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Tirix Zizx
Tirix Zizx
Tirix Zizx
Cost Characteristic Value Roll Notes
13 STR 23 14- Lift: 606.3kg; HTH: 4 1/2d6; END: [2]
3 DEX 11 11- OCV: 4  DCV: 4
0 CON 10 11-
0 BODY 10 11-
3 INT 13 12- PER Roll: 12-
2 EGO 11 11- ECV: 4; Mental Defense: 0
3 PRE 13 12- PRE Attack: 2 1/2d6
0 COM 10 11-
2 PD 7   Total: 24 PD (17 rPD)
2 ED 4   Total: 21 ED (17 rED)
0 SPD 2   Phases: 6, 12
0 REC 7   Running: 6" / 12"
0 END 20   Swimming: 2" / 4"
0 STUN 27   Flight: 11" / 22"
Tirix Zizx | Summary
Real Name: Tirix Zizx Hair Color: None
Concept: Crewman Eye Color: Yellow
Affiliation: Stellar Shield Height & Weight: 4' 1" (1.24 m) / 165 lbs (75.00 kg)
Played By: NPC Nationality: Kxzxn
Created By: Neil Ma Place of Birth: The Center Web, Kxzx
GM: NPC Date of Birth: January 30, 1959
Cost Powers END
5 Vacuum Spider Being: Elemental Control, 10-point powers
5 1) Acute Sound Perception: Targeting with Normal Hearing (10 Active Points) 0
6 2) Adapted for Long Periods of Low Atmosphere: Life Support (Extended Breathing: 1 END per 20 Minutes; Longevity: 200 Years; Safe in High Radiation; Safe in Intense Cold; Safe in Low Pressure/Vacuum) (11 Active Points) 0
5 3) Adhesive Feet: Clinging (normal STR) (10 Active Points) 0
9 4) Eight Manipulating Legs: (Total: 14 Active Cost, 14 Real Cost) Extra Limbs (4) (Real Cost: 5) plus Ambidexterity (no Off Hand penalty) (Real Cost: 9) 0
6 5) Environmentally-Sealed Exoskeleton: (Total: 11 Active Cost, 11 Real Cost) Armor (2 PD/2 ED), Hardened (+1/4) (7 Active Points) (Real Cost: 7) plus Lack Of Weakness (-2) for Normal Defense (Real Cost: 2) plus Lack Of Weakness (-2) for Resistant Defenses (Real Cost: 2) 0
15 Environmental Field Harness: Life Support (Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) (19 Active Points); IIF (-1/4), 16 Continuing Charges lasting 1 Hour each (-0) [16 cc]
12 Miracle Engineer: Luck 6d6 (30 Active Points); Only to Starship Systems after Taking Major Damage (-1 1/2) 0
25 Personal Gravitic Flight Field Generator: Flight 11", Variable Advantage (+1/4 Advantages; Full Reverse, Megascale, No Turn Mode, Usable Underwater; +1/2) (38 Active Points); Only in 0.1G or Greater Gravity Field (-1/4), IIF (-1/4), 16 clips of 1 Continuing Fuel Charge lasting 20 Minutes (+1/4) [1 cc]
20 Repulsor Field Generator: Force Field (15 PD/15 ED) (30 Active Points); OIF (-1/2), 1 Continuing Fuel Charge lasting 1 Hour (-0) [1 cc]
9 Technoanalyzer: Aid 1d6, Can Add Maximum Of 16 Points, any Machine-related Skill one at a time (+1/4) (19 Active Points); OAF (-1) 0
Cost Talents
5 Memorizer: Eidetic Memory
Cost Perquisites
21 Computer: Stellar Shield Communications Pod
1 Starship Pilot: Fringe Benefit: Starship License
2 Mircle Engineer: Reputation: Miracle Engineer (A small to medium sized group (UCW Engineers, the Stellar Shield)) 8-, +2/+2d6
Cost Skills
16 +2 with all non-combat Skills
3 Breakfall 11-
1 Combat Piloting 8-
3 Concealment 12-
-1 Everyman Skills (Advanced Tech, Adventurous UCW)
AK: The Center Web, Kxzx 11-
AK: Union of Civilized Worlds 11-
Acting 8-
Climbing 8-
Concealment 8-
Conversation 8-
Deduction 8-
Language: Union Standard (Idiomatic, native accent)
[Notes: Native Language]
PS: Adventurer 11-
Paramedics 8-
Persuasion 8-
SS: General Science 11-
Systems Operation 8-
TF: Personal Use Spacecraft
[Notes: Custom Mod is Everyman Skill]
1 PS: Kxzxn Octn (musical instrument) 8-
22 Starship Engineer
Computer Programming 12-
Demolitions 12-
Electronics 12-
Environmental Movement (No Penalties in Zero-G)
KS: Starships of the UCW 12-
Mechanics 12-
Navigation (Space) 8-
PS: Starship Engineer 12-
SS: Starship Systems 14-
Social Limitation: On Call
Systems Operation 12-
TF: Science Fiction & Space Vehicles
6 Starship Steward
Bureaucratics 12-
Conversation 12-
CuK: Cultures of the UCW 12-
High Society 8-
KS: Cuisines of the UCW 12-
PS: Starship Steward 12-
Social Limitation: Held to a Higher Standard
3 WF: Laser Pistols, Vehicle Weapons (Intrepid), Vehicle Weapons (Tranquility)
5 Weaponsmith (Chemical Weapons, Energy Weapons, Incendiary Weapons, Missiles & Rockets) 12-
140+ Disadvantages
Kxzxn Disadvantages
10 1) Distinctive Features: Large Arachnoid Alien
5 2) Distinctive Features: Smells Like Motor Oil
10 3) Physical Limitation: Dietary Restriction (Insectivore)
10 Physical Limitation: Weirdness Magnet
20 Psychological Limitation: Code Versus Killing
20 Psychological Limitation: His Responsibilities Seriously
1 Quirk: Prefers to be Inverted in Gravity
1 Quirk: Clicks When Agitated
5 Reputation: All the Ships That He's Served on Have in Some Way Become Destroyed or Derelict (Known Only To A Small Group; UCW Starship Captains), 8-
11 Experience Points
Tirix Zizx | Points Summary
Characteristics Cost: 28 Base Points: 140
Powers Cost: 117 Disadvantages: 82
Talents Cost: 5 Total Experience: 11
Perks Cost: 24 Spent Experience: 11
Martial Arts Cost: 0 Unspent Experience: 0
Skills Cost: 59 Total Points: 233

Tirix Zizx carries with him a stigma that every starship (records actually indicate 5 of 8 ships) that he has served on has either been destroyed or damaged significantly enough that they are scrapped. In fact, if one were to talk with anyone whom he has served with, the recommendations would be superb. Each of the ships lost or abandoned were on extremely difficult and/or dangerous missions. Furthermore, not a single crew member was lost from any of these, largely due to Tirix's efforts.

Whether starship captains believe that the adverse events were because of Tirix or because he is just plain bad luck, he is unwanted as a ship's engineer in the UCW Defense Forces. His reputation among UCW Defense Force and Galactic Guard Engineers is quite the opposite. The Logistics Staff found that they could not place him with any UCW Defense Force starship. However, Ord Hlrang identified his talents after some discussion with an engineer of a Galactic Guard Fast Courier. The next day, Tirix Zizx was hired to take care of the base and lander of Quadrant Gamma's Stellar Shield team.


He is of the traditional school of Kxzxn thought, that his people have much to owe the UCW. Thus, he relishes in taking on any job on the ship from cleaning the environmental systems to replacing damaged hull plates to cooking meals for the crew and passengers.


"Worry not. You can trust that I will complete the job in a timely fashion."


As with all Kxzxn, Tirix is able to survive for hours in a vacuum, tethered to the outside of the hull of a spaceship by his own adhesive feet. Thus, he is able to fix damage even without equipment. He does carry a technoanalyzer and uses standard Galactic Guard gear for dangerous situations.


Tirix appears to be a typical Kxzxn. He usually stands with four legs and uses four as arms, but can use 2, 6, or 8 legs depending on the situation. His flexible elongated arachnoid body allows him to seem nearly upright or low to the ground as he desires. He will wear his light blue UCW technician jumpsuit most of the time.