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Phuc Matsuda
Cost Characteristic Value Roll Notes
8 STR 18 / 60 13/ 21- Lift: 303.1 kg / 102.4tons; HTH: 3 1/2d6 / 12d6; END: [2 / 6]
15 DEX 15 / 20 12- / 15- OCV: 5 / 7  DCV: 5 / 7
10 CON 15 / 28 12- / 15-
6 BODY 13 12-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 / 25 12- / 14- PRE Attack: 5d6
0 COM 10 11-
1 PD 5 / 30   Total: 5 / 30 PD (0 / 25 rPD)
2 ED 5 /26   Total: 5 / 26 ED (21 rED)
5 SPD 3 / 5   Phases: 4, 8, 12 / 3, 5, 8, 10, 12
0 REC 7   Running: 6" / 12"
0 END 30   Swimming: 2" / 4"
0 STUN 30   Flight: 13" / 208"
Yamato | Summary
Real Name: Phuc Matsuda Hair Color: Black
Concept: Powered Armor Eye Color: Brown
Affiliation: The Comets Height & Weight: 6' 1" (1.85 m) / 289 lbs (131.00 kg)
Played By: NPC Nationality: American
Created By: Rob Rogers Place of Birth: San Diego, California
GM: NPC Date of Birth: March 25, 1978
Cost Powers END
43 Onboard Weaponry: Multipower, 65-point reserve, (65 Active Points); all slots Cyberware Battlesuit (-1/2)
3u 1) Burrowing Lasers: Tunneling 5" through 14 DEF material (52 Active Points); Cyberware Battlesuit (-1/2) 5
4u 2) Concussion Blaster: Energy Blast 13d6 (65 Active Points); Cyberware Battlesuit (-1/2) 6
3u 3) Strobe: Sight Group Flash 6d6, Area Of Effect (7" Cone; +1) (60 Active Points); No Range (-1/2), Cyberware Battlesuit (-1/2) 6
4u 4) Stunner: Energy Blast 6d6, No Normal Defense (ED Force Field or Armor; +1) (60 Active Points); Cyberware Battlesuit (-1/2) 6
4u 5) Tangleweb Cannon: Entangle 6d6, 7 DEF (65 Active Points); Cyberware Battlesuit (-1/2) 6
4u 6) Tangleweb Grenade Launcher: Entangle 4d6, 4 DEF, Explosion (+1/2) (60 Active Points); Cyberware Battlesuit (-1/2) 6
3u 7) Tractor Beam: Telekinesis (30 STR) (45 Active Points); Cyberware Battlesuit (-1/2) 4
13 Battlesuit System: Elemental Control, 40-point powers, (20 Active Points); all slots Cyberware Battlesuit (-1/2)
13 1) Batteries: Endurance Reserve (180 END, 22 REC) (40 Active Points); Cyberware Battlesuit (-1/2) 0
14 2) Flight Pack: Flight 13", x16 Noncombat (41 Active Points); Cyberware Battlesuit (-1/2) 4
44 3) Powered Armor I: Armor (25 PD/21 ED), Hardened (+1/4) (86 Active Points); Cyberware Battlesuit (-1/2) 0
14 4) Powered Armor II: (Total: 40 Active Cost, 26 Real Cost) Energy Damage Reduction, 50% (20 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 13) plus Physical Damage Reduction, 50% (20 Active Points); Cyberware Battlesuit (-1/2) (Real Cost: 13) 0
11 5) Servomotors: +42 STR (42 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2) 4
6 Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); Cyberware Battlesuit (-1/2), Sense Affected As More Than One Sense (Sight And Hearing Group As Well As Radio Group; -1/2) 0
7 Cutting-Edge Nerve Centers I: +5 DEX (15 Active Points); No Figured Characteristics (-1/2), Cyberware Battlesuit (-1/2)
13 Cutting-Edge Nerve Centers II: +2 SPD (20 Active Points); Cyberware Battlesuit (-1/2)
7 Heavy, with Gyroscopic Stabilizers: Knockback Resistance -5" (10 Active Points); Cyberware Battlesuit (-1/2) 0
8 Impressive Piece of Metal: +12 PRE (12 Active Points); Cyberware Battlesuit (-1/2)
13 Stealth Mode: Invisibility to Radio Group , No Fringe (20 Active Points); Cyberware Battlesuit (-1/2) 2
8 Sensor Suite (Enhancers): +4 versus Range Modifier for Sight Group and Hearing Group (12 Active Points); Cyberware Battlesuit (-1/2) 0
3 Sensor Suite (Heat Sensors): Infrared Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/2) 0
3 Sensor Suite (Nightsight): Ultraviolet Perception (Sight Group) (5 Active Points); Cyberware Battlesuit (-1/2) 0
20 Yamato Resilience: +15 CON (30 Active Points); Cyberware Battlesuit (-1/2)
Cost Talents
Onboard Computer, all slots Cyberware Battlesuit (-1/2)
2 1) Computator: Lightning Calculator (3 Active Points); Cyberware Battlesuit (-1/2)
2 2) Global Positioning System: Bump Of Direction (3 Active Points); Cyberware Battlesuit (-1/2)
2 3) Onboard Chronometer: Absolute Time Sense (3 Active Points); Cyberware Battlesuit (-1/2)
2 4) Range Finder: Absolute Range Sense (3 Active Points); Cyberware Battlesuit (-1/2)
Cost Martial Arts
Maneuver Phase OCV DCV Notes
22 Sumo Wrestling
Escape 1/2 +0 +0 75 STR vs. Grabs
Grab 1/2 -1 -1 Grab Two Limbs, 70 STR for holding on
Grappling Throw 1/2 +0 +2 14d6 Strike; Target Falls; Must Follow Grab
Root 1/2 +0 +0 75 STR to resist Shove; Block, Abort
Shove 1/2 +0 +0 75 STR to Shove
Slap 1/2 +0 +2 14d6 Strike
Cost Skills
16 +2 with All Combat
5 +1 with Onboard Weaponry
3 Breakfall 12-
0 The Comets Team Package
Contact: Doctor Johanna Weinhardt 11-
Fringe Benefit: The Comets Team Member
The Comets Communicator: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x8) (40 Active Points); Only With Others Who Have Mind Link (-1), Flashed as Hearing Group, Not Mental Group (-1/4), IIF (-1/4), Does Not Provide Mental Awareness (-1/4) [Notes: These communicators have sophisticated transmission technology and are not blocked by equipment blocking radio frequencies (although the team members must still be able to hear to use them effectively). They are also very quiet; the Comets don't even have to speak out loud for them to work.]
PS: Criminal 11-
Reputation: Incredibly Skilled Operatives (Amongst Hackers and High-Tech Thieves) 11-, +2/+2d6
TF: The Comets' 18-Wheeler
Hunted: EURO 8-
Rivalry: Professional (Other Hackers and Spies)
3 Computer Programming 12-
3 Demolitions 12-
1 Electronics 8-
0 Everyman Skills
AK: San Diego, California 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Video Store Clerk 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Language: Japanese (completely fluent)
3 Language: Vietnamese (completely fluent)
3 Mechanics 12-
6 PS: MechWarrior Player 15-
11 Scholar
KS: Computer Games 11-
KS: Hauberk Industries Powered Armor Systems 12-
KS: High Technology 12-
KS: Sumo Wrestling 11-
KS: The Espionage World 11-
KS: The Hacking World 11-
3 Stealth 12-
3 Systems Operation 12-
2 WF: Small Arms
3 Weaponsmith (Energy Weapons, Powered Armor) 12-
200+ Disadvantages
15 Hunted: Hauberk Industries 8-
20 Hunted: Unger Munitions 11-
10 Monitored: Deadlock 11-
5 Physical Limitation: Huge Armor (9 feet tall, 1,100+ pounds)
15 Psychological Limitation: Adventurous and Funloving
15 Psychological Limitation: Impressed with Armor's Abilities
10 Psychological Limitation: Lazy
15 Psychological Limitation: Reluctant to Kill
15 Psychological Limitation: Thrill Seeker
1 Quirk: Avid Computer Gamer
1 Quirk: Considers Himself a Ladies' Man
1 Quirk: Loves Mountain Dew
1 Quirk: Reality Show Buff
1 Quirk: Sporadic Atkins Diet Zealot
5 Rivalry: Professional (Professional (Other Powered Armor Wearers)
10 Social Limitation: Name (Phuc)
68 Experience Points
Yamato | Points Summary
Characteristics Cost: 55 Base Points: 200
Powers Cost: 265 Disadvantages: 140
Talents Cost: 8 Total Experience: 68
Perks Cost: 0 Spent Experience: 78
Martial Arts Cost: 22 Unspent Experience: 0
Skills Cost: 68 Total Points: 408

Late in 2002, the original three members of the Comets—Deadlock, Ojo, and Rush—managed a coup: They stole a prototype Fortinbras VII battlesuit from Denmark’s Hauberk Industries. When their client was arrested before making payment, however, they had to figure out what to do with the armor. Enchanted by the potential offered by the powerful armor—not to mention the improvements he felt he could make to its design—Deadlock was loathe to sell the device. Wearing it would cripple the cybernetic abilities he and Rush possessed, and Ojo was simply too small to fit in it. Instead, he needed to recruit a new member to the team.

Deadlock generated a profile of the ideal candidate: thrill seeker; amoral; unambitious; physically fit without being obsessive about it; intelligent, but not in Deadlock’s class; a decent strategist; greedy; good at following orders; skilled at video games, especially those with complicated controls; at least six feet tall; single; mentally stable; computer literate. Armed with the profile, Deadlock launched an extensive search using his access to various computer databases.

The man he ultimately found to fit the role was Phuc Matsuda, the son of a second-generation Japanese American and a first-generation Vietnamese American. The second-place world champion at MechWarrior tournaments, Phuc was a graduate student and part-time clerk at a video rental store. He’d dabbled in a lot of different hobbies, including video game design, war gaming, and sumo wrestling, which he’d given up after losing 50 pounds on the Atkins diet. He was ostensibly studying mass communications in school, but was basically spinning his wheels, unsure what to do with his life. To Deadlock, he was perfect.

Phuc was enthralled at the possibilities that the suit offered him. He shrugged at Deadlock’s code name for him—Yamato, after a World War II–era Japanese battleship. He didn’t care about the name, just about the power that the armor gave him. As Deadlock had planned, he easily mastered the armor’s functions, suggesting several modifications that the Comets were able to install. Even better, he enjoyed using the armor so much that he never questioned the Comets’ missions or the morality of them. To him, getting to use the armor to its full extent—including in combat now and then—was all the motivation he needed.

Created by Rob Rogers.


As Yamato, Phuc has settled easily into his role as muscle for the Comets. He tends to be very laid back in day-to-day relations, yet very aggressive (he calls it “talking smack”) in mission situations. He rarely holds a grudge and smiles often, but he does enjoy using the armor in combat, and has occasionally endangered the success of a mission by choosing a demonstration of force when none was necessary. Phuc tends to jump from one hobby to another as the mood strikes him, and rarely shows interest in anything resembling work. He enjoys his missions as Yamato, however, for their variety and excitement, and considers it the perfect job.


Quote: “If you’re not impressed yet, you should be. Just wait until I go all BattleTech on your ass.”

Quote About Him: “He’s like a kid playing with his favorite toy, only his favorite toy could sink a real battleship.”—Ojo


The Yamato armor is large, heavy, very strong powered armor. It is incredibly resilient, with sophisticated armor, communications, and propulsion systems, as well as a series of armaments. Its concussion blasts, strobe lights, and chest-mounted tractor beam were part of the original ordinance developed by Hauberk Industries. The tangleweb attacks were traded to the Comets by Iron Maiden as partial payment for a job they performed on her behalf. The micro-lasers that allow him to burrow through the ground were stolen from Unger Munitions. The armor also enhances Phuc’s natural abilities, making him stronger and faster than he is without it. Phuc particularly enjoys combining the armor’s incredible strength with his own sumo wrestling training to launch surprising and effective attacks against enemies who focus too much on his mounted weaponry.


Out of his armor, Phuc is a young, heavyset Asian American man who typically wears brightly colored T-shirts over green shorts. His weight fluctuates depending on whether or not he’s on a diet, but he always keeps it low enough to make sure he can fit well into his armor. He keeps his hair cut very short, claiming that long hair makes his head get hot inside the Yamato armor.

The Yamato armor is slate-gray, trimmed with silver and black. It is heavily built powered armor about nine feet tall and weighing more than 1,100 pounds. It has oversized gauntlets, boots, and helmet. Most of the armor’s weaponry is placed in obvious fashion (a turret on one arm, a grenade launcher on another, etc.) and the armor is clearly bristling with firepower. The Comets logo is stenciled on one arm and the Japanese flag and the Japanese characters spelling “Battleship Yamato” are stenciled on the chest.

Art by Ben Langdon