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Witch Doctor
Witch Doctor
Akello Lwanga
Cost Characteristic Value Roll Notes
5 STR 65 22- Lift: 204.8tons; HTH: 13d6; END: [6]
30 DEX 20 13- OCV: 7  DCV: 7
20 CON 20 13-
4 BODY 12 11-
16 INT 23 14- PER Roll: 14-
8 EGO 14 12- ECV: 5; Mental Defense: 7
10 PRE 20 13- PRE Attack: 4d6
0 COM 10 11-
9 PD 40   Total: 40 PD (30 rPD)
8 ED 40   Total: 40 ED (30 rED)
30 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 7   Running: 6" / 12"
0 END 40   Swimming: 2" / 4"
10 STUN 40   Flight: 15" / 120"
 
Witch Doctor | Summary
Real Name: Akello Lwanga Hair Color: Black
Concept: Gadgeteer/Powered Armor Eye Color: Brown
Affiliation: Solo Height & Weight: 6' 4" (1.93 m) / 229 lbs (103.87 kg)
Played By: NPC Nationality: Azambian
Created By: Noah Thorp Place of Birth: Gulu, Uganda
GM: NPC Date of Birth: October 9, 1958
Cost Powers END
62 Technology: VPP (Gadget Pool), 50 base + 12 control cost, (75 Active Points); VPP Can Only Be Changed Between Adventures (-1/2); all slots OIF (-1/2)
13 Armored Systems: Elemental Control, 40-point powers, (20 Active Points); all slots OIF (-1/2)
37 1) Battle Armor: Armor (20 PD/20 ED), Hardened (+1/4) (75 Active Points); OIF (-1/2)
15 2) Exo-Skeleton: +50 STR (50 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 5
13 3) Life Suport Systems: Life Support (Eating: Character only has to eat once per week; Immunity: All terrestrial diseases and biowarfare agents; Immunity: All terrestrial poisons and chemical warfare agents; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (40 Active Points); OIF (-1/2)
13 4) Jet Boots: Flight 15", Improved Noncombat Movement (x8) (40 Active Points); OIF (-1/2) 4
40 Helmet: (Total: 59 Active Cost, 40 Real Cost) Hearing Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Sight Group Flash Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2) (Real Cost: 3) plus +7 Mental Defense (10 points total) (7 Active Points); OIF (-1/2) (Real Cost: 5) plus High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2) (Real Cost: 8) plus Radar (Radio Group) (15 Active Points); OIF (-1/2) (Real Cost: 10)
16 Force Field Generator: Force Field (10 PD/10 ED) (20 Active Points); IIF (-1/4) 2
7 Hydrolics: Knockback Resistance -5" (10 Active Points); OIF (-1/2)
26 Power Pack: Endurance Reserve (200 END, 10 REC) Reserve: (30 Active Points); IIF (-1/4)
40 Power Gauntlets: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2)
4u 1) Burst Shot: Energy Blast 8d6, Explosion (+1/2) (60 Active Points); OIF (-1/2) 6
4u 2) Scatter Shot: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (-1/2) 6
3u 3) Concentrated Shot: Energy Blast 8d6, Penetrating (+1/2) (60 Active Points); OIF (-1/2), Beam (-1/4) 6
Cost Talents
4 Impressive
3 Rapid Mental Processing: Lightning Calculator
Cost Perquisites
1 Doctorate in Physics
10 Fearful Dictator: Reputation (A large group) 11-, +5/+5d6
10 Head of State: President for Life
15 Fortune: Filthy Rich
Cost Skills
3 Analyze: Technology 14-
2 AK: Azambia 11-
3 Bribery 13-
3 Bugging 14-
3 Bureaucratics 13-
3 Computer Programming 14-
3 Demolitions 14-
3 Electronics 14-
0 Everyman Skills
AK: Uganda, Gulu 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Arms Dealer 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
3 Inventor 14-
2 KS: Mysticism 11-
3 Language: Ganda (Completely Fluent, w/Accent)
3 Language: Russian (Completely Fluent, w/Accent)
3 Mechanics 14-
3 Power-Technology 14-
2 PS: Witch Doctor 11-
3 Security Systems 14-
10 +1 Overall
3 Systems Operation 14-
3 Tactics 14-
3 Trading 13-
8 WF: Emplaced Weapons, Small Arms, Flamethrowers, General Purpose/Heavy Machine Guns, Grenade Launchers, Shoulder-Fired Weapons
7 Weaponsmith (Biological Weapons, Chemical Weapons, Energy Weapons, Firearms, Incendiary Weapons, Missiles & Rockets) 14-
35 Scientist
SS: Battlesuits 14-
SS: Biology 14-
SS: Biophysics 14-
SS: Chemistry 14-
SS: Computer Science 14-
SS: Cybernetics 14-
SS: Electronic Engineering 14-
SS: Genetics 14-
SS: Mathematics 14-
SS: Mechanical Engineering 14-
SS: Metallurgy 14-
SS: Nuclear Physics 14-
SS: Physics 14-
SS: Robotics 14-
SS: Ubergenetics 14-
SS: Weapon Design 14-
400+ Disadvantages
5 Distinctive Features: Dresses and Carries Himself as an African Witch Doctor
20 Hunted: Sons of Set 8-
10 Monitored: S.A.G.E. 8-
10 Monitored: The World's Media 8-
20 Normal Characteristic Maxima
25 Psychological Limitation: Meglamania
15 Psychological Limitation: Insatiable Thirst for Power
15 Psychological Limitation: Scientific Curiosity
1 Quirk: Dislikes Getting His Hands Dirty
1 Quirk: Likes Having Servants Nearby
1 Quirk: Makes Time for Tea
1 Quirk: Won't Shake Hands or Bow
1 Quirk: Veils His Technology in Mysticism
10 Rivalry: Other Technology Based Characters Professional
15 Social Limitation: Public Identity
50 Experience Points
Witch Doctor | Points Summary
Characteristics Cost: 150 Base Points: 400
Powers Cost: 293 Disadvantages: 150
Talents Cost: 7 Total Experience: 50
Perks Cost: 36 Spent Experience: 50
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 114 Total Points: 600
Background

Akello was born of an illicit affair between a British officer stationed in Uganda before the nation gained its independence, and the daughter of a local chieftain. His mother was quite ambitious and rumoured to be a little unstable. When Akello was old enough his mother presented her son to the British officer. At first he denied that Akello was his son, but later relented. Akello never forgave his father for this slight. His father naturally wanted his son to have the best of education and sent Akello to boarding school in England.

Akello spent several years in England bouncing from one school to the next. While he was certainly a bright student, his arrogance didn’t fit well with his English headmasters. To them he was just an upstart ill-bred African. It didn’t matter that Akello seemed to out pace the other students and knew more than the teachers in the elite schools. Eventually he graduated from Cambridge with a PhD in physics. Akello would’ve remained in England as a professor if it weren’t for the death of his mother.

Returning to Uganda Akello joined his father’s business enterprises. After Uganda gained independence, his father retired from the military and had taken up arms smuggling. It was a very lucrative venture. With Akello joining him the profits tripled in the first year. Akello had a knack for the arms business. With the number of civil wars raging in Africa, the two became extremely wealthy. Idi Amin, who became President for Life of Uganda, was their most valued customer. Akello took to studying the dictator's methods and approved.

Once, while in the wilds of Uganda, Akello chanced upon his grandfather, the chieftain. His grandfather was the one who introduced Akello to mysticism. Akello saw mysticism as a means to an end. Using the little he learned, Akello became convinced that combining it with his technology, nothing could stand in his way. He was further shocked when the chieftain told him that it was his father who killed his mother.

Akello returned to the capital and confronted his father, who again denied any wrongdoing. Akello was incensed by the denial. This was too much for Akello, who strangled his father with his own hands. In a black mood, Akello went to his laboratory and built a Battlesuit like the world had never seen before. Putting on the mask of a Witch Doctor, he severed all ties with Uganda and struck out against the peaceful nation of Azambia. He, along with an army of robots and a few mercenary Ubers, ran roughshod over Azambia. It was an easy coup.

Witch Doctor was declared President for Life. He still rules Azambia with an iron fist. The people fear Witch Doctor and his minions. Those who cross Witch Doctor simply disappear and are never heard from again.

Personality

Witch Doctor is obsessed with technology. He sees himself as the greatest mind of the century. No one else can compare. His conquering of Azambia is only the first step in his master plan to dominate the world. To make the world respect the name Witch Doctor. Since Akello is so intelligent his plans are always grandiose, but failures do not phase him, because Witch Doctor always has a back up plan.

Quote

“Mysticism and technology. In Azambia one will cover the other. Like silk over steel.”

Powers

Witch Doctor wears a suit of armour of his own design. The armour is extremely well built, able to withstand major assaults on the wearer. The exoskeleton of the armour increases strength to a superhuman level. Jets in the boots allow Witch Doctor to fly. The armour is totally self contained providing the wearer with a safe environment. Offensively, Witch Doctor has built-in blasters that have a variety of effects. There is even a force field generator on the armour to increase the amount of protection for Witch Doctor. All of these are powered by a compact power pack.

Appearance

Witch Doctor wears a suit of grey armour that covers his entire body. Around his waist he wears a skirt made of leopard skin. To make himself more frightening he wears an African Witch Doctors mask. Also With Doctor wears beads, a teeth necklaces, and other fetishes around his arms and neck. Over this all he wears a billowing cloak of green. Normally Akello never takes off his armour, but on those rare occasions that he does, he typically wears a uniform of the Azambian military with plenty of medals and ribbons. Akello is a large African with light skin, and blue piercing eyes.