons left unguarded by their hosts. And they forcibly took winged steeds from the maidens.

Somehow they made it back to Vietnam, where they quickly realised they possessed power undreamt of. Cohen discovered the devastating power of his hammer, laying waste to the jungle and the hidden soldiers. They had become gods amongst men. The military didn't like the fact that Cohen and his men refused to follow orders, and for the next few months the four men lived by their own rules. They had become the Riders of the Storm: Victory, Stormbringer, Epos and Battleaxe.

By the end of 1975 they had realised that their destinies lay beyond what the United States Government wanted. They saw that the young men kept dying and the government kept sending more to replace them. They saw that the soldiers who did return were spurned by the public. It was not honourable.

And so the Riders returned to the United States and began to try and change the world.

They targeted government installations, destroying military production. They targeted the government and its politicians. They became the biggest threat to the United States, a threat which led to the establishment of Sanction.

Over the decades, the Riders have continued being free spirits and have fought for and against the laws of the land. They continue to possess immense power, but their wills are weakening. They are getting old.

And the Asgardians continue to watch and wait.

Retribution will come.


Haberley is a competitive man, although his pursuits have moved from the physical into gambling. When he is not laying waste to the countryside, he finds time to sneak into dark corners of society and enjoy a beer and the company of card players. In the years following his return from Vietnam, Haberley has made several contacts within the Mafia families of America and has worked as an enforcer on occasion.


"Lay your cards out and let's see who's gonna walk away from this with his head still attached to his shoulders."


Each of the Riders stole a mystical weapon of immense power. The wielder of the weapon is endowed with godlike strength and durability, but as a result of a Valkyrie curse the protection does not work against magic. The curse has also extended to making the four warriors especially vulnerable to all effects of magic, something which the men are well aware of from close encounters overt the years. If an opponent presents himself as being linked to magic, the Riders will relentlessly attack and destroy that individual. Haberley took a large battleaxe which also allows him to fly.


Haberley has reached sixty years of age and although he retains his immense physical strength, the decades have worn on him. He is large, standing over two metres tall and weighing over one hundred kilograms. In his younger days the bulk was muscle, but over the years he has exchanged much of that for fat. He enjoys his lifestyle of rich foods and plenty of beer. Haberley does not enjoy a dual identity and wears his regular clothes in and out of his Battleaxe role. He still favours military attire and usually wears a thick green woollen jumper with pads on the arms and shoulders. He also wears gloves and hardy pants and boots.