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Toxico
Toxico
Toxico
Cost Characteristic Value Roll Notes
20 STR 30/80 15- / 25- Lift: 1600.0kg/1.6ktons; HTH: 6d6/16d6; END: [3/8]
24 DEX 18 13- OCV: 6  DCV: 6
16 CON 18/38 13- / 17-
0 BODY 10/20 11- / 13-
-2 INT 8 11- PER Roll: 11-
0 EGO 10 11- ECV: 3; Mental Defense: 0
5 PRE 15/55 12- / 20- PRE Attack: 3d6 / 11d6
-2 COM 6 10-
24 PD 30   Total: 30 PD (28 rPD)
24 ED 28 / 32   Total: 28/32 ED (28/32 rED)
12 SPD 4   Phases: 3, 6, 9, 12
0 REC 10/14/24   Running: 6"/12" / 20"/80"
0 END 36 /76   Swimming: 2" / 4"
0 STUN 34/54  
 
Toxico | Summary
Real Name: Toxico Hair Color: None
Concept: Brick / Energy Blaster Eye Color: Glowing Green
Affiliation: Solo Height & Weight: 7' 0" / 55'/(2.14 m /17 m) / 300 lbs / 38 tons (136.00 kg /139,264 kg)
Played By: NPC Nationality: American
Created By: Rob Rogers Place of Birth: Pittsburgh, Pennsylvania
GM: NPC Date of Birth: November 13, 1961
Cost Powers END
33 Huge Toxic Monster: Growth (+50 STR, +10 BODY, +10 STUN, -10" KB, 139,264 kg, -6 DCV, +6 PER Rolls to perceive character, 17 m tall, 9 m wide), Reduced Endurance (0 END; +1/2), Persistent (+1/2) (100 Active Points); Extra Time (5 Minutes, Only to Activate, -1), Must Be In Contact With Large Quantities of Chemical Waste to Activate (-3/4), Can Be Dispelled Gradually With The Right Combination of Chemicals (Which Changes Each Time) (-1/4) 0
16 Giant Rampaging Monster: Elemental Control, 40-point powers, (20 Active Points); all slots Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4)
16 1) Holy Toxic Waste, Would You Look At That Thing!?!: +40 PRE (40 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4)
32 2) Huge Fists: Area Of Effect (up to One Hex; +1/2) for up to 80 Active Points of STR, Reduced Endurance (0 END; +1/2) (60 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 0
17 3) Huge Legs: Running +14" (20" total), x4 Noncombat, Reduced Endurance (1/2 END; +1/4) (41 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 1
16 4) Tough to Take Down: +20 CON (40 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4)
32 5) Your Blasts Are Puny to Him: Energy Damage Reduction, Resistant, 75% (60 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 0
32 6) Your Blows Are Puny to Him, Too: Physical Damage Reduction, Resistant, 75% (60 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 0
64 Walking Chemical Disaster: Multipower, 80-point reserve, (80 Active Points); all slots Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4)
6u 1) Chemical Breath I: Energy Blast 16d6 (80 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 8
5u 2) Chemical Breath II: Energy Blast 8d6, Area Of Effect (9" Cone; +1) (80 Active Points); No Range (-1/2), Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 8
6u 3) Corrosive Body: Energy Blast 5 1/2d6, Damage Shield (Offensive; +3/4), Continuous (+1) (77 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 8
6u 4) Goop: Entangle 7d6, 7 DEF (Stops A Given Sense Normal Sight) (75 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 7
6u 5) Sticky Goop: Entangle 5d6, 5 DEF, Sticky (+1/2) (75 Active Points); Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 7
15 Chemical Body: Elemental Control, 30-point powers
35 1) Monster Physique: Life Support (Eating Character does not eat; Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping Character does not sleep) (50 Active Points) 0
15 2) Shrugs Off All Sorts of Damage: Damage Resistance (28 PD/32 ED) (30 Active Points) 0
14 Don't Let It Fall in There!: +12 REC (24 Active Points); Must Be In Contact With Large Quantities of Chemical Waste (-3/4)
26 Who Knows What Disaster Will Strike Next?: Variable Special Effects (Any Chemical-Related Effect; Possible Effects Include Acid, Base, Disease, Fire, Ice, Poison, and Radiation; +1/4) for up to 120 Active Points of Walking Chemical Disaster Multipower, Reduced Endurance (0 END; +1/2) (45 Active Points); Special Effects Can Only Change Each Time It Absorbs A New Batch Of Chemicals (-1/2), Linked (Huge Toxic Monster; Greater Power is Constant or in use most or all of the time; -1/4) 0
20 Tireless Strength: Reduced Endurance (1/2 END; +1/4) for up to 80 Active Points of STR (20 Active Points) 0
Cost Talents
3 It's Like It Knows Where It's Going: Bump Of Direction
Cost Skills
16 +2 with All Combat
0 Everymonster Skills
AK: Pittsburgh, Pennsylvania 11-
Climbing 8-
Concealment 8-
Deduction 8-
Language: English (Idiomatic, native accent)
[Notes: Native Language]
PS: Rampaging Monster 11-
Paramedics 8-
Shadowing 8-
Stealth 8-
3 Hoist 11-
8 Penalty Skill Levels: +4 vs. Throwing modifiers with Objects of Opportunity with a single attack
[Notes: Only to Offset Penalties for Unwieldy Objects]
12 Penalty Skill Levels: +4 vs. Range Modifier with All Attacks
200+ Disadvantages
20 Distinctive Features: Chemical Monstrosity
20 Hunted: The Sentinels
10 Physical Limitation: Limited Intellect
15 Physical Limitation: Powers Damage Character's Surroundings
15 Physical Limitation: Weird Biochemistry Requires Special Medical Care
20 Psychological Limitation: Glories in Destruction
25 Social Limitation: Not Considered a Person
15 Social Limitation: Permanent Identity
10 Vulnerability: 1 1/2 x BODY Armor-Piercing and Penetrating Attacks
10 Vulnerability: 1 1/2 x STUN Armor-Piercing and Penetrating Attacks
215 Experience Points
Toxico | Points Summary
Characteristics Cost: 121 Base Points: 200
Powers Cost: 412 Disadvantages: 160
Talents Cost: 3 Total Experience: 215
Perks Cost: 0 Spent Experience: 208
Martial Arts Cost: 0 Unspent Experience: 7
Skills Cost: 39 Total Points: 575
Background

No one's quite sure, or at least, no one admits to knowing, how Toxico came to be. It might have been an experiment of Baron Doom or CLAW, or perhaps it was created by a mad scientist who paid the ultimate price for his folly. But Toxico is clearly not of natural origin. The rampaging monster appeared for the first time in Pittsburgh, Pennsylvania, in 1961 and was narrowly defeated by two superheroes. Over the years, it has returned again and again to menace humanity.

Created by Rob Rogers

Personality

Toxico seems to exist only to wreak havoc. A rampaging monster with subhuman intelligence, it derives its greatest satisfaction from breaking things--like buildings, army tanks, and superheroes. Toxico does not reason quite as a human being would--it acts more like an angry animal. It is fairly easy for a villain to manipulate Toxico into action. It possesses some degree of reasoning; it can understand English, although it can't actually speak, and it has an uncanny sense for homing in on the spot that the heroes would most like it to avoid. Toxico is less a personality, though, than it is a dangerous weapon that can level entire city blocks.

Quote

"RRRRAAAAAARRRRRRRRRR!" (Toxico can bellow, but cannot speak.)

Powers

Toxico is a humanoid creature with thick, transparent skin that resembles plastic. Inside this hollow shell is a mass of dangerous chemicals. When Toxico is exposed to large quantities of chemicals, its body can absorb them into itself, making its human-sized body swell to tremendous proportions--as much as 17 meters tall. In this form, it is incredibly strong and tough, and can project chemicals from within its body to burn or engulf opponents. The special effects of these attacks vary depending on the chemicals Toxico absorbed--they can be poisonous, acidic, fiery, cold, or even radioactive. Toxico can heal most quickly when it is able to expose itself to additional dangerous chemicals.

Appearance

Toxico appears as a roughly humanoid creature with thick, transparent, plastic-like skin. It has no bones or organs; instead, it is much more like a balloon filled with deadly chemicals. Those chemicals inside its body boil and churn inside for all to see. Toxico's head is bald, and its eyes are glowing green pools of light.

Art by Jeff Herbert