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Zodiac Agent
Zodiac Agent
Cost Characteristic Value Roll Notes
5 STR 15 / 30 12- Lift: 200.0kg /1600kg; HTH: 3d6/6d6; END: [1/2]
15 DEX 15 12- OCV: 5  DCV: 5
10 CON 15 12-
0 BODY 10 11-
3 INT 13 12- PER Roll: 14-
2 EGO 11 11- ECV: 4; Mental Defense: 0
5 PRE 15 12- PRE Attack: 3d6
0 COM 10 11-
4 PD 7   Total: 12/24 PD (5/17 rPD)
4 ED 7   Total: 12/24 ED (5/17 rED)
15 SPD 4   Phases: 3, 6, 9, 12
4 REC 8   Running: 6" / 12"
1 END 32   Swimming: 2" / 4"
6 STUN 32  
Zodiac Agent | Summary
Real Name: Various Hair Color: Various
Concept: Agent / Energy Blaster Eye Color: Various
Affiliation: Zodiac Height & Weight: Armour is 1.92m / 6' 4" / Armour is 125kg / 276 lbs
Played By: NPC Nationality: Various
Created By: Ben Langdon Place of Birth: Various
GM: NPC Date of Birth: Various
Cost Powers END
30 Zodiac Energy Pistol: Multipower, 61-point reserve, (61 Active Points); all slots OAF (-1)
3u 1) Explosive Blast: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OAF (-1) 6
3u 2) Modulating Frequency Blast: Energy Blast 6d6, Armor Piercing (+1/2), Affects Desolidified Any form of Desolidification (+1/2) (60 Active Points); OAF (-1), No Knockback (-1/4) 6
3u 3) Standard Blast: Energy Blast 9d6, Autofire (3 shots; +1/4) (56 Active Points); OAF (-1) 6
3u 4) Stun Charge: Energy Blast 12d6, STUN Only (+0) (60 Active Points); OAF (-1) 6
13 Containment Suit: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); OIF (-1/2), 4 Continuing Charges lasting 1 Hour each (-0) [4 cc]
10 Enhanced Strength: +15 STR (15 Active Points); No Figured Characteristics (-1/2) 1
4 Enhanced Senses: +2 PER with all Sense Groups (6 Active Points); Linked (Zodiac Battle Armour; -1/2) 0
4 Heavy: Knockback Resistance -3" (6 Active Points); Linked (Zodiac Battle Armour; -1/2) 0
11 Helmet Communications: High Range Radio Perception (Radio Group), Concealed (-4 with High Range Radio Perception PER Rolls) (16 Active Points); OIF (-1/2) 0
7 Helmet Defences I: Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
7 Helmet Defences II: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
7 Helmet Defences III: Radio Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) 0
3 Infrared Sensors: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) 0
2 Ultrasonic Detectors: Ultrasonic Perception (Hearing Group) (3 Active Points); OIF (-1/2) 0
2 Well Designed: Power Defense (2 points) 0
10 Zodiac Armoured Body Glove: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2) 0
20 Zodiac Battle Armour: Armor (12 PD/12 ED) (36 Active Points); OIF (-1/2), Real Armor (-1/4) 0
12 Zodiac Energy Pack: Endurance Reserve (90 END, 9 REC) (18 Active Points); OIF (-1/2) 0
Cost Skills
6 +2 with Zodiac Energy Pistol
3 Breakfall 12-
0 Everyman Skills
AK: Various 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Various, but predominantly English (Idiomatic, native accent)
[Notes: Native Language]
PS: Various 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
2 KS: Zodiac Body Armour 11-
1 Mechanics 8-
10 Zodiac Agent
Bribery 8-
Computer Programming 8-
Electronics 8-
KS: International Law Enforcement Agencies 11-
KS: Uberhumans 11-
KS: Zodiac Agency 11-
Monitored: Zodiac Agency 11-
PS: Mercenary 11-
Security Systems 12-
Teamwork 12-
Transport Familiarity: Zodiac Vehicles
WF: Small Arms
150+ Disadvantages
20 Hunted: International Law Enforcement Agencies 8-
10 Monitored: C.L.A.W. 8-
20 Normal Characteristic Maxima
10 Psychological Limitation: Distrusts Uberhumans
10 Psychological Limitation: Follows The Chain Of Command
10 Psychological Limitation: Self Assured
5 Rivalry: (Other Mercenaries)
15 Social Limitation: Subject To Orders
0 Experience Points
Zodiac Agent | Points Summary
Characteristics Cost: 74 Base Points: 150
Powers Cost: 154 Disadvantages: 100
Talents Cost: 0 Total Experience: 0
Perks Cost: 0 Spent Experience: 0
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 22 Total Points: 250

The Zodiac Agency was established to provide security to corporations and private individuals who did not trust the authorities and especially uberhumans. It has since widened its approach to include security work, retrieval work and even its own in-house experimental work such as when the Agency kidnapped Olympians during the Salt Lake City Winter Olympics in an attempt to activate the ubergene in its test subjects. The Agency is well respected amongst its former employers and operates in simultaneous operations across North America, Western Europe and most recently in Australia. While it works for employers in most cases, the Zodiac Agency is also interested in its own pursuits.

A variety of mercenaries and special agents work for the Zodiac Agency. While they come from different backgrounds all agents share a distrust for uberhumans which is the foundation of the Agency. This distrust is based on either a pre-existing belief or a reaction to the indoctrination process organised by the Astrologer.

Zodiac agents work in a variety of areas and capacities. They are capable of low-key assignments as well as anti-Uber response teams in which case they will don the Zodiac Battle Armour. The Agency has built its reputation on its 'pure human' agents and its ability to provide a security force equivalent to the power level of most ubers.


Generally the agents work for Zodiac because of the financial rewards, the thrill of espionage and security work, or perhaps because of a deep seated hatred for uberhumans. Each agent has their own reasons for joining the agency, although personal agendas are frowned upon.


"It's nothing personal, just business."


Zodiac has developed an array of high technology devices and weapon systems, the most impressive of which are the Zodiac Energy Pistol and the Battle Armour. Each agent has access to these items, as well as conventional arms.


Zodiac agents come from a variety of backgrounds, but all wear a standard Zodiac uniform which is composed of a hardy body armour. The uniform is black with white trimming and a constellation on the left breast, depending on the agent's group. There are always twelve active groups in the agency, named after the twelve star signs of the Zodiac.

The Zodiac Battle Armour is a heavier power armour which enhances the wearer's strength and provides even more defence against all kinds of weaponry: human and uber. It is composed of reflective metal plates over a thicker black armour. The Armour includes a visored helmet which hides the wearer's identity.