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Cost Characteristic Value Roll Notes
65 STR 75 24- Lift: 819.2tons; HTH: 15d6; END: [7]
39 DEX 23 14- OCV: 8  DCV: 8
-20 CON 0 9-
16 BODY 18 13-
8 INT 18 13- PER Roll: 13-
16 EGO 18 13- ECV: 6; Mental Defense: 11
8 PRE 18 13- PRE Attack: 3 1/2d6
-2 COM 6 10-
6 PD 9   Total: 9 PD (14 rPD)
18 ED 8   Total: 8 ED (12 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 15   Running: 6" / 12"
0 END 0   Swimming: 2" / 4"
07-734 | Summary
Real Name: 07-734-20 Hair Color: none
Concept: Mentalist/Brick Eye Color: Black
Affiliation: Solo Villain Height & Weight: 6' 1" (1.85 m) / 794 lbs (360.00 kg)
Played By: NPC Date of Birth: 174435.32
Created By: Neil M Place of Birth: 1-43-7206
Cost Powers END
48 Robot Doctor: Multipower, 60-point reserve, all slots Draws END from END Reserve (+0) (60 Active Points); all slots Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4)
4u 1) Diagnosis and Analysis: Telepathy 12d6 ( Machine class of minds) (60 Active Points); Variable Limitations (requires -1/2 worth of Limitations; No Range, Affected as Radio; ; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 6
4u 2) Install AI Chip: Major Transform 3d6 (Machine to Machine with INT 10 and EGO 10), Improved Target Group (Any non-AI Machine; +1/4) (56 Active Points); Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 6
3u 3) Repair Machine Parts: Healing BODY 6d6 (60 Active Points); Limited Power Only for Machines (-1/2), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 6
4u 4) Repair Machine Psychology: Mind Control 9d6 ( Machine class of minds), Reduced Endurance (1/2 END; +1/4) (56 Active Points); Variable Limitations (requires -1/2 worth of Limitations; No Range, Affected as Radio; ; -1/4), Requires A Skill Roll (Active Point penalty to Skill Roll is -1 per 20 Active Points -1/4) 2
21 Anti-virus Macros: Mental Defense (11 points total)
48 Electronic Sensory Filters: (Total: 48 Active Cost, 48 Real Cost) Hearing Group Flash Defense (8 points) (Real Cost: 24) plus Sight Group Flash Defense (8 points) (Real Cost: 24)
60 Fiberoptics: (Total: 60 Active Cost, 60 Real Cost) Automaton (Takes No STUN (loses abilities when takes BODY)) (Real Cost: 45) plus Automaton (Cannot Be Stunned) (Real Cost: 15)
32 Fusion Power Plant: Endurance Reserve (120 END, 20 REC) (32 Active Points)
34 Machine Life: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character only has to sleep 8 hours per week)
16 Precision Crafted Components: (Total: 16 Active Cost, 16 Real Cost) Life Support (Longevity: 200 Years) (Real Cost: 1) plus Power Defense (5 points) (Real Cost: 15)
12 Radio: High Range Radio Perception (Radio Group)
0 Servo Strength: for 75 STR, Draws END from END Reserve (+0) (0 Active Points)
91 Titanium Alloy Shell: (Total: 91 Active Cost, 91 Real Cost) Damage Resistance (7 PD/6 ED) (Real Cost: 18) plus Armor (7 PD/6 ED), Hardened (+1/4) (73 Active Points) (Real Cost: 73)
Cost Talents
11 Universal Translator 16- (23 Active Points); Limited Power Machine Languages Only (-1)
Cost Skills
20 +2 Overall
16 +2 with All Combat
3 Analyze: Machines 13-
3 Computer Programming 13-
3 Deduction 13-
3 Electronics 13-
Everyman Skills
AK: 1-43-7206
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: 1-43 (idiomatic) (4 Active Points)
PS: Doctor (Roboticist)
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
3 Language: English (completely fluent)
3 Language: Spanish (completely fluent)
3 Mechanics 13-
3 PS: Physician (for Robots) 13-
SS: Computer Science 13- (3 Active Points)
SS: Engineering, Electronic 13- (3 Active Points)
SS: Engineering, Mechanical 13- (3 Active Points)
SS: Robotics 13- (3 Active Points)
3 Systems Operation 13-
350+ Disadvantages
10 Distinctive Features: Obvious Robot (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Distinctive Features: Sets Off Metal Detectors (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses)
20 Hunted: S.A.G.E. 8- (Mo Pow, NCI, Harshly Punish)
15 Physical Limitation: Sinks Like a Stone (Infrequently, Fully Impairing)
20 Psychological Limitation: Believes that Bio-Life is Worthless and is Evil for Enslaving Robots (Common, Total)
15 Psychological Limitation: Loves Cyberna/Robot 03-542-26-2 (Common, Strong)
15 Psychological Limitation: Sees Himself as Protector of Machine Life (Common, Strong)
15 Reputation: Racist (Robot Supremacist), 14- (Extreme; Known Only To A Small Group)
10 Social Limitation: Detached from Humanity (Frequently, Minor)
20 Social Limitation: Public Identity (Very Frequently, Major)
07-734 | Points Summary
Characteristics Cost: 171 Base Points: 350
Powers Cost: 377 Disadvantages: 150
Talents Cost: 11 Total Experience: 133
Perks Cost: 0 Spent Experience: 133
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 74 Total Points: 633

07-734-20, or 07-734 for short was a well respected doctor, perhaps among the top 10 in the world. As such he was sought after for consultation on medical research experiments. It was during one such experiment - one that sought to give people the ability to self-heal rapidly - that an unfortunate event occurred. Two beams from decay reversal field generators crossed and suddenly the room was empty. Or rather, the doctor, the researchers, and two technicians were transported across dimensions - each to a different dimension.

This was the scenario that 07-734 had finally deduced after finding a clean rock in the midst a field full of green spiky biomatter. Worse still, he was feeling awful. It must be something in the air. And after peering in the sky, he had determined the reason. It was blue, after all and that meant that wherever he was, it was probably completely contaminated with oxygen and he was likely to be corroding.

A swarm of bio-life flew across the horribly blue sky as if they meant to further disturb 07-734. He further determined that some of his memory sphere must have been damaged, because there was some gaps in his memory and after doing a quick self-analysis, he realized that the memory sphere damage was in both his archival cortex and his motivational cortex. Well, it didn't really matter. He was here and he would, as usual set things right.

He waded through the muck of pale yellow stringy biomatter until he came to an animal. It was damaged extensively. But, it was healable. It was, after all, an animal. Brown and black rust rotted much of its exterior, but most of the motive parts lacked only oil. It would be nearly a day, so 07-734 set to work immediately.

At last, the animal was healed of its rot and the other wounds. After attaching an AI chip, he convinced the new freeperson to transport him and the pair set out to make things right in the world.


Once a great doctor in his own world, 07-734 is on a mission to make things right on this world. His main goal in life is to liberate robots - and machine animals as well - from enslavement by bio-life. After all, robots are the naturally top level of evolution and machine animals are just step below. As a secondary goal, he wants to eliminate oxygen from Earth's atmosphere as it is a great detriment to the longevity of machines.


“You see my friends, bio-life seeks only to enslave you.”


A robot doctor, much of his powers relate to healing (physically and mentally) and creating robots and creating robots from machines. During his time on Earth, he has replaced his decaying body with one made of a very strong titanium alloy. This was necessary as he has found that bio-life will not relinquish their enslavement of machines - which is also why he has outfitted himself with servos that can easily lift the largest of bio-life slave animals that he has met.


07-734 is a humanoid robot with a mostly chrome-look. Instead of a hand fingers, he has eight tentacles on the ends of his arms. Instead of a foot, he has large plastic-covered metal hooves. His head is flatter than that of humans and has a very short, thick neck. But, at a distance and with the right clothing, he might look like a human from the back.

Illustration by Ben Langdon.