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Pete Vega
Cost Characteristic Value Roll Notes
13 STR 23 14- Lift: 606.3kg; HTH: 4 1/2d6; END: [2]
39 DEX 23 14- OCV: 8  DCV: 8
16 CON 18 13-
16 BODY 18 13-
8 INT 18 13- PER Roll: 13-
28 EGO 24 14- ECV: 8; Mental Defense: 12
8 PRE 18 13- PRE Attack: 3 1/2d6
1 COM 12 11-
1 PD 6/14   Total: 6/14 PD (0/8 rPD)
2 ED 6/14   Total: 6/14 ED (0/8 rED)
17 SPD 5   Phases: 3, 5, 8, 10, 12
0 REC 9   Running: 9" / 18"
0 END 36   Swimming: 5" / 10"
0 STUN 39  
Troubleshooter | Summary
Real Name: Pete Vega Hair Color: Brown
Concept: Martial Artist Eye Color: Brown
Affiliation: S.A.G.E. Height & Weight: 5' 11" (1.80 m) / 139 lbs (63.00 kg)
Played By: NPC Date of Birth: April 4, 1967
Created By: Neil M Place of Birth: Miami, Florida, USA
Cost Powers END
11 Ready for Trouble: Variable Power Pool, 9 base + 2 control cost, (14 Active Points); VPP Powers Can Be Changed Only In Given Circumstance (Requires Prior Study) (-1/2), Limited Class Of Powers Available Only for Skills (Skills Cannot Be Higher than 9+CHAR/5 or the Skill Roll of the Teacher, Whichever is Lower) (-1/2)
56 S.A.G.E. Gadget Pool: Variable Power Pool, 45 base + 11 control cost, (68 Active Points); VPP Powers Can Be Changed Only at a S.A.G.E. Base (-1/2); all slots OIF or IAF or OAF (-1/2)
16 Armored Costume: Armor (8 PD/8 ED) (24 Active Points); OIF (-1/2)
6 Athletic Running: Running +3" (9" total) 1
3 Athletic Swimming: Swimming +3" (5" total) 1
11 S.A.G.E. Field Team Radio Comlink: Mind Link , Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x2) (30 Active Points); Only With Others Who Have Mind Link (-1), Does Not Provide Mental Awareness (-1/4), Sense Affected As Radio Group, Not Mental Group (-1/4), IIF (-1/4)
3 Troubleshooter Shades: Sight Group Flash Defense (5 points) (5 Active Points); OIF (-1/2)
7 Trained Mind: Mental Defense (12 points total)
Cost Talents
12 Combat Luck (6 PD/6 ED)
24 Universal Tradesman 14-
Cost Perquisites
1 Fringe Benefit: Contractor's License
1 Fringe Benefit: Ph.D. in Criminology
Cost Martial Arts
Maneuver Phase OCV DCV Notes
Drunken Clown Kung Fu
Choke Hold 1/2 -2 +0 Grab One Limb; 5d6 NND
Defensive Fast Strike 1/2 +2 +1 12 1/2d6 Strike
Defensive Grab 1/2 -1 +0 Grab Two Limbs, 63 STR for holding on
Flying Dodge 1/2 -- +4 Dodge All Attacks, Abort; FMove
Flying Grab 1/2 -2 -1 Grab Two Limbs, 63 STR for holding on; FMove
Passing Strike 1/2 +1 +0 10 1/2d6 +v/5; FMove
Reversal var -1 -2 68 STR to Escape; Grab Two Limbs
+6 HTH Damage Class(es)
Cost Skills
30 +3 Overall
10 +2 with HTH Combat
3 Acrobatics 14-
[Notes: Drunken Clown Kung Fu]
3 Acting 13-
3 Breakfall 14-
[Notes: Drunken Clown Kung Fu]
3 Bureaucratics 13-
3 Computer Programming 13-
3 Concealment 13-
3 Contortionist 14-
[Notes: Drunken Clown Kung Fu]
3 Electronics 13-
Everyman Skills
AK: Miami, Florida, USA 11-
Acting 8-
Climbing 8-
Computer Programming 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: English (idiomatic) (4 Active Points)
PS: Contractor 11-
Paramedics 8-
Persuasion 8-
Shadowing 8-
Stealth 8-
TF: Custom Adder, Small Motorized Ground Vehicles
[Notes: Custom Mod is Everyman Skill]
4 Forgery (Commercial Goods, Documents) 13-
2 Language: Italian (fluent conversation)
3 Mechanics 13-
3 Paramedics 13-
3 Riding 14-
S.A.G.E. High Level Personnel Package
AK: Important Paranormal Sites 13-
Criminology 13-
Fringe Benefit: Membership in S.A.G.E., Security Clearance
Fringe Benefit: Passport
Hunted: Watched by S.A.G.E.
Social Limitation: Subject To Orders
[Notes: S.A.G.E. Package]
KS: Aliens (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Criminal Underground (3 Active Points) 13-
[Notes: Street Detective Package]
KS: The Arcane (3 Active Points) 13-
[Notes: S.A.G.E. Package]
KS: Ubermen (3 Active Points) 13-
[Notes: S.A.G.E. Package]
[Notes: S.A.G.E. Package]
SS: Biology 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Chemistry 13- (3 Active Points)
[Notes: S.A.G.E. Package]
SS: Pathology 13- (4 Active Points)
SS: Physics 13- (3 Active Points)
[Notes: S.A.G.E. Package]
3 Sleight Of Hand 14-
[Notes: Drunken Clown Kung Fu]
Street Detective Package (Cost: 3 Points)
Bugging 13-
Criminology 13-
Deduction 13-
Disguise 13-
Forensic Medicine 13-
Hunted: Watched by Local Law Enforcement 14 or less
Hunted: Watched by National Police Agencies
Interrogation 13-
Lockpicking 14-
Security Systems 13-
Shadowing 13-
Stealth 14-
Streetwise 13-
2 WF: Small Arms
200+ Disadvantages
25 Hunted: Kinder der Zukunft 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
25 Hunted: T.I.T.A.N. 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)
15 Psychological Limitation: Adventurous and Funloving (Common, Strong)
15 Psychological Limitation: Committed to Safeguarding the World from Superhuman Threats (Common, Strong)
15 Psychological Limitation: Must Help Those in Need (Common, Strong)
15 Psychological Limitation: Reluctant to Kill (Common, Strong)
1 Quirk: Always Checking His Watch
1 Quirk: Only Eats Healthy Foods
1 Quirk: Smiles As He Is Going into Danger
1 Quirk: When Interacting with the Public Always Uses "Sir" or "Ma'am"
1 Quirk: When Possible Likes to Make Things Look Harder and More Spectacular Than They Are
15 Reputation: Can't Turn Down a Call for Help, 11- (Extreme)
15 Social Limitation: Held to a Higher Standard (Frequently, Major)
Troubleshooter | Points Summary
Characteristics Cost: 149 Base Points: 200
Powers Cost: 113 Disadvantages: 145
Talents Cost: 36 Total Experience: 110
Perks Cost: 2 Spent Experience: 110
Martial Arts Cost: 57 Unspent Experience: 0
Skills Cost: 98 Total Points: 455

German food was never very pleasing to the palate, at least not like Italian or French food, but that was the fare served here nonetheless. The rabbit smelled good, but nearly any meat did lightly seasoned and turned on a spit. The potato medallions were smothered with gravy, too.

The scenery improved things a bit. Fishing boats and personal craft flittered either in or out of Kiel harbor dwarfed by the huge transports and tankers that moved with a seriousness that reflected their size. Several gray and white seagulls turned lazy circles over the water or dove, searching for meals; others hovered above the dining area, screeing to beg diners for morsels. Occasionally, someone relented and tossed a piece of bread or potato, causing a convergence of greedy gulls to dive and grab.

But, it was the company made dinner actually pleasurable. A lovely woman sat across him. Her pretty face was framed with brown hair; she wore a violet cotton blouse and deeper violet slacks. Pete regretted that this was a business dinner. Maria Texeira's watched as he scraped the gravy off of his potatoes. Was it approval that he saw? Well, he didn't need her approval anyway, the gravy was surely filled with heated fat - definitely not good for his health.

"Here are the documents, Mr. Ve - Pete," the doctor said, handing him a large envelope and a sheet of paper. "As I mentioned, my patients all have the ubergene. Most of them are dormant, however. And here is a list of the ones that are missing."

"Ummmhmm," Pete replied. He shuffled through the papers then backed up a few sheets. "Mengele? Is that bastard still alive?... Pardon my language, ma'am."

"It appears so." She took a delicate bite of a piece of chicken and continued, "And I sent a note to warn another patient, Volante diColico, but I fear that I may be too late. Her powers are already manifest - she is the daughter of the Italian superhero Tempest and has the potential to be more powerful than he - but she has tried to live a normal life and disdains using them. Should this Mengele's group be able to subvert her..."

"I see. It's like Patty Hearst, but worse. Definitely trouble," Pete said after wolfing down a few medallions. The sound of the blades of a helicopter and the screech of car tires caught his ears. He stood up and with a single motion put his well used leather jacket on. "Yeah, I'll help you out with that bit. Wait here. Trouble's coming. But I'll be back."

Running through the parking lot, Pete leaped into the air, vaulted from the roof of the parked van on the side of the street, and landed on the roof of the speeding car - a black limousine. The helicopter kept pace with the car, a chain ladder trailing underneath it. Two men jumped the short distance from the end of the ladder and onto the car. The roof was suddenly getting crowded with the Troubleshooter, a huge man that looked like the angriest Hells Angel in the world, and a golden-skinned man in a toga. The latter pointed at the Troubleshooter and yelled, "You stay out of this. This is between Sterling and Wolfhausfinanzen.

"Can I take him, Midas?" asked the large biker man as he closed towards his prey.

"Yeah. Sure, Rage, sure. I think I've seen him on TV before. He's a goody two-shoes," Midas replied. He pulled his arms back and broke through the roof of the limo.

With time being critical the Troubleshooter took a hard punch thrown by Rage and allowed it to glance off his left shoulder. He knew that the man must be an uber; the blow felt like it nearly dislocated his arm! As he rolled his body away from the punch, he leaped onto the big man's shoulders locking his right arm around the angry man's thick neck. The pressure choke seemed to be working, the large man faltered on his feet briefly.

As the golden man retrieved a man from the limousine, he called out to his partner, "I've got Wesser. Let's get back up." The hostage in his grasp, Midas signalled the pilot and began climbing up the ladder.

When Rage recovered his senses, he threw the choker up and off him with a roar. The Troubleshooter twisted in mid-air and caught the ladder as he fell, just in time. With Midas and the man nearly half way up and Troubleshooter on the bottom of the ladder, the helicopter began to rise. Rage leaped, missing the climbing Troubleshooter's foot, but catching the bottom of the ladder.

Midas quickly reached the helicopter's bay and went in, holding Wesser firmly. His struggles became weaker as his muscles began to stiffen and his skin began to change to a golden-metallic hue. With Midas and his captive securely in, the pilot pushed the craft into a bobbing and weaving motion through the city hoping to force the Troubleshooter off. But both he and Rage held on, despite the whipping of the ladder to and fro. On one such whip, Troubleshooter, grabbed a handhold on the side of helicopter and then punched the hull beneath the visible rotor housing.

It was all Rage could do to just hold on, even bashed against a building wall. But, the Troubleshooter had a task ahead of himself and found what he was looking for. He tugged at the hose and then at a set of cables. The rotor continued to spin, but began to slow. The downdraft of wind generated by the blades began to diminish. Sensing this from the feedback of the joystick, the pilot tried to steady the craft and managed to bring it into a screeching skid across the roof of a building. Tar and gravel flew and the landing skids turned red as the metal heated from friction.

The Troubleshooter launched himself, catching the semi-metallic man who was thrown from the bay of the skidding helicopter. Rage was thrown, too, and landed with a thud against a vent. The helicopter's skid ended as it plowed through the low stone edge of the building and fell. After several seconds, a loud SPLASH! signaled what had happened to the craft.

A golden hand held onto the crumbling edge of the building. Against his better judgement, the Troubleshooter walked over there and saw Midas clinging on as bits of rubble dropped, causing small splashes in the water below. The golden man pleaded, "please, I surrender. Help me up, man."

"OK, then," the Troubleshooter replied. He grasped the free hand of Midas and pulled him up onto the roof.

With an evil smile, Midas tightened his grip on the hero. "I've got you right where I want you. You will make another beautiful addition to my collection. I am Midas the Golden, and I CAN have it all."

A momentary panic went through Pete's mind as he saw his hand, and then his arm, begin to turn to gold. Panic had no place in this, though, and would not help. He turned, and with his other arm forced Midas into a painful wrist lock.

"I'm going to put you out for good, little man!" Rage said as he crushed the vent and stood up. The large man rushed, thinking to sandwich the Troubleshooter between himself and Midas. Turning Midas's wrist, the Troubleshooter directed the golden man into the path of his fellow T.I.T.A.N.

Off balance from the suddenly changed target, Rage pulled his fist back, but could not stop his momentum. Midas flashed an look of deep anger at the angry German as the two plummeted over the edge of the building and into the water.

The Troubleshooter looked at his hand as it began to look more fleshy and less like precious metal. He waved to the news helicopter that had been watching the action. Hopefully, even if they didn't understand English, they could see that there was someone that needed help. He brought the man to a sitting position and said, "Glad to see you're alive, sir, even if not kicking. Just listen to the doctors and you'll be better in no time."

The helicopter landed and a man someone stepped down, microphone in hand. The Troubleshooter looked over the edge of the building. A thin warbling wail could be heard in the distance rising in volume as it approached. He turned and leaped from the roof and said, "there's a fire engine's siren. That means trouble..."

Falling... it was ten stories now and the air threatened to force him to lose control of his body angle and direction. He kicked out against the large gargoyle slowing his fall, but only slightly, and pushing him across the street. He fell another twelve stories before he reached the opposite side of the street, grabbing the flagpole of the large black building. He spun about the pole two-and-a-half times, changing downward velocity to angular velocity and slowing his descent. From the rise of his third swing, he changed the direction of his fall to be parallel to the building now. Six more stories and the Troubleshooter landed on the blue and white vinyl awning, rebounding into a backflip to land once again at the edge of the awning. Kicking off the pole that supported the awning, he vaulted over one lane of traffic and then landed on the back of the fire engine.

He took a look at the smoke and fire that he could see emanating from a brick building two blocks away. Smiling at the firemen, Pete pointed at their flame-retardant suits and asked, "do you have a spare that I can use?"

He hoped that Maria Texeira was a patient doctor. It might be another hour. There was trouble...

Character written by Neil M.


First he was known in Miami as the contractor to contact if something needed to be done right and done now. Soon, he was the man on the spot for anyone who needed emergency help in the state of Florida. Never one to turn down a cry for help, Pete Vega gained a reputation as a troubleshooter who would solve any problem in the world. From disaster relief to stopping supercrime, he responded to calls of distress. For the most part, he will take care of problems thriving on the adrenaline and enjoying the satisfaction of helping people. It is both his biggest strength and his biggest weakness.


"Got to go now; there's trouble to be fixed."


He's done practically everything once in his lifetime. In doing so, Troubleshooter has built up a large repertoire of skills. In combat, he will let Cyberna hold the front and Slipstream cover anyone that gets through. Troubleshooter likes to go after the head honcho - the source of the trouble - himself using Drunken Clown Kung Fu.


Handsome in a rugged way, Troubleshooter is compared more to Charles Bronson or Sean Connery than to Cary Grant or Roger Moore. He's been through a lot and has the scars to show it. Because trouble always seems to happen, he doesn't dress any differently on a mission or on leisure. Black jeans that seem stone washed, but are just well used, are finished with a brown leather belt with stainless steel buffalo buckle and brown leather boots. His collared shirt (sans tie) is often covered by a well used black leather jacket.

Illustration by Ben Langdon.