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Value Roll Notes
10 STR 20 13- Lift: 400.0kg; Dice: HTH Damage 4d6 END [2]


24 DEX 18 13- OCV 6 DCV 6
10 CON 15 12-
0 BODY 10 11-
8 INT 18 13- PER Roll 13-
0 EGO 10 11- ECV: 3
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
6 PD 20   20 PD (10 rPD)
6 ED 19   19 ED (10 rED)
2 SPD 3   Mental Defense: 0
0 REC 7   Phases: 4, 8, 12
0 END 30   Running: 6" (12" NC)
1 STUN 29   Swimming: 2" (4" NC)




40 ID Disk: Multipower, 50-point reserve, (50 Active Points); all slots Physical Manifestation (-1/4)
4u 1) Discus Throw: Energy Blast 8d6 (vs. ED), Reduced Endurance (1/2 END; +1/4) (50 Active Points); Physical Manifestation (-1/4) 2
4u 2) Bounced Discus: Energy Blast 6 1/2d6 (vs. ED), Indirect (Any origin, always fired away from attacker; +1/2) (49 Active Points); Physical Manifestation (-1/4) 5
4u 3) Discus Block: Missile Deflection (Any Ranged Attack), Missile Reflection, Reflect At Any Target (50 Active Points); Physical Manifestation (-1/4) 0
30 Mechanical Body: Armor (10 PD/10 ED) 0
21 Lightcycle: Flight 11", x8 Noncombat (32 Active Points); Only In Contact With A Surface (-1/4), Physical Manifestation (-1/4) 3
10 Catches the Details: Tracking with Sight Group 0
5 IR Vision: Infrared Perception (Sight Group) 0
5 Microscopic Vision: Microscopic (x10) ( x10) with Sight Group 0
5 Quick to Process Visual Input: Rapid (x10) ( x10) with Sight Group 0
8 Telescopic Vision: +5 versus Range Modifier for Sight Group 0
5 UV Vision: Ultraviolet Perception (Sight Group) 0
5 Visual Adaptation: Sight Group Flash Defense (5 points) 0




Ambidexterity (no Off Hand penalty)


Absolute Range Sense


Absolute Time Sense


Bump Of Direction


Eidetic Memory




Computer Link




Analyze: Combat 13-


Breakfall 13-


Computer Programming 13-


Cryptography 13-


Electronics 13-


Everyman Skills

AK: Los Angeles 11-

Climbing 8-

Concealment 8-

Deduction 8-

Language: English (idiomatic)

Paramedics 8-

PS: Theme Park Attraction 11-

Shadowing 8-

Stealth 8-

TF: Small Motorized Ground Vehicles


Expert: High School Tutor

KS: Drivers' Education (INT-based) 13-

KS: Current Events (INT-based) 13-

KS: Grammar and Style (INT-based) 13-

KS: Home Economics (INT-based) 13-

KS: World History (INT-based) 14-

KS: World Literature (INT-based) 14-

Language: Cantonese (idiomatic)

Language: French (idiomatic)

Language: Japanese (idiomatic)

Language: Mandarin (idiomatic)

Language: Spanish (idiomatic)

PS: Tutor (INT-based) 13-

SS: Chemistry (INT-based) 13-

SS: Biology (INT-based) 13-

SS: Mathematics (INT-based) 14-

SS: Physics (INT-based) 13-


Hero City Team Package

AK: Company Theme Parks 11-

Contact: Hero City Staff (Contact has access to major institutions, Contact has significant Contacts of his own, Contact: Hero City Staff (Contact has significant Contacts of his own, Contact has useful Skills or resources, Good relationship with Contact), Organization Contact (x3) 11-
[Notes: Staff includes Dr. Mike Bowman, Josiah Gold, Pix'l, Troff, Yvonne Ridley-Swank, Lloyd Baumler, Mister Toad, Minnie, and Daisy.]

Fringe Benefit: Hero City Team Member

Hero City Communicator: Mind Link, Specific Group of Minds, Any distance, No LOS Needed, Number of Minds (x16) (45 Active Points); Only With Others Who Have Mind Link (-1), Flashed As Radio and Hearing Groups, Not Mental Group (-1/2), IIF (-1/4), Does Not Provide Mental Awareness (-1/4), Incantations (-1/4)

KS: The Corporation 11-

KS: Media Relations 11-

Reputation: True-Blue Corporate Heroes (A large group) 11-, +1/+1d6

Reputation: Cool Heroes (Among Kids) (A small to medium sized group) 11-, +2/+2d6

TF: The Rail

Monitored: Media 8- (More Pow, NCI, Watching)

Social Limitation: Celebrity

Social Limitation: Subject to Orders (Frequently, Minor)


Paramedics 13-


PS: Combat Trainer (INT-based) 13-


Systems Operation 14-


TF: The Rail


WF: Beam Weapons, Common Martial Arts Melee Weapons, Common Melee Weapons, Common Missile Weapons, Small Arms, Boomerangs and Throwing Clubs, Vehicle Weapons


+1 with All Combat


+2 with INT Skills
200+ Disadvantages


Distinctive Features: Android (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses)


Monitored: Corporation 11- (Mo Pow, NCI, Watching)


Physical Limitation: Android Anatomy (Frequently, Greatly Impairing)


Psychological Limitation: Asimov's Laws (Common, Total)


Psychological Limitation: Very Loyal to the Corporation (Very Common, Strong)


Reputation: Novelty Android, 11-


Social Limitation: Sentient Machine (Frequently, Major)


Social Limitation: Permanent Identity (Frequently, Major)


Unluck: 1d6


Vulnerability: 2 x BODY Electrical Attacks (Common)
0 Experience Points
Characteristics Cost 70 Base Points 200
Powers Cost 146 Disadvantages 150
Talents Cost 23 Experience Points 0
Perks Cost 3 Total Points 350
Martial Arts Cost 0
Skills Cost 108
Total Cost 350
Concept Team Trainer and Tutor Hair Colour None
Nationality American Eye Colour Yellow
Place of Birth Orlando, Florida Height 1.88 m/6' 2"
Date of Birth July 9, 1982 Weight 77.00 kg/170 lbs

In 1982, a major entertainment company best known for its theme parks and animation created a film that was a groundbreaking effort in computer animation.

The day the film was released, more than just the actors and crew were present at the first presentation. The creators of the movie also brought something that surprised everybody: an android called “Alan.” The android was pretty impressive for the time, although “he” could only do simple stuff like shaking hands, waving and speak a few phrases.

Over the years, Alan became a popular attraction at the entertainment company’s theme parks. But in the 1990s, with the explosion of big computerized pictures, Alan was deactivated, as some executives decided that he was obsolete. Alan was relegated to clerical work. At that time, he picked up the nickname Troff, a play on the name of the movie that had inspired him, as well as an old computer programming term. Though Alan wore the new name with mechanical pride, it was, in fact, not very complimentary. If the movie name implied beginnings, “Troff” implied endings and obsolescence.

His lack of activity changed when the original Doctor Tomorrow was crippled by the New Empire. A need was seen for a support unit for the Hero City team to come. Dr. Mike Bowman had always been fond of Troff, and suggested upgrading the android to more sophisticated form, as an entity who could help train the team members and tutor the younger ones. Bowman and a fellow company scientist, Dr. Eric Gaza, updated Troff for the twenty-first century.

Created by Luis Garavello; adapted by Rob Rogers

Troff is a curious person. He has been programmed with huge volumes of information to make him a better trainer and tutor. But he doesn’t always reflect human viewpoints or thoughts. His questions can sometimes seem childish or alien.

Troff has been programmed with Asimov’s three laws of robotics, a fact that guides his interactions with others.

On the opening day of Hero City, Troff was mentally dominated by Deadlock of the Comets. Deadlock's manipulations made Troff burn through incredible amounts of energy quickly--it "supercharged" him to the effect that he was able to fight off the whole Hero City team for a brief time, but the process nearly destroyed him. The experience has left him somewhat cautious, and with a need to prove himself.
“End of line.”

Troff has the superior strength and endurance of an android. He can create light construct “lightcycles” from thin air and use them to move from place to place, and can also create discuses that allow him to stun opponents. He has been programmed with enhanced senses and a computer mind.


Troff looks like he just jumped off the movie that inspired him. His face and head are pure white, accented by glowing yellow eyes. His uniform is black with glowing purple highlights.

Art by Mangog