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Witch Hazel
Witch Hazel
Ebony McMahon
Cost Characteristic Value Roll Notes
2 STR 12 11- Lift: 132.0kg; HTH: 2d6; END: [1]
12 DEX 14 12- OCV: 5  DCV: 5
20 CON 20 13-
0 BODY 10 11-
5 INT 15 12- PER Roll: 12-
16 EGO 18 / 30 13- / 15- ECV: 6; Mental Defense: 24
5 PRE 15 12- PRE Attack: 3d6
2 COM 14 12-
4 PD 6   Total: 13 PD (7 rPD)
2 ED 6   Total: 13 ED (7 rED)
16 SPD 4   Phases: 3, 6, 9, 12
0 REC 6   Running: 6" / 12"
5 END 50   Swimming: 2" / 4"
9 STUN 35   Flight: 15" / 120"
Witch Hazel | Summary
Real Name: Ebony McMahon Hair Color: Reddish Brown
Concept: Mystic Eye Color: Hazel
Affiliation: Southern Knights Height & Weight: 5' 8" (1.73 m) / 115 lbs (52.00 kg)
Played By: NPC Nationality: Australian
Created By: Ben Langdon Place of Birth: Sydney, New South Wales, Australia
GM: NPC Date of Birth: March 5, 1977
Cost Powers END
60 Sorcery: Multipower, 90-point reserve, (90 Active Points); all slots Requires A Skill Roll (Power: Magic; -1/2)
6u 1) Astral Form: (Total: 85 Active Cost, 56 Real Cost) Desolidification (affected by Magic), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Requires A Skill Roll (Power: Magic; -1/2) (Real Cost: 33) plus Invisibility to and Mental Groups , No Fringe (35 Active Points); Requires A Skill Roll (Power: Magic; -1/2) (Real Cost: 23) 5
7u 2) Grasping Hands Of Hades: Entangle 3d6, 3 DEF, Indirect (Any origin, any direction; +3/4), Area Of Effect (5" Radius; +1), Selective (+1/4) (90 Active Points); Requires A Skill Roll (Power: Magic; -1/2)
6u 3) Mind Speak: Mind Speak: Telepathy 14d6 (Human, Animal, and Machine) (90 Active Points); Requires A Skill Roll (Power: Magic; -1/2) 9
6u 4) Petrification: Entangle 5d6, 5 DEF, Entangle And Character Both Take Damage (+1/4), Affects Desolidified Any form of Desolidification (+1/2) (87 Active Points); Requires A Skill Roll (Power: Magic; -1/2) 9
4u 5) Portal Of Janus: Teleportation 6", x4 Increased Mass, Usable Simultaneously (up to 2 people at once; +1/2), Area Of Effect (One Hex; +1/2), Continuous (+1), MegaScale (1" = 100 km; +3/4), Can Be Scaled Down 1" = 1km (+1/4) (88 Active Points); (Gate; -1/2), Requires A Skill Roll (Power: Magic; -1/2) 9
6u 6) Shroud Of Darkness: Darkness to Sight Group 6" radius, Personal Immunity (+1/4), Reduced Endurance (1/2 END; +1/4) (90 Active Points); Requires A Skill Roll (Power: Magic; -1/2) 3
48 Ring Of Persephone: Multipower, 60-point reserve, (60 Active Points); all slots IIF (-1/4)
5u 1) Call The Breeze: Flight 15", x8 Noncombat, Reduced Endurance (0 END; +1/2) (60 Active Points); IIF (-1/4) 0
5u 2) Changing Forms: Shape Shift ( Sight and Hearing Groups, any shape), Cellular, Imitation, Instant Change (58 Active Points); IIF (-1/4) 6
8 Band Of The Goddess: Elemental Control, 24-point powers, (12 Active Points); all slots OIF (-1/2)
11 1) Charmed Life: Force Field (7 PD/7 ED), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (28 Active Points); OIF (-1/2) 0
13 2) Eyes Of The Goddess: Clairsentience (Sight Group), x2 Range (250"), (Mobile Perception Point (Can Move 6" per Phase); +1/4) (31 Active Points); OIF (-1/2), 6 Continuing Charges lasting 1 Minute each (-0) [6 cc]
9 3) Magic Detection: Detect A Single Thing 14- (Unusual Group), Discriminatory, Range, Sense, Tracking (25 Active Points); OIF (-1/2) 0
9 4) Protection Of The Goddess: Mental Defense (24 points total), Hardened (+1/4) (26 Active Points); OIF (-1/2) 0
8 5) Willpower: +12 EGO (24 Active Points); OIF (-1/2)
Cost Perquisites
7 Hecate's Apprentice: Contact: Hecate (Contact has significant Contacts of his own, Contact has very useful Skills or resources, Very Good relationship with Contact) 11-
Cost Skills
2 AK: Singapore 11-
3 Conversation 12-
3 Disguise 12-
0 Everyman Skills
AK: Sydney, New South Wales, Australia 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Sorceress 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 High Society 12-
3 Language: Greek (Modern) (completely fluent)
7 Power: Magic 15-
3 SS: Psychology 12-
21 Scholar
KS: Evol Khan's Criminal Empire 14-
KS: Greek Mythology 14-
KS: Magical Artefacts 12-
KS: Southern Cross International 12-
KS: The World Of Magic 14-
10 Southern Knights Package
AK: Christchurch, New Zealand 8-
AK: Melbourne, Victoria, Australia 11-
AK: Sao Paulo, Brazil 11-
Communicator: High Range Radio Perception (Radio Group); IIF (-1/4) plus Scrambled Transmission Function: VPP (Scrambler Pool), 4 base +2 control cost; IIF (-1/4), Only For One Language At A Time (-1)
International Police Powers (Australia, Brazil and New Zealand)
Language: Portuguese (completely fluent)
Teamwork 12-
Monitored: Southern Cross International 14-
3 Stealth 12-
200+ Disadvantages
20 Dependent NPC: Sean McMahon (son) 11-
20 Hunted: Evol Khan 8-
15 Hunted: Gauntlet 8-
20 Normal Characteristic Maxima
10 Psychological Limitation: Calm and Philosophical
10 Psychological Limitation: Charitable
20 Psychological Limitation: Code Against Killing
5 Reputation: Sorceress, 8-
15 Social Limitation: Bounty
15 Social Limitation: Secret Identity
22 Experience Points
Witch Hazel | Points Summary
Characteristics Cost: 98 Base Points: 200
Powers Cost: 211 Disadvantages: 150
Talents Cost: 0 Total Experience: 22
Perks Cost: 7 Spent Experience: 22
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 56 Total Points: 372

Ebony found herself enslaved in Singapore, a part of Evol Khan's harem. She had responded to the promise of exotic work in public relations and had left Australia with dreams of working her way into the jet-setting crowd. Instead, she had her passport seized, and was kept in one of Khan's palaces where she worked as a servant. Khan noticed her after several weeks and seduced her, giving Ebony a glimpse at happinness; but that glimpse only lasted three months before she was relegated back into the household staff. The three months was enough, however, for Ebony to become pregnant and it was the knowledge that her unborn child would be brought up in Khan's world that drove her to find a way to escape.

One of the other women in the palace seemed to offer Ebony a chance of escape. She was a mystic, a middle aged woman who had been bron into a family rich in the traditions of magic, although she had turned away from the legacy in search of bigger dreams, much like Ebony had. The woman agreed to help Ebony, even though she knew that escape would be pointless.

The two women did manage to escape, due more to Ebony's persistence than the other woman's magical ability, but once free they managed to escape Singapore. Ebony returned to Melbourne where the woman brought her into the care of Hecate before disappearing. Ebony was safe in Hecate's sanctum, and Khan was unable to locate her although he did try. Ebony and Hecate became close friends, and at Ebony's gentle insistance, Hecate initiated her into the world of magic. Ebony proved to be a natural student and learned quickly. When her son was born, Ebony had become Hecate's apprentice and they both lived above the Hecate Club.

This situation continued for years until Ebony and Hecate had a disagreement. Hecate promoted a neutral position on everything, while Ebony believed that their power shoud be used to make the world a better place. Ebony was furious at Hecate's willingness to overlook evil in the city, and in her anger Ebony was unable to see the subtle manoeuvrings of Hecate. While professing neutrality, Hecate had always been a force for good in the world. Ebony was too idealistic to see it.

And so Ebony left, taking her son Sean, with her. Hecate had foreseen the departure and allowed Ebony to travel the path she had chosen. Taking on the name of Witch Hazel, Ebony began a career in superheroics, which had the unwanted effect of bringing her to the attention of Evol Khan. He dispatched a retrieval team to Melbourne and Witch Hazel was almost killed, saved only by her nascent magical abilities.

After Khan realised she had grown more powerful, his interest in Ebony changed from wanting to eradicate her, to wanting her back in his 'collection'. Ebony also realised things had changed, and knew she needed support. She approached the Southern Knights and was accepted as a member, thus bringing her safety in numbers while also allowing her to continue her work opposing evil.


Ebony is idealistic and opinionated. She has always been outgoing, but through her recent experiences she has curbed her tongue so that she only speaks out when absolutely necessary. She is fiercely protective of her son, and her friends, and believes that people should stand up for what they believe. Her belief in what is right and wrong has become the backbone for the Southern Knights and although she is not the leader, and would never want the role, she is seen as the moral compass.


"If we put on the tights, we need to be serious about opposing evil.


Witch Hazel is a magician, able to channel magical energies for a variety of effects, most notably for causing darkness, creating phantasmal hands, opening portals across space and dimension, controlling others and communicating telepathically. In addition to her sorcery, Witch Hazel also employs two mystical artefacts which have fallen into her possession: The Ring of Persephone, which enables her to alternately fly through the summoning of winds, or change her appearance; and the Band of the Goddess, which grants her magical sight and protection, focussed willpower and the ability to see across great distances.


Witch Hazel has long unruly hair which has never been tamed not matter how hard she tried in the past. Her costume consists of a hooded red robe lined with arcane-looking symbols. She wears a silver face mask to hide her identity. She always wears the Band of the Goddess, which is a thick-plated necklace, and the Ring of Persephone, which is a simple silver ring. When she is not on duty, Ebony wears New Age style clothing: long flowing dresses and shirts, lots of jewellery although she never wears makeup.